The talk I prepared for the recent TSB Kickstarting the Internet of Things event, although in the end I didn't get to present it.
Looking at some of the challenges and things I've learnt in building an Internet of Things product.
This document summarizes an Android-based car racing game created using Unity game engine. The game can be played in either medium or hard mode, with obstacles appearing more frequently in hard mode. Users control the car using either accelerometer or button controls and the objective is to survive as long as possible while avoiding obstacles. The game was initially created for Windows and Linux but was ported to Android using the Android SDK in Unity. C# was used for coding due to its extensive documentation and Unity plugin support.
This document describes a chat application project that allows users to communicate in real-time. It includes a client application that runs on users' PCs and a server application. The client connects to the server to chat. The document outlines the hardware requirements, software specifications including Java, HTML, Oracle 10g, and Netbeans. It provides diagrams of the database design and data flow. Screenshots illustrate the login process, registration, and messaging interfaces. Future enhancements could include file sharing and voice chat capabilities.
This presentation summarizes a final year project called "Riko: The Adventurer", a 2D top-down RPG game created with Unity3D. The presentation flow includes an overview of the game, its inspiration, design concepts, main character, gameplay features, user interface, data saving process, and a brief glimpse of the game. The project was supervised by Sakhawat Hossain Saimon and presented by Nusrat Jahan Shanta to the faculty of the Department of CSE at Metropolitan University, Sylhet.
This document describes the development of a 3D racing car game using an agile evolutionary development process. The game was created using Unity 3D for the engine. Over multiple iterations, the game concept evolved from a deathmatch-style racing game to a kart racing game where players collect coins and powerups. Pathfinding algorithms were implemented to control the AI. Advanced car physics were added using forces and torques rather than direct position and rotation control. Terrain, tracks, and 3D car models were designed and created in modeling programs then imported. Scripts were written for the AI, pathfinding, cameras, and HUD elements.
Presentation of wireless todo list appnazmul hoque
This document outlines the development of a simple Android to-do list app that allows users to add and delete tasks. The app notifies users of their tasks through notifications and reminders. The developer aims to improve user productivity by creating an app that helps users remember their daily tasks and not miss any work through shared preferences, notifications, an alarm manager, and a user productivity graph.
This document provides an overview of a student project to develop an online grocery store website. It includes an abstract describing the project, tables of contents listing chapters and elements like introduction, technologies used, and designing the application. The project uses technologies like HTML, CSS, JavaScript, Servlets, JSP, JSTL, and JDBC for the front-end and back-end development along with tools like NetBeans IDE and GlassFish and MySQL servers. It aims to develop a web application for online grocery shopping that allows customers to browse products, add to cart, and place orders for home delivery.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
This document summarizes an Android-based car racing game created using Unity game engine. The game can be played in either medium or hard mode, with obstacles appearing more frequently in hard mode. Users control the car using either accelerometer or button controls and the objective is to survive as long as possible while avoiding obstacles. The game was initially created for Windows and Linux but was ported to Android using the Android SDK in Unity. C# was used for coding due to its extensive documentation and Unity plugin support.
This document describes a chat application project that allows users to communicate in real-time. It includes a client application that runs on users' PCs and a server application. The client connects to the server to chat. The document outlines the hardware requirements, software specifications including Java, HTML, Oracle 10g, and Netbeans. It provides diagrams of the database design and data flow. Screenshots illustrate the login process, registration, and messaging interfaces. Future enhancements could include file sharing and voice chat capabilities.
This presentation summarizes a final year project called "Riko: The Adventurer", a 2D top-down RPG game created with Unity3D. The presentation flow includes an overview of the game, its inspiration, design concepts, main character, gameplay features, user interface, data saving process, and a brief glimpse of the game. The project was supervised by Sakhawat Hossain Saimon and presented by Nusrat Jahan Shanta to the faculty of the Department of CSE at Metropolitan University, Sylhet.
This document describes the development of a 3D racing car game using an agile evolutionary development process. The game was created using Unity 3D for the engine. Over multiple iterations, the game concept evolved from a deathmatch-style racing game to a kart racing game where players collect coins and powerups. Pathfinding algorithms were implemented to control the AI. Advanced car physics were added using forces and torques rather than direct position and rotation control. Terrain, tracks, and 3D car models were designed and created in modeling programs then imported. Scripts were written for the AI, pathfinding, cameras, and HUD elements.
