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INDUSTRY SESSIONS – EDIT 2013/2014

ABOUT
Alexandre Marreiros
What i do:
CTO @ Innovagency
Technical Trainer, Speaker & Consultant as Self Employee
Teacher @ EDIT
Software Developer & Architect as Consultant
Tech Writer and Reviewer as Self Employee

Digital UX Consultant

Contacts:
amarreiros@innovagency.com / amarreiros@gmail.com
@alexmarreiros
http://www.linkedin.com/pub/alexandre-marreiros/8/4b8/a21
www.digitalmindignition.com
INDUSTRY SESSIONS – EDIT 2013/2014

THE WEB THE INFO DOTS CONECTOR
Business
Tools
Know
Data

http://blog.infusion-web.fr/
INDUSTRY SESSIONS – EDIT 2013/2014

RESPONSIVE DESIGN IS

Devices

Expectation

User’s

Solutions
INDUSTRY SESSIONS – EDIT 2013/2014

RESPONSIVE IS
INDUSTRY SESSIONS – EDIT 2013/2014

RESPONSIVE IS
INDUSTRY SESSIONS – EDIT 2013/2014

RESPONSIVE IS A PROCESS
RESPONSIVE PROCESS

INDUSTRY SESSIONS – EDIT 2013/2014
INDUSTRY SESSIONS – EDIT 2013/2014

RESPONSIVE IS NOT
MOBILE FIRST

INDUSTRY SESSIONS – EDIT 2013/2014
MOBILE FIRST

INDUSTRY SESSIONS – EDIT 2013/2014
MOBILE FIRST

INDUSTRY SESSIONS – EDIT 2013/2014

Mobile Techinal Features can give us ways to make our site more social
and user Focus
Content strategy can be adapted to user’s with imediate needs this can
represente also a great copy when in the PC
Usability will have more atention when thinking mobile first
Few noise more focus
Tehnical implementation is easy from low resolution to bigger resolutions
Design thinking is easy to build from growd up
MOBILE FIRST BUT REMEMBER
MOBILE FIRST BUT

INDUSTRY SESSIONS – EDIT 2013/2014

Some markets make mobile-first simply unnecessary
or unviable.
Faster cycles for iterations, testing, and moving
toward product-market fit.
The web provides a strong foundation to build a brand
and harness virality.
Mobile can be thought of as an extension, not the
foundation.
MOBILE FIRST

INDUSTRY SESSIONS – EDIT 2013/2014

Helps in the innovation process of
the way we do and use web
MOBILE FIRST APPROACH

INDUSTRY SESSIONS – EDIT 2013/2014

Create a Web Solution to City Discover
Tours
MOBILE FIRST APPROACH

INDUSTRY SESSIONS – EDIT 2013/2014

Normally we think
Tour…streets…Monuments...Maps
MOBILE FIRST APPROACH

INDUSTRY SESSIONS – EDIT 2013/2014

And if I think Mobile? I think
Location…being there…Show
more about
INDUSTRY SESSIONS – EDIT 2013/2014

MOBILE FIRST BRINGS TO WEB MOBILE
CAPABILITIES

• Device positioning & motion: from an accelerometer
• Gyroscope: 360 degrees of motion
• Location detection
• Multi-touch sensors
• Orientation: direction from a digital compass
• Video & image: capture/input from a camera
• Dual cameras: front and back
• Audio: input from a microphone; output to speaker
• Device connections: through Bluetooth between devices
• Proximity: device closeness to physical objects
• Ambient Light: light/dark environment awareness
• NFC: Near Field Communications through RFID readers
INDUSTRY SESSIONS – EDIT 2013/2014

MOBILE FIRST BRINGS TO WEB MOBILE
CAPABILITIES
• Content is the UI (the action)

• Reduce the distance as much as possible
between user & contente
• Enable direct manipulation of objects &
Content
• Guessable, predictable, physical, realistic
• Reduce Visuals that are Not Content
INDUSTRY SESSIONS – EDIT 2013/2014

MOBILE FIRST HELPS TO ENABLE WHAT MOBILE
ANCHIEVE USER INTERACTION EXPECTATIONS
INDUSTRY SESSIONS – EDIT 2013/2014

RECAP
1. GROWTH = OPPORTUNITY
2. CONSTRAINTS = FOCUS
3. CAPABILITIES = INNOVATION
Multi Device Responsiness & Mobile First
Multi Device Responsiness & Mobile First

