This document combines Lego Serious Play techniques with Bruce Tuckman's model of team development (forming, storming, norming, performing) to design team-building games. It provides examples of Lego exercises that target each stage of development: forming has individuals build models to introduce themselves; storming has teams build a shared identity; norming involves building a collaborative landscape; and performing tests team coordination through a race. The goal is to use physical Lego models and scenarios to facilitate team discussion, problem-solving, and learning through an interactive playful process.
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Imaginopedia for Skills Building - The Brochure that was Included in early LEGO Serious Play Starter Kits prior to 2010. The Starter Kits were then square-shaped. Since 2010, the LEGO Group redesigned their booklets that they include with LEGO Serious Play starter kits and now those kits include a slightly modified brochure called "Imaginopedia for Core Process"
LEGO® Serious Play® — For Managers.
Solve Your Business Challenges Playfully & with Fun!
Condensed version of my LSP presentation for managers & C-level.
LEGO® Serious Play® is a structured, facilitated method. It answers questions rephrasing the business topics. The models built and their stories shared by the builders are the answers. It is a playful and still serious way to create new insights and to develop innovative ideas.
Imaginopedia for Skills Building by LEGO GroupMarko Rillo
Imaginopedia for Skills Building - The Brochure that was Included in early LEGO Serious Play Starter Kits prior to 2010. The Starter Kits were then square-shaped. Since 2010, the LEGO Group redesigned their booklets that they include with LEGO Serious Play starter kits and now those kits include a slightly modified brochure called "Imaginopedia for Core Process"
LEGO® Serious Play® — For Managers.
Solve Your Business Challenges Playfully & with Fun!
Condensed version of my LSP presentation for managers & C-level.
LEGO® Serious Play® is a structured, facilitated method. It answers questions rephrasing the business topics. The models built and their stories shared by the builders are the answers. It is a playful and still serious way to create new insights and to develop innovative ideas.
Object Lesson - Lego Instructions for the Christian LifeKen Sapp
LEGOs are one of those toys that are universally loved around the world by all ages. They are simple building blocks in a variety of shapes and colors, but with a little creativity and imagination they can be put together in unlimited combinations to create masterpieces. They are a great metaphor for each of us in the body of Christ. And if we follow God's instruction we can be used to create and do incredible things.
This document was prepared by Lorenzo Cantoni, Marco Faré and Elisabetta Frick of Università della Svizzera italiana (University of Lugano, Switzerland) in May 2011 and it was uploaded to the webatelier.net website, which sadly no longer functions. Since the document is Open Source, I have made it freely available here.
Since the website s-play.eu no longer functions and the links are dead, I have decided to upload the White Paper on LEGO Serious Play here. The authors of the paper are: Elisabetta Frick, Stefano Tardini, Lorenzo Cantoni of Università della Svizzera italiana Lugano, Switzerland. The paper was written in 2013. Uploaded here for historic information.
A scanned version of Imaginopedia for Core Process that has been included here in Slideshare for information purposes. This booklet is included in LEGO Serious Play Starter Kit since 2010: http://seriousplaypro.com/bricks/starter-kit/
Before 2010, the LEGO Group included in previous kits a booklet called "Imaginopedia for Skills Building"
The Science of LEGO SERIOUS PLAY - Play, Construction, ImaginationMarko Rillo
The Science of LEGO SERIOUS PLAY - Play, Construction, Imagination (2006) The Lego Group / Executive Discovery Llc.
24-page brochure that summarises the early research carried out by the Imagination Lab Foundation that laid the foundation for the further development of LEGO Serious Play Methodology that is freely available as Open Source tool under Creative Commons 3.0 licence.
