Digging into market and industry data on the mobile games economy. Performance estimates from Priori Data, NewZoo, Chartboost, and other sources.
Credit: Priori Data, Benjamin Nolan
Presentation from White Nights Berlin, Feb 2018.
Key points:
- Why do market research for games?
- What data are available for market research?
- How can one combine these data sources to understand markets?
- How can you take market research further and plan for success?
How to track and improve Customer Experience with LEO CDPTrieu Nguyen
This document discusses how to track and improve customer experience using LEO CDP. It begins by explaining why measuring customer experience is important, then introduces four key metrics: Customer Feedback Score, Customer Effort Score, Customer Satisfaction Score, and Net Promoter Score. It describes using journey maps to manage customer experience data and visualize the customer journey. Finally, it presents LEO CDP as a software solution for collecting customer experience data, building surveys, and generating reports to gain insights to improve products, services, and the overall customer experience.
Why Just Making Great Games Is Not Enough | Anders LykkeJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | One of the exciting things about the mobile games market is that it changes so fast. What worked last year may not work this year. We will take you on a journey through the market developments and emerging trends and discuss why just making a killer game is no longer enough. To conclude, we'll look at what the most successful developers are doing differently, and what others can do to make the cut.
Learn about the main trends for the mobile games market in 2014!
Join our panel of experts:
- Peter Warman, CEO, Newzoo
- Jan Miczaika, COO, Wooga
- Tiuri van Agten, Data Analyst, Distimo
We will explore the trends for 2014 in 4 parts:
- General market trends
- Platform trends
- Regional trends
- General outlook: opportunities and challenges
Social Casino Q1 2014. Whats going on and why you should care. Elad Kushnir
VISIT WWW.ELADKUSHNIR.WORDPRESS.COM TO SEE AN UP TO DATE VERSION OF THIS LECTURE (Q2/Q3 2016)
An overview of the Social Casino gaming category. Lecture given at Casual Connect Amsterdam in February 2014. You can watch the full lecture on video at the end of the slide share presentation.
The traditional tasks of the IT professional role centered around configuration and administration. Going forward, one must evolve to meet the rapidly changing technology landscape, where public and private cloud, mobile, and hybrid options come into play. IT pros, today, require skill expansion on top of core infrastructure management capabilities, including technology advisory, business analysis, technical and business support, and evangelism functions. In a Microsoft environment, the IT pro role does not go away – it becomes even more essential. In this session, we discuss the transformation of the IT pro, outline some of the new opportunities, and provide much needed perspectives for businesses and individuals to prepare for the future. Presented at Microsoft Ignite 2015 in Chicago to a standing room only audience of 1000+. You can find the recording on Channel 9 at http://channel9.msdn.com/Events/Ignite/2015/BRK2139
Presentation from White Nights Berlin, Feb 2018.
Key points:
- Why do market research for games?
- What data are available for market research?
- How can one combine these data sources to understand markets?
- How can you take market research further and plan for success?
How to track and improve Customer Experience with LEO CDPTrieu Nguyen
This document discusses how to track and improve customer experience using LEO CDP. It begins by explaining why measuring customer experience is important, then introduces four key metrics: Customer Feedback Score, Customer Effort Score, Customer Satisfaction Score, and Net Promoter Score. It describes using journey maps to manage customer experience data and visualize the customer journey. Finally, it presents LEO CDP as a software solution for collecting customer experience data, building surveys, and generating reports to gain insights to improve products, services, and the overall customer experience.
Why Just Making Great Games Is Not Enough | Anders LykkeJessica Tams
Delivered at Casual Connect Tel Aviv 2016 | One of the exciting things about the mobile games market is that it changes so fast. What worked last year may not work this year. We will take you on a journey through the market developments and emerging trends and discuss why just making a killer game is no longer enough. To conclude, we'll look at what the most successful developers are doing differently, and what others can do to make the cut.
Learn about the main trends for the mobile games market in 2014!
