The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize the visit. An installation expands the timeline experience through physical interactives. The goal is to foster understanding of the art through the artist's social and historical context.
The document proposes a connected platform called "Lifelines" to provide contextualization of artwork by the artist Joan Miró at the Berrocal Museum. It involves a wearable device called a "TimeTuner" that uses RFID and sensors to give visitors audio and visual summaries and timelines when near different artworks and exhibits. It also includes a touchscreen map to bookmark highlights and see recaps, and an installation that expands different categories and periods on the artist's timeline through pulled strings, giving more audiovisual content. The goal is to situate the art in the artist's life and times in an engaging, nonlinear way and foster social interaction among visitors.
El documento presenta información sobre la compañía M&V Consultoría y sus ópticas HM, ofreciendo servicios de salud visual y calidad en Colombia. Se indica que los derechos de autor pertenecen a los autores y está prohibida la reproducción total o parcial sin su autorización.
O documento descreve a agenda de um evento realizado em 21 de novembro em Brasília sobre o sistema eSocial. A agenda inclui palestras sobre o eSocial, NF-e, fiscalização no ambiente SPED e casos práticos, com palestrantes de órgãos governamentais e do setor privado.
This resource allows users to search for passengers who traveled on ships and find key details about their journeys. Clicking "Passenger Search" begins the process of looking up individuals who traveled by ship. The site contains records that could benefit social studies classes and projects by providing authentic details from passenger lists.
Billy has an addiction problem that is causing his family great concern. His family does not know how to help him and hopes he seeks treatment soon before the addiction spirals further out of control. The brief story leaves many details unclear but establishes that Billy's addiction is negatively impacting himself and his loved ones.
La organización no gubernamental se dedica a crear conciencia sobre la amenaza de los zombies y capacitar a la población en su prevención. Cuenta con una amplia red de asociados de diferentes sectores y niveles gubernamentales. Su propuesta de valor es proteger a las personas y sus familias de los zombies mediante la difusión de información a través de varios canales como las redes sociales, películas y conferencias.
This document contains 25 multiple choice questions about data types, operators, functions, structures, and control flow statements in C programming. For each question there are 4 possible answers with one being identified as the correct answer. The questions cover a range of fundamental C programming concepts and test understanding of how different language constructs work.
The document proposes a connected platform called "Lifelines" to provide contextualization of artwork by the artist Joan Miró at the Berrocal Museum. It involves a wearable device called a "TimeTuner" that uses RFID and sensors to give visitors audio and visual summaries and timelines when near different artworks and exhibits. It also includes a touchscreen map to bookmark highlights and see recaps, and an installation that expands different categories and periods on the artist's timeline through pulled strings, giving more audiovisual content. The goal is to situate the art in the artist's life and times in an engaging, nonlinear way and foster social interaction among visitors.
El documento presenta información sobre la compañía M&V Consultoría y sus ópticas HM, ofreciendo servicios de salud visual y calidad en Colombia. Se indica que los derechos de autor pertenecen a los autores y está prohibida la reproducción total o parcial sin su autorización.
O documento descreve a agenda de um evento realizado em 21 de novembro em Brasília sobre o sistema eSocial. A agenda inclui palestras sobre o eSocial, NF-e, fiscalização no ambiente SPED e casos práticos, com palestrantes de órgãos governamentais e do setor privado.
This resource allows users to search for passengers who traveled on ships and find key details about their journeys. Clicking "Passenger Search" begins the process of looking up individuals who traveled by ship. The site contains records that could benefit social studies classes and projects by providing authentic details from passenger lists.
Billy has an addiction problem that is causing his family great concern. His family does not know how to help him and hopes he seeks treatment soon before the addiction spirals further out of control. The brief story leaves many details unclear but establishes that Billy's addiction is negatively impacting himself and his loved ones.
