SlideShare a Scribd company logo
Epic Games
Albert Li
lialbert
Products
Financial Info
Epic games is a privately held company
Revenue in 2019 was 4.2 billion USD, down
from 5.6 billion in 2018
Evaluated at 17.3 billion USD in 2020
Business Model
Business Model
Potomac Computer Systems founded in
1991 by Tim Sweeney
Renamed Epic MegaGames in 1992
Renamed Epic Games in 1999, focused on
computer games
History
"Gears of War" released in 2006
Tencent acquires 40% of Epic Games for
$330 million in 2012
Fortnite Battle Royale released in 2017
History
Leadership
Tim Sweeney
Founder, CEO
Mark Rein
Co-Founder, VP
Kim Libreri
CTO
Joe Babcock
CFO
Secret Sauce
Creativity
Accessibility
What's Hot
Fortnite Unreal Engine 4
Competition
Graphics
Performance
Language
Source Code
Availability
Cost
Good Great
Good Great
C# C++
Subscription Royalties
High Cost Free
Prediction?
Continued Success
References
https://www.unrealengine.com/en-US/faq
https://nymag.com/intelligencer/2018/07/how-fortnite-
became-the-most-popular-video-game-on-earth.html
https://store.unity.com/compare-plans
https://craft.co/epic-games/executives
https://www.digitaltrends.com/gaming/history-of-battle-
royale-games/
https://www.theverge.com/2015/3/2/8134677/epic-unreal-
engine-4-free
https://www.digitalspy.com/videogames/a355417/fortnite-
revealed-by-epic-games/
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