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BTec Level 3
Extended Diploma in Creative Media Production – Games Design
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
                    Monday                         Tuesday                     Wednesday                       Thursday                        Friday                            Saturday          Sunday

                    AM       PM              EVE   AM               PM   EVE   AM    PM                  EVE   AM     PM                 EVE   AM       PM                 EVE   AM     PM   EVE   AM       PM   EVE

 w/b 30.01.12                Lighbot               Lightbot
                             tutorial 06           tutorial 07




 w/b 06.02.12                Lightbot              Lightbot
                             tutorial 08           tutorial 09




 w/b 13.02.12                Begin                 Bregin to                         Start production                                                   Work on
                             schedule,             measure                           log, photograph                                                    schedule for the
                             decide on             student area                      student area                                                       next Monday
                             what rooms                                                                                                                 back
                             too do.




 w/b 20.02.12 H/T




 w/b 27.02.12                Start                 Continue to                       Add to                                Finish                       Update
                             modelling the         model the                         pruduction log                        student                      production log
                             student area          student                                                                 area if not
                                                   area, adding                                                            done
                                                   furniture etc`                                                          already,
                                                                                                                           start on
                                                                                                                           fiyer




 w/b 05.03.12                Continue to           Measure                           Finish the foyer,                                                  DL 01
                             work on yoyer         more of the                       check everything
                                                   foyer, start                      is completed
                                                   too add                           update
                                                   furniture etc                     production log
Monday                                Tuesday                          Wednesday                                   Thursday                                  Friday                                Saturday              Sunday

                   AM       PM                     EVE   AM                    PM   EVE   AM          PM                        EVE   AM         PM                       EVE   AM       PM                     EVE   AM         PM   EVE   AM       PM   EVE

w/b 30.01.12                Lighbot tutorial 06          Lightbot tutorial
                                                         07




w/b 06.02.12                Lightbot tutorial 08         Lightbot tutorial
                                                         09




w/b 13.02.12                Begin schedule,              Bregin to                                    Start production log,                                                              Work on schedule for
                            decide on what               measure student                              photograph student                                                                 the next Monday
                            rooms too do.                area                                         area                                                                               back




w/b 20.02.12 H/T



w/b 27.02.12                Start modelling the          Continue to                                  Add to pruduction log                           Finish student                     Update production
                            student area                 model the                                                                                    area if not done                   log
                                                         student area,                                                                                already, start on
                                                         adding furniture                                                                             fiyer
                                                         etc`




w/b 05.03.12                Continue to work             Measure more of                              Finish the foyer, check                                                            DL 01
                            on yoyer                     the foyer, start                             everything is
                                                         too add furniture                            completed
                                                         etc                                          update production log




w/b 12.03.12                Continue on                  Complete student                                                                             Update
                            student area, take           area and start on                                                                            production log
                            pictures of foyer/           foyer
                            student area




w/b 19.03.12                Work on foyer                Measure and take                             Update production log
                                                         pictures of foyer,
                                                         continue to work
                                                         on foyer




w/b 26.03.12                Complete foyer if            Check everything
                            possible                     is finished, finish
                                                         production log
Monday                                Tuesday                          Wednesday                                   Thursday                                 Friday                               Saturday              Sunday

                   AM       PM                     EVE   AM                    PM   EVE   AM          PM                        EVE   AM         PM                      EVE   AM       PM                    EVE   AM         PM   EVE   AM       PM   EVE

w/b 30.01.12                Lighbot tutorial 06          Lightbot tutorial
                                                         07



w/b 06.02.12                Lightbot tutorial 08         Lightbot tutorial
                                                         09



w/b 13.02.12                Begin schedule,              Bregin to                                    Start production log,                                                             Work on schedule
                            decide on what               measure student                              photograph student                                                                for the next Monday
                            rooms too do.                area                                         area                                                                              back




w/b 20.02.12 H/T



w/b 27.02.12                Start modelling the          Continue to                                  Add to pruduction log                           Finish student                    Update production
                            student area                 model the                                                                                    area if not done                  log
                                                         student area,                                                                                already, start
                                                         adding furniture                                                                             on foyer
                                                         etc`




w/b 05.03.12                Continue to work             Measure more of                              Finish the foyer, check                                                           DL 01
                            on yoyer                     the foyer, start                             everything is
                                                         too add furniture                            completed
                                                         etc                                          update production log




w/b 12.03.12                Continue on                  Complete                                                                                     Update
                            student area, take           student area and                                                                             production log
                            pictures of foyer/           start on foyer
                            student area




