This is the presentation of the UNIQUE Learning Badges project and Open Badges. Presentation explains the main goal of this project and the technical and educational concept of Open Badges.
This document discusses enabling staff and students to develop digital skills. It presents challenges like intimidation with technology and inflexible training. The approach aims to be participatory, collaborative, fun and support skills through technologies. Open badges are used to mark achievements in a digital skills framework for skills development, outreach, CPD and more. Students partner to create content like workshops and digital champions. Content is developed through creative workshops and packaged for online lessons and badge criteria. Technologies include a website, self-assessment tool, and Open Badge Factory for issuing and tracking badges.
Connected Recognition with Digital Open Badges | by BadgecraftBadgecraft
We share the view of the world where learning happens everywhere and recognition should be open and connected to meet the needs of nowadays learners. Digital Open Badges can offer many solutions for that.
This document discusses the need to rethink education technology in light of changing student cognition and skills demands. It argues that schools must adapt to how students are learning outside of school through technologies like social media that foster multitasking, hyperconnectivity, and immediate gratification. The document proposes developing SAPO Campus, a free and open online platform, to conceptualize, develop and assess technologies better suited for educational contexts and lifelong learning. It describes SAPO Campus features like badges that could promote alternative assessment, engagement and motivation.
This document discusses an Open Badges trial conducted by Cambridge English from October 2016 to March 2017. The trial found that while teacher familiarity with Open Badges increased over time, employers were still less familiar. Teachers were motivated to earn badges for professional development and to prove their skills, but were uncertain how badges could be used. The trial demonstrated growing interest in Open Badges for recognizing learning, though wider adoption depends on teacher influence and recognition by employers. Cambridge English plans to continue issuing badges and research expanding their badge program.
Guidelines for using Open Badges in VET mobilityBadgecraft
This document provides guidance on using open digital badges to recognize learning for vocational education and training (VET) students participating in mobility experiences through Erasmus+. It outlines how open badges work, how to set up a badge system for VET mobilities through a website, and provides examples of badges and tasks students can accomplish to earn them. The badges are meant to raise awareness of non-formal and informal learning gained abroad and support familiarization with key competencies.
The document summarizes the experience of organizing the first ever AEE conference held outside of North America, in Mexico in 2011. A group had the vision in 2009 to bring the conference international. In 2010, the idea gained support and partnerships were formed between organizations in Mexico to make it happen. The conference was a success with 146 participants from 19 countries, over 30 workshops, and international partnerships that led to future AEE conferences in Latin America. Key factors in the conference's success were international sponsors, a marketing strategy utilizing various media and websites, and a diverse organizing committee with experts from different fields of experiential education.
The document discusses the 5 magic words of eTwinning: collaboration, community, innovation, communication, and creativity. It provides details about how each aspect is supported on the eTwinning platform. Collaboration allows teachers and students to work together across borders on projects and online courses. The platform builds a community for sharing ideas and materials to enhance the learning experience. eTwinning also promotes innovation through new teaching methods and the spread of ideas. It enables effective communication between European educators. Finally, creativity is encouraged as educators find new ways of teaching and students express their talents.
A presentation about ICT committee introduction. The leaders of this ICT committee are Asha and Rohit. They both have jointly prepared and presented this report on 27/10/2020 at the occasion of committee introduction to semester 1 students, virtually organised by the department of English MK Bhavnagar University.
This document discusses enabling staff and students to develop digital skills. It presents challenges like intimidation with technology and inflexible training. The approach aims to be participatory, collaborative, fun and support skills through technologies. Open badges are used to mark achievements in a digital skills framework for skills development, outreach, CPD and more. Students partner to create content like workshops and digital champions. Content is developed through creative workshops and packaged for online lessons and badge criteria. Technologies include a website, self-assessment tool, and Open Badge Factory for issuing and tracking badges.
Connected Recognition with Digital Open Badges | by BadgecraftBadgecraft
We share the view of the world where learning happens everywhere and recognition should be open and connected to meet the needs of nowadays learners. Digital Open Badges can offer many solutions for that.