Join our panel of experts:
- Peter Warman, CEO, Newzoo
- Jan Miczaika, COO, Wooga
- Tiuri van Agten, Data Analyst, Distimo
We will explore the trends for 2014 in 4 parts:
- General market trends
- Platform trends
- Regional trends
- General outlook: opportunities and challenges
Social Casino Q1 2014. Whats going on and why you should care. Elad Kushnir
VISIT WWW.ELADKUSHNIR.WORDPRESS.COM TO SEE AN UP TO DATE VERSION OF THIS LECTURE (Q2/Q3 2016)
An overview of the Social Casino gaming category. Lecture given at Casual Connect Amsterdam in February 2014. You can watch the full lecture on video at the end of the slide share presentation.
The traditional tasks of the IT professional role centered around configuration and administration. Going forward, one must evolve to meet the rapidly changing technology landscape, where public and private cloud, mobile, and hybrid options come into play. IT pros, today, require skill expansion on top of core infrastructure management capabilities, including technology advisory, business analysis, technical and business support, and evangelism functions. In a Microsoft environment, the IT pro role does not go away – it becomes even more essential. In this session, we discuss the transformation of the IT pro, outline some of the new opportunities, and provide much needed perspectives for businesses and individuals to prepare for the future. Presented at Microsoft Ignite 2015 in Chicago to a standing room only audience of 1000+. You can find the recording on Channel 9 at http://channel9.msdn.com/Events/Ignite/2015/BRK2139
The Dreamteam project was founded in 2017, with the goal of creating a global, all-in-one platform as a service (PaaS) for the creation, development, management, and monetization of e-sport teams, and to build a system to manage relations between players, teams, coaches, analysts, and sponsors based on the trust and transparency of smart contracts.
Rating score "В1"
Medium Fraud Rate
BitClave was founded in 2016 to rethink and rebuild the relationship between businesses and customers based on
the trust and transparency of smart contracts. The company plans to transform the Internet advertising market,
which is currently monopolized by giant corporations and controlled by intermediaries.
Rating score "A1"
Low Fraud Rate
State of The App Store & Role of Mobile Gaming, 2015 PRIORI DATA
Presentation on the State of the App Store from Pocket Gamer Connect, 2015.
- The relative size of the market
- Role of Games
- Growth in the App Store
- Some observations on what makes Publishers succeed
www.prioridata.com
This document summarizes John Fernandez's presentation about improving Intralinks' SEO and digital marketing efforts from 2008 to 2013. It describes how they cleaned up the website, improved forms and phone support, implemented analytics tracking, and began focusing on key search terms. It also discusses establishing KPI reporting, educating stakeholders, and using analytics tools to continually optimize and prove results.
Flint Capital and international venture capital investor provides an investor's perspective on a state of Ai (artificial intelligence) in 2018 and the impact of various factors like algorithms development, hardware development, datasets development, opensource software development, investments and overall interest to a topic on a growth the category. Deep deal analysis and Ai market data and artificial intelligence market growth as is at the end of 2017, including Gartner, Forester, CBInsights, Pitchbook data sources as long as Flint Capital own analytics. Ai investment framework is given as an example of a potential investors approach to analyze startups and business cases. Plus World top 5 most active vc investors in Ai.
AR and VR by the Numbers: A Data First Approach to the Technology and MarketTreasure Data, Inc.
The document discusses trends in the augmented reality (AR) and virtual reality (VR) markets. It notes that the combined AR and VR market is estimated to reach $120 billion by 2020, with AR's market estimated at $89.9 billion and VR's at $29.9 billion. While VR growth is clear, the exact size is unclear. The document outlines challenges like the need for improved headsets and continued developer investment outside of mobile. It emphasizes that AR currently focuses on using data to project context and enable interaction with the real world, and that collecting user data is important for defining the experience.
State of the Social Casino Industry – Q4 2017 | Adam KrejcikJessica Tams
1) Adam Krejcik of Eilers & Krejcik Gaming gave a presentation on the social casino industry.
2) The social casino market has grown from $1.3 billion in 2012 to $4.5 billion in 2017, driven by the shift to mobile.
3) Playtika has increased its market share and remains the largest social casino publisher. Conversion rates and monetization are expected to be key drivers of future growth.
