Bengkel Gamelan 3: HTML 5

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Bengkel Gamelan 3: HTML 5

  1. 1. HTML5: an Emerging Platform for Games Agastyo Satriaji Idam Hinocyber April 3, 2014 1
  2. 2. Who am I? • Agastyo Satriaji Idam is: – Co-Founder, – Game Designer, – Sidekick Programmer, and – Business Side of Hinocyber 2
  3. 3. Hinocyber Games Founders: Yogie Aditya Siswandi (Founder), Agastyo Satriaji Idam (Co-Founder) Focus: PC + Web + Mobile | Multiplayer Games Tech: Starling, Unity Age: 1 year Crews: 4 people Location: Yogyakarta Status: Early Stage Title: Kitaria Defense Online (released), Kitaria Heroes: Force Bender (in-dev), & Renegade Death (in-dev) Award: 8th Place Winner of International Epic Flash Game Contest 2013 by Whipflash & EpicGameAds (KDO) 3
  4. 4. Agenda 1. HTML5 as Emerging Game Platform 2. HTML5 Game Engines 3. Market of HTML5 Games 7
  5. 5. HTML5 AS EMERGING GAME PLATFORM The New Kid on The Block 8
  6. 6. Intro • First version of HTML5 is published in 22 January 2008 by Ian Hickson • In January 2013, HTML5 adoption has reached 1 billion (1.000.000.000) uses • Today, one of the most popular use of HTML5 is for game development 9
  7. 7. What starts the hype? 1. The “fall” of Flash 2. Disney acquisition on Rocket Pack 3. Growing popularity of Casual Games 10
  8. 8. The Emerging Platform11 “New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)” - Steve Jobs, 2010 - Taken from Steve Jobs thoughts on Flash: http://www.apple.com/hotnews/thoughts-on-flash/
  9. 9. The 5 Whys 1. HTML5’s super powers 2. More browsers support HTML5 3. Social sharing is easy 4. Easier to maintain 5. Growing demands for HTML5 Games 12
  10. 10. HTML5’s Super Powers • Multiple platform supports through browser play • No download, no installation, just instant play • Can transform into native through packaging 13
  11. 11. Browsers Support for HTML5 • Desktop Browsers: About 74% of browsers in the market support HTML5 14 94% Ready 88% Ready 75% Ready 56% Ready Source: Infragistics
  12. 12. Browsers Support for HTML5 • Mobile Browsers Most HTML5-ready browsers scored by W3C: 15 Source: Infragistics Google Chrome : 369/500 Opera Mobile 12 : 367/500 Firefox 14 : 311/500 Stock Android Browser : 281/500 Maxthon Android Web Browser 2.6 : 280/500 Safari (iOS) : 324/500
  13. 13. Social Sharing is Easy Non-HTML5 Game 16 Get Invite Go to App Store Download (wait) Run Game Patch (wait) Play
  14. 14. Social Sharing is Easy HTML5 Game 17 Get Invite Play
  15. 15. Easier to Maintain • Single code base for all platforms • Dynamic real-time updates • A/B testing is easier to perform • Easier synchronization across platforms 18
  16. 16. Growing Demands These guys are asking for it: • Game portals • Browser marketplace (Google, Firefox, Microsoft) • Mobile platforms (Tizen, Firefox OS) • Brands & carriers • The players??? 19
  17. 17. HTML5 GAME ENGINES The Weapons 20
  18. 18. Free Engines21
  19. 19. Paid Engines22
  20. 20. Packaging23
  21. 21. Unity • Unity 5 – Renderer: WebGL – ????? • Unity + Frost.io – Renderer: WebGL, Canvas, DOM/CSS3 – Multiplayer SDK 24
  22. 22. MARKET OF HTML5 GAMES Monetization, Channels, & Games 25
  23. 23. Monetization 1. License Fee 2. Advertisements 3. Freemium 4. Subscription 5. Going Native 26
  24. 24. Distribution Channels27 Game Portals App Stores Brands Social Network
  25. 25. Popular HTML5 Games28
  26. 26. Successful HTML5 Games29
  27. 27. Summary Game Engines • Phaser • ImpactJS • Construct2 • KiwiJS • Tresensa Packaging • CocoonJS • PhoneGap • Intel XDK • Apache Cordova • Tresensa Distribution • Spillgames • Clay.io • Softgames • Booster Media • Tresensa 30
  28. 28. THAT’S ALL FOLKS! Agastyo Satriaji Idam satriaji.idam@yahoo.com @satriajidam 31 www.hinocyber.com

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