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Living Lab Research Landscape: Part II

Marco Ferruzca2, Yadira Alatriste1, José Ma. Monguet1
1
  Barcelona Tech (UPC), Barcelona, España, (yadira.alatriste,
monguet.upc@gmail.com )
2
  CyAD, UAM-Azcapotzalco, México, D.F. (mvfn@correo.azc.uam.mx)




Abstract

This work presents the results of an analysis and categorization of a set of
papers about living labs published during 2006-2011. The aim was to build
a deep understanding of the domain landscape of living lab research
(D3LR) proposed in the past 1st. Living Lab Summer School held in
Barcelona (Pallot et al., 2010). 817 papers were reviewed in order to try
measuring the size of each research area proposed in the original D3LR
based on published scientific papers contained in the ISI Web of Knowledge.
They had to be related with design, users and Internet. They were also
classified according to four possible subjects: artifacts, concepts, models
and methodologies. Results of this study can be of interesting for those
looking a research topic about living labs. It also outlines where living lab
research is more needed and trends in this theme.


Keywords: Living lab, Innovation, Design, Users.




1. Introduction

Research is also needed to provide a state of art about emerging topics. Developing
a work like this is very helpful to make progress in our understanding of a theory,
methodology or another element. It is also useful because suggest future areas of
research in a specific field (Ferruzca et al. 2010). Findings may provide the impetus
for alternative point of views that may give new direction to the school of thought
on human-design interaction (Roger 2004) and open innovation (Chesbrough, H.W.
2006). This is the case of Living Labs.

As it has already been stated somewhere else (Pallot et al. 2010), a Living Lab can
be understood as an open research and innovation ecosystem involving user
communities, solution developers, research labs, local authorities and policy
makers as well as investors. All of them have the aim to develop co-design
practices, involving users since the beginning of the R&D process, for creating
value.

Nowadays, there are more than two hundred living labs registered in the European
Network of Living Lab (ENoLL). Most of them are located in Europe but only a few in
South Africa (2) and South America (15, 8 of them in Brasil and 7 in Colombia).
Given the growing interest in understanding and explaining the nature of living
labs, last year was lunched the Firs Living Lab Summer School held in Paris with the
objective to create a guidebook . There were more than 70 persons from all over
the world working on: the domain of living labs innovation; the intellectual contours
of living labs as a domain of practice and research; the built of bridges between the
many disciplines in which living labs are rooted, and establishing links between
different and often divergent paradigms; etc. As a conclusion of this summer
school, living labs are identified as a central element related to citizen participation
in the design process, creative alliances with firms and public administration. They
are also very tied to concepts like open innovation, crowdsourcing, user content
creation, co-design, testbed, and so on. In consequence, to understand and
articulate the various relevant research areas, methods and tools within living labs
domain has been indicated as one of the most important tasks to include in a living
lab agenda (Pallot et al., 2010)


2. A First Domain Landscape of Living Labs

With the aim to provide a first domain landscape of living labs, Pallot et al (2010)
presented their proposal. See Figure 1.




Figure 1. First Domain Landscape of the Living Lab Research Map proposed at the
First Living Lab Summer School (Pallot et al., 2010).
It includes existing research areas like: user experience, user centred design, user
co-creation, open innovation, participatory design, etc. Some of them are already
identified and others have been proposed by the original authors.

In that study, the three largest areas in the map represent most popular research
areas are: user-centred design, participatory design and web 2.0 user content co-
creation. According to those authors, this affirmation was supposed in personal
experiences and a quick search of scientific papers in google academic.
As we can imagine, to build a domain landscape like the proposed one is hard work
but also priceless because of its contribution to research about living labs.
On the basis of this living lab developed conceptual framework, we decided to take
it as a guide to build an up-to-date state of art about living labs research trends and
existing scientific papers published in a well recognized information system, the ISI
Web of Knowledge. The methodology and the results are presented in the following
sections.