[Shortened but updated version of talk]
With all the market interest in artificial intelligence, it’s no surprise that many are asking about the best way to learn more about it. What should I read? What should I watch? There’s so much material out there. But, before one can properly answer those types of questions, it’s useful to take a step back and consider what “doing AI” even means because it turns out that AI can mean a lot of different things depending upon what you’re trying to accomplish.
In this talk, Gordon Haff will provide you with both a high-level roadmap and specific pointers for adding AI smarts to your toolbox. He’ll distinguish between research AI and applied AI, discuss how AI intersects with data science more broadly, and look at some of the related research and practice areas that will help you understand AI beyond just machine learning. Armed with this knowledge, you will be better prepared to chart out a program for learning AI that targets your specific needs and objectives rather than wasting time on topics that are not interesting or relevant to you.
Where to invest money and time in VR & AR - Andrew LacyAndrew Lacy
A high level guide for investors and entrepreneurs looking to invest their money or start a company in the virtual reality and augmented reality space.
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
Now, one year into the new console cycle, is a great moment to assess if and how the games market landscape has changed. The transition to digital has opened up new opportunities in the form of emerging markets, post-launch commercialization and licensing, But it has also created a lot of insecurity as game companies struggle with the rising cost of marketing and a growing influence of big publishers on the industry. In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead. As always, the audience will leave with a permanent +2 modifier on all Industry Intelligence rolls.
Intended audience & prerequisites: In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead.
Session takeaways: Attendees will receive a detailed overview of the current digital games market, key drivers and trends, and how this affects their business. The presentation contains extensive data and research on the games industry.
Everybody talks about Digital Transformation and Digital Disruption and the impact on Marketing. Marketing needs to find new ways to interact, sure. But do digital transformation of marketing and digital marketing even exist? Not sure! Whatever, you still need to get ready for new technologies like Voice. And you should do it fast.
Thorsten Sachtje (Senior Consultant Digital Strategy @ metapeople - Part of Artefact) held this presentation as part of a 1,5 hour lecture to Marketing Management BSc students of Ruhr University Bochum (Germany) on June 7th, 2018.
- Mobike and Ele.me, two large Chinese startups, were acquired by Meituan-Dianping and Alibaba respectively for billions of dollars. This underscores Tencent and Alibaba's dominance in the Chinese tech landscape, with over 50% of Chinese unicorns now backed or controlled by them.
- There is debate around whether tech startups can remain independent in China, as the scale of Tencent and Alibaba allows them to copy or invest in competitors. Mobike's CEO acknowledged "little fish cannot eat big fish" and independence is difficult.
- Public company valuations across sectors like SaaS, social, marketplaces and games are provided for context on current revenue multiples
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
This marketing plan summarizes Rate My Game, a startup that allows gamers and developers to collaborate. It provides 3 sentences on the strategic focus and plan, value proposition, and competitive analysis. The strategic focus is to create a place for gamers to critique games in development and help developers. The value lies in early feedback for developers and sneak peeks for gamers. While there is no direct competition, similar sites include those that offer casual/social games or game rentals, but Rate My Game focuses on higher quality games for serious gamers.
A Good Software Product What and How - Part1Ganapathi M
This presentation talks about various aspects of building a software product. The points mentioned and collated on this presentation are the outcome of the experience which I got from being part of more than 300 software product development team. These points covers up various aspects of the product development along with the experience note on the real time examples.
Vlad Micu “20 things succesful game developers do beyond making games”Lviv Startup Club
The document provides a 20-point list of things that successful game developers do beyond making games. It begins with an introduction to the author and his background. The main list includes recommendations such as prototyping quickly, ensuring the first 15 minutes of a game are engaging, preparing for business aspects early, gathering industry research, embracing analytics, and getting out of the trenches to network. Throughout are examples and the author's own experiences to illustrate each point.
Faced.me is a mobile application that uses facial recognition technology to instantly tag and connect people to their social networks. It aims to make networking easier by eliminating the need to exchange contact information. The company sees opportunities in the growing markets for smartphones and social media. It plans to generate revenue by offering paid premium services and points that users can earn and spend within the app. Faced.me believes its proprietary facial recognition technology provides a barrier for competitors and has filed international patents.