Presentation of wireless todo list appnazmul hoque
This document outlines the development of a simple Android to-do list app that allows users to add and delete tasks. The app notifies users of their tasks through notifications and reminders. The developer aims to improve user productivity by creating an app that helps users remember their daily tasks and not miss any work through shared preferences, notifications, an alarm manager, and a user productivity graph.
This document provides an overview of a student project to develop an online grocery store website. It includes an abstract describing the project, tables of contents listing chapters and elements like introduction, technologies used, and designing the application. The project uses technologies like HTML, CSS, JavaScript, Servlets, JSP, JSTL, and JDBC for the front-end and back-end development along with tools like NetBeans IDE and GlassFish and MySQL servers. It aims to develop a web application for online grocery shopping that allows customers to browse products, add to cart, and place orders for home delivery.
Lets Flutter - Talk on flutter in Google IO Extended in Google Developer Group Mumbai.
This has a detailed view of flutter and comparison of React native vs Flutter vs Native app development
Android College Application Project Reportstalin george
The document describes a mini project report submitted by four students for their Bachelor of
Technology degree. It outlines the development of an Android application called "AISAT.apk" that
serves as a mobile version of the Albertian Institute of Science and Technology's official website. The
application allows students, parents, and others to access information about the college, receive
notifications, and view navigation directions to the campus on their mobile devices. It includes sections
describing the product scope, features such as authentication and notifications, interface requirements,
and system design.
The document discusses the Snake game project created in C language. It includes an introduction to the classic Snake game, the history of the game originating in the 1970s, and requirements and objectives of this C language version. The project uses computer graphics functions in C to display game elements on screen and allow control of the snake's movement. Testing produced screenshots of the main menu and gameplay. Future enhancements could improve graphics, add multiplayer and high score tracking.
Final Year Project BCA Presentation on Pic-O-SticaSharath Raj
This slide is based on the final year project of BCA. Project was on Online image purchase and Sales System.
The system was developed using PHP at the frontend and Mysql at the Backend.
Image will be uploaded and will be watermarked. USer can buy or sell their lovely images.
The document describes a capstone project to develop a car racing game called "Survival of the Fastest" using Unity and Android Studio. It was created by three students - Ravijot Singh, Koti Reddy, and Sunil Kumar - under the guidance of their lecturer Mr. Makul Mahajan. The game's objective is to survive as long as possible by avoiding obstacles on the track while getting to high scores quickly. The document outlines the various sections and features that will be included in the project such as introduction, existing applications, framework, design, testing, implementation, project legacy, and source code.
This document describes a 2D space game developed in Pygame. The game has multiple levels where the player guides a rocket through asteroid fields to land on Mars. In the second level, a robot character fights aliens. The game's objectives are to entertain users and spark interest in space exploration. It has various gameplay stages and requirements like Python, Pygame and hardware specs. Future enhancements could include multiplayer modes, 3D graphics, and adding artificial intelligence to alien enemies.
This document discusses using Python for game development. It covers what Python is as a programming language and some of its key advantages for games, such as being easy to learn and write. It also outlines some of the major components inside games, including graphics, input control, game logic, and sound. Finally, it recommends several Python libraries that are useful for games, such as Pygame and NumPy, and lists some popular games that were developed using Python.
This document discusses web application frameworks. It begins with a brief history of web development and the need for frameworks. It defines what a framework is and distinguishes frameworks from libraries. Popular Java, PHP, and ASP.NET frameworks are described, including Spring, Struts, Hibernate, CakePHP, Zend, and Drupal. The MVC design pattern is explained. Advantages of frameworks include code reuse, support for common tasks, and ability to upgrade features easily. Disadvantages include additional learning curves and potential performance issues.
This document describes a student management system project. It includes the project mentor, team members, introduction, objectives, project category, tools and platforms used, hardware and software requirements, system design including sequence diagram, screenshots, database design, modules, and future scope. The key points are:
- The student management system allows colleges to manage student details, admissions, attendance, and online fee payment.