La organización no gubernamental se dedica a crear conciencia sobre la amenaza de los zombies y capacitar a la población en su prevención. Cuenta con una amplia red de asociados de diferentes sectores y niveles gubernamentales. Su propuesta de valor es proteger a las personas y sus familias de los zombies mediante la difusión de información a través de varios canales como las redes sociales, películas y conferencias.
This document contains 25 multiple choice questions about data types, operators, functions, structures, and control flow statements in C programming. For each question there are 4 possible answers with one being identified as the correct answer. The questions cover a range of fundamental C programming concepts and test understanding of how different language constructs work.
Lifelines - concept presentation OCT 15 2010Judit Pinzón
The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize visits. An installation expands the timeline experience through physical interaction. The goal is to better connect visitors to the artist through space, time, social and cultural contexts.
The document proposes four concepts to enhance visitors' experience at the Sistema Museo Berrocal museum. The concepts are: (1) crowdsourcing temporary sculptures through user-generated drawings and images, (2) an interactive quest game to assemble sculptures and unlock information, (3) a compass device to provide context on Berrocal's artistic influences and evolution, and (4) connecting museum sites and offsite installations through a network to visualize visitor flows and collect audio stories. The concepts aim to motivate participation, reveal details of Berrocal's works, and link the museum to the outside world.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The document describes a located digital audio performance called "Bandstand" created by The Other Way Works. It will be experienced through a smartphone app at bandstands nationwide, with audio content specific to each location using GPS. The app was designed using the AppFurnace online tools to geo-locate the audio. Information is also provided on the Theatre Sandbox which is a space for theatre makers to experiment with pervasive media technologies, including a past project called "Give Me Back My Broken Night" that used an interactive projected map.
This document summarizes Nancy Proctor's presentation on designing visitor-led mobile experiences for museums. The presentation covered interpreting content for mobile audiences, focusing on their questions and needs rather than dictating information. Proctor discussed moving from a top-down "headphones" model where the museum controls information, to a more open "microphone" approach where visitors can contribute their own questions, comments and knowledge. She provided examples of organizing content thematically or by location, and choosing appropriate platforms and voices to convey key messages to different audience types. The goal is engaging visitors and facilitating their own meaningful conversations about museum collections.
VizionR How to enrich your audio program with visuals @ Radio 2.0 Madrid 2012ACTUONDA
Presentation of VizionR : How to enrich your audio program with visuals
III Jornada Radio 2.0 Paris-Latino @ Fundación Once MADRID
Implicando a los oyentes
Martes 30 de Octubre 2012
Un día completo para saber todo sobre el futuro de la Radio 2.0
200 profesionales / 35 ponentes / mesas redondas / ponencias / workshops / Webradio
Presentación en primicia del estudio ‘Twitter y los periodistas radiofónicos’
• Co-organizado por ActuOnda, AdsRadios y Fundación Once
• Con el soporte institucional de : AERO, AERC, Forta, Instituto RTVE, Academia de la Radio, AIMC, IAB Spain, MMA Spain, Ocendi, RAIN Summit Europe, URTI
• Patrocinadores : Spotify, Cristaliza, Audioemotion, Adswizz, VizionR, Fundosa, Vía Libre, Technosite
• Medios especializados principales: Panorama Audiovisual, Radio World, Rain
• La Radio de la Jornada : Expressa Broadcast Services
This document summarizes a presentation on audio technologies for virtual reality given by Ben Sangbae Chon, Chief Science Officer of Gaudio Lab. The presentation covered:
- An overview of Gaudio Lab, which develops spatial audio solutions for virtual reality.
- Examples of immersive audio content created by Gaudio Lab, including VR games, 360 videos, and livestreams.
- The importance of interactive and positional audio for virtual reality, as viewers can look in any direction.
- A history of binaural recording technologies dating back to the late 19th century, and how modern binaural rendering works by convolving source audio with head-related impulse responses.
