This document summarizes research on how 3D virtual worlds influence consumer expectations in 2D e-commerce environments. The researcher conducted qualitative interviews and observations of consumers who had experience in both 3D virtual worlds and 2D e-commerce websites. Some of the findings showed that consumers found 3D environments different than 2D as they allowed looking around with camera controls. Consumers also mentioned the need to consider multiple simultaneous users and allowing checking products on websites before purchasing in-world. The researcher hopes to provide guidelines for 3D e-commerce design and discusses how e-commerce may evolve in the future to be more social, user-friendly and immersive.