3. Methodology

3.1 Selection and classification of living labs publications

Scientific papers need to be selected for the authors to identify the population
within each research area proposed in the first living lab domain scape, like: Crowd
Sourcing, Group Dynamics, Human Factors and Ergonomics, Lead User, Open
Innovation, Participatory Design, Socio Cognitive or Social Cognition, Testbed,
Usability Analysis, User co-Creation (UcC), User Created Content (UCC), User Driven
Innovation (UDI), User Experience (UX), User Group Experience (UGX), User-Centred
Design (UCD), and finally “living lab” is also included.

Given the exploratory nature of this study, each of the previous terms mentioned
was searched only in the ISI Web of Knowledge. It was the first criterion to find
papers. The second criterion was defined by the period for searching paper, 2006-
2011. A searched term could appear in any of the paper’ default fields: Title,
Summary, Keywords or the Text Body. A third criterion was to consult only
documents published as articles. Information presented as patent, review, art and
literature, news, meeting, editorial, book, correction, abstract, letter and
bibliography, they were discarded.

Then, once the search is shown, the next terminology was used: ICT or it or
internet or "information technology" or user or "design" or "mobile", to refine it and
be sure that it is related to Information Communication Technology (ICT) or
Internet.

The total number of papers published was 911. Each finding was checked to verify
that the results were not repeated. All findings must be tied with some of the topics
in the living lab domain landscape. A finding was excluded if (1) it had not this last
condition, (2) if it wasn’t related with Information Comunication Technology (ICT) or
Internet. This revision diminished the sample to 815 articles. See Table 1.
Table 1. Search of topics that make the domain landscape of living labs research.

TOPIC                                         % of 815         ARTICLES
Crowd Sourcing                                 1.60%                    13
Group Dynamics                                 2.45%                    20
Human Factors and Ergonomics,                  0.25%                     2
Lead User                                      2.21%                    18
Living Lab                                     0.98%                     8
Open Innovation                                5.03%                    41
Participatory Design                           6.13%                    50
Socio Cognitive or Social Cognition            3.19%                    26
Testbed                                        29.20%                   238
Usability Analysis                             1.23%                    10
User co-Creation (UcC)                         2.94%                    24
User Created Content (UCC)                     2.09%                    17
User Driven Innovation (UDI)                   0.25%                     2
User Experience (UX).                          35.95%                   293
User Group Experience (UGX)                    0.12%                     1
User-Centred Design (UCD)                      9.08%                    74
Refined by: Document Type=(ARTICLE) AND Topic= ICT OR IT OR INTERNET OR
"INFORMATION TECHNOLOGY" OR USER* OR "DESING" OR "MOBILE"



3.2 Topics

Topics with major number of publications are: User Experiencie UX (293), Testbed
(238), User-Centred Design UCD (74), Participatory Design (50), Open Innovation
(41), Socio Cognitve (33), Group Dynamics (26), User co-Creation UcC (24). The
percentages are in the Figure 1.

Topics like: User Group Experience (UGX), Human Factors and Ergonomics, User
Driven Innovation (UDI), Living Lab, Usability Analysis, Crowd Sourcing, Lead User,
User Created Content (UCC), present a reduced percentage of publications. See
Figure 2.
Figure 2. Percentage of articles indexed in the living lab domain landscape.


3.3 General Classification Systems

Each one of the selected articles was classified and coded in three ways: by the
search topic, by the main environment of the publications and by the classification
of the articles. An article could be about a concept, a model, a method or an
artefact according to what it was exposed by March & Smith, 1995.
Within these 815 articles found, most of them were published in the science and
technology field (763), other in the social sciences (311) and the rest in the arts and
humanities (29) field.




Figure 3. Percentage of articles published by year.

It has also taken into account the number of publications by year where the next
results were obtained: in 2010, 233 articles were published; in 2009, 193 articles
were registered; in 2008, 166 articles; in 2007, 118 articles and in 2006, there was
a register of 105 articles. The year with more papers published was 2010, 28.58%
from the total of the reviewed literature. See Figure 3. The next chart shows the
authors who have the major number of papers published in different topics about
the living lab domain landscape. See Table 2.
Table 2. Authors with major number of publications.

