Be 
Mobile 
or 
Be 
Dead: 
The 
Transi*on 
to 
Mobile 
in 
Social 
Casino 
Games
Who 
am 
I? 
Oscar 
Fonrodona 
Chief 
Marke2ng 
Officer 
at 
@Akamon 
·∙ 
Marke:ng 
·∙ 
Commercial 
Analy:cs 
·∙ 
Business 
Development 
·∙ 
Costumer 
Support 
@OscarFonro 
Oscar.fonrodona@akamon.com 
es.linkedin.com/in/oscarfonrodona/
A 
li:le 
bit 
on 
Akamon 
before 
we 
deal 
with 
Mobile
Once 
upon 
a 
2me 
…
Vicenç 
MarH 
CEO 
at 
Akamon 
Carlos 
Blanco 
Execu2ve 
Chairman 
at 
Akamon 
You 
know 
Vicenç, 
people 
like 
to 
play 
online 
casino 
games 
for 
no 
money 
May 
2011
?
And 
this 
is 
called 
Social 
Casino
It’s 
a 
huge 
market!
USD 
2.7 
Billion 
2014 
E 
Source: 
Eilers 
Research, 
LLC
Our 
Opportunity 
Focus 
in 
Latam 
and 
South 
Europe 
markets 
N.America 
$1,360 
M 
LatAM 
$90 
M 
Europe 
$793 
M 
Asia 
$311,4 
M 
Oceania 
$146 
M 
Our 
Opportunity 
+ 
+ 
Own 
research
Focus 
on 
Latam 
& 
Spain 
Latam 
& 
Spain 
is 
a 
USD 
96 
M 
market 
With 
USD 
20M 
forecasted 
for 
2014, 
Akamon 
is 
the 
undisputed 
leader 
with 
more 
than 
20% 
market 
share 
Latam 
has 
a 
high 
poten2al 
market 
for 
the 
next 
year 
(opportunity 
on 
Mobile 
with 
currently 
10% 
market 
share). 
SUPERDATA
FOUNDATION 
July 
2011 
+ = 
FIRST 
ROUND 
OF 
INVESTMENT 
May 
2013 
+ 2,8 
Million 
€ 
= 
March 
2012 
Sept. 
2012
Launch 
of 
portals 
INTERNATIONALIZATION: 
October 
2011 
March 
PLATFORM 
DIVERSIFICATION 
17th 
FB 
Game 
1st 
Mobile 
Game 
1st 
Android 
Game 
May 
2013 
August 
2013 
October 
2013 
First 
FB 
Game 
February 
2012 
March 
2012 
Sept. 
2012 
October 
2012
Our 
games 
are…
Acquire 
with 
Local, 
Mone:ze 
with 
Casino/Bingo 
Akamon 
acquire 
users 
through 
local 
culturally 
relevant 
games 
and 
mone2se 
them 
LOCAL 
GAMES 
GLOBAL 
GAMES 
LOW 
MONETISATION, 
HIGH 
TRAFFIC 
HIGH 
MONETISATION 
a b 
Target 
specific 
geographies 
with 
local 
games 
which 
are 
used 
to 
up-­‐sell 
traffic 
into 
more 
valuable 
global 
games 
Direct 
casino 
player 
acquisi2on 
in 
high 
value 
geographies 
with 
global 
casino 
games 
Blended 
ARPDAU 
= 
$0.18
Social 
features 
of 
our 
games 
Make 
friends 
and 
compete 
Private 
chat, 
rooms 
and 
table 
Bazar 
store: 
Tournaments 
create 
your 
own 
avatar 
Earn 
awards 
and 
bonuses 
Offer 
chips 
to 
your 
friends
Porjolio 
of 
Facebook 
games
Porjolio 
of 
Mobile 
apps
Strategy: 
how 
we 
planned 
to 
do 
it 
A 
“wide” 
product 
strategy 
Interna2onal 
diversifica2on 
Business 
model 
diversifica2on 
Local 
& 
Global 
Focus 
in 
Latam 
and 
South 
Europe 
A 
mul2channel 
strategy 
Placorms 
diversifica:on 
A 
high 
value 
distribu:on 
network
OK, 
enough 
philosophy, 
how 
dit 
it 
go 
?