- It was developed using PHP, HTML, CSS, JavaScript, and MySQL database. The website runs on XAMPP server.
- The system aims to register students, track attendance and documents, and ensure data security in an accessible online environment.
Online Shopping System Test case Writingchiragmakdiya
The document outlines test cases for an online shopping system. It includes test cases for the registration, login, and shopping cart modules.
For the registration module, test cases verify successful user registration with a unique email ID, validation of the registration with an OTP, and successful login after registration.
Login test cases validate successful login with valid credentials, failed login with invalid credentials, and password reset functionality via OTP.
Shopping cart test cases cover adding an item to the cart successfully, displaying the total cart amount, removing an item from the cart, and proceeding to checkout when items are in the cart.
This document provides an overview of Java applets, including:
- Java programs are divided into applications and applets, with applets running across the internet to make web pages dynamic.
- Applets override lifecycle methods like init(), start(), stop(), and destroy() and are run by web browsers with Java plugins.
- Creation of applets involves extending the Applet class, overriding methods, compiling, and embedding in an HTML file.
- Pros of applets include faster response time and security, while a con is requiring browser plugins.
- A sample applet draws a string using the paint() method, and this can be run from an HTML file or the applet viewer tool.
Plant disease detection and classification using deep learning JAVAID AHMAD WANI
This document describes a project on plant disease detection and classification using deep learning. The objectives are to automatically detect plant diseases as early as symptoms appear on leaves in order to increase crop productivity. Deep learning techniques like convolutional neural networks (CNNs) are implemented using libraries like TensorFlow and Keras. Two CNN models, VGG16 and VGG19, are compared for classifying diseases in a dataset of 38 classes and 87k images of 14 crop species. The system achieved over 95% accuracy on validation. Future work involves developing a mobile app and integrating disease recommendations to help farmers.
The document describes a final year project to develop a mobile and web application called SpringsVision Events for planning and managing social events. A team of 4 students - Syed Absar Karim, Umair Ahmed, Shafaq Yameen, and Zaid Hussain - presented their project to create an online platform for scheduling events, adding social networking features, and mobile support to the supervisor Mr. Nadeem Mahmood. The project aims to provide a useful tool for personal event management and sharing on social media.
This document is a project report submitted by four students for their Bachelor of Engineering degree in Computer Engineering. It outlines their development of an Android application called "Spread the Smile - An Food Donating App" which aims to connect donors, NGOs, and those in need by facilitating food donations. The report includes sections on introduction and problem definition, requirements analysis, system design, and conclusions. Diagrams are provided to illustrate the system architecture, classes, use cases, activities, sequences, and database design.
Snake game powerpoint presentation by rohit malavRohit malav
snake game
Snake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle.Snake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle. The concept originated in the 1976 arcade game Blockade, and the ease of implementing Snake has led to hundreds of versions (some of which have the word snake or worm in the title) for many platforms. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in the snake concept as it found a larger audience. There are over 300 Snake-like games for iOS aloneSnake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle. The concept originated in the 1976 arcade game Blockade, and the ease of implementing Snake has led to hundreds of versions (some of which have the word snake or worm in the title) for many platforms. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in the snake concept as it found a larger audience. There are over 300 Snake-like games for iOS alone.
A flappy bird step by step guide to new or interested game developers at the introductory week of the 2017 global game jam lagos using the Unity engine
HTML5 enables the creation of mobile applications for learning through web applications. It allows a single application to work across multiple devices, reducing development costs. Key HTML5 features like offline caching, storage, geolocation, and multi-touch APIs allow mobile web apps to work offline, store user data, adapt to location, and support touch interactions. Examples of how HTML5 could be used include social networking apps, personal learning environments, knowledge exchange apps, and augmented reality apps. If native device functions are needed, frameworks like PhoneGap or Titanium can integrate those features.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
OpenGL Mini Projects With Source Code [ Computer Graphics ] WITH SOURCE CODES
Paid OpenGL projects • Here’s about 30+ OpenGL GLUT projects. • Price $5 • Easy Payment methods: For Bangladesh and other Countries .
If you are interested to get these projects, just mail the project name along with your name, and institute name. I’ll Contact You As Soon As Possible .