ChatGPT has taken the world by storm and gotten investors looking for the best AI investments. While OpenAI, which created ChatGPT, is a private company, Microsoft is its largest investor and will profit from OpenAI success going forward. Meanwhile, Nvidia stock has soared.
https://youtu.be/pxXFNvrT_gs
Data Science Milan: A year in a review of our communityData Science Milan
Summary of the first year of the community, vision, roadmap, sponsorship options and call for volunteers.
Event page: https://www.meetup.com/Data-Science-Milan/events/238117427/
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
The Dreamteam project was founded in 2017, with the goal of creating a global, all-in-one platform as a service (PaaS) for the creation, development, management, and monetization of e-sport teams, and to build a system to manage relations between players, teams, coaches, analysts, and sponsors based on the trust and transparency of smart contracts.
Rating score "В1"
Medium Fraud Rate
BitClave was founded in 2016 to rethink and rebuild the relationship between businesses and customers based on
the trust and transparency of smart contracts. The company plans to transform the Internet advertising market,
which is currently monopolized by giant corporations and controlled by intermediaries.
Rating score "A1"
Low Fraud Rate
State of The App Store & Role of Mobile Gaming, 2015 PRIORI DATA
Presentation on the State of the App Store from Pocket Gamer Connect, 2015.
- The relative size of the market
- Role of Games
- Growth in the App Store
- Some observations on what makes Publishers succeed
www.prioridata.com
This document summarizes John Fernandez's presentation about improving Intralinks' SEO and digital marketing efforts from 2008 to 2013. It describes how they cleaned up the website, improved forms and phone support, implemented analytics tracking, and began focusing on key search terms. It also discusses establishing KPI reporting, educating stakeholders, and using analytics tools to continually optimize and prove results.
Flint Capital and international venture capital investor provides an investor's perspective on a state of Ai (artificial intelligence) in 2018 and the impact of various factors like algorithms development, hardware development, datasets development, opensource software development, investments and overall interest to a topic on a growth the category. Deep deal analysis and Ai market data and artificial intelligence market growth as is at the end of 2017, including Gartner, Forester, CBInsights, Pitchbook data sources as long as Flint Capital own analytics. Ai investment framework is given as an example of a potential investors approach to analyze startups and business cases. Plus World top 5 most active vc investors in Ai.
AR and VR by the Numbers: A Data First Approach to the Technology and MarketTreasure Data, Inc.
The document discusses trends in the augmented reality (AR) and virtual reality (VR) markets. It notes that the combined AR and VR market is estimated to reach $120 billion by 2020, with AR's market estimated at $89.9 billion and VR's at $29.9 billion. While VR growth is clear, the exact size is unclear. The document outlines challenges like the need for improved headsets and continued developer investment outside of mobile. It emphasizes that AR currently focuses on using data to project context and enable interaction with the real world, and that collecting user data is important for defining the experience.
State of the Social Casino Industry – Q4 2017 | Adam KrejcikJessica Tams
1) Adam Krejcik of Eilers & Krejcik Gaming gave a presentation on the social casino industry.
2) The social casino market has grown from $1.3 billion in 2012 to $4.5 billion in 2017, driven by the shift to mobile.
3) Playtika has increased its market share and remains the largest social casino publisher. Conversion rates and monetization are expected to be key drivers of future growth.
[Shortened but updated version of talk]
With all the market interest in artificial intelligence, it’s no surprise that many are asking about the best way to learn more about it. What should I read? What should I watch? There’s so much material out there. But, before one can properly answer those types of questions, it’s useful to take a step back and consider what “doing AI” even means because it turns out that AI can mean a lot of different things depending upon what you’re trying to accomplish.
In this talk, Gordon Haff will provide you with both a high-level roadmap and specific pointers for adding AI smarts to your toolbox. He’ll distinguish between research AI and applied AI, discuss how AI intersects with data science more broadly, and look at some of the related research and practice areas that will help you understand AI beyond just machine learning. Armed with this knowledge, you will be better prepared to chart out a program for learning AI that targets your specific needs and objectives rather than wasting time on topics that are not interesting or relevant to you.
