4. Immersion (1)
Research the problem/company/product/widget
Poll/Survey user base
Identify priorities of use
Pare down extraneous requests that dilute the product
Brainstorm potential solutions to the problems
Present findings (Note: we haven't opened photoshop yet)
Communicate plan for appealing to the largest demographic as
well as supporting minority users
Negotiate an agreement on what the client wants and what their
consumer demand is
5. Information Prioritization (2-Trim the fat)
Build user stories (I this than that)
Site map development
Time lining and phasing
Identify the elements of the application that fulfill minimum
business requirements
Identify the elements of the application that fulfill scaleability
requirements
Identify the elements of the application that fulfill client wants
6. Wireframe development (sketch at 100%)
Identify UI element needs
(what kinds of actions)
Identify Master/Detail
formatting (if I click this
I get that)
Design mockups
(Wireframe)
8. Identify approved functionality
Begin development lifecycle for approved functionality
(Design Agnostic)
Move through iterations of Development, QA, Staging, (DQS)
15. What does this mean for us?
We can start by understanding best practices in UI design.
Resource for psychology of aesthetic
http://en.wikipedia.org/wiki/Gestalt_psychology
Understanding why we like something when we see it and
identifying areas we can put these ideas and theories into
practice.
Some more resources for UX UI design
http://developer.android.com/training/best-ux.html
http://uxmag.com/
Understanding what can and can not be done
http://www.w3schools.com/
http://css-tricks.com/
16. References
1 - Responsive navigation on a complex website
http://smashingmagazine.com/2013/09/11/responsive-navigation-
on-complex-websites/
2 - Discovering the purpose of your website
http://res.im/feed/discover-purpose