The group scheduled time over several weeks to design and build a Lightbot model and complete a college modelling assignment involving modelling the college foyer and canteen areas. They worked on designing Lightbot parts like the head, arms, and legs. Later weeks were spent measuring and developing the foyer and canteen models in the modelling software, with the goal of finishing both models by certain deadlines.
This document outlines the weekly schedule and tasks for a BTec Level 3 Extended Diploma in Creative Media Production – Games Design course. Over the weeks, students will complete Lightbot tutorials, begin scheduling their project, measure and model areas like the student area and foyer, take photographs, update production logs, and work towards completing their project areas and log.
The document is a schedule for Dominic O'Brien for various weeks between January and June. It details the tasks he will be working on each day including Lightbot tutorials, beginning and working on schedules, modeling and measuring areas like the student area and foyer, updating production logs, and finishing tasks like flythroughs and evaluations.
This schedule outlines the group's plan to design environments for a SIMS game over several weeks in February and March 2012. It details the tasks needed such as measuring rooms, modeling rooms, adding details, and reviewing the work. Key events include finishing tutorials on light bots, choosing rooms to model, taking measurements and photos as reference, building the rooms in stages, adding objects, and evaluating the completed work before the deadline.
The document discusses various types of business plans including strategic plans, tactical plans, operational plans, and other types of plans. A strategic plan focuses on high-level goals and defines actions to achieve those goals. Tactical plans help execute strategic plans and cover shorter time periods. Operational plans define how strategic and tactical plans will be implemented through engagement of resources and management of risks and sustainability. Other plan types include single-use plans for one-time objectives and standing plans that provide ongoing guidance.
1) The document provides financial information for various companies as of September 30, 2015 or June 30, 2015 including profit or loss, earnings per share, dividends, and annual general meeting dates.
2) Many companies reported losses for the period, while some such as Bestway Cement, Fatima Fertilizer, and Agriautos Industries reported large profits in millions of rupees.
3) Some companies like Wah-Noble and EFU Life Assurance declared dividends of 10% for their shareholders.
This document provides financial information for various companies for the period ending September 30, 2015. It includes each company's name, time of announcement, period being reported on, profit/loss figures before and after taxation, earnings per share, any dividends or bonuses declared, and dates of upcoming annual general meetings. Financial results are given for 30 companies, with information like net profits, earnings per share, dividends declared where applicable.
The INC (Indian National Congress) formed minority governments in 1977-1980 and 1991 after no party won a majority in elections. GDP growth averaged 3.1% annually from 1951-1979, with industry growing faster than agriculture. Cricket and football are very popular sports in India, and India has had success in field hockey and wrestling at the Olympics. Terrorism remains a threat from various groups in regions like Jammu and Kashmir, Mumbai, and parts of Central and Northeast India.
This document outlines the weekly schedule and tasks for a BTec Level 3 Extended Diploma in Creative Media Production – Games Design course. Over the weeks, students will complete Lightbot tutorials, begin scheduling their project, measure and model areas like the student area and foyer, take photographs, update production logs, and work towards completing their project areas and log.
The document is a schedule for Dominic O'Brien for various weeks between January and June. It details the tasks he will be working on each day including Lightbot tutorials, beginning and working on schedules, modeling and measuring areas like the student area and foyer, updating production logs, and finishing tasks like flythroughs and evaluations.
This schedule outlines the group's plan to design environments for a SIMS game over several weeks in February and March 2012. It details the tasks needed such as measuring rooms, modeling rooms, adding details, and reviewing the work. Key events include finishing tutorials on light bots, choosing rooms to model, taking measurements and photos as reference, building the rooms in stages, adding objects, and evaluating the completed work before the deadline.
The document discusses various types of business plans including strategic plans, tactical plans, operational plans, and other types of plans. A strategic plan focuses on high-level goals and defines actions to achieve those goals. Tactical plans help execute strategic plans and cover shorter time periods. Operational plans define how strategic and tactical plans will be implemented through engagement of resources and management of risks and sustainability. Other plan types include single-use plans for one-time objectives and standing plans that provide ongoing guidance.