This document discusses the need to rethink education technology in light of changing student cognition and skills demands. It argues that schools must adapt to how students are learning outside of school through technologies like social media that foster multitasking, hyperconnectivity, and immediate gratification. The document proposes developing SAPO Campus, a free and open online platform, to conceptualize, develop and assess technologies better suited for educational contexts and lifelong learning. It describes SAPO Campus features like badges that could promote alternative assessment, engagement and motivation.
This document discusses an Open Badges trial conducted by Cambridge English from October 2016 to March 2017. The trial found that while teacher familiarity with Open Badges increased over time, employers were still less familiar. Teachers were motivated to earn badges for professional development and to prove their skills, but were uncertain how badges could be used. The trial demonstrated growing interest in Open Badges for recognizing learning, though wider adoption depends on teacher influence and recognition by employers. Cambridge English plans to continue issuing badges and research expanding their badge program.
Guidelines for using Open Badges in VET mobilityBadgecraft
This document provides guidance on using open digital badges to recognize learning for vocational education and training (VET) students participating in mobility experiences through Erasmus+. It outlines how open badges work, how to set up a badge system for VET mobilities through a website, and provides examples of badges and tasks students can accomplish to earn them. The badges are meant to raise awareness of non-formal and informal learning gained abroad and support familiarization with key competencies.
The document summarizes the experience of organizing the first ever AEE conference held outside of North America, in Mexico in 2011. A group had the vision in 2009 to bring the conference international. In 2010, the idea gained support and partnerships were formed between organizations in Mexico to make it happen. The conference was a success with 146 participants from 19 countries, over 30 workshops, and international partnerships that led to future AEE conferences in Latin America. Key factors in the conference's success were international sponsors, a marketing strategy utilizing various media and websites, and a diverse organizing committee with experts from different fields of experiential education.
The document discusses the 5 magic words of eTwinning: collaboration, community, innovation, communication, and creativity. It provides details about how each aspect is supported on the eTwinning platform. Collaboration allows teachers and students to work together across borders on projects and online courses. The platform builds a community for sharing ideas and materials to enhance the learning experience. eTwinning also promotes innovation through new teaching methods and the spread of ideas. It enables effective communication between European educators. Finally, creativity is encouraged as educators find new ways of teaching and students express their talents.
A presentation about ICT committee introduction. The leaders of this ICT committee are Asha and Rohit. They both have jointly prepared and presented this report on 27/10/2020 at the occasion of committee introduction to semester 1 students, virtually organised by the department of English MK Bhavnagar University.
Task Force Diversity and Inclusion PLA - social inclusionEADTU
This document outlines a peer learning activity for a task force focused on diversity and inclusion that will take place on October 22nd, 2021. The activity will bring together task force members to share experiences and best practices around promoting diversity and inclusion in their work.
eTwinning and Digital Citizenship _poitiers 2016Anne Gilleran
1) eTwinning is an online community of teachers that allows them to connect, collaborate on projects, learn, and develop professionally. Through participation in eTwinning, teachers gain impact on their teaching practices.
2) Being a digital citizen involves inhabiting and participating in digital spaces like the internet. Both teachers and students have responsibilities as digital citizens, such as being aware of digital rights, etiquette, commerce, communication and security.
3) eTwinning provides a platform for teachers to learn about and discuss digital citizenship with their students, and to facilitate students' participation in the digital world in a safe manner through opportunities like projects and events.
Guidelines for Using Open Badges for Long-term Secondary School Exchanges exc...Badgecraft
Take guided steps to set up and prepare the badge system to validate and recognise learning that happens during long-term secondary school exchanges.
All badges are available on https://www.badgecraft.eu/en/library
Claire Giot, from Le Dôme organisation, France, presents how they use Open Badges to engage local population to participate in research and innovation.
Since 2017, the Dôme has been using Open Badges to enrich, structure and evaluate its activities. Today, badges are becoming a central tool in the management of the organisation to engage, recognise and encourage the participation of the population in responsible research and innovation.