Where to invest money and time in VR & AR - Andrew LacyAndrew Lacy
A high level guide for investors and entrepreneurs looking to invest their money or start a company in the virtual reality and augmented reality space.
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
Now, one year into the new console cycle, is a great moment to assess if and how the games market landscape has changed. The transition to digital has opened up new opportunities in the form of emerging markets, post-launch commercialization and licensing, But it has also created a lot of insecurity as game companies struggle with the rising cost of marketing and a growing influence of big publishers on the industry. In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead. As always, the audience will leave with a permanent +2 modifier on all Industry Intelligence rolls.
Intended audience & prerequisites: In this presentation we’ll take a look at the current games industry landscape, identify major trends for the coming year and take a first run at deciphering the early signs of what lies ahead.
Session takeaways: Attendees will receive a detailed overview of the current digital games market, key drivers and trends, and how this affects their business. The presentation contains extensive data and research on the games industry.
Everybody talks about Digital Transformation and Digital Disruption and the impact on Marketing. Marketing needs to find new ways to interact, sure. But do digital transformation of marketing and digital marketing even exist? Not sure! Whatever, you still need to get ready for new technologies like Voice. And you should do it fast.
Thorsten Sachtje (Senior Consultant Digital Strategy @ metapeople - Part of Artefact) held this presentation as part of a 1,5 hour lecture to Marketing Management BSc students of Ruhr University Bochum (Germany) on June 7th, 2018.
- Mobike and Ele.me, two large Chinese startups, were acquired by Meituan-Dianping and Alibaba respectively for billions of dollars. This underscores Tencent and Alibaba's dominance in the Chinese tech landscape, with over 50% of Chinese unicorns now backed or controlled by them.
- There is debate around whether tech startups can remain independent in China, as the scale of Tencent and Alibaba allows them to copy or invest in competitors. Mobike's CEO acknowledged "little fish cannot eat big fish" and independence is difficult.
- Public company valuations across sectors like SaaS, social, marketplaces and games are provided for context on current revenue multiples
20 Things Successful Game Developers Do Beyond Making GamesVlad Micu
This presentation with outline a collection of stories, examples and tricks that will offer the audience the solutions to some of the most recurring challenges game developers are confronted with in the areas of business and PR & Marketing.
This marketing plan summarizes Rate My Game, a startup that allows gamers and developers to collaborate. It provides 3 sentences on the strategic focus and plan, value proposition, and competitive analysis. The strategic focus is to create a place for gamers to critique games in development and help developers. The value lies in early feedback for developers and sneak peeks for gamers. While there is no direct competition, similar sites include those that offer casual/social games or game rentals, but Rate My Game focuses on higher quality games for serious gamers.
A Good Software Product What and How - Part1Ganapathi M
This presentation talks about various aspects of building a software product. The points mentioned and collated on this presentation are the outcome of the experience which I got from being part of more than 300 software product development team. These points covers up various aspects of the product development along with the experience note on the real time examples.
Vlad Micu “20 things succesful game developers do beyond making games”Lviv Startup Club
The document provides a 20-point list of things that successful game developers do beyond making games. It begins with an introduction to the author and his background. The main list includes recommendations such as prototyping quickly, ensuring the first 15 minutes of a game are engaging, preparing for business aspects early, gathering industry research, embracing analytics, and getting out of the trenches to network. Throughout are examples and the author's own experiences to illustrate each point.
Faced.me is a mobile application that uses facial recognition technology to instantly tag and connect people to their social networks. It aims to make networking easier by eliminating the need to exchange contact information. The company sees opportunities in the growing markets for smartphones and social media. It plans to generate revenue by offering paid premium services and points that users can earn and spend within the app. Faced.me believes its proprietary facial recognition technology provides a barrier for competitors and has filed international patents.
ChatGPT has taken the world by storm and gotten investors looking for the best AI investments. While OpenAI, which created ChatGPT, is a private company, Microsoft is its largest investor and will profit from OpenAI success going forward. Meanwhile, Nvidia stock has soared.
https://youtu.be/pxXFNvrT_gs
Data Science Milan: A year in a review of our communityData Science Milan
Summary of the first year of the community, vision, roadmap, sponsorship options and call for volunteers.