EMAIL:- k4nc80n@gmail.com
FACEBOOK:- https://www.facebook.com/k4nc80n
Source Code :- k4nc80n@gmail.com
For more Project :-
EMAIL:- k4nc80n@gmail.com
FACEBOOK:- https://www.facebook.com/k4nc80n
INSTAGRAM:- https://www.instagram.com/k4nc80n
TWITTER:- https://www.twitter.com/K4NC80N
The document discusses how digital technology can be used to create interactive and collaborative experiences. It introduces Adrian McEwen and his company MCQN Ltd., which specializes in web, mobile, and internet of things applications. Several examples are provided of projects that add computing and interactivity to museums, art installations, and other domains in order to create immersive experiences for users.
Slides from the talk I gave at the Nerve Centre in Liverpool on 5th Sept 2010 about the coming trend of urban computing and sensors and how we might engage with and enhance it.
Android College Application Project Reportstalin george
The document describes a mini project report submitted by four students for their Bachelor of
Technology degree. It outlines the development of an Android application called "AISAT.apk" that
serves as a mobile version of the Albertian Institute of Science and Technology's official website. The
application allows students, parents, and others to access information about the college, receive
notifications, and view navigation directions to the campus on their mobile devices. It includes sections
describing the product scope, features such as authentication and notifications, interface requirements,
and system design.
The document discusses the Snake game project created in C language. It includes an introduction to the classic Snake game, the history of the game originating in the 1970s, and requirements and objectives of this C language version. The project uses computer graphics functions in C to display game elements on screen and allow control of the snake's movement. Testing produced screenshots of the main menu and gameplay. Future enhancements could improve graphics, add multiplayer and high score tracking.
Final Year Project BCA Presentation on Pic-O-SticaSharath Raj
This slide is based on the final year project of BCA. Project was on Online image purchase and Sales System.
The system was developed using PHP at the frontend and Mysql at the Backend.
Image will be uploaded and will be watermarked. USer can buy or sell their lovely images.
The document describes a capstone project to develop a car racing game called "Survival of the Fastest" using Unity and Android Studio. It was created by three students - Ravijot Singh, Koti Reddy, and Sunil Kumar - under the guidance of their lecturer Mr. Makul Mahajan. The game's objective is to survive as long as possible by avoiding obstacles on the track while getting to high scores quickly. The document outlines the various sections and features that will be included in the project such as introduction, existing applications, framework, design, testing, implementation, project legacy, and source code.
This document describes a 2D space game developed in Pygame. The game has multiple levels where the player guides a rocket through asteroid fields to land on Mars. In the second level, a robot character fights aliens. The game's objectives are to entertain users and spark interest in space exploration. It has various gameplay stages and requirements like Python, Pygame and hardware specs. Future enhancements could include multiplayer modes, 3D graphics, and adding artificial intelligence to alien enemies.
This document discusses using Python for game development. It covers what Python is as a programming language and some of its key advantages for games, such as being easy to learn and write. It also outlines some of the major components inside games, including graphics, input control, game logic, and sound. Finally, it recommends several Python libraries that are useful for games, such as Pygame and NumPy, and lists some popular games that were developed using Python.
This document discusses web application frameworks. It begins with a brief history of web development and the need for frameworks. It defines what a framework is and distinguishes frameworks from libraries. Popular Java, PHP, and ASP.NET frameworks are described, including Spring, Struts, Hibernate, CakePHP, Zend, and Drupal. The MVC design pattern is explained. Advantages of frameworks include code reuse, support for common tasks, and ability to upgrade features easily. Disadvantages include additional learning curves and potential performance issues.
This document describes a student management system project. It includes the project mentor, team members, introduction, objectives, project category, tools and platforms used, hardware and software requirements, system design including sequence diagram, screenshots, database design, modules, and future scope. The key points are:
- The student management system allows colleges to manage student details, admissions, attendance, and online fee payment.
- It was developed using PHP, HTML, CSS, JavaScript, and MySQL database. The website runs on XAMPP server.
- The system aims to register students, track attendance and documents, and ensure data security in an accessible online environment.