Author           Scope                                          Record    % of 815
                                                                Count
GERLA, M         Testbed (networks)                            6         0.73%
GASSMANN, O      Open Innovation, Users,                       5         0.61%
HASSENZAHL, M User Experience, Usability,                      5         0.61%
PARK, S          Testbed                                       5         0.61%
KIM, J           User Experience,                              4         0.49%
KIM, Y           UCC, Testbed,                                 4         0.49%
SONG, GM         Testbed (networks)                            4         0.49%
TIMPKA, T        Participatory Design, Cognitive, HCI, e-health 4        0.49%
UHM, Y           Testbed,                                      4         0.49%
WANG, Y          User Experience, Testbed,                     4         0.49%
(3086 Author value(s) outside display options.)



3.4 Classification of papers by concept, model, method or artefact

March & Smith (1995) defined constructs or concepts to form the vocabulary of a
domain. They constitute a conceptualization used to describe problems within the
domain and to specify their solutions. They form the specialized language and
shared knowledge of a discipline or sub-discipline. A model is a set of propositions
or statements expressing relationships among constructs. In design activities,
models represent situations as problem and solution statements. Such a model is a
solution component to an information requirements determination task and a
problem definition component to an information system design task. A method is a
set of steps (an algorithm or guideline) used to perform a task. Methods are based
on a set of underlying constructs (language) and a representation (model) of the
solution space. Although they may not be explicitly articulated, representations of
tasks and results are intrinsic to methods. Methods can be tied to particular models
in that the steps take parts of the model as input. Further, methods are often used
to translate from one model or representation to another in the course of solving a
problem. An instantiation is the realization of an artifact in its environment. IT
research instantiates both specific information systems and tools that address
various aspect of designing information systems. Instantiations operationalize
constructs, models, and methods. However, an instantiation may actually precede
the complete articulation of its underlying constructs, models, and methods. That
is, an IT system may be instantiated out of necessity, using intuition and
experience. Only as it is studied and used are we able to formalize the constructs,
models, and methods on which it is based.

Based on these definitions a classification of all articles was done, cataloguing them
by concept, model, method or artefact. 268 articles describe a method, 226
describe an artefact, 207 describe a model and finally 113 describe a concept or
construct. See Figure 4.
Figue 4. Classification of articles by kind of presented research.

Taking into consideration the registration that the database from ISI Web of Science
presents, a list of magazines with the major number of publication is detailed. See
Table 3.

Table 3. Magazines with the major number of publications


Source Title                                              Record        % of 815
                                                          Count

IEEE COMMUNICATIONS MAGAZINE                                       26          3.19%

INTERACTING WITH COMPUTERS                                         24          2.94%

COMPUTER NETWORKS                                                  16          1.96%

COMPUTER COMMUNICATIONS                                            16          1.96%

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER                            16          1.96%
STUDIES

PERSONAL AND UBIQUITOUS COMPUTING                                  14          1.72%

BEHAVIOUR & INFORMATION TECHNOLOGY                                 13          1.60%

IEEE TRANSACTIONS ON CONSUMER ELECTRONICS                          13          1.60%

IEICE TRANSACTIONS ON COMMUNICATIONS                               10          1.23%

R & D MANAGEMENT                                                   11          1.35%

(403 Source Title value(s) outside display options.)

To identify the scope in which the literature publications have been done, the
principal areas that are related with the publication magazines is presented. The
areas are: computer science, engineering, telecommunications, behavioral sciences,
psychology, business & economics, communication, information science & library
science.

3.5 A refine domain landscape of the Living Lab Research Map based
on the ISI Web of Knowledge

Based on the number of papers found and classified, we had redraw the original
proposal of a domain landscape of living lab research. The result is presented in
figure 5.
Figure 5. Adapted from Living Lab Research Landscape: From User Centred Design
and User Experience towards User Co-creation (2010). 815 articles.