European Schoolnet is an online platform that supports teaching and learning activities aligned with 21st century skills and sets standards for students. It helps schools efficiently use new technologies and prepare pupils, students, and teachers with skills for interactive, knowledge-based activities. The platform implements projects like InGenious involving up to 1,000 classrooms in Europe to boost links between science education and careers. InGenious aims to increase interest in STEM education and careers by addressing lack of interest in these topics and skills needed for the future.
This document discusses the benefits of blogging for teachers. It defines a blog as a chronological series of web pages containing information. Blogs are a powerful way to share ideas with colleagues, build relationships, and keep open communication with students and parents. They allow teachers to have a 24/7 online classroom and engage digital native students. Blogs can also serve as an online portfolio to catalog teaching experiences and reflections. With commitment and finding a unique theme, blogs may potentially earn profits through advertising.
This document discusses using open badges to recognize skills and experiences. It explains that open badges can be created and stored using platforms like Open Badge Factory or collected and displayed using Open Badge Passport. Open badges offer advantages over paper certificates by being digital, portable artifacts that are harder to falsify. The document also considers challenges like the historical value of paper certificates but notes opportunities for networking and showcasing skills more widely online through open badges and digital portfolios. It stresses the importance of using digital technologies to promote social justice and sustainability.
The document outlines the pedagogical objectives of eTwinning Learning Events. The objectives are to: (1) learn about subject-related content and how to use virtual learning environments and web 2.0 tools in education; (2) learn through collaborative and learner-centered approaches like problem-based and inquiry-based learning; and (3) support understanding learning as a multi-level process and enhance the sense of community among eTwinning participants.
Guidelines for Using Open Badges in European Voluntary Service mobilityBadgecraft
Take guided steps to set up and prepare a badge system to validate and recognise learning that happens during European Voluntary Service.
All badges are available on https://www.badgecraft.eu/en/library
This document discusses tools that can be used to engage digital native learners and empower teachers to meet their needs. It introduces 10 popular free online tools - Quizlet, Diigo, Jing, Prezi, YouTube, Pinterest, PowToon, SlideShare, Wikispaces and Google Docs. For each tool, the document provides a brief description of its purpose and functionality, along with examples of how it could be used to enhance 4-H curriculum. It encourages participants to choose four tools to learn more about during the 90 minute session.
Task Force Diversity and Inclusion PLA - digital accessibilityEADTU
The document outlines a peer learning activity organized by the Task Force on Diversity and Inclusion that took place on October 22nd, 2021. It discusses several topics but provides no details on the content or outcomes of the activity.
Digital storytelling: technology integration in the classroomsw5050
Digital storytelling uses digital media like pictures, video, and audio to present lessons and information to students in an engaging way. Teachers can use tools like PowerPoint, MovieMaker, and Prezi to create digital stories that motivate and relate to students. When students make their own digital stories to demonstrate what they've learned, they develop both their presentation skills and digital literacy while entertaining their classmates.
The document discusses intercultural learning and competence. It outlines different learning zones people may experience when encountering intercultural situations, ranging from no challenges to deep emotional processes that block learning. Intercultural competence is described as having knowledge, skills, and attitudes. Resources for further intercultural training are provided.
The seminar will be held on June 12th, 2012 in Rome on the topic of "How to overcome linguistic barriers." It will include a test with questions about languages where participants can earn and lose points. The test rules encourage helping each other and note the test hosts' answers are always correct.
The document outlines a 107 second timeline for a thriller movie trailer. It begins with an R-rated establishing shot in the woods within the first 12 seconds. Logos for two production companies are then shown. The trailer will use quick cuts between shots of the woods, a church, graveyard, a murdered teenager, a detective, and glimpses of the killer to build intrigue over the first 40 seconds. It continues teasing clues, heavy breathing, and tensions between the detective and killer through dialogue and chase scenes. The trailer aims to seem fast-paced and thrilling to climax in a tense standoff between the detective and killer before revealing the title and release date at the end.
