Sam Fisher presents on making audio engineering learning accessible through virtual reality. He discusses creating an authentic virtual recording studio experience using VR to replace textbooks and allow practice anywhere. Current VR and AR technologies are reviewed along with their applications for audio education, development, and spatial audio techniques. The future of VR/AR is predicted to include more powerful yet smaller devices from major brands, enhancing learning and creativity.
Will AI produce really good music or even music that is merely a commercial success in the moment? Can computer brains put composers and musicians out of business? Is the day of amazing guitarists like Jimi Hendrix gone, replaced by computer generated perfection guaranteed to gain the widest possible audience?
Research in artificial intelligence (AI) is known to have impacted medical diagnosis, stock trading, robot control, and several other fields. Perhaps less popular is the contribution of AI in the field of music. Nevertheless, Artificial intelligence and music (AIM) has, for a long time, been a common subject in several conferences and workshops, including the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence.
Will AI produce really good music or even music that is merely a commercial success in the moment? Can computer brains put composers and musicians out of business? Is the day of amazing guitarists like Jimi Hendrix gone, replaced by computer generated perfection guaranteed to gain the widest possible audience?
Research in artificial intelligence (AI) is known to have impacted medical diagnosis, stock trading, robot control, and several other fields. Perhaps less popular is the contribution of AI in the field of music. Nevertheless, Artificial intelligence and music (AIM) has, for a long time, been a common subject in several conferences and workshops, including the International Computer Music Conference, the Computing Society Conference and the International Joint Conference on Artificial Intelligence.
Lecture 5 in the COMP 4010 course on Augmented and Virtual Reality. This lecture talks about spatial audio and tracking systems. Delivered by Bruce Thomas and Mark Billinghurst on August 23rd 2016 at University of South Australia.
"Embracing Web 2.0 and New Media Communications"arester
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JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
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https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
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Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Making Audio Engineering Learning & Practice Accessible in Virtual Reality
1. Making Audio Engineering Learning and
Practice Accessible through Virtual Reality
Presented by: Sam Fisher
Founder & CEO Audio Fusion LLC
Winter NAMM 2017: Education Track
2. Quick bio:
An aspiring audio guru always looking for challenges to
enhance my experience in respect to sound.
- Graduate of Full Sail University, Recording Arts BA program.
- Self taught musician, programmer, entrepreneur.
- Wanting to empower others to learn audio engineering & sciences.
3. When I Was A Student… Not Long Ago...
- I wanted to be a sound guru
- Attended double-time lab sessions
- President of EDM Organization
I knew the good days were ending…
Began conceptualizing a prototype
4. The Mission:
Empower music creators, audio professionals and education with
cutting-edge tools for productivity and training.
5. The First Step:
An AUTHENTIC recreation of the recording studio experience.
“Enable anyone to be instantly immersed into their dream recording studio. To
learn, practice & familiarize themselves with the recording process”
Studio Access Anytime, Anywhere, Anywhen!
9. So what exactly
do we offer?
VAS 2D (Desktop PC/MAC)
- Streamlined interface
- Easy to learn
- Quick Navigation
VAS 3D & VR (Desktop,Mobile, HMDs)
- A realistic experience
- Developing muscle & memory reflexes
- Replaces the textbook
Student Design Competition
11. Movies
1. Virtual Studio 3D/VR Teaser - Click Here
2. VAS Speed Demos - Click Here
3. Mixing a Track in VR - Click Here
12. Current Options for Studio Learning
School/Training Program (Campus/Online)
- “Industrialized Revolution” (Textbooks, PDFs)
- Limited Access to technology (if any)
- Cluttered classrooms and lab sessions
Out of pocket Studio Time
- $$$$ adds up real quick
- Liability
- Might as well buy your own hardware
14. Virtual Reality in the Classroom
Teachers believe that Virtual Reality can have a large impact on how kids learn.
● 85% feeling it would have a positive impact on their students
● 83% believe VR might help improve learning outcome
● 2% of teachers currently use VR in the classroom
● 85% of teachers say in would have a positive effect on students
● %36 of teachers believe their school districts will adopt VR within 5 years
● %28 of teachers think it will NEVER HAPPEN.
15. Music Education Facts
● Music Students do better in school
Music Student avg GPA 3.59
Non-Music Student avg GPA 2.91
● Music Students have better attendance
Why are music education programs being cut?