4. Conclusion


The original proposed domain landscape for living lab research has proven to be an
excellent guidebook to build a state-of-art based on published scientific papers. As
the search was done, some of the research areas proposed were eliminated
because we found no publications. This is the case of the term “socio-ergonomics”.
As we could validate, there is a growing interesting in living lab research if we
consider that in five years many scientific papers have been published. In our
search, we found that the research area with more papers published is User
Experience and not Participatory Design as it was original stated in the first domain
landscape for living lab research. Testbed is also another research area with a lot of
publications. This second area wasn´t considered as big as we discover. However,
User-Centred Design maintained in both landscapes as the third research area with
more publications.


It may be concluded that there is a significant delay between what is cool and the
research outputs measured in scientific papers. Taking into account that the work
considered only the last 5 years it is surprising the asymmetry between the fields of
human computer interaction and interpersonal interaction.


We didn’t fount many papers using explicitly the term living labs. We believe that it
would be of great impact to publish as cases studies, the experience of the more
than two hundred living labs spread over the world. Overall, for those emergency
countries with the aim to generate living labs environments.


More research is also needed, there, where few papers were found.


5. References

5.1. Papers:
Ferruzca, M., Monguet, J.M. & Juan José Fabregas (2007). A Review of Distributed Cognition
Research. Cuestión de Diseño (México), 2, 52-67.

March, S. & G. Smith (2006). Design and Natural Science Research on Information Technology.
Decision Support Systems (Amsterdam), 15(4), 251-266.


5.2. Books:
Chesbrough, H.W. (2006). Open Innovation – The New Imperative for Creating and Profiting
from Technology, Harvard Business School Press, USA.


5.3 Electronic resources:

European Network of Living Labs (2011), < http://www.openlivinglabs.eu >
[ Consulted 11/02/11]

Pallot, M., Brigitte, T., Senach, B., Scapin, D. (2010). Living Lab Research Landscape:
From User Centred Design and User Experience towards User Cocreation. In: First
Living Lab Summer School, < http://www.openlivinglabs.eu/event/first-living-lab-
summer-school > [Consulted 28/08/10]

Rogers, Y. (2006). New Theoretical approaches for HCI. Annual Review of
Information Science and Technology (UK), <
http://www.cogs.susx.ac.uk/interact/papers/pdfs/ARIST-Rogers.pdf > [ Consulted
18/04/06]

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Living Lab research landscape