Financial 
Performance: 
execu:on 
Consistent 
4% 
to 
7% 
MoM 
revenue 
growth 
over 
30 
months 
Interna2onal: 
every 
new 
country 
grows 
faster 
than 
the 
previous 
one 
mul2channel 
Every 
new 
placorm 
grows 
faster 
than 
the 
previous 
one 
Be 
profitable 
20% 
EBITDA 
Margin 
on 
Net 
Revenue, 
Opera:ng 
posi:ve 
cash-­‐flow 
$0,18
Traffic 
evolu:on 
10M 
16M 
Jan 
‘13 
Jun 
‘14 
Acquisi:on 
KPI’s 
Registers 
evolu:on 
350k 
500k 
Jan 
‘13 
Jun 
‘14 
4% 
FTD 
evolu:on 
14K 
20K 
Jan 
‘13 
Jun 
‘14 
4% 
Conversion 
rate 
(FTD 
/ 
Registered) 
+60% 
+43% 
+43%
Reten:on 
KPI’s 
ARPPU 
Monthly 
Churn 
on 
reten:on 
users 
10% 
5% 
Jan 
‘13 
Jun 
‘14 
Paying 
Users 
(PU) 
+83% 
30k 
55K 
Jan 
‘13 
Jun 
‘14 
DAU 
Evolu:on 
400K 
+300% 
Jan 
‘13 
Jun 
‘14 
$0,18 
One 
of 
the 
highest 
in 
industry 
130K 
ARPDAU 
-­‐50%
Interna:onal 
Diversifica:on 
LATAM 
0,5M 
Focus 
in 
Latam 
and 
South 
Europe 
1,4M 
Jan 
13 
Jun 
‘14 
700k 
1,1M 
Jan 
13 
Jun 
‘14 
+280% 
SOUSOTUH 
TEHU 
ERUORPOE 
P2E0 
13 
+60% 
2,5M 
MAU
Interna:onal 
Diversifica:on 
% 
PU 
out 
of 
Spain 
40% 
60% 
Jan 
‘13 
Jun 
‘14 
% 
FTDs 
out 
of 
Spain 
40% 
70% 
Jan 
‘13 
Jun 
‘14 
% 
Revenue 
out 
of 
Spain 
30% 
45% 
Jan 
‘13 
Jun 
‘14 
ü Spain 
remains 
our 
main 
market 
despite 
impressive 
growth 
of 
our 
other 
targeted 
markets 
(Latam, 
south 
of 
Europe…) 
ü However, 
a 
majority 
of 
Non-­‐ 
Spain 
FTDs 
suggests 
a 
more 
diversified 
revenue 
in 
the 
future
Great 
people 
bring 
money 
and 
glory, 
not 
the 
other 
way 
around 
We 
work 
hard 
and 
the 
world 
no:ces
Figh2ng 
with 
the 
best 
#16 
#14 
2012 
#15 
2013 
#14 
2014 
2014
So, 
Akamon 
won, 
right 
?
Well, 
maybe 
not 
just 
yet 
?
How 
deep 
in 
the 
Mobile 
effect 
on 
the 
Social 
Casino 
Industry 
?
Is 
this 
a 
deal 
for 
the 
industry 
or 
an 
evolu:on 
?
Is 
this 
a 
deal 
for 
the 
industry 
or 
an 
evolu:on 
? 
Mobile 
accounted 
for 
51% 
of 
the 
total 
Market 
Revenues, 
surpassing 
web/FB 
for 
the 
first 
:me 
ever 
Akamon 
mul2plajorm 
approach 
is 
“s:ll” 
the 
correct 
one 
in 
those 
region. 
75% 
of 
Latam 
and 
Spain 
users 
are 
using 
desktop 
or 
laptop 
to 
play 
social 
casino 
games. 
3,0 
Bn 
(64%)
Social 
Casino 
Gaming 
companies 
will 
have 
to 
re-­‐hire 
part 
of 
their 
teams…
Rethink 
Marke:ng 
from 
scratch
This 
will 
create 
new 
winners….
And 
it 
will 
also 
leave 
casual:es….