Unfortunately, it is the easiest budget cut to make.
16. The Phenomena of Music Passion
How many times have you heard people say?
- “Music is my life!”
- “No one loves music like I love music”
- “I’m going to be famous”
Etc etc etc…
The interest of listening to music has NEVER dropped.
The interest to pursue music has NEVER dropped.
The obstacle lies in the reality that it’s a tough business..
21. “The Devil’s Music” m/,
Technology has seemingly been cruel to the music industry.
Throughout recent history technology has had very strong rejections.
Examples of Strong Opposition in the Music Industry:
- MIDI performance and editing
- The SYNTHESIZER!
- ( File Sharing / Streaming )
Q - Where are they all now?!
A - More relevant in our business than ever!!
22. Technology == our friend!
- More music is composed & played by individuals than ever before using MIDI
- Users could play sampled sounds and invent never before heard sounds
using analog & digital synthesizers
- Music reaches more people than ever before with streaming services.
23. Now we want to make
Audio Engineering learning
and practice accessible!
24. The advantages of the Virtual World
1) TOTAL immersion for deeper comprehension of any space.
2) Instant access. Experience it at your convenience.
3) Building muscle and memory reflexes.
4) No liabilities!!!! Better to mess up in virtuality than reality
`
25. It’s “like a movie”
Virtual Reality is a very broad term. It doesn’t necessarily define the REALISM
of what is being presented in Virtual space.
Non-fiction movie or documentaries will have exaggerated audio/visual
content to entertain and trigger emotions to drive their point home.
These same concepts work in Virtual Reality. Doesn’t always hurt and could
bring out the best of the experience you’re trying to offer.
26. Giving Users More Access
MORE people want MORE access to MORE things music than ever before.
We want to give passionate music fans
a deeper level of engagement with the
artists & music they already love while
opening an entry point for them to
gain a deeper understanding of the
recording process.
27. How Can Both Software Be Used Now?
● Consoles
● Channelstrips
○ Inputs - Mic/Line
○ Equalization
○ Signal Processing
chains
○ Insert Sends/Returns
○ Aux & Cue Sends
○ Track Busses
○ Stereo Busses
● Master Section
○ Master Gains
○ Stereo Returns
○ Dynamics
○ Track
selection/Grouping
○ Metering
● Patchbay
○ Signal Routing
○ Normalled patch points
○ Unorthodox patching
● Application I/O
○ Internal tape player
○ Soundcard
○ Rewire~
○ SPLIT CONSOLE
● Recording Techniques
○ Intro to signal flow
○ Technology
○ Gain staging
○ Pre/Post processing
○ Parallel Compression
○ Session Organization
○ Recall
EMPOWERING AUDIO EDUCATION
EDUCATORS - Offer stronger student
comprehension through interactivity.
STUDENTS - Put classwork to the test at home.
Maximize lab-hours in the studio.
GRADUATES - Stay fresh on studio techniques
when looking for work in the industry.
Lesson Suggestions:
From the I/O sources to the console all the way
through final steps of the final analog mixing
process. Users are introduced to the basics of
recording technologies and workflow.
28. The Perfect Companions
The 2D Edition replaces the textbook
- Learning Environment
The 3D Edition replaces the studio
- Practical Experience
29. The Future of VAS
The Journey Has Just Begun
Some Ideas:
- Microphone Polar Pattern Visualization
- Device Ports - XLR , ¼ inch , optical
- Customizable Studio Setups
- Multiplayer - Local & Global
- Budget Planner
SO MUCH MORE ON THE WAY!!
32. Mobile Headsets , using phones as display
Mobile Headsets
(your phone pretty much)
- Google Cardboard $5+
- Samsung Gear VR $99
- Google Daydream
**Other headsets are available that will
utilize the Cardboard SDK**
The lenses are different for each
headset type
33. High End HMDs (Head-Mounted-Displays)
High End HMD (Head Mounted Displays)
- Oculus Rift (Consumer) $699
- HTC Vive $899
- Playstation VR $499
34. What makes the Hi End HMDs “Hi End”
Virtual Input :
- Sensors
- Controllers
- Computers
Computer Requirements for VR:
- PC with GTX 980 Graphics Card
- Enough room space to track user
- PSVR recommends next-gen PS4
Tracking the user in real space!
