This document provides an overview and agenda for a presentation on cross-platform mobile game development. The presentation covers several topics: graphics tools for creating game assets like Gimp and Blender; audio tools like Audacity; mobile game frameworks including Corona, Unity, and Cocos2d-X; and a demo of the FTL effect for an invasion game. The document also summarizes key aspects of game development using Cocos2d-X like the game loop, director and node classes, scenes, layers, sprites, sprite batch nodes, and actions.