SIMESITEM 2012: The European ARtSENSE project: Towards the Adaptive Augmented...ARtSENSE_EU
The document outlines presentations from the ARtSense Consortium meeting which discussed projects using augmented reality for cultural heritage applications, including the ARCHEOGUIDE project, augmented reality systems for museum guidance, and plans to use augmented reality to bring artifacts like Lavoisier's laboratory to life for visitors in a way that provides historical and technical context. Museum professionals, artists, and technologists discussed challenges and opportunities in developing augmented reality experiences for museums and cultural institutions.
Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
The report *State of D2C in India: A Logistics Update* talks about the evolving dynamics of the d2C landscape with a particular focus on how brands navigate the complexities of logistics. Third Party Logistics enablers emerge indispensable partners in facilitating the growth journey of D2C brands, offering cost-effective solutions tailored to their specific needs. As D2C brands continue to expand, they encounter heightened operational complexities with logistics standing out as a significant challenge. Logistics not only represents a substantial cost component for the brands but also directly influences the customer experience. Establishing efficient logistics operations while keeping costs low is therefore a crucial objective for brands. The report highlights how 3PLs are meeting the rising demands of D2C brands, supporting their expansion both online and offline, and paving the way for sustainable, scalable growth in this fast-paced market.
The Most Inspiring Entrepreneurs to Follow in 2024.pdfthesiliconleaders
In a world where the potential of youth innovation remains vastly untouched, there emerges a guiding light in the form of Norm Goldstein, the Founder and CEO of EduNetwork Partners. His dedication to this cause has earned him recognition as a Congressional Leadership Award recipient.
Tired of chasing down expiring contracts and drowning in paperwork? Mastering contract management can significantly enhance your business efficiency and productivity. This guide unveils expert secrets to streamline your contract management process. Learn how to save time, minimize risk, and achieve effortless contract management.
AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.
Lifelines - concept presentation OCT 15 2010Judit Pinzón
The document proposes a connected museum platform called "Lifelines" to contextualize the works of Spanish sculptor Joan Miró at the Berrocal Museum. It involves a wearable device called "TimeTuner" that provides visitors audio and visual context about the artworks and artist's life as they move through the exhibits. An overview map allows bookmarking of pieces and planning a route. Introductions provide context at the start of rooms and recaps summarize visits. An installation expands the timeline experience through physical interaction. The goal is to better connect visitors to the artist through space, time, social and cultural contexts.
The document proposes four concepts to enhance visitors' experience at the Sistema Museo Berrocal museum. The concepts are: (1) crowdsourcing temporary sculptures through user-generated drawings and images, (2) an interactive quest game to assemble sculptures and unlock information, (3) a compass device to provide context on Berrocal's artistic influences and evolution, and (4) connecting museum sites and offsite installations through a network to visualize visitor flows and collect audio stories. The concepts aim to motivate participation, reveal details of Berrocal's works, and link the museum to the outside world.
The document proposes 4 concepts for enhancing visitors' experiences at the Sistema Museo Berrocal:
1. Crowdsourcing the creation of temporary sculptures by projecting user-generated drawings and images onto sculpture models in real-time.
2. An interactive quest where visitors assemble puzzle models of sculptures to unlock information, using a game based on "Simon Says."
3. A compass device that contextualizes the artist's works through an interactive timeline of his artistic influences and the evolution of his style.
4. Offsite installations and exhibits that communicate with the museum system to visualize information and visitor flows, linking the outside world to the museum through collected audio stories.
The document proposes 4 concepts to enhance visitors' experience at the Sistema Museo Berrocal. Concept 1 allows visitors to contribute drawings and images that are projected onto a sculpture to collectively create art. Concept 2 is a game where visitors assemble puzzle pieces of sculptures to unlock information. Concept 3 uses a compass device to contextualize an artist's influences through an interactive timeline. Concept 4 connects museum sites through installations, visualizing information flows and collecting audio stories from the public.