1) The document provides financial information for various companies as of September 30, 2015 or June 30, 2015 including profit or loss, earnings per share, dividends, and annual general meeting dates.
2) Many companies reported losses for the period, while some such as Bestway Cement, Fatima Fertilizer, and Agriautos Industries reported large profits in millions of rupees.
3) Some companies like Wah-Noble and EFU Life Assurance declared dividends of 10% for their shareholders.
This document provides financial information for various companies for the period ending September 30, 2015. It includes each company's name, time of announcement, period being reported on, profit/loss figures before and after taxation, earnings per share, any dividends or bonuses declared, and dates of upcoming annual general meetings. Financial results are given for 30 companies, with information like net profits, earnings per share, dividends declared where applicable.
The INC (Indian National Congress) formed minority governments in 1977-1980 and 1991 after no party won a majority in elections. GDP growth averaged 3.1% annually from 1951-1979, with industry growing faster than agriculture. Cricket and football are very popular sports in India, and India has had success in field hockey and wrestling at the Olympics. Terrorism remains a threat from various groups in regions like Jammu and Kashmir, Mumbai, and parts of Central and Northeast India.
I designed this Street Light as a part of my assignment during a 1 month internship at Auroville Renewable Energy (AuroRE), at Center for Scientific Research, Auroville, Tamiladu, India.
I was able to achieve the outcome under the able guidance of Alok Mullick, Hemant Lamba, Minhaj Amin and by cooperation of the workshop staff of AuroRE.
All copyrights to the mentioned design rest with AuroRE and hence must not be violated.
Successful Disruption: how to be the disruptor not disruptedAndy Ng
We all know that disruption is here to stay, but how can we be the disruptor and not disrupted? In this short but high impact seminar, AndyTheCoach at www.asiatrainers.com share with us secrets to succeed in today's world: successful disruption. Watch Andy's videos at www.youtube.com/AndyNgCoach/videos
Sultan Saif Ur Rehman has 9 years of experience as a mechanical, piping, and structural draftsman. He is seeking a new position and has experience preparing detailed drawings, piping layouts, and structural drawings for various industrial clients in Pakistan. He is proficient in AutoCAD, Microsoft Office, and other engineering software.
This document appears to be an excerpt from Jules Verne's classic science fiction novel "20,000 Leagues Under the Sea". It consists of numerous chapter headings from the book repeated multiple times, as well as introductory text about the book and Project Gutenberg, the organization distributing the electronic text. The repetitive listing of chapter headings suggests this document may be an incomplete or corrupted version of the full text.
The traditional cuisine of Cyprus has been influenced by its history of occupation and invasion by various civilizations such as Turkey and Greece. However, its dishes also reflect the island's climate and geography. While retaining Turkish and Greek influences, Cypriot food has also been affected by the rise of fast food and other western cuisines.
This document provides an overview of key concepts in sociology. It defines sociology as the scientific study of human society and human social behavior. It discusses related fields like social psychology, anthropology, economics, and political science. It also defines and compares key sociological concepts like society, community, social structure, social institutions, roles, culture, acculturation, social control, customs, and social problems. The document aims to comprehensively introduce foundational ideas and topics within sociology.
This document provides an introduction to medical sociology. It defines key concepts like sociology, society, group, community, role, culture, and social control mechanisms. Medical sociology studies the medical profession, relationship between medicine and the public, and role of social factors in disease. A society is a system of social relationships with compulsory membership and cooperation/conflict. Culture refers to learned behaviors acquired in a society through customs, beliefs and skills. Acculturation describes the diffusion of cultures with contact between groups. Social problems can threaten community welfare when affecting many individuals.
Directing involves guiding and leading subordinates to accomplish organizational goals through communication, motivation, and influencing others. It is an important management function that is closely linked to leadership. Effective directing energizes the organization into action through various elements like communication, leading, motivation, and supervision. Motivation is important for directing as it puts human resources into action to improve productivity and efficiency, leading to goal achievement. Several theories of motivation were discussed, including Maslow's hierarchy of needs, Herzberg's two-factor theory, and McClelland's theory on needs for achievement, power and affiliation.
