Measuring the Brand
Experience at every touch
         point


          Raul AMIGO
           CEO & Founder


      Member of the Omnicom Group

      www.lalinea.com.ar
What is Brand Experience?
We understand    For us experience
the experience    is a relationship
   not as a       and impression
 one time shot      over the time
Frequent
interaction
1.Frequent
interaction




              Value
1.Frequent
                        2.Value
interaction




              Emotion
1.Frequent
                          2.Value
interaction




              3.Emotion
1.Frequent
                          2.Value
interaction



    The Brand Experience is the
      integration of the three




              3.Emotion
1.Frequent
                           2.Value
interaction

              The Brand
              Experience




              3.Emotion
How can we make the BXP
 entheleqy come to life?
Circles of Influences
The 5 enviroments
where brand should
   outperform
The
                     Conversationcircle




 The
                                                    Retail
Digital
                                                  Experience
Circle                    Circles
                      of Influences




                                             User
          Intimacy
                                          Interaction
The
                       Conversation Circle




                  Here is where the brand talks
We need to define what channels the brand is using to connect with
   its audiences and the impact each one of them is generating
Voice, tone, message and communication codes will be measured.
The Digital Circle


                Our digital world
Every day we spend more & more time on line
 Does the brand is making our life better here?
How is it adding value to our digital experience?
User Interaction


     The physical part of the experience.
       How many senses are involved?
How much pleasure the brand is providing?
 Is it helping us to incorporate new skills?
Intimacy



                 Is our inside world
   Here we assign meaning through the experience
Deep thoughts connecting the brand with hidden desires
Retail Experience



      What happen when we get into the store?
How do we experience the sum of stimuli produced by
Staging, product displays, POP material, Expert advice
The way me measure the
 Brand XP in each circle:



 The 3D Model
Time




                        First    Relevance
                     Dimension
                   INTERACTION

Frequency
Efforts




                    SecondDimensi   Benefits
                         on
                       VALUE


Rewards
History




                      ThirdDimension   Memories
                        EMOTION



Nostalgia
When does
            the 3D Model apply?



First           Second      Third
Dimension       Dimension   Dimension
Time            Efforts     History
Frequency       Rewards     Nostalgia
Relevance       Benefits    Memories
The
Customer´
s Day
Experience
Entertaining


             Socializacing
   The
Customer´
             Working
  s Day
Experience
             Transporting


             Sleeping
Brand XP Goal?



            To gain
          CDE share
           providing
           practical
          solutions &
          happiness
Can our brands help our customers
      to enjoy better CDE?
Waitforone minute andgo back
Back to the circles of interest



                                                                Mass
                                                            Communications


1.Frequent
                           2.Value
interaction
                                        The
              The Brand                Digital
                                                                                       Retail
              Experience                                                             Experience
                                       Circle
                                                                Circles
                                                            of Influences




              3.Emotion
                                                                                User
                                                 Intimacy
                                                                             Interaction




     Back to the Brand
    Experience process
PASION MOVISTAR

     Business case
  The Retail Experience
PASION
 MOVISTAR           What is
                Pasion Movistar?
Business case
Pasión Movistar is the
Brand experience program
for the Retail Circle.

For the first time it unify the
criteria to measure the Brand
perfomance from
both, cualitative and cuantitative
perspectives.

The goal behing the program
was to make Movistar customers
feel closer to the brand, by
sharing values, service
orientation and most of all pasion
PASION
 MOVISTAR
                Objectives
Business case
PASION                               Clientobjectives




 Primary    - To provide the same quaility of Brand experience at every
  Goal      single point of relationship within the retail channel.




            - Strengthen the emotional link with the brand.
            - To increase Retail KPI´s (Service+quality+incomes-profitability).
Secondary   - To enhance customer brand´s perception.
  Goals     - To stablish tha basis for a best practices program.
            - Identify the guardians of excellence.
            - Reward those that outperform providing brand experience.
PASION                Challenges




                                 Breaking
       How to                     up with
     impact on     Behaviour     the past
      Shopper     generating a
                   whole new
                 idea of brand
                   experience
PASION
 MOVISTAR
                Solutions
Business case
PASION              Solutions




     We define
      quality of
  experience at
 the retail level
          as the
combination of
    four factors
PASION                             Solutions



                                               (L)
                    Location
     We define
      quality of
  experience at                           (EXH)
                    Brand exhibition
 the retail level
          as the
combination of                             (HF)
    four factors    The human factor


                                               (O)
                    The offering
PASION
 MOVISTAR
                Implementation
Business case
We cover the entire
                          argentine territory
    More than
                         visiting every single
         1000
pointswerema            point of sale at least 4
ppedacrossth                  times a year
     e country


                     We used
                 mistery shoppers
                   aimed with a
                  hidden camera
PASION
 MOVISTAR
                Deliverables
Business case
PASION                      The experience algorythm




RETAIL BXP index =   a x L + b x EXH + c x HF + d x O
NEA= 5,40

Retail BXP   NOA=5,35
index per
  region
             Litoral= 5,65

             Centro = 6,50

             Cuyo = 6,35

             Patagonia= 4,95

             AMBA = 6.75

             Atlantica=6,03
PASION
 MOVISTAR
                Theplatform
Business case
The plataform: Portal de nuestro sistema de carga
The plataform: TradeScan Pasión Movistar 2011




    http://pasionmovistar.tradescan.com.ar
The plataform: TradeScan Pasión Movistar 2011




               Filters &
                search
                engine
                                                Clusterized
                                                   base
The plataform: Videos gallery




                                Access to
                                   visit
                                 records
The plataform: BXP evolution for certain PDV
The plataform: Ranking
The Future
& The Challenges
To get further than ever into peoples heart providing
unique, personalized and memorable experiences.
Howlong has
         beensincethelast time
          ourbrandmade rain
     falleddownoverourcustomer
                sskin?

  unique      personalized   memorable
experiences   experiences    experiences
Thank you!