The eyes want to have it: Multimedia Handhelds in the Museum (an evolving story)Peter Samis
A variant of this presentation, titled "Knowledge on Demand, Knowledge in Hand: Visitor-centered mobile multimedia," was delivered on 3 October 2008 at the conference "Knowledge in Demand '08" in Bern, Switzerland.
The document describes a located digital audio performance called "Bandstand" created by The Other Way Works. It will be experienced through a smartphone app at bandstands nationwide, with audio content specific to each location using GPS. The app was designed using the AppFurnace online tools to geo-locate the audio. Information is also provided on the Theatre Sandbox which is a space for theatre makers to experiment with pervasive media technologies, including a past project called "Give Me Back My Broken Night" that used an interactive projected map.
This document summarizes Nancy Proctor's presentation on designing visitor-led mobile experiences for museums. The presentation covered interpreting content for mobile audiences, focusing on their questions and needs rather than dictating information. Proctor discussed moving from a top-down "headphones" model where the museum controls information, to a more open "microphone" approach where visitors can contribute their own questions, comments and knowledge. She provided examples of organizing content thematically or by location, and choosing appropriate platforms and voices to convey key messages to different audience types. The goal is engaging visitors and facilitating their own meaningful conversations about museum collections.
VizionR How to enrich your audio program with visuals @ Radio 2.0 Madrid 2012ACTUONDA
Presentation of VizionR : How to enrich your audio program with visuals
III Jornada Radio 2.0 Paris-Latino @ Fundación Once MADRID
Implicando a los oyentes
Martes 30 de Octubre 2012
Un día completo para saber todo sobre el futuro de la Radio 2.0
200 profesionales / 35 ponentes / mesas redondas / ponencias / workshops / Webradio
Presentación en primicia del estudio ‘Twitter y los periodistas radiofónicos’
• Co-organizado por ActuOnda, AdsRadios y Fundación Once
• Con el soporte institucional de : AERO, AERC, Forta, Instituto RTVE, Academia de la Radio, AIMC, IAB Spain, MMA Spain, Ocendi, RAIN Summit Europe, URTI
• Patrocinadores : Spotify, Cristaliza, Audioemotion, Adswizz, VizionR, Fundosa, Vía Libre, Technosite
• Medios especializados principales: Panorama Audiovisual, Radio World, Rain
• La Radio de la Jornada : Expressa Broadcast Services
This document summarizes a presentation on audio technologies for virtual reality given by Ben Sangbae Chon, Chief Science Officer of Gaudio Lab. The presentation covered:
- An overview of Gaudio Lab, which develops spatial audio solutions for virtual reality.
- Examples of immersive audio content created by Gaudio Lab, including VR games, 360 videos, and livestreams.
- The importance of interactive and positional audio for virtual reality, as viewers can look in any direction.
- A history of binaural recording technologies dating back to the late 19th century, and how modern binaural rendering works by convolving source audio with head-related impulse responses.
SIMESITEM 2012: The European ARtSENSE project: Towards the Adaptive Augmented...ARtSENSE_EU
The document outlines presentations from the ARtSense Consortium meeting which discussed projects using augmented reality for cultural heritage applications, including the ARCHEOGUIDE project, augmented reality systems for museum guidance, and plans to use augmented reality to bring artifacts like Lavoisier's laboratory to life for visitors in a way that provides historical and technical context. Museum professionals, artists, and technologists discussed challenges and opportunities in developing augmented reality experiences for museums and cultural institutions.
Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
The report *State of D2C in India: A Logistics Update* talks about the evolving dynamics of the d2C landscape with a particular focus on how brands navigate the complexities of logistics. Third Party Logistics enablers emerge indispensable partners in facilitating the growth journey of D2C brands, offering cost-effective solutions tailored to their specific needs. As D2C brands continue to expand, they encounter heightened operational complexities with logistics standing out as a significant challenge. Logistics not only represents a substantial cost component for the brands but also directly influences the customer experience. Establishing efficient logistics operations while keeping costs low is therefore a crucial objective for brands. The report highlights how 3PLs are meeting the rising demands of D2C brands, supporting their expansion both online and offline, and paving the way for sustainable, scalable growth in this fast-paced market.
