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MASTERY JOURNEY TIMELINE
PRESENTATION
STEVE YOUNG
COURSE 1
MASTERY: PERSONAL
DEVELOPMENT AND
LEADERSHIP
-I expect to have develop leadership skills that will assist
me in directing a development team.
-Insight into practicing good goal setting to give
structure to personal development.
-Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/Mindfulness/418268-2.html
COURSE 2
RESEARCH IN TEAM
DYNAMICS
-I expect to complete this course with the knowledge of
how to build team cohesion to improve production.
-A key takeaway is that I will be able to assess and
recognize team member strengths and weaknesses.
-Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/Managing-Technical-Teams/180272-
2.html?org=fullsailold.edu
COURSE 3
PROJECT AND TEAM
MANAGEMENT
-I have the expectation that I will complete this course
with the knowledge of how to organize projects to
facilitate their completion.
-I will also improve on skills developed in course 2
Research in Team Dynamics.
- Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/How-Set-Team-Employee-
Goals/456353-2.html?org=fullsailold.edu
COURSE 4
GAME DESIGN
-I will learn the skills of building a game world and the
aspects of game design that enhance the immersion into
that world.
-I expect to gain skills relative to developing narratively
driven games.
-Strategic tutorial: https://www.lynda.com/Unreal-
Engine-tutorials/Unreal-Essential-Training/424941-
2.html?org=fullsailold.edu
COURSE 5
METHODS AND THE USER
EXPERIENCE
-I expect to gain practical experience in refinement and
implementation of concepts theorized in the previous
course.
-I’ll gain the capacity to analyze if an idea for a game
mechanic is favorable.
-Strategic tutorial: https://www.lynda.com/User-
Experience-tutorials/UX-Research-
Fundamentals/439418-2.html?org=fullsailold.edu
COURSE 6
GAME PRODUCTION TOOLS
-I shall complete this course with a strong knowledge of
productivity tools and methods that will enhance
previously learned project management skills.
-Strategic tutorial: http://www.lynda.com/Visio-
tutorials/Visio-2016-Essential-Training/445423-
2.html?org=fullsailold.edu
COURSE 7
PROTOTYPING AND
CONTENT CREATION
-I will develop and exercise prototyping skills.
-After completing this course I will know how to continue
the development cycle after the brainstorming process.
-Strategic tutorial: https://www.lynda.com/Prototyping-
tutorials/UX-Design-Tools-Flinto-Mac/444941-
2.html?org=fullsailold.edu
COURSE 8
QUALITY ASSURANCE
-I expect to gain insight into the methods of examining
and testing games.
-I will complete this course with experience in
determining if a design choice is implemented as it is
intended.
-Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/Managing-Project-Quality/159186-
2.html?org=fullsailold.edu
COURSE 9
ASSET MANAGEMENT
-I expect to complete this course with a sense of how to
direct workflow in the asset creation stages of a game
project.
-I will develop skills relative to dealing with the large
number of assets that make up a game and how to
properly organize them.
Strategic tutorial: https://www.lynda.com/3ds-Max-
tutorials/Game-Asset-Creation-Stylized-Wooden-
Crate/371546-2.html?org=fullsailold.edu
COURSE 10
GAME USABILITY AND
TESTING
-Following this course I will have practical experience in
the testing of games that are close to their final stages of
production.
-I expect to also be able to construct advanced game
mechanics as a result of skills developed in this course.
Strategic tutorial: http://www.lynda.com/Higher-
Education-tutorials/Universal-Principles-
Design/193717-2.html?org=fullsailold.edu
COURSE 11
GAME PRODUCTION
PRACTICUM
-A key takeaway from this course will be an advanced
personal prototype game and other examples of my game
design skills.
-I will develop skills relative to the actual implementation
of game design choices.
-Strategic tutorial: https://www.lynda.com/Unity-
tutorials/Unity-5-3D-Essential-Training/383666-
2.html?org=fullsailold.edu
COURSE 12
PRODUCTION RESEARCH
CAPSTONE
-I will complete this course with a highly polished
portfolio that exhibits my capacity as a game designer at
the masters level.
