The document discusses parallel graph algorithms. It describes Dijkstra's algorithm for finding single-source shortest paths and its parallel formulations. It also describes Floyd's algorithm for finding all-pairs shortest paths and its parallel formulation using a 2D block mapping. Additionally, it discusses Johnson's algorithm, a modification of Dijkstra's algorithm to efficiently handle sparse graphs, and its parallel formulation.
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Levelwise PageRank with Loop-Based Dead End Handling Strategy : SHORT REPORT ...Subhajit Sahu
Abstract — Levelwise PageRank is an alternative method of PageRank computation which decomposes the input graph into a directed acyclic block-graph of strongly connected components, and processes them in topological order, one level at a time. This enables calculation for ranks in a distributed fashion without per-iteration communication, unlike the standard method where all vertices are processed in each iteration. It however comes with a precondition of the absence of dead ends in the input graph. Here, the native non-distributed performance of Levelwise PageRank was compared against Monolithic PageRank on a CPU as well as a GPU. To ensure a fair comparison, Monolithic PageRank was also performed on a graph where vertices were split by components. Results indicate that Levelwise PageRank is about as fast as Monolithic PageRank on the CPU, but quite a bit slower on the GPU. Slowdown on the GPU is likely caused by a large submission of small workloads, and expected to be non-issue when the computation is performed on massive graphs.
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Techniques to optimize the pagerank algorithm usually fall in two categories. One is to try reducing the work per iteration, and the other is to try reducing the number of iterations. These goals are often at odds with one another. Skipping computation on vertices which have already converged has the potential to save iteration time. Skipping in-identical vertices, with the same in-links, helps reduce duplicate computations and thus could help reduce iteration time. Road networks often have chains which can be short-circuited before pagerank computation to improve performance. Final ranks of chain nodes can be easily calculated. This could reduce both the iteration time, and the number of iterations. If a graph has no dangling nodes, pagerank of each strongly connected component can be computed in topological order. This could help reduce the iteration time, no. of iterations, and also enable multi-iteration concurrency in pagerank computation. The combination of all of the above methods is the STICD algorithm. [sticd] For dynamic graphs, unchanged components whose ranks are unaffected can be skipped altogether.
3. All-Pairs Shortest Paths
Given a weighted graph G(V,E,w), the
all-pairs shortest paths problem is to
find the shortest paths between all
pairs of vertices vi, vj ∈ V.
A number of algorithms are known for
solving this problem.
4. Dijkstra's Algorithm
Execute n instances of the single-
source shortest path problem, one for
each of the n source vertices.
Complexity is O(n3).
5. Example
Tracing Dijkstra’s algorithm starting at vertex B:
Results:
The shortest distance from B -> A: 3
The shortest distance from B -> C: 4
The shortest distance from B -> D: 6
The shortest distance from B -> E: 8
The shortest distance from B -> F: 9
∞
6. Dijkstra's Algorithm: Parallel Formulation
Two parallelization strategies:
◦ 1) Execute each of the n shortest path
problems on a different processor (source
partitioned).
◦ 2) Use a parallel formulation of the
shortest path problem to increase
concurrency (source parallel).
7. Dijkstra's Algorithm: Source Partitioned
Formulation
Use n processors, each processor Pi finds the
shortest paths from vertex vi to all other vertices by
executing Dijkstra's sequential single-source
shortest paths algorithm.
It requires no interprocess communication
(provided that the adjacency matrix is replicated at
all processes).
The parallel run time of this formulation is: Θ(n2).
While the algorithm is cost optimal, it can only use
n processors. Therefore, the isoefficiency due to
concurrency is p3.
8. Dijkstra's Algorithm: Source Parallel
Formulation
In this case, each of the shortest path problems is
further executed in parallel. We can therefore use up
to n2 processors.
Given p processors (p > n), each single source shortest
path problem is executed by p/n processors.
Using previous results, this takes time:
For cost optimality, we have p = O(n2/log n) and the
isoefficiency is Θ((p log p)1.5).
