3. Types of Launches
Limited Access – good for games with some polish
or the need to keep some things behind the
curtain
Full Access – Highly polished and ready to go
Stealth – Keep it mysterious as long as possible
(bad for pre-orders, but may delay a potential
negative wave)
4. Ways to Get the Word Out
Community Empowerment (can relieve
approval process hold-ups) - Granted
Permission
Leaks
Sanctioned but not publicized
Unsanctioned
5. Getting the Word Out
Incentivize virality
Build 2 lists – Large releases (6-9X) and core
releases (30-40X) to minimize spamming editors
Twitter, Facebook – you already know this, but
there needs to be a reason to “Like” something
Look at other virality tools – Overwolf, VCast
7. Assets
Art-Related Assets
Concept Art
Screenshots
Videos
Hi-Res Renders
Other Assets
Interviews
Developer Chats/Community Roundtables
Developer Blogs and Video Blogs
8. Centralized Aggregation
Philosophy
External - Sites which are partners for acquisition
and interest creation
In pre-launch and launch – 99% of new information and
assets go to media outlets before the forums.
Internal - Product/Community Sites are for
retention or committed interest. Link to all external
posts through forums.
9. “Get them expecting something everyday and into a
routine of checking your site and partner sites.
10. Daily Programs
There should be something new everyday – create a flow
You are giving traffic to a site = value for advertisers
There are a lot of potential daily programs:
Beastiary
Enemies
Heroes
Weapons
NPCs
Community member of the day
Spells/abilities, zones/areas
Bosses
Quests
Instances
Etc.
11.
12. Flow
You control where the community goes
each day
Online scavenger hunts make the process
of daily news and discovery a game
13.
14. Look for protectors in the forums
Empower positive reinforcement
Celebrit-ize and reward individuals – third-party
spokespeople are the most credible with media
Create cosmetic rewards – Beta 1 Badge, Trophy
for house
15.
16. Asset Planning
Build a bank
Carrot the end-game, but save things for players
to discover in game, and through later releases
The team doesn’t like surprises, but will get you
what you need if it’s worthwhile
Key art and master screenshots are essential for
brand building and association
17.
18. Only 2-3 magazines available in U.S. (Game
Informer doesn’t do launch covers), 40-50 relevant
worldwide
Beckett
PC Gamer
@Gamer
Pitch and create specific packages for 3 months
out
Need to request renders and cover art for each
outlet
19. “It’s harder to say bad things about people you’ve met
and are speaking to in person”
20. Reward supporters with interaction and access
Correct detractors through clarification and
understanding
Let them leave with assets and exclusive info
(interviews, video, screenshots)
Make sure devs have a clear understanding of the
goals and what can and can’t be said at a specific
time
21.
22. Plan official assets and exclusives for each
outlet
Servers need to be full or have liquidity
Be specific in what is going to be shown at
each time
Support with pizza, In-N-Out truck, etc. can
help with getting people to stay at their
desks during play times
23.
24. Closed server
Limited access
Guided tours and set times to create
liquidity
25.
26. Consumer – fully guided
Gaming – guided and then free access
MMO/Core – offer guided and free
access
27.
28. 10-10,000 depending on site
Use as currency
Support the supporters
Can also be for community
A good way to build the Twitter and Facebook
feeds at the same time