-I expect to develop the skills to present at a game
design conference level of quality.
Strategic tutorial: http://www.lynda.com/Higher-
Education-tutorials/Gamification-Learning/173211-
2.html?org=fullsailold.edu
INDUSTRY CONNECTION
Tim Schafer
Contact: tim@doublefine.com
T: 415-487-8960
Shigeru Miyamoto
Contact: ShigeruMiyamoto@nintendo.co.jp
T: (81)75-662-9600
Aaron Hamilton Cook
Contact: aaron.h.cook@gmail.com
T: 800-757-5105
Gabe Miller
Contact: gabe@doublefine.com
T: 415-896-1110
Eric Hope
Contact: erich@valvesoftware.com
T: 425-889-9642
Gabe Newell
Contact: gaben@valvesoftware.com
T: 425-889-9642
INDUSTRY INVOLVEMENT
Industry Organizations
-International Game Developers Association
(IGDA)
-Game Jolt
-Independent Games Festival
Innovative Companies
-Nintendo
-Valve Corporation
Full Sail Clubs
-Creative writing club
-Table top games club
MY IDEAL MENTOR
-Would have a diverse range of skills including: game
design, film making, and music composition.
-Would allow me to move on from their mentorship after
I have achieved a stronger knowledge of design by
working under them.
-Would be willing to push me to work beyond my skills
so as to help me become a better designer.
-Would maintain the potential to collaborate together
after the mentorship ends.
A MENTOR ACCORDING TO
GREENE
-A mentor does not have to be the highest or most
prominent in a field or subject.
-A domineering master may make you shallow carbon
copy.
-A mentor is a parental type figure who should help you
to learn and eventually release you to become your own
master.
-A mentor should help give you confidence in or lend
clarity to your life’s task.
REFERENCES
Cook, A. H. (2016). Aaron Hamilton Cook | LinkedIn. Retrieved April 28, 2016, from https://www.linkedin.com/in/aaronhcook
Double Fine Productions Inc. (2015, August 22). [company profile]. Global Duns Market Identifiers. Retrieved April 28, 2016, from
LexisNexis Academic (5351709).
Full Sail University. (2016). Courses : Game Design MS - Full Sail University. Retrieved April 28, 2016, from
http://www.fullsail.edu/degrees/game-design-master/courses
Full Sail University. (2016). Full Sail Connect. Retrieved April 28, 2016, from https://orgsync.com/browse_orgs/529
Full Sail University. (2016). GDMS Resource Guide. Retrieved April 28, 2016, from
https://assethub.fso.fullsail.edu/assethub/GameDesign_b8330da2-a962-4df0-b987-0e1b32fc7b28.pdf
Gamejolt.com. (2016). Game jolt. Retrieved April 28, 2016, from http://gamejolt.com/
Greene, R. (2012). III Absorb the master’s power: The mentor dynamic. In Mastery (pp. 108-112). New York: Viking.
