VUCA is an acronym that describes most modern workplaces - Volatile - Uncertain - Complex - Ambiguous
This presentation came from a workshop conducted at the Cambridge Chamber of Commerce, on Wednesday, April 8, 2015. The workshop was facilitated by Shaun Browne, President and Founding Partner, Digital Mentor Group, a consulting firm that specializes in on the job training. Contact us at learning@onthejobtraining.com
7. 10 VUCATrends
RickVoirin - Fuqua School of Business - Duke University - Durham N.C.
• Creativity -
“Maker Culture”
• Clarity for the future
• Complex Uncertainty -
Seeing Opportunities
• Immersive Learning
• Bio-Empathy -
Nature’s POV - The Big Picture
• Constructive Leadership
• Rapid Prototyping -
Try Many to Find the Best One
• Smart Mob Organizing -
Problem Solving
• Commons Creating -
User Generated Shared Assets -
Benefit Others - Flicker - Wikipedia -
World of Warcraft
• Shape your Future
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8. How ‘VUCA’ isYour Organization?
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Non-VUCA VUCA
Information Scarcity Information Abundance
Stable, Predictable Work Changing, Unknown Work
Valued Traits
Intellect, Diligence, Obedience
Valued Traits
Initiative, Creativity, Passion
Work - Tied to Location Work - Anytime,Anywhere
First Learn,Then Work Work is Learning, Learning is Work
Individual Silos,Workers and Orgs Connected, Sharing Workers and Orgs
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9. Tell Us Something AboutYourself
• Who are you?
• Which column describes your organization?
• What are you expecting to achieve today?
• How can everybody help you?
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10. How ‘VUCA’ isYour Organization?
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Non-VUCA VUCA
Information Scarcity Information Abundance
Stable, Predictable Work Changing, Unknown Work
Valued Traits
Intellect, Diligence, Obedience
Valued Traits
Initiative, Creativity, Passion
Work - Tied to Location Work - Anytime,Anywhere
First Learn,Then Work Work is Learning, Learning is Work
Individual Silos,Workers and Orgs Connected, Sharing Workers and Orgs
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11. Ideas / Strategies To AdaptToVUCA?
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Increase Information?
Manage Changing, Unknown Work?
PromoteValued Traits?
Arrange for Anywhere,Anytime Work?
Create a Learning Environment?
Encourage Sharing
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12. Team Activity
1. Flip Chart
2. Groups
3. Discuss
4. Record
5. Appoint
6. Present
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13. How Can We Adapt ToVUCA?
Help people know (What)
+
Help people do (How)
+
Help people understand (Why)
=
Manage Competence and Capability
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14. Adapting toVUCA by Managing Competence
• Knowledge Management (What)
• Process Management (How)
• Sense-Making (Why)
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15. Seven Steps to Manage MovingTowardVUCA
• Standards
• Training
• Application
• Routine
• Results
• Revise
• Support
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16. Change - What Usually Happens?
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17. Change - What Usually Happens
0
25
50
75
100
S T A R R R S
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18. Change - What Usually Happens?
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• You lose...
• Productivity
• Profits
• Performance
• People
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19. Change - WhatYou WantTo Happen
0
25
50
75
100
S T A R R R S
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80%
98 - 100%
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20. Setting Standards - The Starting Point
• Find out what people need to know
• Find out what people need to do
• Find out what your customers want
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21. Setting Standards - The Starting Point
• Knowledge
• Competencies
• Expectations
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22. Define Competence
• What does a ‘good job’ look like? (Performance)
• Who’s the best? ( Model)
• Who knows? (Subject Matter Experts)
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24. Design Competence - Define SKEB
SMEs Collaborate - Determine - Agree
1 Skills Proficiency, facility, dexterity, developed through training and experience
2 Knowledge Familiarity, awareness, or understanding gained through exposure or study
3 Experience Direct participation in events or activities
4 Behaviors The manner in which someone functions or operates
Improve Production Capacity
S EK IPCB+ + + =
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25. Design Competence - Standard Work Instructions
1. Select Target Process
2. Learn Lay-out of Target
Process
3. Observe / Collect Data /
Take Pictures (Process
Sequence)
4. Review Draft SWI / SOPs
5. Test and Revise
6. Second Observation /
Data Collection /
Photography
7. Finalize and Distribute
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27. Standard Work Instruction - Finalized
Frequent
Occasional
Novice / New
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28. Designing Competence - Train New Process
• Train
• Coach
• Fine-tune
• Deploy
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29. Designing Competence - Train New Process
• Job Performance Order
• Reverse Order
• Most Difficult First
• Sectional Delivery
• Critical First
• Easy to Hard
• Simple to Complex
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30. Ride A Bicycle
• Train Anyone, Any Age, to Ride A Bicycle
• 4 ‘Rules’
• You cannot touch the learner’s bike
• The learner cannot be hurt
• No training wheels or other aids
• Under 60 minutes
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31. Team Activity
1. Flip Chart
2. Groups
3. Discuss
4. Record
5. Appoint
6. Present
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32. It Can Be Done!
• https://www.youtube.com/watch?v=612HpAPIExs
• https://www.youtube.com/watch?v=pRk1bahf0
• https://www.youtube.com/watch?v=QMlyCOtMt1s
• https://youtu.be/pRk1xZbahf0
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33. It Can Be Done!
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<iframe width="854" height="510" src="https://
www.youtube.com/embed/pRk1xZbahf0"
frameborder="0" allowfullscreen></iframe>
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34. Designing Competence - What’s Important?
• What are the four skills?
• What sequence should they be taught in?
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35. Designing Competence - What’s Important?
• What are the four skills?
• Balance
• Steering
• Braking
• Pedaling
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36. Designing Competence - Skill Application
• Apply, Practice, until performance reaches standard
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37. Designing Competence - Achieve Routine
• Review performance to ensure routine is maintained
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38. Designing Competence - Measure Results
• Measure performance using regular metrics
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39. Designing Competence - Measure Results
• What metrics does your organization use?
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40. Designing Competence - Revise
• Revise process when necessary
• Adapt to changes in process, work flow, requirements
• Retrain, if necessary
• Depends on the scale of the change
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41. Designing Competence - Sustainability
• Ensure performance continues
• Monitor metrics
• Reward the performance you want
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42. S T A R R R S
• Standards
• Training
• Application
• Routine
• Results
• Revision
• Sustainability 0
25
50
75
100
S T A R R R S
“Normal” Enhanced
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