Growth Thru Retention & Engagement
MAU 2016
2
• GDC 2010 Social
Game of the Year
• 5M installs in the first
week of launch
• #4 top free mobile
game
• 6 consecutive months
of D/D DAU growth.
• #2 top free mobile
game
• #9 top grossing mobile
game
Hi, I’m Josh
3
DAU or
MAU
(Installs) (Reactivations)
Growth = f(Acquisition,Retention)
Growth
Maximize Acquisition
Minimize Churn
4
0
100,000
200,000
300,000
400,000
500,000
600,000
1
14
27
40
53
66
79
92
105
118
131
144
157
170
183
196
209
222
235
248
261
274
287
300
313
326
339
352
365
378
391
404
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456
469
482
495
508
521
534
547
560
573
586
599
612
625
638
651
664
677
690
703
716
729
2 Year DAU (50% D1R)
Retention is king
5
Viral installs = invites * conversion%
Invites = (inviters * invites/inviter) ^ frequency of invitations
Retention is virality
6 Engagement is retention
7 Engagement drives retention
Engagement is the leading indicator of retention
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
D0 D50 D100 D150 D200 D250 D300 D350
Game X Retention
Primary Driver of Engagement
Content, Cadence,
Polish, Etc.
Core Loop Design Social Interaction
8
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
0
5
10
15
20
25
30
35
40
45
0 10 20 30 40 50 60 70
D1-D60 RETENTION
Post FTUE Pre FTUE %Difference
Improving early retention is easy
9 Core Loop Design – Build Habits
Not all engagement is created equally
Vs.
Similar Engagement
Dissimilar Retention
Hooked (Nir Eyal)
10 Core Loop Design – Build Habits
Hooked (Nir Eyal)
11 Core Loop Design – Build Habits
Hooked (Nir Eyal)
12 Core Loop Design – Build Habits
Hooked (Nir Eyal)
13 The Retentive Power of Networks
Product Defensibility:
• Scale
• Brand
• Embedding (Habits)
• Network Effects
Principle of network effects – each incremental user makes the
product experience better for everyone before her
14 Improving Network FX in Games
• Create more nodes (by adding users)
• Increase node strength (by
connecting users more closely)
SOCIAL DENSITY
15 Examples of Social Density
16 A Zynga Example
17 Thank you!
@JoshLu
me@Josh.Lu
iJLu

MAU Vegas 2016 — How-To: Create Long-Term Engagement

Editor's Notes

  • #6 We’re all here because distribution is hard. At the heart of virality is an exponential based on branching factor and time. In an m^n equation, m is the branching factor, n is the cycles in a time period. Rabbits make lots of rabbits not because of big litters, but because they breed frequently. “n” matters more than “m”.
  • #10 Focusing on building habits turns engagement into LT retention
  • #11 Focusing on building habits turns engagement into LT retention
  • #12 Focusing on building habits turns engagement into LT retention
  • #13 Focusing on building habits turns engagement into LT retention
  • #14 7-10% DAILY growth from 1998-2000
  • #16 7-10% DAILY growth from 1998-2000