9. Floyd's Algorithm
For any pair of vertices vi, vj ∈ V, consider all
paths from vi to vj whose intermediate vertices
belong to the set {v1,v2,…,vk}. Let pi
(
,
k
j
) (of weight
di
(
,
k
j
) be the minimum-weight path among them.
If vertex vk is not in the shortest path from vi to vj,
then pi
(
,
k
j
) is the same as pi
(
,
k
j
-1).
If f vk is in pi
(
,
k
j
), then we can break pi
(
,
k
j
) into two
paths - one from vi to vk and one from vk to vj .
Each of these paths uses vertices from {v1,v2,…,vk-
1}.
16. Floyd's Algorithm
From our observations, the following
recurrence relation follows:
This equation must be computed for each pair of nodes
and for k = 1, n. The serial complexity is O(n3).
17. Floyd's Algorithm
Floyd's all-pairs shortest paths algorithm. This
program computes the all-pairs shortest paths of the
graph
G = (V,E) with adjacency matrix A.
18. Floyd's Algorithm: Parallel Formulation Using 2-D
Block Mapping
Matrix D(k) is divided into p blocks of size (n / √p) x
(n / √p).
Each processor updates its part of the matrix
during each iteration.
To compute dl
(
,
k
k
-1) processor Pi,j must get dl
(
,
k
k
-1)
and dk
(
,
k
r
-1).
In general, during the kth iteration, each of the √p
processes containing part of the kth row send it to
the √p - 1 processes in the same column.
Similarly, each of the √p processes containing part
of the kth column sends it to the √p - 1 processes in
the same row.
19. Floyd's Algorithm: Parallel Formulation Using 2-D
Block Mapping
(a) Matrix D(k) distributed by 2-D block mapping into √p x √p
subblocks, and (b) the subblock of D(k) assigned to process Pi,j.
20. Floyd's Algorithm: Parallel Formulation Using 2-D
Block Mapping
(a) Communication patterns used in the 2-D block mapping. When computing
di
(
,
k
j
), information must be sent to the highlighted process from two other
processes along the same row and column.
(b) The row and column of √p processes that contain the kth row and column
send them along process columns and rows.
21. Floyd's Algorithm: Parallel Formulation Using 2-D
Block Mapping
Floyd's parallel formulation using the 2-D block mapping. P*,j
denotes all the processes in the jth column, and Pi,* denotes all
the processes in the ith row. The matrix D(0) is the adjacency
matrix.
22. Floyd's Algorithm: Parallel Formulation Using 2-D
Block Mapping
During each iteration of the algorithm, the kth row
and kth column of processors perform a one-to-all
broadcast along their rows/columns.
The size of this broadcast is n/√p elements, taking
time Θ((n log p)/ √p).
The synchronization step takes time Θ(log p).
The computation time is Θ(n2/p).
The parallel run time of the 2-D block mapping
formulation of Floyd's algorithm is
23. Floyd's Algorithm: Parallel Formulation Using 2-D
Block Mapping
The above formulation can use O(n2 / log2
n) processors cost-optimally.
The isoefficiency of this formulation is Θ(p1.5
log3 p).
This algorithm can be further improved by
relaxing the strict synchronization after each
iteration.
24. All-pairs Shortest Path:
Comparison
The performance and scalability of the all-pairs
shortest paths algorithms on various architectures
with bisection bandwidth. Similar run times apply to
all cube architectures, provided that processes are
properly mapped to the underlying processors.
25. Algorithms for Sparse Graphs
A graph G = (V,E) is sparse if |E| is much smaller
than |V|2.
Examples of sparse graphs:
(a) a linear graph, in which each vertex has two incident edges;
(b) a grid graph, in which each vertex has four incident vertices; and
(c) a random sparse graph.
26. Algorithms for Sparse Graphs
Dense algorithms can be improved significantly if
we make use of the sparseness. For example, the
run time of Prim's minimum spanning tree
algorithm can be reduced from Θ(n2) to Θ(|E| log n).