The document summarizes 6LoWPAN, an open IoT networking protocol. 6LoWPAN allows IPv6 to be used over low-power wireless personal area networks by adapting it to their limitations through header compression and fragmentation. It is specified by the IETF to make "things" Internet-aware using open standards rather than proprietary solutions. The document discusses the Linux-wpan project which implements 6LoWPAN and IEEE 802.15.4 support in the Linux kernel. Future work includes improving support for additional hardware and implementing more of the 6LoWPAN compression standards.
Presentation on the Anterolateral Ligament (ALL) with information on diagnosis with ultrasound and treatment using an ultrasound guided, percutaneous, reconstruction and an internal brace
The document discusses the antigen-antibody system. It defines antigen and antibody, and describes how they interact specifically. It explains different types of antigen-antibody reactions like precipitation, agglutination, neutralization, immunofluorescence, ELISA, and immunoelectron microscopy. These reactions form the basis of immunity and are used for disease diagnosis, identification of bacteria and viruses, forensic applications, and more. The antigen-antibody system plays an important role in both preventing and diagnosing infectious diseases.
Behavioral sciences is a field that studies human behavior and its development through interpersonal relationships. It includes disciplines like anthropology, education, political science, psychiatry, psychology, and sociology that focus on how human behavior influences and is influenced by others. The behavioral sciences are a subcategory of the social sciences, which more broadly examine human societies and institutions. Major applications of behavioral sciences include political and marketing polls/surveys to predict human behavior. The field has two main categories: decision sciences which examine individual decision-making, and communication sciences which study communication between organisms.
Week 4 Drug addiction, dopamine, and liking vs. wantingUbaldo Niña
The content of this presentation was taken from the:
MIT Open Course Ware http://ocw.mit.edu
ES.S10 Drugs and the Brain
This was made on behalf of the final requirements for:
CEIT321 Course in Middle East Technical University
This schedule outlines work on a SIMS concept over several weeks, including tutorials on Lightbot and work on modeling areas of a school like the foyer and student area in a 3D modeling program. Key activities include choosing areas to model, starting a production log, taking additional measurements and photos, beginning basic modeling, and updating and sharing work. Tutorials and modeling work occur on weekday evenings and weekends.
The document outlines a concept schedule for an SIMS project from January 30th to March 26th. It includes tasks such as Lightbot tutorials, choosing areas to model, taking measurements, starting the production log, modeling basic structures, updating the log, and completing evaluations. The schedule is broken down by week and includes assignments for mornings, afternoons, and evenings across the different days of the week.
The document is a production log for a BTec Level 3 Extended Diploma in Creative Media Production - Games Design student. It details the creation of concept art for The Sims College over several weeks, including modeling objects in NewTek Lightwave and setting up areas in the game. The schedule shows progress on tutorials, modeling objects like computers and furniture, setting up areas, and updating the production log.
The document outlines a concept schedule for a SIMS game design project involving modeling two areas in the game. The schedule is divided into weekly blocks spanning several months. Key tasks include:
1. Choosing and committing to two areas to model, and producing a schedule that incorporates lessons learned from a LightBot tutorial and sets a new deadline.
2. Measuring the areas, taking reference photos and textures, and drawing diagrams of the areas, to be documented in a production log.
3. Building basic shells of the two areas in stages, carefully planning the production to break it into chunks.
4. Writing an evaluation of the project, leaving time before the deadline to fully evaluate once the work
This schedule outlines the tasks and milestones for a group project over several weeks to design virtual 3D environments of a foyer and student area for a class called HA4. The schedule involves tutorials to learn LightBot, measuring spaces, creating scale templates and diagrams, building basic shells, adding details, taking screenshots, updating production logs, rendering models, final checks and uploads.
