This lesson focuses on testing the racing game that was created and reflecting on its strengths and weaknesses. Students are given 15 minutes to play their game with two players on at least five different race tracks and note any similarities or differences they observe. They also spend 20 minutes researching other scratch racing games online and tutorials to identify additional features they could incorporate. The next lesson will involve using scratch to create their own racing game, designing backgrounds and sprites to then save to a USB stick for homework.