w/b 19.03.12                Work on foyer                Measure and                                  Update production
                                                         take pictures of                             log
                                                         foyer, continue to
                                                         work on foyer




w/b 26.03.12                Complete foyer if            Check everything                             Start evaluation                                Finish
                            possible                     is finished, finish                                                                          evaluation
                                                         production log
w/b 30.01.12   Lighbot          Lightbot tutorial
               tutorial 06      07



w/b 06.02.12   Lightbot         Lightbot tutorial
               tutorial 08      09



w/b 13.02.12   Begin            measure             Start production   Work on
               schedule,        student area        log, photograph    schedule for
               decide on        (vents etc)         student area       the next
               what rooms                                              Monday back
               too do.




w/b
23.04.12

w/b            Finish           Scan in             Update schedule    Update
               student area,    measurements,       finish foyer       schedule and
30.4.12                         update                                 production log
                                production log
                                and carry on
                                creating plant
                                pots, doors etc




w/b            Start working    Finish              Update
               on layout        flythrough, edit    production log
07.5.12        flythrough of    surfaces
               foyer




w/b            Finish editing   Finish              Finish editing
               surfaces,        flythroughof        surfaces of
14.05.12       start student    student area,       student area,
               area             start too edit      add videos too
               flythrough       surfaces            blog




w/b .12        Update
               schedule and
28.05.12       production
               log




w/b
04.06.12
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  NewTek Modeler LightBot Object
                                           Object created using a range of construction techniques from the
                                           Create, Modify, Multiply, Construct and Detail tools, directed by
                                           video tutorials.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  The SIMS

                                   The Sims 3 is a 2009 strategic life simulation computer game developed by The
                                   Sims Studio and published by Electronic Arts. It is the sequel to the best-selling
                                   computer game, The Sims 2. It was first released on June 2, 2009 simultaneously
                                   for Mac OS X and Microsoft Windows - both versions on the same disc.

                                   The Sims 3 is built upon the same concept as its predecessors. Players control
                                   their own Sims in activities and relationships in a similar manner to real life. The
                                   gameplay is open-ended and indefinite. Sim houses and neighborhoods are
                                   entirely in one continuous map. The developers stated, "What you do outside
                                   your home now matters as much as what you do within." One of the biggest
                                   changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go
                                   inside the majority of city buildings; instead, they simply disappear inside for a
                                   certain amount of time—a feature known in video games as a rabbit-hole—
                                   while the player is given very basic choices on what happens inside without
                                   actually seeing it. The previous installments had many types of locales in which
                                   sims could cavort. For example, instead of walking a sim and her date inside a
                                   restaurant and watching the waiter serve them dinner as they nuzzle each other
                                   at the table, as in The Sims 2, the player now waits outside while getting little
                                   text alerts about the sim's activities.

                                   The Sims 3 expansion packs provide additional game features and items. The
                                   release dates fall in line with the 88-day gap between each expansion/stuff pack.


                                                                                                   http://thesims.com/en_us/home
                                                                                           http://en.wikipedia.org/wiki/The_Sims_3
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  EA – Electronic Arts

                                   Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer,
                                   marketer, publisher and distributor of video games. Founded and incorporated
                                   on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home
                                   computer games industry and was notable for promoting the designers and
                                   programmers responsible for its games. It is one of the largest video game
                                   publishers in the world.

                                   Originally, EA was a home computing game publisher. In the late 1980s, the
                                   company began developing games in-house and supported consoles by the early
                                   1990s. EA later grew via acquisition of several successful developers. By the early
                                   2000s, EA had become one of the world's largest third-party publishers. On May
                                   4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March
                                   2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in
                                   digital revenue during the previous calendar year. In a note to employees, EA
                                   CEO John Riccitiello called this “an incredibly important milestone” for the
                                   company.

                                   EA began to move toward direct distribution of digital games and services with
                                   the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA
                                   acquired the London-based social gaming startup Playfish, and in June 2011, EA
                                   launched Origin, an online service to sell downloadable games directly to
                                   consumers. In July 2011, EA announced that it had acquired PopCap Games, the
                                   company behind hits such as Plants vs. Zombies and Bejeweled.