  • 1. Living Lab Research Landscape: Part II Marco Ferruzca2, Yadira Alatriste1, José Ma. Monguet1 1 Barcelona Tech (UPC), Barcelona, España, (yadira.alatriste, monguet.upc@gmail.com ) 2 CyAD, UAM-Azcapotzalco, México, D.F. (mvfn@correo.azc.uam.mx) Abstract This work presents the results of an analysis and categorization of a set of papers about living labs published during 2006-2011. The aim was to build a deep understanding of the domain landscape of living lab research (D3LR) proposed in the past 1st. Living Lab Summer School held in Barcelona (Pallot et al., 2010). 817 papers were reviewed in order to try measuring the size of each research area proposed in the original D3LR based on published scientific papers contained in the ISI Web of Knowledge. They had to be related with design, users and Internet. They were also classified according to four possible subjects: artifacts, concepts, models and methodologies. Results of this study can be of interesting for those looking a research topic about living labs. It also outlines where living lab research is more needed and trends in this theme. Keywords: Living lab, Innovation, Design, Users. 1. Introduction Research is also needed to provide a state of art about emerging topics. Developing a work like this is very helpful to make progress in our understanding of a theory, methodology or another element. It is also useful because suggest future areas of research in a specific field (Ferruzca et al. 2010). Findings may provide the impetus for alternative point of views that may give new direction to the school of thought on human-design interaction (Roger 2004) and open innovation (Chesbrough, H.W. 2006). This is the case of Living Labs. As it has already been stated somewhere else (Pallot et al. 2010), a Living Lab can
  • 2. be understood as an open research and innovation ecosystem involving user communities, solution developers, research labs, local authorities and policy makers as well as investors. All of them have the aim to develop co-design practices, involving users since the beginning of the R&D process, for creating value. Nowadays, there are more than two hundred living labs registered in the European Network of Living Lab (ENoLL). Most of them are located in Europe but only a few in South Africa (2) and South America (15, 8 of them in Brasil and 7 in Colombia). Given the growing interest in understanding and explaining the nature of living labs, last year was lunched the Firs Living Lab Summer School held in Paris with the objective to create a guidebook . There were more than 70 persons from all over the world working on: the domain of living labs innovation; the intellectual contours of living labs as a domain of practice and research; the built of bridges between the many disciplines in which living labs are rooted, and establishing links between different and often divergent paradigms; etc. As a conclusion of this summer school, living labs are identified as a central element related to citizen participation in the design process, creative alliances with firms and public administration. They are also very tied to concepts like open innovation, crowdsourcing, user content creation, co-design, testbed, and so on. In consequence, to understand and articulate the various relevant research areas, methods and tools within living labs domain has been indicated as one of the most important tasks to include in a living lab agenda (Pallot et al., 2010) 2. A First Domain Landscape of Living Labs With the aim to provide a first domain landscape of living labs, Pallot et al (2010) presented their proposal. See Figure 1. Figure 1. First Domain Landscape of the Living Lab Research Map proposed at the First Living Lab Summer School (Pallot et al., 2010).
  • 3. It includes existing research areas like: user experience, user centred design, user co-creation, open innovation, participatory design, etc. Some of them are already identified and others have been proposed by the original authors. In that study, the three largest areas in the map represent most popular research areas are: user-centred design, participatory design and web 2.0 user content co- creation. According to those authors, this affirmation was supposed in personal experiences and a quick search of scientific papers in google academic. As we can imagine, to build a domain landscape like the proposed one is hard work but also priceless because of its contribution to research about living labs. On the basis of this living lab developed conceptual framework, we decided to take it as a guide to build an up-to-date state of art about living labs research trends and existing scientific papers published in a well recognized information system, the ISI Web of Knowledge. The methodology and the results are presented in the following sections. 