This document outlines a schedule for creating a 3D character model over several weeks. It involves starting production logs, modeling the head, body, and accessories in separate weeks. Later weeks are dedicated to applying textures, rendering the character, and evaluating the project. The schedule also notes times for self-directed work and reviews with others.
The document is a production log for a final major project (FMP) creating a cell animated game involving time travel between 1950s and future cartoon environments. It summarizes research conducted on popular past and present kids' shows, their environments, and cell animation techniques. It also outlines pitching the project, developing a sci-fi sitcom storyboard blending classic and modern cartoon elements, and continuing research on shows to influence the project design.
The document is a production log for a student's final major project creating an animated cartoon. It details the student's research into classic and modern cartoons, development of a sci-fi sitcom story involving time travel, creation of black and white backgrounds and flash animations of character scenes, and completion of the animation project along with an evaluation.
The document is a production log for a student's final major project creating an animated short film. It details the student's research into classic and modern cartoons to develop a sci-fi sitcom story involving time travel. Over several weeks, the student designed black and white backgrounds, additional Flash backgrounds, storyboarded scenes, began animating key scenes showing the main character traveling to the future and interacting with his future self, and tweaked the animation before the deadline.
I designed this Street Light as a part of my assignment during a 1 month internship at Auroville Renewable Energy (AuroRE), at Center for Scientific Research, Auroville, Tamiladu, India.
I was able to achieve the outcome under the able guidance of Alok Mullick, Hemant Lamba, Minhaj Amin and by cooperation of the workshop staff of AuroRE.
All copyrights to the mentioned design rest with AuroRE and hence must not be violated.
Successful Disruption: how to be the disruptor not disruptedAndy Ng
We all know that disruption is here to stay, but how can we be the disruptor and not disrupted? In this short but high impact seminar, AndyTheCoach at www.asiatrainers.com share with us secrets to succeed in today's world: successful disruption. Watch Andy's videos at www.youtube.com/AndyNgCoach/videos
Sultan Saif Ur Rehman has 9 years of experience as a mechanical, piping, and structural draftsman. He is seeking a new position and has experience preparing detailed drawings, piping layouts, and structural drawings for various industrial clients in Pakistan. He is proficient in AutoCAD, Microsoft Office, and other engineering software.
This document appears to be an excerpt from Jules Verne's classic science fiction novel "20,000 Leagues Under the Sea". It consists of numerous chapter headings from the book repeated multiple times, as well as introductory text about the book and Project Gutenberg, the organization distributing the electronic text. The repetitive listing of chapter headings suggests this document may be an incomplete or corrupted version of the full text.
The traditional cuisine of Cyprus has been influenced by its history of occupation and invasion by various civilizations such as Turkey and Greece. However, its dishes also reflect the island's climate and geography. While retaining Turkish and Greek influences, Cypriot food has also been affected by the rise of fast food and other western cuisines.
This document provides an overview of key concepts in sociology. It defines sociology as the scientific study of human society and human social behavior. It discusses related fields like social psychology, anthropology, economics, and political science. It also defines and compares key sociological concepts like society, community, social structure, social institutions, roles, culture, acculturation, social control, customs, and social problems. The document aims to comprehensively introduce foundational ideas and topics within sociology.
This document provides an introduction to medical sociology. It defines key concepts like sociology, society, group, community, role, culture, and social control mechanisms. Medical sociology studies the medical profession, relationship between medicine and the public, and role of social factors in disease. A society is a system of social relationships with compulsory membership and cooperation/conflict. Culture refers to learned behaviors acquired in a society through customs, beliefs and skills. Acculturation describes the diffusion of cultures with contact between groups. Social problems can threaten community welfare when affecting many individuals.
Directing involves guiding and leading subordinates to accomplish organizational goals through communication, motivation, and influencing others. It is an important management function that is closely linked to leadership. Effective directing energizes the organization into action through various elements like communication, leading, motivation, and supervision. Motivation is important for directing as it puts human resources into action to improve productivity and efficiency, leading to goal achievement. Several theories of motivation were discussed, including Maslow's hierarchy of needs, Herzberg's two-factor theory, and McClelland's theory on needs for achievement, power and affiliation.