How 
do 
we 
plan 
avoiding 
be 
one 
of 
the 
dead 
bodies 
?
Specific 
commitments…. 
70 
people 
in 
the 
company 
·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙ 
Of 
which 
70% 
on 
the 
70 
Product 
Area 
Of 
which 
70% 
on 
the 
Mobile 
Projects
Focus 
on 
Mobile 
Placorms 
at 
the 
outset 
Akamon 
will 
con:nue 
to 
develop 
a 
mul:channel 
strategy 
along 
with 
a 
deep 
offering 
of 
new 
games 
in 
all 
placorms, 
with 
emphasis 
on 
mobile 
Games 
Pipeline 
New 
markets 
opportuni:es 
Facebook 
Mexican 
Lo:ery 
Suite 
(Mobile 
First) 
IOS/ 
Android 
Suite 
Belote 
New 
placorms 
New 
ver:cals 
Social 
sport 
beung 
Gambling 
Desktop 
New 
Bingo 
…
At 
Akamon 
we 
now 
develop 
with 
Mobile 
in 
mind
Accelerate 
placorm 
diversifica:on 
We 
move 
and 
adapt 
to 
our 
users’ 
changing 
placorm 
preferences, 
and 
work 
to 
offer 
them 
a 
mul:channel 
experience 
% 
Revenue 
non-­‐portal 
17% 
1% 
Jan 
‘13 
Jun 
‘14 
% 
FTDs 
non-­‐portal 
87k 
30% 
5% 
Jan 
‘13 
Jun 
‘14
So, 
will 
it 
work 
?
Mobile Gambling Summit 2014
Mobile Gambling Summit 2014
Mobile Gambling Summit 2014

Mobile Gambling Summit 2014

  • 1.
    Be Mobile or Be Dead: The Transi*on to Mobile in Social Casino Games
  • 2.
    Who am I? Oscar Fonrodona Chief Marke2ng Officer at @Akamon ·∙ Marke:ng ·∙ Commercial Analy:cs ·∙ Business Development ·∙ Costumer Support @OscarFonro Oscar.fonrodona@akamon.com es.linkedin.com/in/oscarfonrodona/
  • 3.
    A li:le bit on Akamon before we deal with Mobile
  • 4.
    Once upon a 2me …
  • 5.
    Vicenç MarH CEO at Akamon Carlos Blanco Execu2ve Chairman at Akamon You know Vicenç, people like to play online casino games for no money May 2011
  • 6.
  • 7.
    And this is called Social Casino
  • 8.
    It’s a huge market!
  • 9.
    USD 2.7 Billion 2014 E Source: Eilers Research, LLC
  • 10.
    Our Opportunity Focus in Latam and South Europe markets N.America $1,360 M LatAM $90 M Europe $793 M Asia $311,4 M Oceania $146 M Our Opportunity + + Own research
  • 11.
    Focus on Latam & Spain Latam & Spain is a USD 96 M market With USD 20M forecasted for 2014, Akamon is the undisputed leader with more than 20% market share Latam has a high poten2al market for the next year (opportunity on Mobile with currently 10% market share). SUPERDATA
  • 14.
    FOUNDATION July 2011 + = FIRST ROUND OF INVESTMENT May 2013 + 2,8 Million € = March 2012 Sept. 2012
  • 15.
    Launch of portals INTERNATIONALIZATION: October 2011 March PLATFORM DIVERSIFICATION 17th FB Game 1st Mobile Game 1st Android Game May 2013 August 2013 October 2013 First FB Game February 2012 March 2012 Sept. 2012 October 2012
  • 16.
  • 17.
    Acquire with Local, Mone:ze with Casino/Bingo Akamon acquire users through local culturally relevant games and mone2se them LOCAL GAMES GLOBAL GAMES LOW MONETISATION, HIGH TRAFFIC HIGH MONETISATION a b Target specific geographies with local games which are used to up-­‐sell traffic into more valuable global games Direct casino player acquisi2on in high value geographies with global casino games Blended ARPDAU = $0.18
  • 18.
    Social features of our games Make friends and compete Private chat, rooms and table Bazar store: Tournaments create your own avatar Earn awards and bonuses Offer chips to your friends
  • 19.
