SlideShare a Scribd company logo
Post-Mortem
     Brian Stabile
     Co-Owner/Executive
     Producer, Astro Crow
Who Am I?
■ Brian Stabile
  ■   UCF Digital Media (Comp Sci Minor) Graduate
  ■   Worked for UCF on Serious Games
  ■   Worked on ‘Three Dead Zed’ for PC
  ■   Plays drums in Yogurt Smoothness (www.yogurtsmoothness.
      com)
■ Released April 7, 2011
  ■ iPhone, iPad, and iPod Touch
■ Company created and game conceptualized in one day
■ Development cycle: ~8 months
■ Number of Sales Worldwide: *insert sad face*
What Went Right
Excellent Presentation
■ High-Quality Trailer (http://www.youtube.com/watch?
  v=fpQAKUV46zY)
■ Great Artwork / Sound Design
■ Humorous
Unique Take on Existing Model


Jump                    Jump, Collect             Jump, Slide, Turn




       Jump, Slide, Flick, Pop, Shoot, Collect, Run, Fart!
Continued Support
■ Constantly updating game to improve the overall experience
■ Past updates included
  ■   Game Center Integration
  ■   Tutorial Overhauls
  ■   Retina Display Support and native iPad Support
  ■   New Enemies
Tons of ‘Ground Work’, Positive
Press
■ Press Releases
■ Promo Codes
■ YouTube Reviews
■ Generally Positive Reviews
  ■ “…one of the more interesting variations on the runner genre I’ve
    played” –Destructoid
  ■ “purr-fectly addictive!” -iFanzine
Physical Ad Materials
■ Small and large promo cards
■ Great conversation starter
■ Adds credibility/ No longer creepy.
What Went Wrong
Positive Reviews Did Not Translate To Sales
   ■ Large number of iPhone casual gamers do not read game
     blogs/materials aimed for hardcore gamers.
   ■ Front Page of Destructoid
   ■ 1,300 views
   ■ Only averages 1 sale a day
Lite Version Not Limiting Enough
■ Full game minus a few enemies, no iPad or Retina support.
■ Updated:
  ■ Incorporated Ads
  ■ Added Nag Screen
  ■ More limiting updates to come!
Tutorial Not As Foolproof As We Thought
   ■ Only tested amongst our gamer friends
   ■ Bad design made obvious through further testing
   ■ If not 100% obvious, some players just don’t get it – even
     when it is 100% obvious!
   ■ Improved in updates
   ■ More improvements to come!
ZERO Advertising Budget / No Love For Indies
   ■ Too broke to ‘gamble’ on an ad campaign with no guaranteed
     return.
   ■ Hot dogs and peanut butter sandwiches.
   ■ Friends unwilling to help
   ■ Consumers can’t distinguish between our title and EA’s titles
   ■ Piracy (Unavoidable, but still annoying)
   ■ Search function sucks!!
   ■ Misjudged Twitter
Tools Updated Too Quickly
■ 4 different tools issuing updates at almost monthly pace
■ No deprecation – very time consuming!
■ Incorrect installation instructions!
Remember: They Can Only Buy Your App Once!
   There’s Room For Us All On The Market!

 ■ How to help fellow indie developers
   ■   Tweeting
   ■   Sharing on FB
   ■   Downloading, Rating, and Reviewing
   ■   WORD OF MOUTH
Thanks! Keep An Eye Out For
     Future Astro Crow Projects!
■ Brian Stabile Feedback and Suggestions Welcome!
  ■ brian@astrocrow.com

■ Twitter: @AstroCrowGames
■ www.facebook.com/astrocrow
■ www.facebook.com/lastaceofspace

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Last Ace of Space Postmortem

  • 1. Post-Mortem Brian Stabile Co-Owner/Executive Producer, Astro Crow
  • 2. Who Am I? ■ Brian Stabile ■ UCF Digital Media (Comp Sci Minor) Graduate ■ Worked for UCF on Serious Games ■ Worked on ‘Three Dead Zed’ for PC ■ Plays drums in Yogurt Smoothness (www.yogurtsmoothness. com)
  • 3. ■ Released April 7, 2011 ■ iPhone, iPad, and iPod Touch ■ Company created and game conceptualized in one day ■ Development cycle: ~8 months ■ Number of Sales Worldwide: *insert sad face*
  • 5. Excellent Presentation ■ High-Quality Trailer (http://www.youtube.com/watch? v=fpQAKUV46zY) ■ Great Artwork / Sound Design ■ Humorous
  • 6. Unique Take on Existing Model Jump Jump, Collect Jump, Slide, Turn Jump, Slide, Flick, Pop, Shoot, Collect, Run, Fart!
  • 7. Continued Support ■ Constantly updating game to improve the overall experience ■ Past updates included ■ Game Center Integration ■ Tutorial Overhauls ■ Retina Display Support and native iPad Support ■ New Enemies
  • 8. Tons of ‘Ground Work’, Positive Press ■ Press Releases ■ Promo Codes ■ YouTube Reviews ■ Generally Positive Reviews ■ “…one of the more interesting variations on the runner genre I’ve played” –Destructoid ■ “purr-fectly addictive!” -iFanzine
  • 9. Physical Ad Materials ■ Small and large promo cards ■ Great conversation starter ■ Adds credibility/ No longer creepy.
  • 11. Positive Reviews Did Not Translate To Sales ■ Large number of iPhone casual gamers do not read game blogs/materials aimed for hardcore gamers. ■ Front Page of Destructoid ■ 1,300 views ■ Only averages 1 sale a day
  • 12. Lite Version Not Limiting Enough ■ Full game minus a few enemies, no iPad or Retina support. ■ Updated: ■ Incorporated Ads ■ Added Nag Screen ■ More limiting updates to come!
  • 13. Tutorial Not As Foolproof As We Thought ■ Only tested amongst our gamer friends ■ Bad design made obvious through further testing ■ If not 100% obvious, some players just don’t get it – even when it is 100% obvious! ■ Improved in updates ■ More improvements to come!
  • 14. ZERO Advertising Budget / No Love For Indies ■ Too broke to ‘gamble’ on an ad campaign with no guaranteed return. ■ Hot dogs and peanut butter sandwiches. ■ Friends unwilling to help ■ Consumers can’t distinguish between our title and EA’s titles ■ Piracy (Unavoidable, but still annoying) ■ Search function sucks!! ■ Misjudged Twitter
  • 15. Tools Updated Too Quickly ■ 4 different tools issuing updates at almost monthly pace ■ No deprecation – very time consuming! ■ Incorrect installation instructions!
  • 16. Remember: They Can Only Buy Your App Once! There’s Room For Us All On The Market! ■ How to help fellow indie developers ■ Tweeting ■ Sharing on FB ■ Downloading, Rating, and Reviewing ■ WORD OF MOUTH
  • 17. Thanks! Keep An Eye Out For Future Astro Crow Projects! ■ Brian Stabile Feedback and Suggestions Welcome! ■ brian@astrocrow.com ■ Twitter: @AstroCrowGames ■ www.facebook.com/astrocrow ■ www.facebook.com/lastaceofspace