3. Methodology 3.1 Selection and classification of living labs publications Scientific papers need to be selected for the authors to identify the population within each research area proposed in the first living lab domain scape, like: Crowd Sourcing, Group Dynamics, Human Factors and Ergonomics, Lead User, Open Innovation, Participatory Design, Socio Cognitive or Social Cognition, Testbed, Usability Analysis, User co-Creation (UcC), User Created Content (UCC), User Driven Innovation (UDI), User Experience (UX), User Group Experience (UGX), User-Centred Design (UCD), and finally “living lab” is also included. Given the exploratory nature of this study, each of the previous terms mentioned was searched only in the ISI Web of Knowledge. It was the first criterion to find papers. The second criterion was defined by the period for searching paper, 2006- 2011. A searched term could appear in any of the paper’ default fields: Title, Summary, Keywords or the Text Body. A third criterion was to consult only documents published as articles. Information presented as patent, review, art and literature, news, meeting, editorial, book, correction, abstract, letter and bibliography, they were discarded. Then, once the search is shown, the next terminology was used: ICT or it or internet or "information technology" or user or "design" or "mobile", to refine it and be sure that it is related to Information Communication Technology (ICT) or Internet. The total number of papers published was 911. Each finding was checked to verify that the results were not repeated. All findings must be tied with some of the topics in the living lab domain landscape. A finding was excluded if (1) it had not this last condition, (2) if it wasn’t related with Information Comunication Technology (ICT) or Internet. This revision diminished the sample to 815 articles. See Table 1.
  • 4. Table 1. Search of topics that make the domain landscape of living labs research. TOPIC % of 815 ARTICLES Crowd Sourcing 1.60% 13 Group Dynamics 2.45% 20 Human Factors and Ergonomics, 0.25% 2 Lead User 2.21% 18 Living Lab 0.98% 8 Open Innovation 5.03% 41 Participatory Design 6.13% 50 Socio Cognitive or Social Cognition 3.19% 26 Testbed 29.20% 238 Usability Analysis 1.23% 10 User co-Creation (UcC) 2.94% 24 User Created Content (UCC) 2.09% 17 User Driven Innovation (UDI) 0.25% 2 User Experience (UX). 35.95% 293 User Group Experience (UGX) 0.12% 1 User-Centred Design (UCD) 9.08% 74 Refined by: Document Type=(ARTICLE) AND Topic= ICT OR IT OR INTERNET OR "INFORMATION TECHNOLOGY" OR USER* OR "DESING" OR "MOBILE" 3.2 Topics Topics with major number of publications are: User Experiencie UX (293), Testbed (238), User-Centred Design UCD (74), Participatory Design (50), Open Innovation (41), Socio Cognitve (33), Group Dynamics (26), User co-Creation UcC (24). The percentages are in the Figure 1. Topics like: User Group Experience (UGX), Human Factors and Ergonomics, User Driven Innovation (UDI), Living Lab, Usability Analysis, Crowd Sourcing, Lead User, User Created Content (UCC), present a reduced percentage of publications. See Figure 2.
  • 5. Figure 2. Percentage of articles indexed in the living lab domain landscape. 3.3 General Classification Systems Each one of the selected articles was classified and coded in three ways: by the search topic, by the main environment of the publications and by the classification of the articles. An article could be about a concept, a model, a method or an artefact according to what it was exposed by March & Smith, 1995. Within these 815 articles found, most of them were published in the science and technology field (763), other in the social sciences (311) and the rest in the arts and humanities (29) field. Figure 3. Percentage of articles published by year. It has also taken into account the number of publications by year where the next results were obtained: in 2010, 233 articles were published; in 2009, 193 articles were registered; in 2008, 166 articles; in 2007, 118 articles and in 2006, there was a register of 105 articles. The year with more papers published was 2010, 28.58% from the total of the reviewed literature. See Figure 3. The next chart shows the authors who have the major number of papers published in different topics about the living lab domain landscape. See Table 2.
  • 6. Table 2. Authors with major number of publications. Author Scope Record % of 815 Count GERLA, M Testbed (networks) 6 0.73% GASSMANN, O Open Innovation, Users, 5 0.61% HASSENZAHL, M User Experience, Usability, 5 0.61% PARK, S Testbed 5 0.61% KIM, J User Experience, 4 0.49% KIM, Y UCC, Testbed, 4 0.49% SONG, GM Testbed (networks) 4 0.49% TIMPKA, T Participatory Design, Cognitive, HCI, e-health 4 0.49% UHM, Y Testbed, 4 0.49% WANG, Y User Experience, Testbed, 4 0.49% (3086 Author value(s) outside display options.) 3.4 Classification of papers by concept, model, method or artefact March & Smith (1995) defined constructs or concepts to form the vocabulary of a domain. They constitute a conceptualization used to describe problems within the domain and to specify their solutions. They form the specialized language and shared knowledge of a discipline or sub-discipline. A model is a set of propositions or statements expressing relationships among constructs. In design activities, models represent situations as problem and solution statements. Such a model is a solution component to an information requirements determination task and a problem definition component to an information system design task. A method is a set of steps (an algorithm or guideline) used to perform a task. Methods are based on a set of underlying constructs (language) and a representation (model) of the solution space. Although they may not be explicitly articulated, representations of tasks and results are intrinsic