The Most Inspiring Entrepreneurs to Follow in 2024.pdfthesiliconleaders
In a world where the potential of youth innovation remains vastly untouched, there emerges a guiding light in the form of Norm Goldstein, the Founder and CEO of EduNetwork Partners. His dedication to this cause has earned him recognition as a Congressional Leadership Award recipient.
Tired of chasing down expiring contracts and drowning in paperwork? Mastering contract management can significantly enhance your business efficiency and productivity. This guide unveils expert secrets to streamline your contract management process. Learn how to save time, minimize risk, and achieve effortless contract management.
AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.
The Steadfast and Reliable Bull: Taurus Zodiac Signmy Pandit
Explore the steadfast and reliable nature of the Taurus Zodiac Sign. Discover the personality traits, key dates, and horoscope insights that define the determined and practical Taurus, and learn how their grounded nature makes them the anchor of the zodiac.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Final ank Satta Matka Dpbos Final ank Satta Matta Matka 143 Kalyan Matka Guessing Final Matka Final ank Today Matka 420 Satta Batta Satta 143 Kalyan Chart Main Bazar Chart vip Matka Guessing Dpboss 143 Guessing Kalyan night
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
During the budget session of 2024-25, the finance minister, Nirmala Sitharaman, introduced the “solar Rooftop scheme,” also known as “PM Surya Ghar Muft Bijli Yojana.” It is a subsidy offered to those who wish to put up solar panels in their homes using domestic power systems. Additionally, adopting photovoltaic technology at home allows you to lower your monthly electricity expenses. Today in this blog we will talk all about what is the PM Surya Ghar Muft Bijli Yojana. How does it work? Who is eligible for this yojana and all the other things related to this scheme?
Adani Group's Active Interest In Increasing Its Presence in the Cement Manufa...Adani case
Time and again, the business group has taken up new business ventures, each of which has allowed it to expand its horizons further and reach new heights. Even amidst the Adani CBI Investigation, the firm has always focused on improving its cement business.
Discover the Beauty and Functionality of The Expert Remodeling Serviceobriengroupinc04
Unlock your kitchen's true potential with expert remodeling services from O'Brien Group Inc. Transform your space into a functional, modern, and luxurious haven with their experienced professionals. From layout reconfiguration to high-end upgrades, they deliver stunning results tailored to your style and needs. Visit obriengroupinc.com to elevate your kitchen's beauty and functionality today.
Discover the Beauty and Functionality of The Expert Remodeling Service
Lifeline Judit Pinzon
1. LIFELINES
Museum as Platform
SISTEMA MUSEO BERROCAL
Domus Academy MID2010
Final project . Judit Pinzón Navarro
Friday, October 15, 2010
2. LIFELINES: Berrocal+time+space+people
PROBLEM SETTING - WHY?
· Need for contextualization of works of art in museum experiences.
· People like/dislike artwork but lack background info to understand it.
· Timelines: practical, but boring & static. One time, stand-alone pieces.
· Audioguides: long & boring, uncomfortable, isolate people, disable hands.
Friday, October 15, 2010
3. LIFELINES: Berrocal+time+space+people
OBJECTIVE - WHAT?
· Contextualize Berrocal’s artwork.
· Focalize on the artist’s social dimension.
· Provide a thematic rationale for organizing the visit.
· Show the relations between Berrocal, people, places & things
through tangible & visual interfaces.
FEATURED CONTENT
Berrocal (art+legacy+technique+exhibits)
People (mentors+art dealers+artists+friends)
Places
World (historic events)
Culture (music+trends+ideas)
Friday, October 15, 2010
4. LIFELINES: Berrocal+time+space+people
SOLUTION - HOW? Connected museum platform:
TimeTuner. (wearable device)
Communicates with touchpoints allowing contextualization during visit.