36. Room Scale VR - “The Coolest ”
The user designates their
playing ground.
Can walk around and interact
with a given environment.
Maneuvering around spaces
larger than the user area is as
simple as “Teleporting”
HTC Vive requires a minimum
5x6 feet and works up to
maximum of 13x13 feet!
37. Standing & Seated Experiences
The user position spends
majority of the experience in
the same position in space.
- Head tracking of position
and rotation.
- Can bend down and move
head around an object.
38. Stationary VR (Mainly for Mobile)
The user position is stationary
and can only rotate.
The user interacts with the
environment via “Gaze
Control” which basically
means staring directly at a
given object
**Google Daydream is the
first to offer a controller**
40. Gloves and Hand Controllers
- Leap Motion Sensor
- VR Gloves
- Haptic Hand Controller
HTC VIVE has made it possible for developers
to make their own customized controllers to
be tracked in VR.
41.
42. Motion in VR
- Treadmill
- Bicycle
- Haptic cockpit/driver seat
**Developers make their own
mechanisms to simulate
experiences in cards,
constructions etc**
43. Notable Mention : Subpack
“Feel immersive experiential sound and music
with your body.”
- Wearable Tech
- Transfers low frequencies directly to your
body
- Fun for music experiences
**Not exactly a haptic feedback vest**
45. How to be prepared for VR/AR/360?
- Soundscapes, Sound FX, Compositions more relevant than ever.
SOUND IS THE NEW UI
- Understand the recording and production workflow.
- Know how to work with various software.
- Experiment with interactive techniques.
A virtual world is not a convincing world without convincing sound.
46. Some Game Sound Techniques
Seemless Audio Samples
- Soundscapes
- Music Stems Layering
- Interactive Mixing
SFX Pitch Randomization
- Walking
- Gun Shots
- Bird Chirps
47. World Space Interactive VR applications
1 - UNITY 3D
2 - Unreal Engine
Really, that’s all I am going
to recommend for now...
48. Implementing audio in 3D engines
An “Audio Source” placed in 3D space.
Common properties include roll off,
distance, occlusion, etc
3D game-development platforms
typically have their own 3D audio engines
built-in. Can be de-activated if
another engine/library is prefered.
49. Game Audio Middleware
Integrates with popular game engines.
Our tools to interactive game audio.
- F-MOD
- Wwise
Audio events are triggered when called by
the game engine.
This is where collaboration between and
audio and programmers come in.
50. 360 Video Applications
1 - UNITY 3D
2 - Unreal Engine
3 - Video editor with VR
(Adobe Premier)
Really, that’s all I am going
to recommend for now...
52. Ambisonics and Binaural
Ambisonics is a full-sphere surround sound technique: in
addition to the horizontal plane, it covers sound sources
above and below the listener.
**Requires encoding/decoding**
Binaural recordings are reproductions of sound the way
human ears hear it. In fact, the word “binaural” literally just
means “using both ears.” When you listen to a binaural
recording through headphones, you perceive distinct and
genuine 360° sound.
53. Recording Sound for VR/360 Video
- Microphone Arrays
- Dedicated Mics
More microphones are starting
to come to market.
Image is VISISONICS spherical
microphone with Heatmap of
incoming sound field
54. Do we all hear sound the same?
A head-related transfer function
(HRTF) is a response that
characterizes how an ear receives a
sound from a point in space; a pair of
HRTFs for two ears can be used to
synthesize a binaural sound that
seems to come from a particular point
in space.
55. What is the future
of AR/VR?
Rival technologies
Enhancements
56. Hi End Augmented Reality
- Microsoft Hololens
- Magic Leap
A visor that projects holograms
over the real world.
Tracks shape of a space
Even remembers where and
what has been left in given space
57. Low End Augmented Reality is Just a Taste
Overlaying a graphic on a video
feed from a live camera
Example: Pokemon Go
58. Remember that old cell phone?
Just like the first mobile phones
were big and bulky…
The next VR/AR devices will be
smaller and more powerful!!
59. What’s Your Imagination of the Future?
The biggest brands in the world
are developing for VR/AR.
The future looks bright!
60. Thanks for listening!
CONTACT ME IF YOU ARE INTERESTED IN GETTING INVOLVED!
Sam Fisher
Email: szfpro@gmail.com
Founder & CEO Audio Fusion LLC
www.audiofusion.com