LEGO SERIOUS PLAY Open Source Guide Issued by LEGO GroupMarko Rillo
LEGO has decided to allow everyone to use LEGO® SERIOUS PLAY® methodology. You do not need to pay for it. It is as simple as: “1) You use, 2) you develop, 3) you pass it on to anybody else to use under the same terms.“
Anybody can do what they like with LEGO® SERIOUS PLAY® as long as they refer to original LEGO® SERIOUS PLAY® Open-source document and give exactly the same credit for the next developers.
Serious Work How to Facilitate Meetings and Workshops Using the LEGO® SERIOUS...Marko Rillo
Free preview of the book "Serious Work How to Facilitate Meetings and Workshops Using the LEGO® SERIOUS PLAY® Method"
Authors: Sean Blair and Marko Rillo. Published in 2016 by ProMeet.
LEGO® Serious Play® is thriving. How is it that a child's toy, has become a serious strategy tool used by some of the worlds best-known organizations? And what might be the relevance of this method in your work? LEGO® Serious Play® is the result of 15 years development. A powerful method to solve problems, explore ideas and achieve objectives based on management theory using a toy.
Serious Work enables readers to understand what LEGO® Serious Play® is and how it works. This practical and well-designed workbook helps people have better meetings; it shows how LEGO® Serious Play® is used in five common kinds of meeting and workshop, enabling improvement in communication, collaboration and outcomes.
It is intended for people who run meetings. Leaders, managers, facilitators, and coaches who are seeking ways to help teams work-together well, will find this book especially helpful.
Readers who are interested in or responsible for coaching, problem-solving, visioning, team building or strategy will find the ideas challenge conventional meeting norms (thankfully) and offer a different and better way to achieve great meeting outcomes.
The book offers case studies, step-by-step guides, and templates from a range of common applications that you can download and adapt to your own needs.
Our hope is this book gives you the knowledge and confidence to try basic LEGO® Serious Play® techniques before learning more.
The book features advice and case studies from nine other respected LEGO® Serious Play® facilitators from countries including USA, Singapore, Sweden, Russia, Switzerland, Germany, and China. List of co-authors: Patrizia Bertini, Eli De Friend, Mercedes Hoss, Camilla Jensen, Oliver Knapman, Kim Pong Lim, Kristina Nyzell, Dieter Reuther and Maria Stashenko.
This is a preview of the book that was published in 2016. Purchase your full paperback copy via Amazon: https://www.amazon.com/dp/0995664706/?tag=seriousplay-20 or in eBook format directly via Serious.Global website: http://serious.global/learn/book/
Attend the LEGO® SERIOUS PLAY® facilitator certification training with the authors of the book. Marko Rillo training: http://markorillo.com/lego-serious-play/serious-play-training/ or Sean Blair training: http://serious.global/learn/
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LEGO has decided to allow everyone to use LEGO® SERIOUS PLAY® methodology. You do not need to pay for it. It is as simple as: “1) You use, 2) you develop, 3) you pass it on to anybody else to use under the same terms.“
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LEGO SERIOUS PLAY community forum presentation by Saeid Khak Rah Ale Mohammad
1. Combining Lego Serious Play with
Bruce Tuckman’s Team Development Model
Presented In
2015 Lego Serious Play Facilitator Community Annual Meeting
Billund Denmark
Saeid Khak Rah Ale Mohammad
September 2015
5. Forming Team Skill
Pose a question:
Build a tower, bridge or animal
Construction:
Facilitator throw up the Lego Piece packs into the air and participants have to jump to catch up to 2 packs
before they fall on the ground. Those with at least 4 different bricks can form a group.
Each team using the collected bricks to build a tower/bridge collectively.
Sharing:
Before sharing every body must touch the tower in the same time. Not touching anyone else during the game.
It is crucial that all teams share their story with others.
Reflection:
Facilitator and teams to add comments on inter-teams divergence.
7. Storming Team Identity
• Pose a question:
Team to build a car
• Construction:
Players get all the Lego Pieces from the center ring into your own ring.