Event page: https://www.meetup.com/Data-Science-Milan/events/238117427/
Similar to Mobile Games Market Trends Q1 2018 from Priori Data (20)
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
This presentation is a curated compilation of PowerPoint diagrams and templates designed to illustrate 20 different digital transformation frameworks and models. These frameworks are based on recent industry trends and best practices, ensuring that the content remains relevant and up-to-date.
Key highlights include Microsoft's Digital Transformation Framework, which focuses on driving innovation and efficiency, and McKinsey's Ten Guiding Principles, which provide strategic insights for successful digital transformation. Additionally, Forrester's framework emphasizes enhancing customer experiences and modernizing IT infrastructure, while IDC's MaturityScape helps assess and develop organizational digital maturity. MIT's framework explores cutting-edge strategies for achieving digital success.
These materials are perfect for enhancing your business or classroom presentations, offering visual aids to supplement your insights. Please note that while comprehensive, these slides are intended as supplementary resources and may not be complete for standalone instructional purposes.
Frameworks/Models included:
Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
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Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
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3. @bnolan0 // @prioridata
Who is this guy and what’s a Priori Data?
● Joined Priori ≈4 years ago, wore lots of hats,
now take care of something like “Growth”.
Favourite part of the job is working together
with our community of awesome partners and
clients!
● Play sports under the water (underwater
hockey and rugby).
● Have a crippling addiction to World of
Warships that my girlfriend doesn’t know
about.
5. ● 4m apps from App Store & Google Play
● 55 international markets
● All categories & genres
● Keywords, Ranks, Downloads, Revenue,
DAU, MAU, Retention, ARPDAU, Audience
● Founded in Berlin in 2013
● 20 people
Apps
Competitive Benchmarking
& Tracking
We are a Mobile App Intelligence Company
5
Keywords
App Store Keyword
Optimization
Markets
Market Sizing, Screening,
and New Entrant Detection
6. 6
We Have Built a Broad and Rich Data Scope
App Stores
App inventory
Keyword data
Ratings & reviews
Creative assets
App Publishers
Store credentials
Downloads
Revenue
Active Devices
Mobile Users
Engagement
Retention
Location
Device make & model
2013 2015 2017
>4m+ apps
>1,500
companies
>350m monthly
uniques
7. Our Data Summary Map:
Our data layer is comprised of publicly available “store feeds” from the app stores and
proprietary “partner feeds” shared with us by our publisher partners.
7
Public
Store
Feeds
Priori DNA
0
Inventory
Chart
Ranks
Ratings
Reviews
Metadata
Strategic SDK data collectors
Install
revenue
IAP
revenue
30-day retention
Active devices
Downloads
8. “The Curve”: ranks vs. actuals
The relationship between downloads / revenues and top chart ranks follows a curve. By partnering with app
developers, we’re figuring out what this curve looks like in every single category/country combination.
8
The Process:
1. Plot store ranks against
actual performance
(download / revenue)
data
2. Create estimate model
that describes the
relationship between
rank and performance
3. Use model to predict
downloads / revenues at
each rank positionStore Feed “Ranks”
Partner Feed
“Downloads”
0 50 100 150 200 250
30,00
0
20,00
0
10,000
0
9. @bnolan0 // @prioridata
Where’s the data from, and what are the caveats that need
to be made?
● At the end of the day, our estimates is only as good as the underlying data supply and are
limited by the modelling techniques available to us.
● Our models are designed to predict performance based on historical data. This means that
when a game comes along that absolutely breaks the mold, it is hard for us to be accurate.
● China Android is huge, and very difficult to track.
● ACCORDING TO OUR DATA…. I’ll say this a lot!
19. What game categories are people learning to pay for (GP)?
@bnolan0 // @prioridata
20. What game categories are people learning to pay for (iOS)
@bnolan0 // @prioridata
Apple removed several iOS categories in late 2017, as well as
many apps not updated for 64 bit architecture, and for the first
time ever, iOS developers shipped less apps, which both
contributed to the decline in these categories.