  • 20.
  • 21.
    Strategy: how we planned to do it A “wide” product strategy Interna2onal diversifica2on Business model diversifica2on Local & Global Focus in Latam and South Europe A mul2channel strategy Placorms diversifica:on A high value distribu:on network
  • 22.
    OK, enough philosophy, how dit it go ?
  • 23.
    Financial Performance: execu:on Consistent 4% to 7% MoM revenue growth over 30 months Interna2onal: every new country grows faster than the previous one mul2channel Every new placorm grows faster than the previous one Be profitable 20% EBITDA Margin on Net Revenue, Opera:ng posi:ve cash-­‐flow $0,18
  • 24.
    Traffic evolu:on 10M 16M Jan ‘13 Jun ‘14 Acquisi:on KPI’s Registers evolu:on 350k 500k Jan ‘13 Jun ‘14 4% FTD evolu:on 14K 20K Jan ‘13 Jun ‘14 4% Conversion rate (FTD / Registered) +60% +43% +43%
  • 25.
    Reten:on KPI’s ARPPU Monthly Churn on reten:on users 10% 5% Jan ‘13 Jun ‘14 Paying Users (PU) +83% 30k 55K Jan ‘13 Jun ‘14 DAU Evolu:on 400K +300% Jan ‘13 Jun ‘14 $0,18 One of the highest in industry 130K ARPDAU -­‐50%
  • 26.
    Interna:onal Diversifica:on LATAM 0,5M Focus in Latam and South Europe 1,4M Jan 13 Jun ‘14 700k 1,1M Jan 13 Jun ‘14 +280% SOUSOTUH TEHU ERUORPOE P2E0 13 +60% 2,5M MAU
  • 27.
    Interna:onal Diversifica:on % PU out of Spain 40% 60% Jan ‘13 Jun ‘14 % FTDs out of Spain 40% 70% Jan ‘13 Jun ‘14 % Revenue out of Spain 30% 45% Jan ‘13 Jun ‘14 ü Spain remains our main market despite impressive growth of our other targeted markets (Latam, south of Europe…) ü However, a majority of Non-­‐ Spain FTDs suggests a more diversified revenue in the future
  • 28.
    Great people bring money and glory, not the other way around We work hard and the world no:ces
  • 29.
    Figh2ng with the best #16 #14 2012 #15 2013 #14 2014 2014
  • 30.
  • 31.
    Well, maybe not just yet ?
  • 32.
    How deep in the Mobile effect on the Social Casino Industry ?
  • 33.
    Is this a deal for the industry or an evolu:on ?
  • 34.
    Is this a deal for the industry or an evolu:on ? Mobile accounted for 51% of the total Market Revenues, surpassing web/FB for the first :me ever Akamon mul2plajorm approach is “s:ll” the correct one in those region. 75% of Latam and Spain users are using desktop or laptop to play social casino games. 3,0 Bn (64%)
  • 35.
    Social Casino Gaming companies will have to re-­‐hire part of their teams…
  • 36.
  • 37.
    This will create new winners….
  • 38.
    And it will also leave casual:es….
  • 39.
    How do we plan avoiding be one of the dead bodies ?
  • 40.
    Specific commitments…. 70 people in the company ·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙·∙ Of which 70% on the 70 Product Area Of which 70% on the Mobile Projects
  • 41.
    Focus on Mobile Placorms at the outset Akamon will con:nue to develop a mul:channel strategy along with a deep offering of new games in all placorms, with emphasis on mobile Games Pipeline New markets opportuni:es Facebook Mexican Lo:ery Suite (Mobile First) IOS/ Android Suite Belote New placorms New ver:cals Social sport beung Gambling Desktop New Bingo …
  • 42.
    At Akamon we now develop with Mobile in mind
  • 43.
    Accelerate placorm diversifica:on We move and adapt to our users’ changing placorm preferences, and work to offer them a mul:channel experience % Revenue non-­‐portal 17% 1% Jan ‘13 Jun ‘14 % FTDs non-­‐portal 87k 30% 5% Jan ‘13 Jun ‘14
  • 44.
    So, will it work ?