International Game Developers Association. (2016). International game developers association (IGDA). Retrieved April 28, 2016,
from https://www.igda.org/
Lynda.com. (2014). Gamification of learning. Retrieved April 28, 2016, from http://www.lynda.com/Higher-Education-
tutorials/Gamification-Learning/173211-2.html?org=fullsailold.edu
Lynda.com. (2015). Game asset creation: Stylized wooden crate. Retrieved April 28, 2016, from https://www.lynda.com/3ds-Max-
tutorials/Game-Asset-Creation-Stylized-Wooden-Crate/371546-2.html?org=fullsailold.edu
Lynda.com. (2015). Unity 5: 3D essential training. Retrieved April 28, 2016, from https://www.lynda.com/Unity-tutorials/Unity-5-
3D- Essential-Training/383666-2.html?org=fullsailold.edu
Lynda.com. (2016). Universal principles of design. Retrieved April 28, 2016, from http://www.lynda.com/Higher-Education-
tutorials/Universal-Principles- Design/193717-2.html?org=fullsailold.edu
Lynda.com. (2016). Mindfulness. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-
tutorials/Mindfulness/418268-2.html
Lynda.com. (2016). Unreal essential training. Retrieved April 28, 2016, from https://www.lynda.com/Unreal-Engine-
tutorials/Unreal-Essential-Training/424941- 2.html?org=fullsailold.edu
Lynda.com. (2016). Managing technical teams. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-
tutorials/Managing-Technical- Teams/180272-2.html?org=fullsailold.edu
Lynda.com. (2016). How to set team and employee goals. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-
tutorials/How-Set-Team- Employee-Goals/456353-2.html?org=fullsailold.edu
Lynda.com. (2016). UX research fundamentals. Retrieved April 28, 2016, from https://www.lynda.com/User-Experience-
tutorials/UX-Research- Fundamentals/439418-2.html?org=fullsailold.edu
Lynda.com. (2016). Managing project quality. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills-
tutorials/Managing-Project- Quality/159186-2.html?org=fullsailold.edu
Lynda.com. (2016). Visio 2016 essential training. Retrieved April 28, 2016, from http://www.lynda.com/Visio-tutorials/Visio-
2016-Essential-Training/445423- 2.html?org=fullsailold.edu
Lynda.com. (2016). UX design tools: Flinto for mac. Retrieved April 28, 2016, from https://www.lynda.com/Prototyping-
tutorials/UX-Design-Tools-Flinto- Mac/444941-2.html?org=fullsailold.edu
Nintendo Co Ltd. (2015). [company profile]. Worldscope-International Company Profiles. Retrieved April 28, 2016, from
LexisNexis Academic (1013422).
UBM Tech. (2016). Independent Games Festival. Retrieved April 28, 2016, from http://www.igf.com/
Valve Corporation. (2016, April 16). [company profile]. Company Briefs-Gale Group. Retrieved April 28, 2016, from LexisNexis
Academic
(1018231).
Young, S. (2016). Mastery Journey Brainstorming and Research Framework Worksheet. Unpublished research document, Full Sail
University.

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Master's Game Design Timeline Presentation

  • 2.
  • 3. COURSE 1 MASTERY: PERSONAL DEVELOPMENT AND LEADERSHIP -I expect to have develop leadership skills that will assist me in directing a development team. -Insight into practicing good goal setting to give structure to personal development. -Strategic tutorial: http://www.lynda.com/Business- Skills-tutorials/Mindfulness/418268-2.html
  • 4. COURSE 2 RESEARCH IN TEAM DYNAMICS -I expect to complete this course with the knowledge of how to build team cohesion to improve production. -A key takeaway is that I will be able to assess and recognize team member strengths and weaknesses. -Strategic tutorial: http://www.lynda.com/Business- Skills-tutorials/Managing-Technical-Teams/180272- 2.html?org=fullsailold.edu
  • 5. COURSE 3 PROJECT AND TEAM MANAGEMENT -I have the expectation that I will complete this course with the knowledge of how to organize projects to facilitate their completion. -I will also improve on skills developed in course 2 Research in Team Dynamics. - Strategic tutorial: http://www.lynda.com/Business- Skills-tutorials/How-Set-Team-Employee- Goals/456353-2.html?org=fullsailold.edu
  • 6. COURSE 4 GAME DESIGN -I will learn the skills of building a game world and the aspects of game design that enhance the immersion into that world. -I expect to gain skills relative to developing narratively driven games. -Strategic tutorial: https://www.lynda.com/Unreal- Engine-tutorials/Unreal-Essential-Training/424941- 2.html?org=fullsailold.edu