Online Shopping System Test case Writingchiragmakdiya
The document outlines test cases for an online shopping system. It includes test cases for the registration, login, and shopping cart modules.
For the registration module, test cases verify successful user registration with a unique email ID, validation of the registration with an OTP, and successful login after registration.
Login test cases validate successful login with valid credentials, failed login with invalid credentials, and password reset functionality via OTP.
Shopping cart test cases cover adding an item to the cart successfully, displaying the total cart amount, removing an item from the cart, and proceeding to checkout when items are in the cart.
This document provides an overview of Java applets, including:
- Java programs are divided into applications and applets, with applets running across the internet to make web pages dynamic.
- Applets override lifecycle methods like init(), start(), stop(), and destroy() and are run by web browsers with Java plugins.
- Creation of applets involves extending the Applet class, overriding methods, compiling, and embedding in an HTML file.
- Pros of applets include faster response time and security, while a con is requiring browser plugins.
- A sample applet draws a string using the paint() method, and this can be run from an HTML file or the applet viewer tool.
Plant disease detection and classification using deep learning JAVAID AHMAD WANI
This document describes a project on plant disease detection and classification using deep learning. The objectives are to automatically detect plant diseases as early as symptoms appear on leaves in order to increase crop productivity. Deep learning techniques like convolutional neural networks (CNNs) are implemented using libraries like TensorFlow and Keras. Two CNN models, VGG16 and VGG19, are compared for classifying diseases in a dataset of 38 classes and 87k images of 14 crop species. The system achieved over 95% accuracy on validation. Future work involves developing a mobile app and integrating disease recommendations to help farmers.
The document describes a final year project to develop a mobile and web application called SpringsVision Events for planning and managing social events. A team of 4 students - Syed Absar Karim, Umair Ahmed, Shafaq Yameen, and Zaid Hussain - presented their project to create an online platform for scheduling events, adding social networking features, and mobile support to the supervisor Mr. Nadeem Mahmood. The project aims to provide a useful tool for personal event management and sharing on social media.
This document is a project report submitted by four students for their Bachelor of Engineering degree in Computer Engineering. It outlines their development of an Android application called "Spread the Smile - An Food Donating App" which aims to connect donors, NGOs, and those in need by facilitating food donations. The report includes sections on introduction and problem definition, requirements analysis, system design, and conclusions. Diagrams are provided to illustrate the system architecture, classes, use cases, activities, sequences, and database design.
Snake game powerpoint presentation by rohit malavRohit malav
snake game
Snake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle.Snake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle. The concept originated in the 1976 arcade game Blockade, and the ease of implementing Snake has led to hundreds of versions (some of which have the word snake or worm in the title) for many platforms. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in the snake concept as it found a larger audience. There are over 300 Snake-like games for iOS aloneSnake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle. The concept originated in the 1976 arcade game Blockade, and the ease of implementing Snake has led to hundreds of versions (some of which have the word snake or worm in the title) for many platforms. After a variant was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in the snake concept as it found a larger audience. There are over 300 Snake-like games for iOS alone.
A flappy bird step by step guide to new or interested game developers at the introductory week of the 2017 global game jam lagos using the Unity engine
HTML5 enables the creation of mobile applications for learning through web applications. It allows a single application to work across multiple devices, reducing development costs. Key HTML5 features like offline caching, storage, geolocation, and multi-touch APIs allow mobile web apps to work offline, store user data, adapt to location, and support touch interactions. Examples of how HTML5 could be used include social networking apps, personal learning environments, knowledge exchange apps, and augmented reality apps. If native device functions are needed, frameworks like PhoneGap or Titanium can integrate those features.
The document provides an overview of Unity 3D, a popular game engine. It discusses Unity basics like installing Unity, the main interface, and components like scenes, game objects, and prefabs. It also covers scripting in Unity, importing and creating assets, and how to build and export games for different platforms. The document serves as an introduction to the Unity game engine for beginners.
OpenGL Mini Projects With Source Code [ Computer Graphics ] WITH SOURCE CODES
Paid OpenGL projects • Here’s about 30+ OpenGL GLUT projects. • Price $5 • Easy Payment methods: For Bangladesh and other Countries .
If you are interested to get these projects, just mail the project name along with your name, and institute name. I’ll Contact You As Soon As Possible .