Sparse algorithms use adjacency list instead of an
adjacency matrix.
Partitioning adjacency lists is more difficult for
sparse graphs - do we balance number of vertices
or edges?
Parallel algorithms typically make use of graph
structure or degree information for performance.
27. Algorithms for Sparse Graphs
A street map (a) can be represented by a graph (b).
In the graph shown in (b), each street intersection is a vertex
and each edge is a street segment.
The vertices of (b) are the intersections of (a) marked by dots.
28. Single-Source Shortest Paths
Dijkstra's algorithm, modified to handle sparse
graphs is called Johnson's algorithm.
The modification accounts for the fact that the
minimization step in Dijkstra's algorithm needs to
be performed only for those nodes adjacent to the
previously selected nodes.
Johnson's algorithm uses a priority queue Q to
store the value l[v] for each vertex v ∈ (V – VT).
30. Single-Source Shortest Paths: Johnson's Algorithm
First, it extracts a vertex u (V - VT) such that l[u] =
min{l[v]|v (V - VT)} and inserts it into set VT.
Second, for each vertex v (V - VT), it computes l[v]
= min{l[v], l[u] + w(u, v)}.
Note that, during the second step, only the vertices
in the adjacency list of vertex u need to be
considered. Since the graph is sparse, the number
of vertices adjacent to vertex u is considerably
smaller than Θ(n).
31. Single-Source Shortest Paths: Johnson's Algorithm
Johnson's algorithm uses a priority queue Q to
store the value l[v] for each vertex v (V - VT).
The priority queue is constructed so that the vertex
with the smallest value in l is always at the front of
the queue.
Initially, for each vertex v other than the source, it
inserts l[v] = in the priority queue. For the source
vertex s it inserts l[s] = 0. At each step of the
algorithm, the vertex u (V - VT) with the minimum
value in l is removed from the priority queue. The
adjacency list for u is traversed, and for each edge
(u, v) the distance l[v] to vertex v is updated in the
heap.
33. Single-Source Shortest Paths: Parallel Johnson's
Algorithm
In this example, there are three processes and we
want to find the shortest path from vertex a.
After initialization of the priority queue, vertices b
and d will be reachable from the source.
In the first step, process P0 and P1 extract vertices
b and d and proceed to update the l values of the
vertices adjacent to b and d.
In the second step, processes P0, P1, and P2
extract e, c, and g, and proceed to update the l
values of the vertices adjacent to them.
34. Single-Source Shortest Paths: Johnson's
Algorithm
Note that when processing vertex e, process P0 checks to
see if l[e] + w(e, d) is smaller or greater than l[d].
In this particular example, l[e] + w(e, d) > l[d], indicating that
the previously computed value of the shortest path to d does
not change when e is considered, and all computations so far
are correct.
In the third step, processes P0 and P1 work on h and f,
respectively. Now, when process P0 compares l[h] + w(h, g) =
5 against the value of l[g] = 10 that was extracted in the
previous iteration, it finds it to be smaller. As a result, it inserts
back into the priority queue vertex g with the updated l[g]
value.
Finally, in the fourth and last step, the remaining two vertices
are extracted from the priority queue, and all single-source
shortest paths have been computed.
35. Single-Source Shortest Paths: Parallel Johnson's
Algorithm
An efficient parallel formulation of Johnson's
algorithm must maintain the priority queue Q
efficiently.
A simple strategy is for a single process, for
example, P0, to maintain Q.
All other processes will then compute new values
of l[v] for v (V - VT), and give them to P0 to update
the priority queue.
36. Single-Source Shortest Paths: Parallel Johnson's
Algorithm
When process Pi extracts the vertex u ∈ Vi, it
sends a message to processes that store vertices
adjacent to u.
Process Pj, upon receiving this message, sets the
value of l[v] stored in its priority queue to
min{l[v],l[u] + w(u,v)}.
If a shorter path has been discovered to node v, it
is reinserted back into the local priority queue.
The algorithm terminates only when all the queues
become empty.