Overview Map.
Quick exhibit browsing. Bookmark highlights, ‘don’t miss…’
Intros & Recaps.
Entrance points: general context / Exit points: visual room summary.
Installation.
Space where the experience is expanded, deepened & re-contextualized.
Souvenir.
The ‘big picture’ of the visitor’s interactions: sum of recaps.
Website.
Supports before and after stages of the experience.
Friday, October 15, 2010
7. LIFELINES: TIMETUNER
WEARABLE DEVICE
- RFID perimeter proximity recognition
- Contextual visualizations & audio output
- Storage of visit interactions
FEEDBACK
- Notifications for bookmarked items
(vibration+audio)
- Accelerometer detects position to activate audio
- Shake gesture: cancel
- Touch & turn: visuals
SOCIAL MODALITY
- Share audio when held together among visitors
CONTEXTUAL OUTPUT
- AUDIO: Short, ‘watch this’ msg to switch modality
- VISUAL: Content timeline
Friday, October 15, 2010
8. LIFELINES: TIMETUNER
WEARABLE DEVICE
- RFID perimeter proximity recognition
- Contextual visualizations & audio output
- Storage of visit interactions
FEEDBACK
- Notifications for bookmarked items
(vibration+audio)
- Accelerometer detects position to activate audio
- Shake gesture: cancel
- Touch & turn: visuals
SOCIAL MODALITY
- Share audio when held together among visitors
CONTEXTUAL OUTPUT
- AUDIO: Short, ‘watch this’ msg to switch modality
- VISUAL: Content timeline
Friday, October 15, 2010
9. LIFELINES: TIMETUNER
WEARABLE DEVICE
- RFID perimeter proximity recognition
- Contextual visualizations & audio output
- Storage of visit interactions
FEEDBACK
- Notifications for bookmarked items
(vibration+audio)
- Accelerometer detects position to activate audio
- Shake gesture: cancel
- Touch & turn: visuals
SOCIAL MODALITY
- Share audio when held together among visitors
CONTEXTUAL OUTPUT
- AUDIO: Short, ‘watch this’ msg to switch modality
- VISUAL: Content timeline
Friday, October 15, 2010
10. LIFELINES: OVERVIEW MAP
MULTI-TOUCHSCREEN
- Quick exhibit browsing
- Plan visit through floorplan
- Synopsis of exhibited material
- Locate artwork in space
BOOKMARK CONTENT
- RFID recognition of ‘TimeTuner’
- Bookmark highlights to view later
(notification: vibration + audio)
- ‘Memo’ alert (time based)
ACTIONS FEATURED THEMES
MEMO BOOK ARTWORK SCIENCE PERSON TECHNIQUE
ALERT MARK
Friday, October 15, 2010
11. LIFELINES: OVERVIEW MAP
MULTI-TOUCHSCREEN
- Quick exhibit browsing
- Plan visit through floorplan
- Synopsis of exhibited material
- Locate artwork in space
BOOKMARK CONTENT
- RFID recognition of ‘TimeTuner’
- Bookmark highlights to view later
(notification: vibration + audio)
- ‘Memo’ alert (time based)
ACTIONS FEATURED THEMES
MEMO BOOK ARTWORK SCIENCE PERSON TECHNIQUE
ALERT MARK
Friday, October 15, 2010
12. LIFELINES: OVERVIEW MAP
MULTI-TOUCHSCREEN
- Quick exhibit browsing
- Plan visit through floorplan
- Synopsis of exhibited material
- Locate artwork in space
BOOKMARK CONTENT
- RFID recognition of ‘TimeTuner’
- Bookmark highlights to view later
(notification: vibration + audio)
- ‘Memo’ alert (time based)
ACTIONS FEATURED THEMES
MEMO BOOK ARTWORK SCIENCE PERSON TECHNIQUE
ALERT MARK
Friday, October 15, 2010
13. LIFELINES: INTROS & RECAPS
INTRODUCTIONS (default: automatic)
- Prepare visitors and set them in timeline
context while entering a new room.