This document outlines a plan for completing a thriller film project over several weeks. It includes completing research and planning tasks like developing a narrative theory and organizing locations, actors, and props. It then involves beginning filming and assessing any needed improvements to the filmmaker's blog. Subsequent weeks are dedicated to editing footage, drafting a trailer, providing feedback, and completing ancillary tasks and evaluations.
This document summarizes an open badge design day hosted by DigitalMe. It introduces open badges and their benefits, such as providing a new way to recognize skills across different learning contexts. The agenda includes an open badge overview, designing badges using a canvas, creating visual designs on Makebadg.es, and discussing next steps. Participants will understand open badges, design a badge for their organization, and think about practical launch plans. The goal is to explore how open badges can work for different organizations to communicate skills in a open and verifiable standard.
Badge Design Day for charities, employers and learning programmes 19th March 14LucyDigitalMe
This document summarizes an open badge design day hosted by DigitalMe. The event aimed to introduce participants to open badges and have them design their own badge. Open badges provide a way to recognize skills across different learning contexts and are being used by thousands of organizations worldwide. During the event, participants learned about open badges, used a badge design canvas to create their own badge, and explored tools for visual design and implementation. They also discussed next steps for launching badges and partnering with DigitalMe's Badge the UK initiative.
Task Force Diversity and Inclusion PLA - social inclusionEADTU
This document outlines a peer learning activity for a task force focused on diversity and inclusion that will take place on October 22nd, 2021. The activity will bring together task force members to share experiences and best practices around promoting diversity and inclusion in their work.
eTwinning and Digital Citizenship _poitiers 2016Anne Gilleran
1) eTwinning is an online community of teachers that allows them to connect, collaborate on projects, learn, and develop professionally. Through participation in eTwinning, teachers gain impact on their teaching practices.
2) Being a digital citizen involves inhabiting and participating in digital spaces like the internet. Both teachers and students have responsibilities as digital citizens, such as being aware of digital rights, etiquette, commerce, communication and security.
3) eTwinning provides a platform for teachers to learn about and discuss digital citizenship with their students, and to facilitate students' participation in the digital world in a safe manner through opportunities like projects and events.
Guidelines for Using Open Badges for Long-term Secondary School Exchanges exc...Badgecraft
Take guided steps to set up and prepare the badge system to validate and recognise learning that happens during long-term secondary school exchanges.
All badges are available on https://www.badgecraft.eu/en/library
Claire Giot, from Le Dôme organisation, France, presents how they use Open Badges to engage local population to participate in research and innovation.
Since 2017, the Dôme has been using Open Badges to enrich, structure and evaluate its activities. Today, badges are becoming a central tool in the management of the organisation to engage, recognise and encourage the participation of the population in responsible research and innovation.
European Schoolnet is an online platform that supports teaching and learning activities aligned with 21st century skills and sets standards for students. It helps schools efficiently use new technologies and prepare pupils, students, and teachers with skills for interactive, knowledge-based activities. The platform implements projects like InGenious involving up to 1,000 classrooms in Europe to boost links between science education and careers. InGenious aims to increase interest in STEM education and careers by addressing lack of interest in these topics and skills needed for the future.
This document discusses the benefits of blogging for teachers. It defines a blog as a chronological series of web pages containing information. Blogs are a powerful way to share ideas with colleagues, build relationships, and keep open communication with students and parents. They allow teachers to have a 24/7 online classroom and engage digital native students. Blogs can also serve as an online portfolio to catalog teaching experiences and reflections. With commitment and finding a unique theme, blogs may potentially earn profits through advertising.
This document discusses using open badges to recognize skills and experiences. It explains that open badges can be created and stored using platforms like Open Badge Factory or collected and displayed using Open Badge Passport. Open badges offer advantages over paper certificates by being digital, portable artifacts that are harder to falsify. The document also considers challenges like the historical value of paper certificates but notes opportunities for networking and showcasing skills more widely online through open badges and digital portfolios. It stresses the importance of using digital technologies to promote social justice and sustainability.