The document summarizes 6LoWPAN, an open IoT networking protocol. 6LoWPAN allows IPv6 to be used over low-power wireless personal area networks by adapting it to their limitations through header compression and fragmentation. It is specified by the IETF to make "things" Internet-aware using open standards rather than proprietary solutions. The document discusses the Linux-wpan project which implements 6LoWPAN and IEEE 802.15.4 support in the Linux kernel. Future work includes improving support for additional hardware and implementing more of the 6LoWPAN compression standards.
Presentation on the Anterolateral Ligament (ALL) with information on diagnosis with ultrasound and treatment using an ultrasound guided, percutaneous, reconstruction and an internal brace
The document discusses the antigen-antibody system. It defines antigen and antibody, and describes how they interact specifically. It explains different types of antigen-antibody reactions like precipitation, agglutination, neutralization, immunofluorescence, ELISA, and immunoelectron microscopy. These reactions form the basis of immunity and are used for disease diagnosis, identification of bacteria and viruses, forensic applications, and more. The antigen-antibody system plays an important role in both preventing and diagnosing infectious diseases.
Behavioral sciences is a field that studies human behavior and its development through interpersonal relationships. It includes disciplines like anthropology, education, political science, psychiatry, psychology, and sociology that focus on how human behavior influences and is influenced by others. The behavioral sciences are a subcategory of the social sciences, which more broadly examine human societies and institutions. Major applications of behavioral sciences include political and marketing polls/surveys to predict human behavior. The field has two main categories: decision sciences which examine individual decision-making, and communication sciences which study communication between organisms.
Week 4 Drug addiction, dopamine, and liking vs. wantingUbaldo Niña
The content of this presentation was taken from the:
MIT Open Course Ware http://ocw.mit.edu
ES.S10 Drugs and the Brain
This was made on behalf of the final requirements for:
CEIT321 Course in Middle East Technical University
This schedule outlines work on a SIMS concept over several weeks, including tutorials on Lightbot and work on modeling areas of a school like the foyer and student area in a 3D modeling program. Key activities include choosing areas to model, starting a production log, taking additional measurements and photos, beginning basic modeling, and updating and sharing work. Tutorials and modeling work occur on weekday evenings and weekends.
The document outlines a concept schedule for an SIMS project from January 30th to March 26th. It includes tasks such as Lightbot tutorials, choosing areas to model, taking measurements, starting the production log, modeling basic structures, updating the log, and completing evaluations. The schedule is broken down by week and includes assignments for mornings, afternoons, and evenings across the different days of the week.
The document is a production log for a BTec Level 3 Extended Diploma in Creative Media Production - Games Design student. It details the creation of concept art for The Sims College over several weeks, including modeling objects in NewTek Lightwave and setting up areas in the game. The schedule shows progress on tutorials, modeling objects like computers and furniture, setting up areas, and updating the production log.
The document outlines a concept schedule for a SIMS game design project involving modeling two areas in the game. The schedule is divided into weekly blocks spanning several months. Key tasks include:
1. Choosing and committing to two areas to model, and producing a schedule that incorporates lessons learned from a LightBot tutorial and sets a new deadline.
2. Measuring the areas, taking reference photos and textures, and drawing diagrams of the areas, to be documented in a production log.
3. Building basic shells of the two areas in stages, carefully planning the production to break it into chunks.
4. Writing an evaluation of the project, leaving time before the deadline to fully evaluate once the work
This schedule outlines the tasks and milestones for a group project over several weeks to design virtual 3D environments of a foyer and student area for a class called HA4. The schedule involves tutorials to learn LightBot, measuring spaces, creating scale templates and diagrams, building basic shells, adding details, taking screenshots, updating production logs, rendering models, final checks and uploads.
This document outlines a schedule for creating a 3D character model over several weeks. It involves starting production logs, modeling the head, body, and accessories in separate weeks. Later weeks are dedicated to applying textures, rendering the character, and evaluating the project. The schedule also notes times for self-directed work and reviews with others.