  • 7. COURSE 5 METHODS AND THE USER EXPERIENCE -I expect to gain practical experience in refinement and implementation of concepts theorized in the previous course. -I’ll gain the capacity to analyze if an idea for a game mechanic is favorable. -Strategic tutorial: https://www.lynda.com/User- Experience-tutorials/UX-Research- Fundamentals/439418-2.html?org=fullsailold.edu
  • 8. COURSE 6 GAME PRODUCTION TOOLS -I shall complete this course with a strong knowledge of productivity tools and methods that will enhance previously learned project management skills. -Strategic tutorial: http://www.lynda.com/Visio- tutorials/Visio-2016-Essential-Training/445423- 2.html?org=fullsailold.edu
  • 9. COURSE 7 PROTOTYPING AND CONTENT CREATION -I will develop and exercise prototyping skills. -After completing this course I will know how to continue the development cycle after the brainstorming process. -Strategic tutorial: https://www.lynda.com/Prototyping- tutorials/UX-Design-Tools-Flinto-Mac/444941- 2.html?org=fullsailold.edu
  • 10. COURSE 8 QUALITY ASSURANCE -I expect to gain insight into the methods of examining and testing games. -I will complete this course with experience in determining if a design choice is implemented as it is intended. -Strategic tutorial: http://www.lynda.com/Business- Skills-tutorials/Managing-Project-Quality/159186- 2.html?org=fullsailold.edu
  • 11. COURSE 9 ASSET MANAGEMENT -I expect to complete this course with a sense of how to direct workflow in the asset creation stages of a game project. -I will develop skills relative to dealing with the large number of assets that make up a game and how to properly organize them. Strategic tutorial: https://www.lynda.com/3ds-Max- tutorials/Game-Asset-Creation-Stylized-Wooden- Crate/371546-2.html?org=fullsailold.edu
  • 12. COURSE 10 GAME USABILITY AND TESTING -Following this course I will have practical experience in the testing of games that are close to their final stages of production. -I expect to also be able to construct advanced game mechanics as a result of skills developed in this course. Strategic tutorial: http://www.lynda.com/Higher- Education-tutorials/Universal-Principles- Design/193717-2.html?org=fullsailold.edu
  • 13. COURSE 11 GAME PRODUCTION PRACTICUM -A key takeaway from this course will be an advanced personal prototype game and other examples of my game design skills. -I will develop skills relative to the actual implementation of game design choices. -Strategic tutorial: https://www.lynda.com/Unity- tutorials/Unity-5-3D-Essential-Training/383666- 2.html?org=fullsailold.edu
  • 14. COURSE 12 PRODUCTION RESEARCH CAPSTONE -I will complete this course with a highly polished portfolio that exhibits my capacity as a game designer at the masters level. -I expect to develop the skills to present at a game design conference level of quality. Strategic tutorial: http://www.lynda.com/Higher- Education-tutorials/Gamification-Learning/173211- 2.html?org=fullsailold.edu
  • 15. INDUSTRY CONNECTION Tim Schafer Contact: tim@doublefine.com T: 415-487-8960 Shigeru Miyamoto Contact: ShigeruMiyamoto@nintendo.co.jp T: (81)75-662-9600 Aaron Hamilton Cook Contact: aaron.h.cook@gmail.com T: 800-757-5105 Gabe Miller Contact: gabe@doublefine.com T: 415-896-1110 Eric Hope Contact: erich@valvesoftware.com T: 425-889-9642 Gabe Newell Contact: gaben@valvesoftware.com T: 425-889-9642
  • 16. INDUSTRY INVOLVEMENT Industry Organizations -International Game Developers Association (IGDA) -Game Jolt -Independent Games Festival Innovative Companies -Nintendo -Valve Corporation Full Sail Clubs -Creative writing club -Table top games club
  • 17. MY IDEAL MENTOR -Would have a diverse range of skills including: game design, film making, and music composition. -Would allow me to move on from their mentorship after I have achieved a stronger knowledge of design by working under them. -Would be willing to push me to work beyond my skills so as to help me become a better designer. -Would maintain the potential to collaborate together after the mentorship ends.
  • 18. A MENTOR ACCORDING TO GREENE -A mentor does not have to be the highest or most prominent in a field or subject. -A domineering master may make you shallow carbon copy. -A mentor is a parental type figure who should help you to learn and eventually release you to become your own master. -A mentor should help give you confidence in or lend clarity to your life’s task.