The document outlines the pedagogical objectives of eTwinning Learning Events. The objectives are to: (1) learn about subject-related content and how to use virtual learning environments and web 2.0 tools in education; (2) learn through collaborative and learner-centered approaches like problem-based and inquiry-based learning; and (3) support understanding learning as a multi-level process and enhance the sense of community among eTwinning participants.
Guidelines for Using Open Badges in European Voluntary Service mobilityBadgecraft
Take guided steps to set up and prepare a badge system to validate and recognise learning that happens during European Voluntary Service.
All badges are available on https://www.badgecraft.eu/en/library
This document discusses tools that can be used to engage digital native learners and empower teachers to meet their needs. It introduces 10 popular free online tools - Quizlet, Diigo, Jing, Prezi, YouTube, Pinterest, PowToon, SlideShare, Wikispaces and Google Docs. For each tool, the document provides a brief description of its purpose and functionality, along with examples of how it could be used to enhance 4-H curriculum. It encourages participants to choose four tools to learn more about during the 90 minute session.
Task Force Diversity and Inclusion PLA - digital accessibilityEADTU
The document outlines a peer learning activity organized by the Task Force on Diversity and Inclusion that took place on October 22nd, 2021. It discusses several topics but provides no details on the content or outcomes of the activity.
Digital storytelling: technology integration in the classroomsw5050
Digital storytelling uses digital media like pictures, video, and audio to present lessons and information to students in an engaging way. Teachers can use tools like PowerPoint, MovieMaker, and Prezi to create digital stories that motivate and relate to students. When students make their own digital stories to demonstrate what they've learned, they develop both their presentation skills and digital literacy while entertaining their classmates.
The document discusses intercultural learning and competence. It outlines different learning zones people may experience when encountering intercultural situations, ranging from no challenges to deep emotional processes that block learning. Intercultural competence is described as having knowledge, skills, and attitudes. Resources for further intercultural training are provided.
The seminar will be held on June 12th, 2012 in Rome on the topic of "How to overcome linguistic barriers." It will include a test with questions about languages where participants can earn and lose points. The test rules encourage helping each other and note the test hosts' answers are always correct.
The document outlines a 107 second timeline for a thriller movie trailer. It begins with an R-rated establishing shot in the woods within the first 12 seconds. Logos for two production companies are then shown. The trailer will use quick cuts between shots of the woods, a church, graveyard, a murdered teenager, a detective, and glimpses of the killer to build intrigue over the first 40 seconds. It continues teasing clues, heavy breathing, and tensions between the detective and killer through dialogue and chase scenes. The trailer aims to seem fast-paced and thrilling to climax in a tense standoff between the detective and killer before revealing the title and release date at the end.
This document outlines a plan for completing a thriller film project over several weeks. It includes completing research and planning tasks like developing a narrative theory and organizing locations, actors, and props. It then involves beginning filming and assessing any needed improvements to the filmmaker's blog. Subsequent weeks are dedicated to editing footage, drafting a trailer, providing feedback, and completing ancillary tasks and evaluations.
This document summarizes an open badge design day hosted by DigitalMe. It introduces open badges and their benefits, such as providing a new way to recognize skills across different learning contexts. The agenda includes an open badge overview, designing badges using a canvas, creating visual designs on Makebadg.es, and discussing next steps. Participants will understand open badges, design a badge for their organization, and think about practical launch plans. The goal is to explore how open badges can work for different organizations to communicate skills in a open and verifiable standard.
Badge Design Day for charities, employers and learning programmes 19th March 14LucyDigitalMe
This document summarizes an open badge design day hosted by DigitalMe. The event aimed to introduce participants to open badges and have them design their own badge. Open badges provide a way to recognize skills across different learning contexts and are being used by thousands of organizations worldwide. During the event, participants learned about open badges, used a badge design canvas to create their own badge, and explored tools for visual design and implementation. They also discussed next steps for launching badges and partnering with DigitalMe's Badge the UK initiative.
