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Mrs. Condina
10-14-2019
Choose the letter of your best choice.
1. The communication process that takes place between humans and
computer
software
A. Audio Media C. Motion Media
B. Interactivity D. Hypersensitivity
2. A method of communication in which the program’s outputs depend
on the user’s inputs, and the user’s inputs in turn affect the program’s
outputs.
A. Audio Media C. Motion Media
B. Interactive Media D. Visual Media
3. It is a visual media that gives the appearance of a movement .
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media
4. It is a media communication that uses audio or recordings to deliver
and transfer information through the means of sound.
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media
5. It is either a vocal or instrumental sounds combined in such a way as
to produce beauty of form, harmony , and expression of emotion.
A. Music C. Radio Broadcast
B. Sound Recording D. Audio Podcast
6. It is a digital audio or video file or recording, usually part of a themed
series, that can be downloaded from a website to a media player or a
computer.
A. Audio Podcast C. Sound Recording
B. Music D. Radio Broadcast
7. It is a live or recorded audio sent through radio waves to reach a wide
audience.
A. Radio Broadcast C. Music
B. Sound Recording D. Audio Podcast
8. It is a recording of an interview, meeting, or any sound from the
environment
A. Radio Broadcast C. Music
B. Sound Recording D. Audio Podcast
9. It is a plastic-fabricated, circular medium for recording, storing, and
playing back audio, video, and computer data
A. USB Drive C. Compact Disc
B. Memory Card D. Computer Hard Drive
10. It is a secondary storage devices for storing audio file.
A. USB Drive C. Compact Disc
B. Memory Card D. Computer Hard Drive
11. It is a small storage medium used to store data such as text, pictures,
audio, and video, for use on small, portable, or remote computing
devices.
A. Compact Disc C. USB Device
B. Computer Hard Drive D. Memory Card
12. It is an external flash drive, small enough to carry on a key ring, that
can be used with any computer that has a USB Port
A. Computer Hard Drive C. Memory Card
B. Compact Disc D. USB Device
13. It is secondary storage devices for storing audio file
A. Computer Hard Drive C. Memory Card
B. Internet/Cloud D. USB Device
14. These are websites or file repositories for retrieving audio files, and
more precisely the files are stored in some datacenter full of servers that
is connected to the Internet
A. Computer Hard Drive C. Memory Card
B. Internet/Cloud D. USB Device
15. It is a common format for consumer audio, as well as a standard of
digital audio compression for the transfer and playback of music on
most digital audio players.
A. WAV C. MP3
B. M4A/AAC D. WMA
16. It is a Microsoft audio file format standard for storing an audio
bitstream on PCs.
A. MP3 C. WAV
B. WMA D. M4A/ AAC
17. It is an audio coding standard for loss digital audio compression.
A. MP3 C. M4A/ AAC
B. WAV D. WMA
18. It is an audio data compression technology developed by Microsoft
and used with Windows Media Player
A. A. MP3 C. M4A/ AAC
B. WAV D. WMA
19. It is a unit of sound frequency and is known as "Hz“
A. Hertz C. Decibel
B. Phon D. Quartz
20. It is a unit of subjective loudness
A. Hertz C. Decibel
B. Phon D. Quartz
21. It is the noise of sound measurement
A. Quartz C. Phon
B. Decibel D. Hertz
22. The audible characteristic of a sound.
A. Volume C. Pitch
B. Tone D. Loudness
23. It refers to how high or low a sound is.
A. Volume C. Pitch
B. Tone D. Loudness
24. It refers to refers to the magnitude of the sound heard.
A. Volume C. Pitch
B. Tone D. Loudness
25. It refers to the intensity of a sound.
A. Volume C. Pitch
B. Tone D. Loudness
26. It refers to any sound other than music or dialogue
A. Sound Effects C. Dialogue
B. Music D. Script
27. It refers to the vocal or instrumental sounds (or both) combined in
such a way as to produce beauty of form, harmony, and expression of
emotion
A. Sound Effects C. Dialogue
B. Music D. Script
28. It is a speech, conversation, or a voice-over.
A. Sound Effects C. Dialogue
B. Music D. Script
29. It is how you get from one segment or element to another
A. Pace C. Stereo Imaging
B. Mixing D. Transition
30. This refers to the aspect of sound recording and reproduction.
A. Mixing C. Transition
B. Pace D. Stereo Imaging
31. It refers to the combination, balance and control of multiple sound
elements
A. Mixing C. Transition
B. Pace D. Stereo Imaging
32. It refers to the time control, editing, and order of events (linear, non-
linear or multi-linear)
A. Mixing C. Transition
B. Pace D. Stereo Imaging
33. A type of transition where one element fades out, the next fades in,
and they overlap on the way
A. Segue C. Cross- Fade
B. V- Fade D. Waterfall
34. A type of transition which is better for voice transitions, than for
effects.
A. V- Fade C. Waterfall
B. Segue D. Cross- Fade
35. A type of transition where one element stops, then the next begins
(“cut” in film)
A. Waterfall C. V-Fade
B. Cross-Fade D. Segue
36. A type of transition where the first element fades to inaudible before
the second elements begins
A. V- Fade C. Waterfall
B. Segue D. Cross- Fade
37. It is the act of perceiving sound by the ear.
A. Listening C. Reading
B. Hearing D. Comprehending
38. It requires concentration so that your brain processes meaning from
words and sentences
A. Hearing C. Comprehending
B. Listening D. Reading
39. It is a visual media that gives the appearance of a movement .
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media
40. It is a media communication that uses audio or recordings to deliver
and transfer information through the means of sound.