The document is a production log for a final major project (FMP) creating a cell animated game involving time travel between 1950s and future cartoon environments. It summarizes research conducted on popular past and present kids' shows, their environments, and cell animation techniques. It also outlines pitching the project, developing a sci-fi sitcom storyboard blending classic and modern cartoon elements, and continuing research on shows to influence the project design.
The document is a production log for a student's final major project creating an animated cartoon. It details the student's research into classic and modern cartoons, development of a sci-fi sitcom story involving time travel, creation of black and white backgrounds and flash animations of character scenes, and completion of the animation project along with an evaluation.
The document is a production log for a student's final major project creating an animated short film. It details the student's research into classic and modern cartoons to develop a sci-fi sitcom story involving time travel. Over several weeks, the student designed black and white backgrounds, additional Flash backgrounds, storyboarded scenes, began animating key scenes showing the main character traveling to the future and interacting with his future self, and tweaked the animation before the deadline.
The document is a production log for a student's final major project creating an animated cartoon. It details the student's research into classic and modern cartoons to develop a sci-fi sitcom involving time travel. Over several weeks, the student designed black and white backgrounds, additional Flash backgrounds, storyboarded scenes, began animating futuristic scenes with the main character traveling to the future, and continued animating additional scenes before finishing with a title scene and teaser for a sequel. The production log required schedule adjustments as the student kept on track to complete the animated project.
This production log details Jason Finch's work over several weeks on his final major project for a creative media course. It involved creating a cell animated sci-fi sitcom blending elements of classic and modern cartoons. In the initial weeks, Jason researched popular past and present kids' shows, animation techniques, and developed a story involving time travel. He created storyboards and pitched his project. Later weeks were spent designing black and white backgrounds, flash animations, and animating scenes of the main character traveling to the future and interacting with his future self. The project faced some setbacks when a file became corrupt, but Jason caught up by week's end.
This production log details the progress of a student named Jason Finch on his final major project for a creative media course. Over several weeks, Jason researched 1950s cartoons and animation techniques, developed a story idea involving time travel between past and future cartoon settings, created storyboards, pitched his project, designed black and white backgrounds, animated character scenes, and updated his schedule when he realized he needed more time to complete the project.
The document is a production log for a student's final major project creating a cell animated game involving time travel between the 1950s and future. In the log, the student documents researching popular past and present cartoons to inspire the story and animation style. They develop a storyboard, pitch their project, research humor in vintage cartoons, and begin creating black and white backgrounds and animating futuristic scenes.
Jason Finch is creating a cell animated sci-fi sitcom for his final major project that blends elements of classic and modern cartoons. He researched popular shows from the 1950s and today to inform his project. Jason developed a storyboard involving time travel and researched shows like Tom and Jerry to influence his project. He began drawing black and white backgrounds based on his storyboard and researching humor styles of classic cartoons.
Jason Finch is creating a cell animated sci-fi sitcom for his final major project that blends elements of classic and modern cartoons. He researched popular shows from the 1950s and today to inform his project. Jason developed a storyboard and pitched his project idea, which involves time travel between the past and future. He began researching humor styles in vintage cartoons and completed pre-production planning, including a risk assessment and budget. To start production, Jason designed black and white background scenes based on his storyboards.
Jason Finch is creating a cell animated game for his final major project at Salford City College. Over several weeks, he researched popular kids shows from the 1950s and today to inform his project. He pitched his sci-fi sitcom idea, which involves time travel and blends elements of classic and modern cartoons. Jason also researched cell animation techniques and the environments of the past and future. He developed a storyboard and continued planning his story, researching the humor of past cartoons to inspire his own.
Jason Finch is creating a cell animated sci-fi sitcom for his final major project that blends elements of classic and modern cartoons. He researched popular kids shows from the 1950s and today to inform his project. Jason developed a storyboard involving time travel and researched shows like Tom and Jerry and Adventure Time. He pitched his project, explaining what he has researched about environments and technology of the past and future. Jason analyzed the humor in classic cartoons and continued developing his story idea while completing a risk assessment to identify potential hazards. This week, he conducted pre-production planning including determining project costs.