EMAIL:- k4nc80n@gmail.com
FACEBOOK:- https://www.facebook.com/k4nc80n
Source Code :- k4nc80n@gmail.com
For more Project :-
EMAIL:- k4nc80n@gmail.com
FACEBOOK:- https://www.facebook.com/k4nc80n
INSTAGRAM:- https://www.instagram.com/k4nc80n
TWITTER:- https://www.twitter.com/K4NC80N
The document discusses how digital technology can be used to create interactive and collaborative experiences. It introduces Adrian McEwen and his company MCQN Ltd., which specializes in web, mobile, and internet of things applications. Several examples are provided of projects that add computing and interactivity to museums, art installations, and other domains in order to create immersive experiences for users.
Slides from the talk I gave at the Nerve Centre in Liverpool on 5th Sept 2010 about the coming trend of urban computing and sensors and how we might engage with and enhance it.
Be2 Camp North - Exploring The Internet Of Things Through ExamplesAdrian McEwen
The document discusses the Internet of Things through examples. It introduces the speaker and defines the Internet of Things as using computing power to collect real-world data and bring it online. Examples discussed include ShipAIS which tracks ships, sensors that monitor electricity/temperature/light, and projects that interact with the physical world like a lamp that controls based on electricity frequency or a bubble machine controlled over the internet.
Arduino, Hardware Hacking and Physical Computing - Some ExamplesAdrian McEwen
This document summarizes an Arduino workshop presentation by Adrian McEwen. It introduces Arduino, a hardware platform that allows users to create interactive electronic objects and environments. It provides examples of projects created with Arduino like a centograph, wearable devices, interactive art installations, and more. The presentation encourages participants to interact on social media and asks if there are any questions at the end.
The Internet Of Things Pecha Kucha SlidesAdrian McEwen
The document discusses the Internet of Things (IoT), which refers to the network of physical objects embedded with electronics, software, sensors and connectivity that allows these objects to collect and exchange data. The document provides several examples of IoT applications such as parcel tracking systems, digital photo frames, smart payment cards, fitness trackers, and systems that provide real-time transit updates. It also describes how the Arduino board offers an accessible way for people to build basic IoT prototypes cheaply and discusses the author's personal experiences experimenting with IoT development.
The document discusses strategies for integrating technology into learning with limited resources. It provides ideas for using low-cost or free technologies like digital cameras, audio recorders, and open-source software. Specific strategies mentioned include blogging, keypals, travel buddies projects, and collecting older donated hardware. The document emphasizes being creative and making the most of what is available through collaboration and selective use of tools.
This document discusses emerging technologies and how they are blurring the lines between the digital and physical worlds. It explores concepts like smart connected objects, Internet of Things, and how the web can better integrate with native apps and experiences. The document advocates for a more seamless experience where the web enhances and complements other technologies instead of trying to replace them.
The document discusses how technology is increasingly woven into everyday life and the physical world. It describes several new technologies like smart connected objects, self-driving cars that collect data, smart forks that track eating habits and communicate with apps. It argues that the web needs to embrace these new technologies and find ways to connect physical systems to provide more seamless experiences, rather than trying to compete with native apps. The future may involve the web enabling discovery of physical objects and powering connections between various systems and technologies.
Network Enabled Research: Not just bigger or better, but fundamentally differentmaurice.vanderfeesten
1. The document discusses how networked research enables qualitatively different capabilities due to scale, connectivity, and efficient transfer compared to traditional research.
2. It argues that research infrastructure providers should focus on low friction access, demand-side filters, and making content openly shareable through a service model rather than restricting access.
3. The key is leveraging networks to filter and disseminate research at scale on the demand side through dynamic, personalized services for readers and impact opportunities for authors.
'The History of Metrics According to me' by Stephen DayDocker, Inc.
Metrics and monitoring are a time honored tradition for any engineering discipline. It is how we ensure the systems we use are working the way we expect. If this is a time honored tradition, why is it not a built into every piece of software we create, from the ground up? With software engineering, usually the trick to solving anything is to make it easier. By solving the hard parts of application metrics in Docker, we should make it more likely that metrics are a part of your services from the start.