This document discusses Open Badge Passport, which is a platform for creating ePortfolios using open badges. Open Badges contain information about achievements and competencies that can be shared digitally. Open Badge Passport allows users to build micro-portfolios by collecting and displaying their badges to showcase their skills and qualifications. These badge-based portfolios are searchable, dynamic, and can help users set goals and match their skills to job requirements. The presenter believes Open Badges can motivate lifelong learning by helping users meaningfully document their achievements.
The document discusses the OK Study Centre's experiences developing and implementing open badges for skills acquired through volunteering and non-formal education. It outlines how the centre has created badge infrastructure for its training courses and meta-badges for completing training paths. They have also created 2 volunteering skill badges so far with plans for more. Examples of volunteering skill badges described include those for chairperson, peer champion and event organizer. Benefits noted are making skills visible for individuals and giving voluntary organizations a competitive edge in recruitment. Tips provided for voluntary organizations include starting small by identifying important skills and success stories to promote badges.
This document discusses recognition of open and non-formal learning from an organizational perspective. It addresses how open education practices like MOOCs, OERs, and virtual exchange can provide flexible learning opportunities. However, integrating openness into education organizations presents challenges regarding leadership, transparency, collaboration, and balancing traditional and digital values. The document proposes developing open online programs through universities to recognize prior open learning. This could help engage more diverse learners but requires support and training teachers to create open content and collaborate online. Overall, the document examines how education providers can recognize and validate open and non-formal learning through new online and partnership models.
Presentation of Sandra Kucina Softic, EDEN Vice-President, SRCE at the Digital Skills Gap PLA (Peer Learning Activity) hosted by SRCE in Zagreb, Croatia
This presentation created the grounds for open discussion about possibilities to endorse badge systems by various stakeholders: business organisations, public institutions, community organisations.
Trusted badge systems are developed by strategic partnership of organisations from Lithuania, Spain, Germany and Netherlands. Partnership includes youth work organisations on one side and representatives of employers on the other side.
The project is co-funded by Erasmus+ programme.
Whole Education Badge Design Day at Shireland Collegiate AcademyLucyDigitalMe
This document discusses Open Badges, which are digital credentials that represent skills and achievements. Open Badges can be earned in both formal and informal learning contexts. They provide a way to recognize and communicate learning across different systems and platforms. The document outlines how Open Badges work on the Mozilla Backpack infrastructure and shares examples of how schools, organizations, and individuals are using Open Badges. It also provides guidance on designing Open Badges, including choosing audiences and values, components, pathways, resources, and the design process. Overall, the document promotes Open Badges as a way to motivate learners, track progress, and help make skills and achievements more discoverable.
This document provides information about international collaboration opportunities in Europe through various programs, including:
- The Erasmus program which facilitated over 200,000 student and teacher exchanges between 2009-2010.
- eTwinning, an online platform that connects over 200,000 teachers across Europe for collaborative projects.
- The Comenius program which invested €7 billion in European education and training between 2007-2013.
It then discusses the eTwinning program in more detail, outlining how it allows teachers and students to connect online, collaborate on projects, and develop international partnerships. Professional development opportunities for teachers through workshops and conferences are also summarized. Finally, it discusses other European programs that support vocational education and
This document provides information about international collaboration opportunities through various European Union programs, including Erasmus, eTwinning, Comenius, and programs in the United States. It then discusses the eTwinning program in more detail, including how it allows teachers and students to connect online, collaborate on projects, and share ideas across Europe. The presentation concludes with questions about similar programs in the US and opportunities for teacher recognition.
A grassroots movement has led to Student Digital Leadership initiatives operating in a number of UK schools, both at primary and secondary level. Until now there has been no mechanism to provide transferable recognition for the skills and achievements that students acquire in these roles. Mozilla's Open Badges technology offers an opportunity for addressing this, whereby students are able to collect badges for the roles they take on and display them on selected websites - for example, social networking profiles, job sites, online CVs and more ..