  • 19. REFERENCES Cook, A. H. (2016). Aaron Hamilton Cook | LinkedIn. Retrieved April 28, 2016, from https://www.linkedin.com/in/aaronhcook Double Fine Productions Inc. (2015, August 22). [company profile]. Global Duns Market Identifiers. Retrieved April 28, 2016, from LexisNexis Academic (5351709). Full Sail University. (2016). Courses : Game Design MS - Full Sail University. Retrieved April 28, 2016, from http://www.fullsail.edu/degrees/game-design-master/courses Full Sail University. (2016). Full Sail Connect. Retrieved April 28, 2016, from https://orgsync.com/browse_orgs/529 Full Sail University. (2016). GDMS Resource Guide. Retrieved April 28, 2016, from https://assethub.fso.fullsail.edu/assethub/GameDesign_b8330da2-a962-4df0-b987-0e1b32fc7b28.pdf Gamejolt.com. (2016). Game jolt. Retrieved April 28, 2016, from http://gamejolt.com/ Greene, R. (2012). III Absorb the master’s power: The mentor dynamic. In Mastery (pp. 108-112). New York: Viking. International Game Developers Association. (2016). International game developers association (IGDA). Retrieved April 28, 2016, from https://www.igda.org/ Lynda.com. (2014). Gamification of learning. Retrieved April 28, 2016, from http://www.lynda.com/Higher-Education- tutorials/Gamification-Learning/173211-2.html?org=fullsailold.edu Lynda.com. (2015). Game asset creation: Stylized wooden crate. Retrieved April 28, 2016, from https://www.lynda.com/3ds-Max- tutorials/Game-Asset-Creation-Stylized-Wooden-Crate/371546-2.html?org=fullsailold.edu Lynda.com. (2015). Unity 5: 3D essential training. Retrieved April 28, 2016, from https://www.lynda.com/Unity-tutorials/Unity-5- 3D- Essential-Training/383666-2.html?org=fullsailold.edu
  • 20. Lynda.com. (2016). Universal principles of design. Retrieved April 28, 2016, from http://www.lynda.com/Higher-Education- tutorials/Universal-Principles- Design/193717-2.html?org=fullsailold.edu Lynda.com. (2016). Mindfulness. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills- tutorials/Mindfulness/418268-2.html Lynda.com. (2016). Unreal essential training. Retrieved April 28, 2016, from https://www.lynda.com/Unreal-Engine- tutorials/Unreal-Essential-Training/424941- 2.html?org=fullsailold.edu Lynda.com. (2016). Managing technical teams. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills- tutorials/Managing-Technical- Teams/180272-2.html?org=fullsailold.edu Lynda.com. (2016). How to set team and employee goals. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills- tutorials/How-Set-Team- Employee-Goals/456353-2.html?org=fullsailold.edu Lynda.com. (2016). UX research fundamentals. Retrieved April 28, 2016, from https://www.lynda.com/User-Experience- tutorials/UX-Research- Fundamentals/439418-2.html?org=fullsailold.edu Lynda.com. (2016). Managing project quality. Retrieved April 28, 2016, from http://www.lynda.com/Business-Skills- tutorials/Managing-Project- Quality/159186-2.html?org=fullsailold.edu Lynda.com. (2016). Visio 2016 essential training. Retrieved April 28, 2016, from http://www.lynda.com/Visio-tutorials/Visio- 2016-Essential-Training/445423- 2.html?org=fullsailold.edu Lynda.com. (2016). UX design tools: Flinto for mac. Retrieved April 28, 2016, from https://www.lynda.com/Prototyping- tutorials/UX-Design-Tools-Flinto- Mac/444941-2.html?org=fullsailold.edu Nintendo Co Ltd. (2015). [company profile]. Worldscope-International Company Profiles. Retrieved April 28, 2016, from LexisNexis Academic (1013422).
  • 21. UBM Tech. (2016). Independent Games Festival. Retrieved April 28, 2016, from http://www.igf.com/ Valve Corporation. (2016, April 16). [company profile]. Company Briefs-Gale Group. Retrieved April 28, 2016, from LexisNexis Academic (1018231). Young, S. (2016). Mastery Journey Brainstorming and Research Framework Worksheet. Unpublished research document, Full Sail University.