This document provides an overview of various Web 2.0 applications that can be used in libraries and beyond. It lists several websites related to trends in online generations, mobile communication, and Web 2.0. Examples of cloud computing applications like Google Docs and Flickr are given. Several visual creation websites are also listed, along with digital alternatives to physical books. Finally, the document lists ways to get more involved with Web 2.0, including using social bookmarking, blogs, and following certain experts in the field.
This document provides an overview of various Web 2.0 applications that can be used in libraries and beyond. It lists resources on trends in online usage among different generations and the growing use of mobile devices. Examples of Web 2.0 applications are given for creating visuals, presentations, bookshelves, blogs, and staying connected through social bookmarking. Tips are included for getting more involved with Web 2.0 technologies.
This document provides an introduction and plan for a series of sessions on web 2.0 tools and their potential uses. It discusses how finding and accessing information has evolved from hierarchies and complex systems to search and push technologies. It also examines how knowledge creation has evolved from slower paced communication to more open, transparent and networked models using social media and user-generated content. The next five sessions will focus on social networking, Google applications, blogs/wikis/podcasts, using web 2.0 content, and applying web 2.0 in the classroom.
My TEDx talk on the Village Telco and the Mesh Potato
Project: http://villagetelco.org
Event site: http://www.tedxnewtown.co.za/
More about TEDx: http://www.tedx.com
Openness and Innovation in a Web 2.0 worldAndy Piper
Presentation to SOMESSO London, May 15th 2009
A key challenge for all corporations in embracing new social tools is the need to balance confidentiality, privacy and intellectual property protection against the benefits of increased openness. How can this be achieved without stifling innovation? This presentation looks at how openness is actually essential to promoting innovation and buy-in to new ideas.
Similar to Lessons Learnt from Building Bubblino (a Thing on the Internet) (20)
Makers Guild: Making More Making in Liverpool - DoES LiverpoolAdrian McEwen
The document provides tips from Adrian McEwen on starting and running a makerspace in Liverpool. It includes both "dos" and "don'ts", such as building a community, finding co-founders, running events like maker nights, accepting help even if imperfect, having fun, and not waiting for a perfect space or chasing soft money. The overall message is about growing the maker movement in Liverpool.
Ignite Liverpool - Event Hosting For BeginnersAdrian McEwen
My slides from the first Ignite event in Liverpool held as part of Global Ignite Week on 4th March 2010, I gave some tips and pointers on how to organise your own events.
The document discusses ways to improve the world and overcome common objections to doing so. It notes that the region has historically driven change through innovations like the industrial revolution. It addresses challenges like climate change and the economy. It encourages taking responsibility for projects rather than waiting for approval. It advises finding skills or people with skills needed. It suggests being imaginative with funding, such as through grants or consulting. It emphasizes that individual action can make a difference.
Getting Started With Arduino How To Build A Twitter Monitoring AlertuinoAdrian McEwen
The slides from my talk about Arduino at Barcamp Liverpool. Shows the basics about Arduino and how I hacked a toy gun to fire whenever someone mentioned #bcliverpool on twitter
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
Lessons Learnt from Building Bubblino (a Thing on the Internet)
1. Lessons Learnt From Building Bubblino (a Thing on the Internet) Adrian McEwen - www.mcqn.com
2. Who Am I? Putting the Internet into things since 1995 1995: Cash registers 1996: Joins STNC, embedded Internet startup 1997: PDAs – Psion Series 5 1998: Built first web browser on a mobile phone 1999: STNC acquired by Microsoft Adrian McEwen - www.mcqn.com
3. Who Am I? 2002: Left Microsoft, founded own company 2006: Set-top boxes 2008: Arduino MCQN Ltd. builds Internet of Things products for ourselves and for others. Adrian McEwen - www.mcqn.com Photo credit: http://www.flickr.com/photos/heungsub/4876380962/
4. Bubblino Adrian McEwen - www.mcqn.com Photo credit: http://www.flickr.com/photos/nuttyxander/3206466676/
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11. Thank You. Any Questions? MCQN Ltd website: http://www.mcqn.com Or email adrianm@mcqn.com My Personal Blog: http://www.mcqn.net/mcfilter/ Or on twitter I’m @amcewen Adrian McEwen - www.mcqn.com
Editor's Notes
I’m Adrian McEwen. I’ve been adding the Internet to things other than computers since 1995. Initially cash registers, then PDAs and mobile phones – back before smartphones existed. The picture in the background is of the first ever web browser on a mobile phone, built by STNC – a startup from Cambridge that I joined in 1996. We got acquired by Microsoft in 1999 when they started getting into the mobile arena.