                                                                                                               http://www.ea.com
                                                                                       http://en.wikipedia.org/wiki/Electronic_Arts
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – student area D
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  27.02.12 – Foyer Measurements

I started by measuring the
size of the walls and floors
of the room...
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  05.03.12 – Student area production
                                         I measured each wall and created
                                         them accordingly, I deleted points
                                         to get the slanted walls and bevelled
                                         till it was right.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Creating tables



                                                       Once I had done the
                                                       walls, I started too create
                                                       and surface the tables...
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  26.03.12 –




                     I created the chair body, then the legs i surfaced the finished
                     model too look like this.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  06.04.12 – Creating doors


                              After the chairs I started my
                              first daft of my door...




                              I then started too make the double doors
                              and surface them.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  13.04.12 – started production of the compute and table they was on.



                                   I then created the computers and the ‘side’
                                   where they were.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  30.04.12 – creating final models off student area D

                                I created the vent in a slightly different
                                way then in the picture, I rounded the op
                                and added ‘grills’ i then surfaced the grills
                                separately too the vent itself.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  1.05.12 – finish student area D




             Student Area D is now finished
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  1.05.12 – Foyer measurements
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  02.05.12 –
                                                           I first started off by
                                                           creating the floor
                                                           plan... From there
                                                           I extruded the
                                                           walls up and
                                                           surfaced them.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  02.05.12 –




                  I then copied a model of one of
                  my doors from my other one
                  (student area D) as they are the
                  same doors and it would be
                  simpler then re-doing the doors.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  07.05.12 –

 I then edited the main
 door too look more like
 the entrance doors in
 the foyer, I placed these
 too look like they where
 slightly open as the
 foyer doors are
 automatic and are
 constantly
 opening/closing.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  08.05.12 –


  Once the doors where
  modelled and finished, I
  copied in a chair from my
  other model, and started
  too work on the plant pots.

  One I had finished the
  plant pots I surfaced them
  and the chair and started
  too work on the ‘sides’
  under the office windows.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  14.05.12 –
 For the final touch on the foyer I added the
 shutters, I did this by using the ‘Rounder’ tool
 and copy and pasting parts of the object, once
 I had done this I placed it in the appropriate
 place and surfaced it.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  13.03.12 –

     Once I had finished both my models, I downloaded the light wave
     template and started too do my ‘flythrough’ of them both, once I had
     done my flythrough I changed the surfaces of the models and added
     shade too make it look more realistic.

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L3 gd unit66_5_productionlog_260312a