Measuring Brand Experience at Every Touch Point

  • 1.
    Measuring the Brand Experienceat every touch point Raul AMIGO CEO & Founder Member of the Omnicom Group www.lalinea.com.ar
  • 2.
    What is BrandExperience?
  • 3.
    We understand For us experience the experience is a relationship not as a and impression one time shot over the time
  • 4.
  • 5.
  • 6.
    1.Frequent 2.Value interaction Emotion
  • 7.
    1.Frequent 2.Value interaction 3.Emotion
  • 8.
    1.Frequent 2.Value interaction The Brand Experience is the integration of the three 3.Emotion
  • 9.
    1.Frequent 2.Value interaction The Brand Experience 3.Emotion
  • 10.
    How can wemake the BXP entheleqy come to life?
  • 11.
  • 12.
    The 5 enviroments wherebrand should outperform
  • 13.
    The Conversationcircle The Retail Digital Experience Circle Circles of Influences User Intimacy Interaction
  • 14.
    The Conversation Circle Here is where the brand talks We need to define what channels the brand is using to connect with its audiences and the impact each one of them is generating Voice, tone, message and communication codes will be measured.
  • 15.
    The Digital Circle Our digital world Every day we spend more & more time on line Does the brand is making our life better here? How is it adding value to our digital experience?
  • 16.
    User Interaction The physical part of the experience. How many senses are involved? How much pleasure the brand is providing? Is it helping us to incorporate new skills?
  • 17.
    Intimacy Is our inside world Here we assign meaning through the experience Deep thoughts connecting the brand with hidden desires
  • 18.
    Retail Experience What happen when we get into the store? How do we experience the sum of stimuli produced by Staging, product displays, POP material, Expert advice
  • 19.
    The way memeasure the Brand XP in each circle: The 3D Model
  • 20.
    Time First Relevance Dimension INTERACTION Frequency
  • 21.
    Efforts SecondDimensi Benefits on VALUE Rewards
  • 22.
    History ThirdDimension Memories EMOTION Nostalgia
  • 23.
    When does the 3D Model apply? First Second Third Dimension Dimension Dimension Time Efforts History Frequency Rewards Nostalgia Relevance Benefits Memories
  • 24.
  • 25.
    Entertaining Socializacing The Customer´ Working s Day Experience Transporting Sleeping
  • 26.
    Brand XP Goal? To gain CDE share providing practical solutions & happiness
  • 27.
    Can our brandshelp our customers to enjoy better CDE?
  • 28.
  • 29.
    Back to thecircles of interest Mass Communications 1.Frequent 2.Value interaction The The Brand Digital Retail Experience Experience Circle Circles of Influences 3.Emotion User Intimacy Interaction Back to the Brand Experience process
  • 30.
    PASION MOVISTAR Business case The Retail Experience
  • 31.
    PASION MOVISTAR What is Pasion Movistar? Business case
  • 32.
    Pasión Movistar isthe Brand experience program for the Retail Circle. For the first time it unify the criteria to measure the Brand perfomance from both, cualitative and cuantitative perspectives. The goal behing the program was to make Movistar customers feel closer to the brand, by sharing values, service orientation and most of all pasion
  • 33.
    PASION MOVISTAR Objectives Business case
  • 34.
    PASION Clientobjectives Primary - To provide the same quaility of Brand experience at every Goal single point of relationship within the retail channel. - Strengthen the emotional link with the brand. - To increase Retail KPI´s (Service+quality+incomes-profitability). Secondary - To enhance customer brand´s perception. Goals - To stablish tha basis for a best practices program. - Identify the guardians of excellence. - Reward those that outperform providing brand experience.
  • 35.
    PASION Challenges Breaking How to up with impact on Behaviour the past Shopper generating a whole new idea of brand experience
  • 36.
    PASION MOVISTAR Solutions Business case
  • 37.
    PASION Solutions We define quality of experience at the retail level as the combination of four factors
  • 38.
    PASION Solutions (L) Location We define quality of experience at (EXH) Brand exhibition the retail level as the combination of (HF) four factors The human factor (O) The offering
  • 39.
    PASION MOVISTAR Implementation Business case
  • 40.
    We cover theentire argentine territory More than visiting every single 1000 pointswerema point of sale at least 4 ppedacrossth times a year e country We used mistery shoppers aimed with a hidden camera
  • 41.
    PASION MOVISTAR Deliverables Business case
  • 42.
    PASION The experience algorythm RETAIL BXP index = a x L + b x EXH + c x HF + d x O
  • 43.
    NEA= 5,40 Retail BXP NOA=5,35 index per region Litoral= 5,65 Centro = 6,50 Cuyo = 6,35 Patagonia= 4,95 AMBA = 6.75 Atlantica=6,03
  • 44.
    PASION MOVISTAR Theplatform Business case
  • 45.
    The plataform: Portalde nuestro sistema de carga
  • 46.
    The plataform: TradeScanPasión Movistar 2011 http://pasionmovistar.tradescan.com.ar
  • 47.
    The plataform: TradeScanPasión Movistar 2011 Filters & search engine Clusterized base
  • 48.
    The plataform: Videosgallery Access to visit records
  • 49.
    The plataform: BXPevolution for certain PDV
  • 50.
  • 51.
    The Future & TheChallenges
  • 52.
    To get furtherthan ever into peoples heart providing unique, personalized and memorable experiences.
  • 54.
    Howlong has beensincethelast time ourbrandmade rain falleddownoverourcustomer sskin? unique personalized memorable experiences experiences experiences
  • 55.