New & updated slideshow for book talks during 2013/2014 related to my book "Media Life" (published October 2012 by Polity Press). More information & introduction: http://deuze.blogspot.se/2012/09/living-in-media.html
Second Life and Social Media: Networking Gold Mine or Time Sink?Jean-Claude Bradley
An overview of how social media and Second Life can be used to productively network. Prominent recent examples involving Deepak Singh, Bora Zivkovic, Beth Ritter-Guth and others will be highlighted. Then Second Life content that enables collaboration, especially in chemistry, will be detailed. The presentation ends with an example of hyper-networking using FriendFeed.
LSS'09 Keynote Making Sense Of The Networked Audience, Dr B HoganLocal Social Summit
Making sense of the networked audience: The case of Facebook
- Dr. Bernie Hogan is a Research Fellow at the Oxford Internet Institute
Social media sites are excellent at gathering friends, but not so great at making sense of them. This leads to social information overload: too many ties, too much information and too much tedium. There is a great deal of information latent in these friendships that can be used to make sense of our networks, both spatially and relationally. Particularly through the use of social network analysis (SNA), we can discover hidden influencers and coherent clusters. This talk will give an overview of some concepts of social network analysis and demonstrate how these can be applied to online social media sites.
Bernie will use as case study his ongoing fieldwork on Facebook with Microsoft Research that demonstrates mismatches between the way individuals organize their online friendships and the way that order emerges from the friendships naturally. These findings will be distilled into some general principles that can be applied to social network sites generally.
New & updated slideshow for book talks during 2013/2014 related to my book "Media Life" (published October 2012 by Polity Press). More information & introduction: http://deuze.blogspot.se/2012/09/living-in-media.html
Second Life and Social Media: Networking Gold Mine or Time Sink?Jean-Claude Bradley
An overview of how social media and Second Life can be used to productively network. Prominent recent examples involving Deepak Singh, Bora Zivkovic, Beth Ritter-Guth and others will be highlighted. Then Second Life content that enables collaboration, especially in chemistry, will be detailed. The presentation ends with an example of hyper-networking using FriendFeed.
LSS'09 Keynote Making Sense Of The Networked Audience, Dr B HoganLocal Social Summit
Making sense of the networked audience: The case of Facebook
- Dr. Bernie Hogan is a Research Fellow at the Oxford Internet Institute
Social media sites are excellent at gathering friends, but not so great at making sense of them. This leads to social information overload: too many ties, too much information and too much tedium. There is a great deal of information latent in these friendships that can be used to make sense of our networks, both spatially and relationally. Particularly through the use of social network analysis (SNA), we can discover hidden influencers and coherent clusters. This talk will give an overview of some concepts of social network analysis and demonstrate how these can be applied to online social media sites.
Bernie will use as case study his ongoing fieldwork on Facebook with Microsoft Research that demonstrates mismatches between the way individuals organize their online friendships and the way that order emerges from the friendships naturally. These findings will be distilled into some general principles that can be applied to social network sites generally.
An ‘open source’ networked identity - On young people’s construction and co-construction of identity on social network sites
Paper presentation at: “Youth 2.0 – Affordances, Uses and Risks of Social Media”, University of Antwerp, March 21th 2013
Social Intimacy in Social Media - How Youth Practice Friendships and Construc...Malene Charlotte Larsen
Keynote presentation at ECREA regional conference:
“Addressing the role of media in interpersonal communication and social interaction – in different contexts and professions”
Aarhus University, Nov 10 2015
Discussion on Sherry Turkle and her ideas about self, identity and technologyNick Reynolds
Some notes from two of Sherry Turkle's works:
Turkle, S. (1994) Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDS.
Mind, Culture, and Activity. Vol. 1, No. 3 summer.
and
Turkle, S. (2008) Always on/always on you: The tethered self. In Handbook of Mobile Communication Studies, James E. Katz (ed.) Cambridge, MA: MIT Press
These works are well worth reading in full.
This is just some points taken from those readings to be used in my class
Guest lecture for TCSS 452 (Human-Computer Interaction) at University of Washington, Tacoma, on Sherry Turkle's book, Alone Together, and the broader theme of human-robot interaction
Slides for the book (and course) Life in Media: A Global Introduction to Media Studies (The MIT Press 2023). Designed by Mark Deuze, University of Amsterdam, The Netherlands.
Presentation to support the Media Love book project (contracted with Polity Press), arguing that we need to take love seriously to study media - and through media, how people create worlds.
Mental Health and Well-Being of Media ProfessionalsMark Deuze
First draft of a slide pack to support the Happiness in Media Work project, dedicated to understanding and improving the mental health and well-being of media professionals (in journalism, film/TV, games, advertising, music, and social media entertainment).
Slidepack to support presentations about our book and on-going research project Beyond Journalism (with Tamara Witschge), featuring case studies of journalism startups around the world.
Life in Media (Media Studies for a Life in Media 08)Mark Deuze
Last of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
An ‘open source’ networked identity - On young people’s construction and co-construction of identity on social network sites
Paper presentation at: “Youth 2.0 – Affordances, Uses and Risks of Social Media”, University of Antwerp, March 21th 2013
Social Intimacy in Social Media - How Youth Practice Friendships and Construc...Malene Charlotte Larsen
Keynote presentation at ECREA regional conference:
“Addressing the role of media in interpersonal communication and social interaction – in different contexts and professions”
Aarhus University, Nov 10 2015
Discussion on Sherry Turkle and her ideas about self, identity and technologyNick Reynolds
Some notes from two of Sherry Turkle's works:
Turkle, S. (1994) Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDS.