A. Visual Media C. Motion Media
B. Interactive Media D. Audio Media

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milquizpart2-191014021849.pdf

  • 2. Choose the letter of your best choice. 1. The communication process that takes place between humans and computer software A. Audio Media C. Motion Media B. Interactivity D. Hypersensitivity 2. A method of communication in which the program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s outputs. A. Audio Media C. Motion Media B. Interactive Media D. Visual Media
  • 3. 3. It is a visual media that gives the appearance of a movement . A. Visual Media C. Motion Media B. Interactive Media D. Audio Media 4. It is a media communication that uses audio or recordings to deliver and transfer information through the means of sound. A. Visual Media C. Motion Media B. Interactive Media D. Audio Media
  • 4. 5. It is either a vocal or instrumental sounds combined in such a way as to produce beauty of form, harmony , and expression of emotion. A. Music C. Radio Broadcast B. Sound Recording D. Audio Podcast 6. It is a digital audio or video file or recording, usually part of a themed series, that can be downloaded from a website to a media player or a computer. A. Audio Podcast C. Sound Recording B. Music D. Radio Broadcast
  • 5. 7. It is a live or recorded audio sent through radio waves to reach a wide audience. A. Radio Broadcast C. Music B. Sound Recording D. Audio Podcast 8. It is a recording of an interview, meeting, or any sound from the environment A. Radio Broadcast C. Music B. Sound Recording D. Audio Podcast
  • 6. 9. It is a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data A. USB Drive C. Compact Disc B. Memory Card D. Computer Hard Drive 10. It is a secondary storage devices for storing audio file. A. USB Drive C. Compact Disc B. Memory Card D. Computer Hard Drive
  • 7. 11. It is a small storage medium used to store data such as text, pictures, audio, and video, for use on small, portable, or remote computing devices. A. Compact Disc C. USB Device B. Computer Hard Drive D. Memory Card 12. It is an external flash drive, small enough to carry on a key ring, that can be used with any computer that has a USB Port A. Computer Hard Drive C. Memory Card B. Compact Disc D. USB Device
  • 8. 13. It is secondary storage devices for storing audio file A. Computer Hard Drive C. Memory Card B. Internet/Cloud D. USB Device 14. These are websites or file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of servers that is connected to the Internet A. Computer Hard Drive C. Memory Card B. Internet/Cloud D. USB Device
  • 9. 15. It is a common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players. A. WAV C. MP3 B. M4A/AAC D. WMA 16. It is a Microsoft audio file format standard for storing an audio bitstream on PCs. A. MP3 C. WAV B. WMA D. M4A/ AAC
  • 10. 17. It is an audio coding standard for loss digital audio compression. A. MP3 C. M4A/ AAC B. WAV D. WMA 18. It is an audio data compression technology developed by Microsoft and used with Windows Media Player A. A. MP3 C. M4A/ AAC B. WAV D. WMA
  • 11. 19. It is a unit of sound frequency and is known as "Hz“ A. Hertz C. Decibel B. Phon D. Quartz 20. It is a unit of subjective loudness A. Hertz C. Decibel B. Phon D. Quartz
  • 12. 21. It is the noise of sound measurement A. Quartz C. Phon B. Decibel D. Hertz 22. The audible characteristic of a sound. A. Volume C. Pitch B. Tone D. Loudness
  • 13. 23. It refers to how high or low a sound is. A. Volume C. Pitch B. Tone D. Loudness 24. It refers to refers to the magnitude of the sound heard. A. Volume C. Pitch B. Tone D. Loudness
  • 14. 25. It refers to the intensity of a sound. A. Volume C. Pitch B. Tone D. Loudness 26. It refers to any sound other than music or dialogue A. Sound Effects C. Dialogue B. Music D. Script
  • 15. 27. It refers to the vocal or instrumental sounds (or both) combined in such a way as to produce beauty of form, harmony, and expression of emotion A. Sound Effects C. Dialogue B. Music D. Script 28. It is a speech, conversation, or a voice-over. A. Sound Effects C. Dialogue B. Music D. Script
  • 16. 29. It is how you get from one segment or element to another A. Pace C. Stereo Imaging B. Mixing D. Transition 30. This refers to the aspect of sound recording and reproduction. A. Mixing C. Transition B. Pace D. Stereo Imaging
  • 17. 31. It refers to the combination, balance and control of multiple sound elements A. Mixing C. Transition B. Pace D. Stereo Imaging 32. It refers to the time control, editing, and order of events (linear, non- linear or multi-linear) A. Mixing C. Transition B. Pace D. Stereo Imaging
  • 18. 33. A type of transition where one element fades out, the next fades in, and they overlap on the way A. Segue C. Cross- Fade B. V- Fade D. Waterfall 34. A type of transition which is better for voice transitions, than for effects. A. V- Fade C. Waterfall B. Segue D. Cross- Fade
  • 19. 35. A type of transition where one element stops, then the next begins (“cut” in film) A. Waterfall C. V-Fade B. Cross-Fade D. Segue 36. A type of transition where the first element fades to inaudible before the second elements begins A. V- Fade C. Waterfall B. Segue D. Cross- Fade
  • 20. 37. It is the act of perceiving sound by the ear. A. Listening C. Reading B. Hearing D. Comprehending 38. It requires concentration so that your brain processes meaning from words and sentences A. Hearing C. Comprehending B. Listening D. Reading
  • 21. 39. It is a visual media that gives the appearance of a movement . A. Visual Media C. Motion Media B. Interactive Media D. Audio Media 40. It is a media communication that uses audio or recordings to deliver and transfer information through the means of sound. A. Visual Media C. Motion Media B. Interactive Media D. Audio Media