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Multi Device Responsiness & Mobile First

  • 1.
  • 2. INDUSTRY SESSIONS – EDIT 2013/2014 ABOUT Alexandre Marreiros What i do: CTO @ Innovagency Technical Trainer, Speaker & Consultant as Self Employee Teacher @ EDIT Software Developer & Architect as Consultant Tech Writer and Reviewer as Self Employee Digital UX Consultant Contacts: amarreiros@innovagency.com / amarreiros@gmail.com @alexmarreiros http://www.linkedin.com/pub/alexandre-marreiros/8/4b8/a21 www.digitalmindignition.com
  • 3. INDUSTRY SESSIONS – EDIT 2013/2014 THE WEB THE INFO DOTS CONECTOR Business Tools Know Data http://blog.infusion-web.fr/
  • 4. INDUSTRY SESSIONS – EDIT 2013/2014 RESPONSIVE DESIGN IS Devices Expectation User’s Solutions
  • 5. INDUSTRY SESSIONS – EDIT 2013/2014 RESPONSIVE IS
  • 6. INDUSTRY SESSIONS – EDIT 2013/2014 RESPONSIVE IS
  • 7. INDUSTRY SESSIONS – EDIT 2013/2014 RESPONSIVE IS A PROCESS
  • 9. INDUSTRY SESSIONS – EDIT 2013/2014 RESPONSIVE IS NOT
  • 10. MOBILE FIRST INDUSTRY SESSIONS – EDIT 2013/2014
  • 11. MOBILE FIRST INDUSTRY SESSIONS – EDIT 2013/2014
  • 12. MOBILE FIRST INDUSTRY SESSIONS – EDIT 2013/2014 Mobile Techinal Features can give us ways to make our site more social and user Focus Content strategy can be adapted to user’s with imediate needs this can represente also a great copy when in the PC Usability will have more atention when thinking mobile first Few noise more focus Tehnical implementation is easy from low resolution to bigger resolutions Design thinking is easy to build from growd up
  • 13. MOBILE FIRST BUT REMEMBER
  • 14. MOBILE FIRST BUT INDUSTRY SESSIONS – EDIT 2013/2014 Some markets make mobile-first simply unnecessary or unviable. Faster cycles for iterations, testing, and moving toward product-market fit. The web provides a strong foundation to build a brand and harness virality. Mobile can be thought of as an extension, not the foundation.
  • 15. MOBILE FIRST INDUSTRY SESSIONS – EDIT 2013/2014 Helps in the innovation process of the way we do and use web
  • 16. MOBILE FIRST APPROACH INDUSTRY SESSIONS – EDIT 2013/2014 Create a Web Solution to City Discover Tours
  • 17. MOBILE FIRST APPROACH INDUSTRY SESSIONS – EDIT 2013/2014 Normally we think Tour…streets…Monuments...Maps
  • 18. MOBILE FIRST APPROACH INDUSTRY SESSIONS – EDIT 2013/2014 And if I think Mobile? I think Location…being there…Show more about
  • 19. INDUSTRY SESSIONS – EDIT 2013/2014 MOBILE FIRST BRINGS TO WEB MOBILE CAPABILITIES • Device positioning & motion: from an accelerometer • Gyroscope: 360 degrees of motion • Location detection • Multi-touch sensors • Orientation: direction from a digital compass • Video & image: capture/input from a camera • Dual cameras: front and back • Audio: input from a microphone; output to speaker • Device connections: through Bluetooth between devices • Proximity: device closeness to physical objects • Ambient Light: light/dark environment awareness • NFC: Near Field Communications through RFID readers
  • 20. INDUSTRY SESSIONS – EDIT 2013/2014 MOBILE FIRST BRINGS TO WEB MOBILE CAPABILITIES • Content is the UI (the action) • Reduce the distance as much as possible between user & contente • Enable direct manipulation of objects & Content • Guessable, predictable, physical, realistic • Reduce Visuals that are Not Content
  • 21. INDUSTRY SESSIONS – EDIT 2013/2014 MOBILE FIRST HELPS TO ENABLE WHAT MOBILE ANCHIEVE USER INTERACTION EXPECTATIONS
  • 22. INDUSTRY SESSIONS – EDIT 2013/2014 RECAP 1. GROWTH = OPPORTUNITY 2. CONSTRAINTS = FOCUS 3. CAPABILITIES = INNOVATION