This document discusses how Minecraft is being used in classrooms to engage students. It notes that 30-30-30-10 projects have been developed with support from the tech, creative, and government sectors. Studies are also underway to analyze the academic impact. Teachers have found it re-energizes students. While the document outlines seven things learned so far about Minecraft in education, it also questions if there are broader lessons beyond just Minecraft and notes that many new tools in education were not originally created for educational purposes.