to methods. Methods can be tied to particular models in that the steps take parts of the model as input. Further, methods are often used to translate from one model or representation to another in the course of solving a problem. An instantiation is the realization of an artifact in its environment. IT research instantiates both specific information systems and tools that address various aspect of designing information systems. Instantiations operationalize constructs, models, and methods. However, an instantiation may actually precede the complete articulation of its underlying constructs, models, and methods. That is, an IT system may be instantiated out of necessity, using intuition and experience. Only as it is studied and used are we able to formalize the constructs, models, and methods on which it is based. Based on these definitions a classification of all articles was done, cataloguing them by concept, model, method or artefact. 268 articles describe a method, 226 describe an artefact, 207 describe a model and finally 113 describe a concept or construct. See Figure 4.
  • 7. Figue 4. Classification of articles by kind of presented research. Taking into consideration the registration that the database from ISI Web of Science presents, a list of magazines with the major number of publication is detailed. See Table 3. Table 3. Magazines with the major number of publications Source Title Record % of 815 Count IEEE COMMUNICATIONS MAGAZINE 26 3.19% INTERACTING WITH COMPUTERS 24 2.94% COMPUTER NETWORKS 16 1.96% COMPUTER COMMUNICATIONS 16 1.96% INTERNATIONAL JOURNAL OF HUMAN-COMPUTER 16 1.96% STUDIES PERSONAL AND UBIQUITOUS COMPUTING 14 1.72% BEHAVIOUR & INFORMATION TECHNOLOGY 13 1.60% IEEE TRANSACTIONS ON CONSUMER ELECTRONICS 13 1.60% IEICE TRANSACTIONS ON COMMUNICATIONS 10 1.23% R & D MANAGEMENT 11 1.35% (403 Source Title value(s) outside display options.) To identify the scope in which the literature publications have been done, the principal areas that are related with the publication magazines is presented. The areas are: computer science, engineering, telecommunications, behavioral sciences, psychology, business & economics, communication, information science & library science. 3.5 A refine domain landscape of the Living Lab Research Map based on the ISI Web of Knowledge Based on the number of papers found and classified, we had redraw the original proposal of a domain landscape of living lab research. The result is presented in figure 5.
  • 8. Figure 5. Adapted from Living Lab Research Landscape: From User Centred Design and User Experience towards User Co-creation (2010). 815 articles. 4. Conclusion The original proposed domain landscape for living lab research has proven to be an excellent guidebook to build a state-of-art based on published scientific papers. As the search was done, some of the research areas proposed were eliminated because we found no publications. This is the case of the term “socio-ergonomics”. As we could validate, there is a growing interesting in living lab research if we consider that in five years many scientific papers have been published. In our search, we found that the research area with more papers published is User Experience and not Participatory Design as it was original stated in the first domain landscape for living lab research. Testbed is also another research area with a lot of publications. This second area wasn´t considered as big as we discover. However, User-Centred Design maintained in both landscapes as the third research area with more publications. It may be concluded that there is a significant delay between what is cool and the research outputs measured in scientific papers. Taking into account that the work considered only the last 5 years it is surprising the asymmetry between the fields of
  • 9. human computer interaction and interpersonal interaction. We didn’t fount many papers using explicitly the term living labs. We believe that it would be of great impact to publish as cases studies, the experience of the more than two hundred living labs spread over the world. Overall, for those emergency countries with the aim to generate living labs environments. More research is also needed, there, where few papers were found. 5. References 5.1. Papers: Ferruzca, M., Monguet, J.M. & Juan José Fabregas (2007). A Review of Distributed Cognition Research. Cuestión de Diseño (México), 2, 52-67. March, S. & G. Smith (2006). Design and Natural Science Research on Information Technology. Decision Support Systems (Amsterdam), 15(4), 251-266. 5.2. Books: Chesbrough, H.W. (2006). Open Innovation – The New Imperative for Creating and Profiting from Technology, Harvard Business School Press, USA. 5.3 Electronic resources: European Network of Living Labs (2011), < http://www.openlivinglabs.eu > [ Consulted 11/02/11] Pallot, M., Brigitte, T., Senach, B., Scapin, D. (2010). Living Lab Research Landscape: From User Centred Design and User Experience towards User Cocreation. In: First Living Lab Summer School, < http://www.openlivinglabs.eu/event/first-living-lab- summer-school > [Consulted 28/08/10] Rogers, Y. (2006). New Theoretical approaches for HCI. Annual Review of Information Science and Technology (UK), < http://www.cogs.susx.ac.uk/interact/papers/pdfs/ARIST-Rogers.pdf > [ Consulted 18/04/06]