25. @bnolan0 // @prioridata
What does all this mean? Where is the opportunity?
Additional data points via Chartboost Insights.
26. @bnolan0 // @prioridata
I appreciate this is all quite general - if you want specific
data, come find me tomorrow and we can take a look at
the live data for you - no strings attached.
28. High-End experiences are finding their way to mobile. Why?
28@bnolan0 // @prioridata
● Consumers are getting used to spending on mobile - budgets are there for high end games to
make sense.
● Mobile hardware is getting seriously powerful, and prices are coming down. Phones from
brands like Xiaomi and OnePlus pack a lot of bang for the buck.
● Technology and infrastructure has reached a point in developed markets that enable high
fidelity gaming at low latency.
Data via Newzoo
29. What’s one of the benefits of great hardware? Esports for
everyone!
29@bnolan0 // @prioridataData via Newzoo
30. What’s one of the benefits of great hardware? Esports for
everyone!
30@bnolan0 // @prioridata
31. Battle Royale… hot or not?
31@bnolan0 // @prioridata
≈60% of market are 2 titles, no real
competitors
32. Let’s talk about AR/VR - money going in, but..
32@bnolan0 // @prioridatahttps://www.digi-capital.com/news/2018/01/record-over-3b-ar-vr-investment-in-2017-1-5
b-in-q4/#.WwCjjFOFPOQ
33. Not a whole lot coming out yet.
33@bnolan0 // @prioridata
43. Data is getting more necessary, but also easier to find:
43@bnolan0 // @prioridata
44. @bnolan0 // @prioridata
And know how and advanced tools are becoming
commoditized, making it simpler to leverage...
From @sylorente at Growing Pains event in Berlin
Conclusions:
➢ ~ 72 % of loyal customers can be
identified after 2nd Question
➢ Fast and easy way to check whether
certain features have influence on
loyalty
➢ Question & Answer Length more
relevant than Response Time
➢ Age & Country more relevant than
Gender and Platform
➢ Not suited for marginal effects and
direction effects
45. Ad supported is on the rise.
45@bnolan0 // @prioridata
From
https://tech.spaceapegames.com/2018/04/25/fastlane-a-growth
46. Mostly because we’ve moved to annoying with ads to
rewarding with ads, but consumers are wising up to the
trade...
46@bnolan0 // @prioridata
From
https://tech.spaceapegames.com/2018/04/25/fastlane-a-growth
47. @bnolan0 // @prioridata
Which means they also expect more from games, and
reward publishers that give it to them:
From
http://blog.prioridata.com/dont-call-it-a-come-back-a-quick-loo
k-at-rovio-entertainments-2016
48. @bnolan0 // @prioridata
It’s not enough for Live Ops as an afterthought...
From:
https://www.gamesindustry.biz/articles/2017-01-16-some-think-l
ive-ops-is-a-sweatshop-churning-out-new-content-it-doesnt-h
ave-to-be-that-way
49. @bnolan0 // @prioridata
Luckily, knowledge is being shared, and the concept of big
secrets about techniques is slowly dying out:
https://www.youtube.com/watch?v=zywAS1NB9V4&feature=yo
utu.be
50. Publishing Know How Is More Available Than Ever
50@bnolan0 // @prioridata
● The industry is maturing, which means more people have been there, done that, and
understand the formula for success.
● Outside capital is “easier” to find - funds outside of pure games funds are seeing games as a
legitimate investment. Nearly 25% of Priori subscribers are from financial or consulting
backgrounds.
● There is more money in the market - people are spending more than ever, both consumers
and advertisers. More money - more interesting.
52. We live in the golden age of mobile games!
52@bnolan0 // @prioridata
● Consumer Demand and Willingness to Pay is on the increase - the market is more attractive
than ever.
● Support and knowledge sharing is at an all time high - data is becoming more democratized.
● Whether as a publisher or an indie, although the market might be more competitive now, the
knowledge and resources required to make successful games are available.
53. @bnolan0 // @prioridata
Thanks for listening and have a great
conference!
Drop me a line if you have questions or feedback:
Email: ben@prioridata.com
Twitter: twitter.com/bnolan0