The session will describe how the SDL initiative is operating in schools, including the roles that students typically take on, and the design and development of the badging framework that helps define each badge/role.
eTwinning is a community for schools in Europe that provides a platform for teachers and staff to collaborate on projects, communicate, and develop professionally. It has over 400,000 members from schools across Europe engaged in over 50,000 ongoing projects. The program is funded by Erasmus+ and coordinated by European Schoolnet. Through participating in eTwinning, schools can enrich learning, access professional development resources, improve standards, and gain recognition for their work.
This document discusses pedagogy, retention, attainment, and the use of new technologies in education. It provides examples of how some colleges in Scotland are innovating with blended learning, MOOCs, learning tools, and digital skills development for staff and students. It suggests colleges could make better use of online resources and tools to enhance teaching and learning. The document also discusses the importance of authentic assessment, staff development, analytics, and embracing informal learning opportunities.
This document discusses the use of open badges to recognize skills acquisition through online learning. It provides an overview of research on using badges to motivate learners and make learning progress visible. Badges are found to help balance extrinsic and intrinsic motivation when chosen carefully to support learner ownership. The document advocates developing a concept for an open badges ecosystem in online intercultural exchange that recognizes progression from resilience to autonomy through consultation with stakeholders. It seeks input from readers on designing and achieving open badges.
The Digital Footprint MOOC: A Free online course and resources encouraging cr...Nicola Osborne
Presentation on the University of Edinburgh Digital Footprint MOOC (#dfmooc), given by Nicola Osborne (Digital Education Manager, EDINA), at the Scottish Government and SLIC Digital and Information Literacy event, November 2017
eTwinning is a community that allows teachers and schools across Europe to collaborate online, find partners, and share projects. It provides tools for professional development through online workshops and helps teachers develop skills in using web technologies. Schools benefit from eTwinning through improved collaboration between teachers, unique projects, and community involvement. Teachers can get started by visiting the eTwinning website to find inspiration and contacting an eTwinning ambassador for guidance and support.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Learning badges presentation for open discussion
1. For the recognition of non-formal learning in European youth work
www.learningbadges.eu
2. www.learningbadges.eu
“
VISION - With the project “Unique
Learning Badges” we would like to
contribute to the world where all
learning: formal, non-formal and even
informal could be valued, recognised
and accredited, by learners and by
others.
The WAY - To develop a digital tool and
web-based accreditation platform and
build capacities for using it.
3. • We chose to use Open Badge as a new
innovative tool to recognise outcomes and
value of learning
• Who are “WE”?
• What is an Open Badge?!
www.learningbadges.eu
4. • Organisations from non-formal education and
youth work fields from Germany, Lithuania,
Portugal, Slovenia, Spain and United Kingdom
• Educators, trainers, consultants
• We involve youth workers, youth leaders,
trainers, teachers and institutions from the
field of youth and education
www.learningbadges.eu
6. • Visual representation – digital certificate with
the image of the badge and data integrated
• Open Badge Infrustructure was created by
Mozzila Foundation in 2011
• It is free software and an open technical
standard –any user can earn, manage and
display these badges all across the web
www.learningbadges.eu
8. • Whether they’re issued by one organization or
many, badges can build upon each other,
joining together to tell the full story of skills
and other learning achievements.
• Users have an easy way to collect their
badges in a single backpack, and display their
learning achievements on social networking
profiles, job sites, their websites and more.
www.learningbadges.eu
10. • Individuals can earn badges from multiple
sources, both online and offline.
• Manage and share them using the Open
Badges backpack and later this year –
organisations will have their own backpacks
www.learningbadges.eu
13. • Invent your own Badge eco-systems for
learning
• Experiment with it
• Share with the world
• And keep on creating better future
www.learningbadges.eu
16. Laimonas Ragauskas
Association of Non-Formal Education in Lithuania
laimis001@gmail.com
www.learningbadges.eu
facebook.com/learningbadge
s
twitter.com/learning_badge
s
www.learningbadges.eu