- RFID recognition of ‘TimeTuner’ on access.
- Synthesized info about particular exhibit.
- Emphasis on the artist’s social dimension.
- Output is given through ‘TimeTuner’
- Audio + visuals
RECAPS (optional) Room 5
GROUND FLOOR
- Provide a visual summary of interactions
based on tracking of visitor’s movements
and time spent with artwork.
- RFID pairing of ‘TimeTuner’ with display.
- Output is given through display
- Visuals: time / spatial representation
Friday, October 15, 2010
14. LIFELINES: INTROS & RECAPS
INTRODUCTIONS (default: automatic)
- Prepare visitors and set them in timeline
context while entering a new room.
- RFID recognition of ‘TimeTuner’ on access.
- Synthesized info about particular exhibit.
- Emphasis on the artist’s social dimension.
- Output is given through ‘TimeTuner’
- Audio + visuals
RECAPS (optional) Room 5
GROUND FLOOR
- Provide a visual summary of interactions
based on tracking of visitor’s movements
and time spent with artwork.
- RFID pairing of ‘TimeTuner’ with display.
- Output is given through display
- Visuals: time / spatial representation
Friday, October 15, 2010
15. LIFELINES: INSTALLATION
EXPANDED TIMELINE EXPERIENCE
- Dynamic & recurrent timeline experience
- Strings represent categories or periods
- When pulled expand the visual span of period
- Audio + visual + light output
· Categories string handles
· TimeTuner string handles (RFID recognition)
- Map yourself in Berrocal’s lifeline
- ‘Big picture’ of recaps (visit interactions)
Friday, October 15, 2010
16. LIFELINES: INSTALLATION
TIMELINE: GENERAL VIEW
WORLD
CULTURE
PEOPLE 1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
PLACES
ARTWORK
PULL MODALITY TIMELINE: EXPANDED VIEW
TO EXPAND
1930 1940 1950 1960 1970 1982 1990 2000 2010 2020
Friday, October 15, 2010
17. LIFELINES: INSTALLATION
ARTWORK
CATEGORIES
- miniatures
- torsos
- medals
- plates
- women
- hommages
- jewels
- objets quotidiens
- big format
- studies & sketches
FEATURED
ARTWORK
- Almogávares
- Desperta Ferro
- Cofanetto
- Mini David
- Manymorehorses
- Femme inclinée
- Manolete
- Hoplita
- Alfa e Romeo
- Alexandre
- Puzzle
Friday, October 15, 2010
18. LIFELINES: SOUVENIR & WEBSITE
SOUVENIR: THE ‘BIG PICTURE’
- The sum of visit ‘recaps’
- Specific ‘piece’ of the timeline is printed as a postcard.
WEBSITE:
- Supports before & after stages of the experience. Andrea
- Remote visit structuring. s
- Pre-loading planned visit on TimeTuner
- Content can be re-lived through the website.
Andreas
1930 1940 1950 1960 1970 1980 1990 2000 2010 2020
Friday, October 15, 2010
19. TIMELINE
REFERENCES
Warhol Gradientlabs
Life Stream, Experientia for Vodafone
Friday, October 15, 2010
20. VISUALIZATION
REFERENCES
NYTimes 365/360
reMAP
Open Calais content maps
Katie Lewis
Flight patterns, Aaron Koblin
Friday, October 15, 2010
21. MASHUPS & OTHER
REFERENCES
TimeSpace Washington Post
G1 Phone + Flickr mashup
Friday, October 15, 2010
22. OTHER
REFERENCES
SyncLost
9/11 + space invaders mashup
reactables
Tate Modern, art history
The Globe, Shakespeare’s work
Friday, October 15, 2010
23. LIFELINES
Domus Academy MID2010 . Final project . Judit Pinzón Navarro
Friday, October 15, 2010