In 2002 I left Microsoft and since then have been running my own company. We’ve worked on web browsers for set-top boxes and since 2008 have been focusing increasingly on physical/ubiquitous computing, particularly with the Arduino platform and interfacing that with the Internet. Just recently I became the official maintainer of the Ethernet library for Arduino.
So, what is Bubblino? He’s a twitter-watching, bubble-blowing Arduino bot. I built the first one towards the end of 2008 and I thought it would be useful to share some of the journey I’ve taken in the two years since in turning him into a product. People can now visit http://bubblino.com and order their own – four left for Frankfurt at the start of the month. There’s still a way to go, but it’s been an interesting journey so far.
Platforms like Arduino are making prototyping these sorts of devices much easier and cheaper. There’s a whole wealth of artists, geeks, hackers and enthusiasts embedding computing into all sorts of devices. The hardware required – an Arduino + Ethernet shield – is only £60 You can build it yourself, or get someone like us to build it for you - similar cost to a website, anything from a couple of grand upwards And aside from the electronics, digital fabrication tools are also becoming cheaper and more widespread – Fablabs let you go along and use their laser-cutters, CNC mills and 3D-printers, and services like Ponoko <http://www.ponoko.com/> and Shapeways <http://www.shapeways.com/> mean you can upload a design and receive a physical version of it in the post a few days later.
With the new capabilities come new challenges for designing products, devices and services. If we’re going to add interactivity to so much more of the fabric of our world, it needs to spend much more of its time getting out of our way, fading into the background... - The tyranny of the power LED I don't need to turn any lights on if I go to the bathroom in the middle of the night - there are already enough power LEDs and blinking activity lights dotted around my flat to provide illumination. Ben Bashford has written eloquently about this just recently (look for his Emoticomp post <http://journal.benbashford.com/post/2848763029> - the dilemma of demo-mode: your device needs to attract attention in order to be bought, but then should only demand attention when necessary - Design for humans, not factories Lots of embedded technology starts out in industry, where efficiency is the driving factor. This comes up time and again in the &quot;fridge of the future&quot; that automatically reorders stuff based on RFID tags. If we're not careful we'll be reduced to porters who carry RFID enabled boxes from front-door to fridge, then to microwave and then recycling bin. To catch on, keep people as the focus - think about what might go wrong and how your object or service will degrade gracefully. - Magic as metaphor Magic is a better metaphor to use when trying to communicate new capabilities to people.
Making it consumer-friendly - Needs to work seamlessly - How do you configure a device that doesn't have a screen or a keyboard? - Getting connectivity: wired vs. wireless Both have issues - people don't always have an Ethernet port to hand, but WiFi devices are harder to configure
Scaling up? Lots of lovely prototypes/one-offs, but lots of people stall at this step. - Outsource whole problem Do it yourself. That’s the approach that I’ve chosen, as it’s providing a useful learning process in the steps required. Don't choose a bubble machine as your first product :-) (you need a water-tight compartment, and a number of moving parts)
I think the biggest challenge is explaining to people what the Internet of Things actually is... - Lots of competing terms ubicomp, physical computing, pervasive computing, ambient computing, IoT seems to be winning, even though the Internet isn't always involved - Don't worry about the tech, focus on uses/benefits As always, there's a tendency to talk about the technology: Arduino, RFID... people don't care about that. They do get excited about being able to have a clock that shows the location of their loved ones. - Promotion from IBM, Cisco, et al a double-edged sword The big marketing push of things like IBM's &quot;Smarter planet&quot; are spreading the word, but also giving the impression that it's something you can only do on a corporate or government scale. Initiatives like Homesense from Tinker London show that it's within the reach of everyone, and that's where the revolutionary and exciting stuff is going to come from.