Mind, Culture, and Activity. Vol. 1, No. 3 summer.
and
Turkle, S. (2008) Always on/always on you: The tethered self. In Handbook of Mobile Communication Studies, James E. Katz (ed.) Cambridge, MA: MIT Press
These works are well worth reading in full.
This is just some points taken from those readings to be used in my class
Guest lecture for TCSS 452 (Human-Computer Interaction) at University of Washington, Tacoma, on Sherry Turkle's book, Alone Together, and the broader theme of human-robot interaction
Slides for the book (and course) Life in Media: A Global Introduction to Media Studies (The MIT Press 2023). Designed by Mark Deuze, University of Amsterdam, The Netherlands.
Presentation to support the Media Love book project (contracted with Polity Press), arguing that we need to take love seriously to study media - and through media, how people create worlds.
Mental Health and Well-Being of Media ProfessionalsMark Deuze
First draft of a slide pack to support the Happiness in Media Work project, dedicated to understanding and improving the mental health and well-being of media professionals (in journalism, film/TV, games, advertising, music, and social media entertainment).
Slidepack to support presentations about our book and on-going research project Beyond Journalism (with Tamara Witschge), featuring case studies of journalism startups around the world.
Life in Media (Media Studies for a Life in Media 08)Mark Deuze
Last of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Make Life (Media Studies for a Life in Media 07)Mark Deuze
Seventh of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Change Life (Media Studies for a Life in Media 06)Mark Deuze
Sixth of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Love Life (Media Studies for a Life in Media 05)Mark Deuze
Fifth of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Real Life (Media Studies for a Life in Media 04)Mark Deuze
Fourth of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Public Life (Media Studies for a Life in Media 03)Mark Deuze
Third of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Your Life (Media Studies for a Life in Media 02)Mark Deuze
Second of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
Media Life (Media Studies for a Life in Media 01)Mark Deuze
First of an 8-part series of slidepacks for a course and book about the role, insights, and possible future of media studies for a life in media. Feel free to use, please cite, and share your comments!
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
17. [living in media means] “a person will no longer be a
worker (homo faber) but rather an information processor,
a player with information (homo ludens).”
Vilém Flusser (1920-
1991)
Editor's Notes
readings: Edgar Allen Poe’s “The Man That Was Used Up” (1839) & E.T.A. Hoffman's “The Sandman” (1816) http://xroads.virginia.edu/~hyper/POE/used_up.html
http://germanstories.vcu.edu/hoffmann/sand_e.html
- onze toenemende intieme, persoonlijke, liefdevolle verhouding tot media versus een groeiend onbehagen tov diezelfde media- de verwachting dat media/technologie beter zijn cq perfect zijn versus de verwachting dat diezelfde machines ons op een bepaald moment noverbodig maken- onze behoefte aan (een onbewerkte) werkelijkheid/waarheid versus de introductie van structurele twijfel daaraan oiv alomtegenwoordige (geredigeerde/redactionele) media
http://ava-sessions.com/
Alone Together-People are increasingly
Depending on their technologies and media to replace human relationships
Depend on emotional performances as opposed to real emotions
Establish emotional relationships that we can program/shape/control
http://www.makingisconnecting.org/
convivial tools are technologies that favor action over consumption; dialogue over exploitation
Basing his argument on the works of Austrian philosopher-priest Ivan Illich, Gauntlett passionately advocates a convivial engage- ment with society in media – not exclusively through the planned process of multimedia conglomerates and commer- cial software, but through the making, appropriating and, in effect, hacking of tools in order to care for and about others.
Conviviality Illich worked to open new possibilities. He argued that we need convivial tools as opposed to machines. A tool may accept more than one utilisation, sometimes even distant from its original use. A tool accepts expression from its user. On the contrary, with a machine, humans become servants, their role consisting only of running the machine for a single purpose.
clip from A Little Death
Alone Together-People are increasingly
Depending on their technologies and media to replace human relationships
Depend on emotional performances as opposed to real emotions
Establish emotional relationships that we can program/shape/control
Previously, the reality was hard, it pushed against it, broke it and ran out the teeth on the other hand, until the skull cracked. Not too long ago they were fluffy, the ending could not intervene to hand grasp and understand quite, and echoed the call for her to no response. And now it is because to be frothy, a sprawling pile of soap bubbles, which burst at the slightest touch, and prove nothing. In this account of the disappearance of reality rising to a question, but it remains on the tongue and can not be uttered. She still speaks out, then it sounds like: "Get out the reality really ?"...
The notion of being together and generally having a great time, yet still being alone in one’s experience of reality captures the notion of a media life, in which people are more connected than ever before – whether through common boundaryless issues such as global warming, terrorism and worldwide migration, or via internet and mobile communication – yet at the same time on their own, securely secluded in a personalized mediasphere.
Whuffie is the ephemeral, reputation-based currency of Cory Doctorow's science fiction novel Down and Out in the Magic Kingdom
All You Zombies: 1959; movie: predestination
"'—All You Zombies—'" chronicles a young man (later revealed to be intersex) taken back in time and tricked into impregnating his younger, female self (before he underwent a sex change); he thus turns out to be the offspring of that union, with the paradoxical result that he is his own mother and father. As the story unfolds, all the major characters are revealed to be the same person, at different stages of her/his life.
"—All You Zombies—"' is a science fiction short story by Robert A. Heinlein. It was written in one day, July 11, 1958, and first published in the March 1959 issue of Fantasy and Science Fiction magazine after being rejected by Playboy.