LO2 - Lesson 8 - Feedback

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EMS Creative iMedia
Cambridge Nationals

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LO2 - Lesson 8 - Feedback

  1. 1. Feedback Lesson 8
  2. 2.  Know how to plan appropriate content for a game  Understand how to create a suitable pathway  Be able to use feedback to improve initial ideas Lesson Goals #feedback #improve
  3. 3. Specification What are the main features you have to include? #feedback #improve Know how to plan game content Use feedback to improve work
  4. 4.  The game must include these features:  Single Level Map  1 or 2 Large Rooms  A few Small Rooms  4 Doors (Minimum)  5 Characters (Minimum)  1 or 2 Location Themes  The objectives for the game must be:  Collect 5 Objects  Avoid Being Killed  Good Chance of Winning Specification Game Spot Understand client/audience needs Use feedback to improve work #feedback #improve
  5. 5.  The main areas you must identify when planning your game are:  Storyline – Overview of the plot  Objective – Mission to complete  Style – Theme of the map level  Characters – Style, attack method  Assets – Props and active props  Scoring – Pickups and rule screens Initial Ideas #feedback #improve Know how to plan game content Use feedback to improve work  When planning the game you must also think about the requirements of your client and the things that would be suitable for the target audience.
  6. 6. Triggers What are the main triggers that can be used? #feedback #improve Know how to plan game content Use feedback to improve work
  7. 7. Triggers  A well planned game should make use of a variety of triggers: Spatial Trigger Object Clicked State Trigger Global Trigger Speech Trigger Shot by Player Into a room or trigger volume Actual object or nearby object State of something changes Score, time, start of game Character delivering speech media Shoot an object or character #feedback #improve Know how to plan game content Use feedback to improve work
  8. 8.  To create a detailed pathway you should consider not just the route the player will take but what they will find in each area: Pathways #feedback #improve  The best way to represent this is by using a key to identify what each colour represents. For example: Know how to plan game content Use feedback to improve work Popup RoomPickup Character
  9. 9.  The difference between grade boundaries in this part of the unit is how your plan links to success criteria for the game: Marking Sound Design Techniques Describe pathway, clear links to brief Merit 2-11 Marks Detailed Design Techniques Detailed pathway, fully linked to brief Distinction 12-15 Marks Basic Design Techniques Outline pathway, link to client brief Pass 1-6 Marks #feedback #improve Know how to plan game content Use feedback to improve work
  10. 10.  Use the feedback given on your R092 Game Design document to improve your initial ideas for your own game:  Storyline  Objectives  Style  Characters  Assets  Scoring System  You must also include evidence of a clear linear or non-linear pathway for your game using Gliffy. Your Task #feedback #improve Know how to plan game content Use feedback to improve work
  11. 11. Keywords  Feedback  Improve  Pathway  Information on your work that will help you improve what you have done.  To make something better by refining or editing work that has been done.  The route a player will be required to take to win the finished game. #feedback #improve Know how to plan game content Use feedback to improve work

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