3. COURSE 1
MASTERY: PERSONAL
DEVELOPMENT AND
LEADERSHIP
-I expect to have develop leadership skills that will assist
me in directing a development team.
-Insight into practicing good goal setting to give
structure to personal development.
-Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/Mindfulness/418268-2.html
4. COURSE 2
RESEARCH IN TEAM
DYNAMICS
-I expect to complete this course with the knowledge of
how to build team cohesion to improve production.
-A key takeaway is that I will be able to assess and
recognize team member strengths and weaknesses.
-Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/Managing-Technical-Teams/180272-
2.html?org=fullsailold.edu
5. COURSE 3
PROJECT AND TEAM
MANAGEMENT
-I have the expectation that I will complete this course
with the knowledge of how to organize projects to
facilitate their completion.
-I will also improve on skills developed in course 2
Research in Team Dynamics.
- Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/How-Set-Team-Employee-
Goals/456353-2.html?org=fullsailold.edu
6. COURSE 4
GAME DESIGN
-I will learn the skills of building a game world and the
aspects of game design that enhance the immersion into
that world.
-I expect to gain skills relative to developing narratively
driven games.
-Strategic tutorial: https://www.lynda.com/Unreal-
Engine-tutorials/Unreal-Essential-Training/424941-
2.html?org=fullsailold.edu
7. COURSE 5
METHODS AND THE USER
EXPERIENCE
-I expect to gain practical experience in refinement and
implementation of concepts theorized in the previous
course.
-I’ll gain the capacity to analyze if an idea for a game
mechanic is favorable.
-Strategic tutorial: https://www.lynda.com/User-
Experience-tutorials/UX-Research-
Fundamentals/439418-2.html?org=fullsailold.edu
8. COURSE 6
GAME PRODUCTION TOOLS
-I shall complete this course with a strong knowledge of
productivity tools and methods that will enhance
previously learned project management skills.
-Strategic tutorial: http://www.lynda.com/Visio-
tutorials/Visio-2016-Essential-Training/445423-
2.html?org=fullsailold.edu
9. COURSE 7
PROTOTYPING AND
CONTENT CREATION
-I will develop and exercise prototyping skills.
-After completing this course I will know how to continue
the development cycle after the brainstorming process.
-Strategic tutorial: https://www.lynda.com/Prototyping-
tutorials/UX-Design-Tools-Flinto-Mac/444941-
2.html?org=fullsailold.edu
10. COURSE 8
QUALITY ASSURANCE
-I expect to gain insight into the methods of examining
and testing games.
-I will complete this course with experience in
determining if a design choice is implemented as it is
intended.
-Strategic tutorial: http://www.lynda.com/Business-
Skills-tutorials/Managing-Project-Quality/159186-
2.html?org=fullsailold.edu
11. COURSE 9
ASSET MANAGEMENT
-I expect to complete this course with a sense of how to
direct workflow in the asset creation stages of a game
project.
-I will develop skills relative to dealing with the large
number of assets that make up a game and how to
properly organize them.
Strategic tutorial: https://www.lynda.com/3ds-Max-
tutorials/Game-Asset-Creation-Stylized-Wooden-
Crate/371546-2.html?org=fullsailold.edu
12. COURSE 10
GAME USABILITY AND
TESTING
-Following this course I will have practical experience in
the testing of games that are close to their final stages of
production.
-I expect to also be able to construct advanced game
mechanics as a result of skills developed in this course.
Strategic tutorial: http://www.lynda.com/Higher-
Education-tutorials/Universal-Principles-
Design/193717-2.html?org=fullsailold.edu
13. COURSE 11
GAME PRODUCTION
PRACTICUM
-A key takeaway from this course will be an advanced
personal prototype game and other examples of my game
design skills.
-I will develop skills relative to the actual implementation
of game design choices.
-Strategic tutorial: https://www.lynda.com/Unity-
tutorials/Unity-5-3D-Essential-Training/383666-
2.html?org=fullsailold.edu
14. COURSE 12
PRODUCTION RESEARCH
CAPSTONE
-I will complete this course with a highly polished
portfolio that exhibits my capacity as a game designer at
the masters level.
-I expect to develop the skills to present at a game
design conference level of quality.
Strategic tutorial: http://www.lynda.com/Higher-
Education-tutorials/Gamification-Learning/173211-
2.html?org=fullsailold.edu
15. INDUSTRY CONNECTION
Tim Schafer
Contact: tim@doublefine.com
T: 415-487-8960
Shigeru Miyamoto
Contact: ShigeruMiyamoto@nintendo.co.jp
T: (81)75-662-9600
Aaron Hamilton Cook
Contact: aaron.h.cook@gmail.com
T: 800-757-5105
Gabe Miller
Contact: gabe@doublefine.com
T: 415-896-1110
Eric Hope
Contact: erich@valvesoftware.com
T: 425-889-9642
Gabe Newell
Contact: gaben@valvesoftware.com
T: 425-889-9642
16. INDUSTRY INVOLVEMENT
Industry Organizations
-International Game Developers Association
(IGDA)
-Game Jolt
-Independent Games Festival
Innovative Companies
-Nintendo
-Valve Corporation
Full Sail Clubs
-Creative writing club
-Table top games club
17. MY IDEAL MENTOR
-Would have a diverse range of skills including: game
design, film making, and music composition.
-Would allow me to move on from their mentorship after
I have achieved a stronger knowledge of design by
working under them.
-Would be willing to push me to work beyond my skills
so as to help me become a better designer.
-Would maintain the potential to collaborate together
after the mentorship ends.
18. A MENTOR ACCORDING TO
GREENE
-A mentor does not have to be the highest or most
prominent in a field or subject.
-A domineering master may make you shallow carbon
copy.
-A mentor is a parental type figure who should help you
to learn and eventually release you to become your own
master.
-A mentor should help give you confidence in or lend
clarity to your life’s task.
19. REFERENCES
Cook, A. H. (2016). Aaron Hamilton Cook | LinkedIn. Retrieved April 28, 2016, from https://www.linkedin.com/in/aaronhcook
Double Fine Productions Inc. (2015, August 22). [company profile]. Global Duns Market Identifiers. Retrieved April 28, 2016, from
LexisNexis Academic (5351709).
Full Sail University. (2016). Courses : Game Design MS - Full Sail University. Retrieved April 28, 2016, from
http://www.fullsail.edu/degrees/game-design-master/courses
Full Sail University. (2016). Full Sail Connect. Retrieved April 28, 2016, from https://orgsync.com/browse_orgs/529
Full Sail University. (2016). GDMS Resource Guide. Retrieved April 28, 2016, from
https://assethub.fso.fullsail.edu/assethub/GameDesign_b8330da2-a962-4df0-b987-0e1b32fc7b28.pdf
Gamejolt.com. (2016). Game jolt. Retrieved April 28, 2016, from http://gamejolt.com/
Greene, R. (2012). III Absorb the master’s power: The mentor dynamic. In Mastery (pp. 108-112). New York: Viking.
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tutorials/How-Set-Team- Employee-Goals/456353-2.html?org=fullsailold.edu
Lynda.com. (2016). UX research fundamentals. Retrieved April 28, 2016, from https://www.lynda.com/User-Experience-
tutorials/UX-Research- Fundamentals/439418-2.html?org=fullsailold.edu
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tutorials/Managing-Project- Quality/159186-2.html?org=fullsailold.edu
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tutorials/UX-Design-Tools-Flinto- Mac/444941-2.html?org=fullsailold.edu
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