IATEFL Chile 2012 Conference Program
IATEFL Chile
Twitter: @IATEFL_Chile
Promoting continual professional development to achieve effective English teaching and learning, and fostering networking in the English teaching community.
IATEFL Chile 2012 Conference Program
IATEFL Chile
Twitter: @IATEFL_Chile
Promoting continual professional development to achieve effective English teaching and learning, and fostering networking in the English teaching community.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
2. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Lighbot Lightbot
tutorial 06 tutorial 07
w/b 06.02.12 Lightbot Lightbot
tutorial 08 tutorial 09
w/b 13.02.12 Begin Bregin to Start production Work on
schedule, measure log, photograph schedule for the
decide on student area student area next Monday
what rooms back
too do.
w/b 20.02.12 H/T
w/b 27.02.12 Start Continue to Add to Finish Update
modelling the model the pruduction log student production log
student area student area if not
area, adding done
furniture etc` already,
start on
fiyer
w/b 05.03.12 Continue to Measure Finish the foyer, DL 01
work on yoyer more of the check everything
foyer, start is completed
too add update
furniture etc production log
3. Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Lighbot tutorial 06 Lightbot tutorial
07
w/b 06.02.12 Lightbot tutorial 08 Lightbot tutorial
09
w/b 13.02.12 Begin schedule, Bregin to Start production log, Work on schedule for
decide on what measure student photograph student the next Monday
rooms too do. area area back
w/b 20.02.12 H/T
w/b 27.02.12 Start modelling the Continue to Add to pruduction log Finish student Update production
student area model the area if not done log
student area, already, start on
adding furniture fiyer
etc`
w/b 05.03.12 Continue to work Measure more of Finish the foyer, check DL 01
on yoyer the foyer, start everything is
too add furniture completed
etc update production log
w/b 12.03.12 Continue on Complete student Update
student area, take area and start on production log
pictures of foyer/ foyer
student area
w/b 19.03.12 Work on foyer Measure and take Update production log
pictures of foyer,
continue to work
on foyer
w/b 26.03.12 Complete foyer if Check everything
possible is finished, finish
production log
4. Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Lighbot tutorial 06 Lightbot tutorial
07
w/b 06.02.12 Lightbot tutorial 08 Lightbot tutorial
09
w/b 13.02.12 Begin schedule, Bregin to Start production log, Work on schedule
decide on what measure student photograph student for the next Monday
rooms too do. area area back
w/b 20.02.12 H/T
w/b 27.02.12 Start modelling the Continue to Add to pruduction log Finish student Update production
student area model the area if not done log
student area, already, start
adding furniture on foyer
etc`
w/b 05.03.12 Continue to work Measure more of Finish the foyer, check DL 01
on yoyer the foyer, start everything is
too add furniture completed
etc update production log
w/b 12.03.12 Continue on Complete Update
student area, take student area and production log
pictures of foyer/ start on foyer
student area
w/b 19.03.12 Work on foyer Measure and Update production
take pictures of log
foyer, continue to
work on foyer
w/b 26.03.12 Complete foyer if Check everything Start evaluation Finish
possible is finished, finish evaluation
production log
5. w/b 30.01.12 Lighbot Lightbot tutorial
tutorial 06 07
w/b 06.02.12 Lightbot Lightbot tutorial
tutorial 08 09
w/b 13.02.12 Begin measure Start production Work on
schedule, student area log, photograph schedule for
decide on (vents etc) student area the next
what rooms Monday back
too do.
w/b
23.04.12
w/b Finish Scan in Update schedule Update
student area, measurements, finish foyer schedule and
30.4.12 update production log
production log
and carry on
creating plant
pots, doors etc
w/b Start working Finish Update
on layout flythrough, edit production log
07.5.12 flythrough of surfaces
foyer
w/b Finish editing Finish Finish editing
surfaces, flythroughof surfaces of
14.05.12 start student student area, student area,
area start too edit add videos too
flythrough surfaces blog
w/b .12 Update
schedule and
28.05.12 production
log
w/b
04.06.12
6. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
NewTek Modeler LightBot Object
Object created using a range of construction techniques from the
Create, Modify, Multiply, Construct and Detail tools, directed by
video tutorials.
7. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
The SIMS
The Sims 3 is a 2009 strategic life simulation computer game developed by The
Sims Studio and published by Electronic Arts. It is the sequel to the best-selling
computer game, The Sims 2. It was first released on June 2, 2009 simultaneously
for Mac OS X and Microsoft Windows - both versions on the same disc.
The Sims 3 is built upon the same concept as its predecessors. Players control
their own Sims in activities and relationships in a similar manner to real life. The
gameplay is open-ended and indefinite. Sim houses and neighborhoods are
entirely in one continuous map. The developers stated, "What you do outside
your home now matters as much as what you do within." One of the biggest
changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go
inside the majority of city buildings; instead, they simply disappear inside for a
certain amount of time—a feature known in video games as a rabbit-hole—
while the player is given very basic choices on what happens inside without
actually seeing it. The previous installments had many types of locales in which
sims could cavort. For example, instead of walking a sim and her date inside a
restaurant and watching the waiter serve them dinner as they nuzzle each other
at the table, as in The Sims 2, the player now waits outside while getting little
text alerts about the sim's activities.
The Sims 3 expansion packs provide additional game features and items. The
release dates fall in line with the 88-day gap between each expansion/stuff pack.
http://thesims.com/en_us/home
http://en.wikipedia.org/wiki/The_Sims_3
8. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
EA – Electronic Arts
Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer,
marketer, publisher and distributor of video games. Founded and incorporated
on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home
computer games industry and was notable for promoting the designers and
programmers responsible for its games. It is one of the largest video game
publishers in the world.
Originally, EA was a home computing game publisher. In the late 1980s, the
company began developing games in-house and supported consoles by the early
1990s. EA later grew via acquisition of several successful developers. By the early
2000s, EA had become one of the world's largest third-party publishers. On May
4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March
2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in
digital revenue during the previous calendar year. In a note to employees, EA
CEO John Riccitiello called this “an incredibly important milestone” for the
company.
EA began to move toward direct distribution of digital games and services with
the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA
acquired the London-based social gaming startup Playfish, and in June 2011, EA
launched Origin, an online service to sell downloadable games directly to
consumers. In July 2011, EA announced that it had acquired PopCap Games, the
company behind hits such as Plants vs. Zombies and Bejeweled.
http://www.ea.com
http://en.wikipedia.org/wiki/Electronic_Arts
9. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – student area D
10. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
27.02.12 – Foyer Measurements
I started by measuring the
size of the walls and floors
of the room...
11. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
05.03.12 – Student area production
I measured each wall and created
them accordingly, I deleted points
to get the slanted walls and bevelled
till it was right.
12. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Creating tables
Once I had done the
walls, I started too create
and surface the tables...
13. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
26.03.12 –
I created the chair body, then the legs i surfaced the finished
model too look like this.
14. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
06.04.12 – Creating doors
After the chairs I started my
first daft of my door...
I then started too make the double doors
and surface them.
15. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
13.04.12 – started production of the compute and table they was on.
I then created the computers and the ‘side’
where they were.
16. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
30.04.12 – creating final models off student area D
I created the vent in a slightly different
way then in the picture, I rounded the op
and added ‘grills’ i then surfaced the grills
separately too the vent itself.
17. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
1.05.12 – finish student area D
Student Area D is now finished
18. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
1.05.12 – Foyer measurements
19. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
02.05.12 –
I first started off by
creating the floor
plan... From there
I extruded the
walls up and
surfaced them.
20. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
02.05.12 –
I then copied a model of one of
my doors from my other one
(student area D) as they are the
same doors and it would be
simpler then re-doing the doors.
21. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
07.05.12 –
I then edited the main
door too look more like
the entrance doors in
the foyer, I placed these
too look like they where
slightly open as the
foyer doors are
automatic and are
constantly
opening/closing.
22. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
08.05.12 –
Once the doors where
modelled and finished, I
copied in a chair from my
other model, and started
too work on the plant pots.
One I had finished the
plant pots I surfaced them
and the chair and started
too work on the ‘sides’
under the office windows.
23. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
14.05.12 –
For the final touch on the foyer I added the
shutters, I did this by using the ‘Rounder’ tool
and copy and pasting parts of the object, once
I had done this I placed it in the appropriate
place and surfaced it.
24. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
13.03.12 –
Once I had finished both my models, I downloaded the light wave
template and started too do my ‘flythrough’ of them both, once I had
done my flythrough I changed the surfaces of the models and added
shade too make it look more realistic.