  • 1. BTec Level 3 Extended Diploma in Creative Media Production – Games Design
  • 2. BTec Level 3 Extended Diploma in Creative Media Production – Games Design Monday Tuesday Wednesday Thursday Friday Saturday Sunday AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE w/b 30.01.12 Lighbot Lightbot tutorial 06 tutorial 07 w/b 06.02.12 Lightbot Lightbot tutorial 08 tutorial 09 w/b 13.02.12 Begin Bregin to Start production Work on schedule, measure log, photograph schedule for the decide on student area student area next Monday what rooms back too do. w/b 20.02.12 H/T w/b 27.02.12 Start Continue to Add to Finish Update modelling the model the pruduction log student production log student area student area if not area, adding done furniture etc` already, start on fiyer w/b 05.03.12 Continue to Measure Finish the foyer, DL 01 work on yoyer more of the check everything foyer, start is completed too add update furniture etc production log
  • 3. Monday Tuesday Wednesday Thursday Friday Saturday Sunday AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE w/b 30.01.12 Lighbot tutorial 06 Lightbot tutorial 07 w/b 06.02.12 Lightbot tutorial 08 Lightbot tutorial 09 w/b 13.02.12 Begin schedule, Bregin to Start production log, Work on schedule for decide on what measure student photograph student the next Monday rooms too do. area area back w/b 20.02.12 H/T w/b 27.02.12 Start modelling the Continue to Add to pruduction log Finish student Update production student area model the area if not done log student area, already, start on adding furniture fiyer etc` w/b 05.03.12 Continue to work Measure more of Finish the foyer, check DL 01 on yoyer the foyer, start everything is too add furniture completed etc update production log w/b 12.03.12 Continue on Complete student Update student area, take area and start on production log pictures of foyer/ foyer student area w/b 19.03.12 Work on foyer Measure and take Update production log pictures of foyer, continue to work on foyer w/b 26.03.12 Complete foyer if Check everything possible is finished, finish production log
  • 4. Monday Tuesday Wednesday Thursday Friday Saturday Sunday AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE w/b 30.01.12 Lighbot tutorial 06 Lightbot tutorial 07 w/b 06.02.12 Lightbot tutorial 08 Lightbot tutorial 09 w/b 13.02.12 Begin schedule, Bregin to Start production log, Work on schedule decide on what measure student photograph student for the next Monday rooms too do. area area back w/b 20.02.12 H/T w/b 27.02.12 Start modelling the Continue to Add to pruduction log Finish student Update production student area model the area if not done log student area, already, start adding furniture on foyer etc` w/b 05.03.12 Continue to work Measure more of Finish the foyer, check DL 01 on yoyer the foyer, start everything is too add furniture completed etc update production log w/b 12.03.12 Continue on Complete Update student area, take student area and production log pictures of foyer/ start on foyer student area w/b 19.03.12 Work on foyer Measure and Update production take pictures of log foyer, continue to work on foyer w/b 26.03.12 Complete foyer if Check everything Start evaluation Finish possible is finished, finish evaluation production log
  • 5. w/b 30.01.12 Lighbot Lightbot tutorial tutorial 06 07 w/b 06.02.12 Lightbot Lightbot tutorial tutorial 08 09 w/b 13.02.12 Begin measure Start production Work on schedule, student area log, photograph schedule for decide on (vents etc) student area the next what rooms Monday back too do. w/b 23.04.12 w/b Finish Scan in Update schedule Update student area, measurements, finish foyer schedule and 30.4.12 update production log production log and carry on creating plant pots, doors etc w/b Start working Finish Update on layout flythrough, edit production log 07.5.12 flythrough of surfaces foyer w/b Finish editing Finish Finish editing surfaces, flythroughof surfaces of 14.05.12 start student student area, student area, area start too edit add videos too flythrough surfaces blog w/b .12 Update schedule and 28.05.12 production log w/b 04.06.12
  • 6. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log NewTek Modeler LightBot Object Object created using a range of construction techniques from the Create, Modify, Multiply, Construct and Detail tools, directed by video tutorials.
  • 7. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log The SIMS The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc. The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time—a feature known in video games as a rabbit-hole— while the player is given very basic choices on what happens inside without actually seeing it. The previous installments had many types of locales in which sims could cavort. For example, instead of walking a sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as in The Sims 2, the player now waits outside while getting little text alerts about the sim's activities. The Sims 3 expansion packs provide additional game features and items. The release dates fall in line with the 88-day gap between each expansion/stuff pack. http://thesims.com/en_us/home http://en.wikipedia.org/wiki/The_Sims_3
  • 8. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log EA – Electronic Arts Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled. http://www.ea.com http://en.wikipedia.org/wiki/Electronic_Arts
  • 9. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – student area D
  • 10. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 27.02.12 – Foyer Measurements I started by measuring the size of the walls and floors of the room...
  • 11. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 05.03.12 – Student area production I measured each wall and created them accordingly, I deleted points to get the slanted walls and bevelled till it was right.
  • 12. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Creating tables Once I had done the walls, I started too create and surface the tables...
  • 13. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 26.03.12 – I created the chair body, then the legs i surfaced the finished model too look like this.
  • 14. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 06.04.12 – Creating doors After the chairs I started my first daft of my door... I then started too make the double doors and surface them.
  • 15. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 13.04.12 – started production of the compute and table they was on. I then created the computers and the ‘side’ where they were.
  • 16. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 30.04.12 – creating final models off student area D I created the vent in a slightly different way then in the picture, I rounded the op and added ‘grills’ i then surfaced the grills separately too the vent itself.
  • 17. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 1.05.12 – finish student area D Student Area D is now finished
  • 18. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 1.05.12 – Foyer measurements
  • 19. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 02.05.12 – I first started off by creating the floor plan... From there I extruded the walls up and surfaced them.
  • 20. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 02.05.12 – I then copied a model of one of my doors from my other one (student area D) as they are the same doors and it would be simpler then re-doing the doors.
  • 21. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 07.05.12 – I then edited the main door too look more like the entrance doors in the foyer, I placed these too look like they where slightly open as the foyer doors are automatic and are constantly opening/closing.
  • 22. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 08.05.12 – Once the doors where modelled and finished, I copied in a chair from my other model, and started too work on the plant pots. One I had finished the plant pots I surfaced them and the chair and started too work on the ‘sides’ under the office windows.
  • 23. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 14.05.12 – For the final touch on the foyer I added the shutters, I did this by using the ‘Rounder’ tool and copy and pasting parts of the object, once I had done this I placed it in the appropriate place and surfaced it.
  • 24. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 13.03.12 – Once I had finished both my models, I downloaded the light wave template and started too do my ‘flythrough’ of them both, once I had done my flythrough I changed the surfaces of the models and added shade too make it look more realistic.