Rules: (1) Each person may carry only one Lego pieces at a time. (2) Pieces must be carried (no throwing items). (3) Once the center ring is empty, you
may take pieces from any other ring. (4) You may not guard any of the rings. (5) Teams stop when up to 25 pieces are in your team ring. (6) Violation of a
rule may result in a penalty of returning 5 items to the center ring. (7) Build a car with the pieces that represents the team unique identity.
• Sharing:
Before sharing each team must touch their car in the same time. Not touching anyone else during the game.
It is crucial that teams share their identity story with other teams.
• Reflection:
Facilitator and teams to add comments or compare the identity models.
9. Norming Landscape
• Pose a question:
create a landscape of race car set : driver, pit crew, pit shop, carwash, team banner, spectator stand, checkered flag, cone, car track and gas
stand, etc.
Construction:
In a room blindfold entire teams and allow them to search as a team and find a nearby up to 15 Lego pieces. After finding the Pieces instruct the
team that their goal, while half of the team still blindfold, is to build a car race set.
The blindfolded team members cannot talk and the other can see and talk, but cannot touch the landscape or blindfolded teammate. The
challenge requires each blindfolded person to build one of the race set by listening to the verbal instructions of their partners.
• Sharing:
Before sharing every team member must touch the landscape in the same time. Not touching anyone else during the game.
It is crucial that teams share their landscape story with other teams.
• Reflection:
Facilitator and teams to add comments or highlight the key points.
11. Performing Connections/System
• Pose a question:
making connections among race set elements
• Construction:
The created race sets will be placed in right positions and get connected properly. Each team member will be in charge of one part of landscape and its connections.
each team spend 10 minute on the landscape mapping and then pass the mine field to collect more pieces blindfolded if the need more Lego pieces. The challenge
requires each blindfolded person to walk from one side of the field to the other, avoiding the mines by listening to the verbal instructions of their partners.
each team member have to play his/her role perfectly to support the team success by passing their own team car in the race track as quickly and efficiently as possible.
Teams will get the opportunity to run a few practice races on the track to get the feel for how their car is running. And then the official races begin…!
Allow the team multiple attempts. After each attempt, ask the team if they can beat their previous time. You can end the race when the teams believe which one has
the fastest time possible or supply them with a set amount of time to complete the match. After several heats, teams will compete in the semi-finals and the final race
to determine the Fast & Furious Champions!
• Sharing:
Before sharing every body must touch the connections in the same time. Not touching anyone else during the game.
It is crucial that teams share their connections/systems story with other teams.
• Reflection:
Facilitator and teams to add comments or discuss the performance of teams.
Teams will receive Lego coins depending on how successful they are with this race. Teams can use the coins that they earned to “purchase” more bricks for next step.
13. Co-creating Scenarios
• Pose a question:
What would you do if your team car hit another car, crashed into a concrete wall, flipped upside down, blinded by dust, struck while changing tire, hit a
dog/horse, slid off of a slippery road, fell off of a gorge, crashed into a tree, ran into the back of another car, etc.
• Construction:
Team brainstorm possible ideas to deal with unexpected events and improvise solutions to manage them through repositioning the landscape or
connections or building new metaphor. If interested they can work with other teams to collectively reconcile the dilemma through testing various
scenarios.
Winner team starts by building a solution perhaps with a few Lego bricks. Next team then tries and does exactly the same and complete it by adding
something new to it.
Everybody ready, then facilitator play out various events while the race is repeated. The teams must react quickly to deal with unexpected challenges.
• Sharing:
Before sharing every body must touch the event and relevant solutions in the same time. Not touching anyone else during the game.
It is crucial that teams share their scenarios story with other teams.
• Reflection:
Facilitator and teams to add comments or discuss about inter-teams collaboration and convergence.
14. Extracting Simple Guiding Principle
Invite everybody to share the lessens learned:
• Tell story by building
• Building not talking
• Play as you build
• Co-build ideas
• Accept and build
• Learn by building