This document describes a crowdsourcing game developed to validate land cover maps. The game allows citizens to evaluate pixels where two land cover maps, GlobeLand30 and DUSAF, disagree on classification. Players validate pixel classifications to assess map accuracy. The game architecture connects a client, database, and geoserver. Accuracy assessments show disagreement percentages between the maps in Milan and Como, Italy. Evaluation will analyze player engagement and the game's ability to reach classification agreement on complicated pixels.