Jason Finch is creating a cell animated sci-fi sitcom for his final major project that blends elements of classic and modern cartoons using time travel. He researched popular 1950s kids shows and environments as well as current shows and future environments. Jason developed a storyboard and pitched his project, explaining his research into past and future cartoons, environments, and technology. He analyzed the humor in classic cartoons and finished his risk assessment to identify potential hazards.
Jason Finch booked a meeting with his project manager for March 5th to pitch his final major project idea. This week, he began his project by researching popular kids shows from the 1950s to present to understand styles and why they appealed to audiences. He also researched environments from the 1950s and future. Additionally, he looked into cell animation since he will create one for his project. From his research, Jason started brainstorming story ideas that blend classic and modern cartoon elements.
This schedule outlines the timeline for a final major project at Salford City College for a BTEC Level 3 Extended Diploma in Creative Media Production in Games Design. Over the course of 20 weeks, students will research popular kids' shows and cell animations, develop a storyboard through planning and pitching, complete pre-production such as a risk assessment, create backgrounds and animations in Flash, and finish by converting movies into a single file and conducting an evaluation by the deadline in the 20th week.
This schedule outlines the tasks and deadlines for a BTec Level 3 Extended Diploma in Creative Media Production Games Design final major project (FMP) at Salford City College Eccles Sixth Form Centre. It includes tasks such as research, story planning, storyboarding, background artwork, and flash animation work to be completed between February and May, with a final evaluation deadline of May 20th.
This schedule outlines the timeline for a final major project at Salford City College for a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. Over several weeks, the schedule details tasks such as research on cell animations and popular kids' shows, story planning and storyboarding, background artwork creation in Sketchbook and Flash, and the final evaluation deadline at the end of week beginning May 20th.
The document is a production log for a games design project at Salford City College. In the first week, student groups discussed 6 ideas each for a 3D motion graphic that considered factors like race, gender and religion, and selected the idea of a Pacman-themed graphic. Storyboards were then created showing Pacman and ghosts moving through a maze shaped like "SCC" to represent the college. This week, the background maze design was started in Modeller, with the maze shaped to spell out "SCC" instead of the standard Pacman layout.
This document is a production log for a games design student creating a 3D motion graphic project based on Pacman. Over several weeks, the student worked with a group to develop ideas and choose Pacman as the concept. They created storyboards and designed the Pacman maze-shaped background for "SCC" representing the college. Models of the Pacman character and ghost enemies were made and animated within the maze, with the character eating one ghost by the end. Background and camera effects were added to complete the project.
This production log documents a student's progress over several weeks on creating a 3D motion graphic game design project based on Pacman. In the initial weeks, the student worked with a group to brainstorm and select ideas, developing storyboards for a Pacman maze shaped like the initials of their college. They then designed the background maze in modeling software and created 3D models of Pacman and the ghosts. Later weeks involved animating the ghosts' movements within the maze and animating Pacman to move through the maze eating one ghost and reaching the bottom corner of the maze.
Salford City College's Eccles Sixth Form Centre offers a BTEC Level 3 Extended Diploma in Creative Media Production in Games Design. The document is a production log from a student named Jason Finch dated October 26, 2012. In it, he notes that this week his class started their project by getting into groups to discuss 6 potential 3D motion graphic ideas each that considered factors like race, gender and religion to be inclusive. They then selected their best 2 ideas and collectively decided to base their project on Pacman.
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
The Evolution of the Leonardo DiCaprio Haircut: A Journey Through Style and C...greendigital
Leonardo DiCaprio, a name synonymous with Hollywood stardom and acting excellence. has captivated audiences for decades with his talent and charisma. But, the Leonardo DiCaprio haircut is one aspect of his public persona that has garnered attention. From his early days as a teenage heartthrob to his current status as a seasoned actor and environmental activist. DiCaprio's hairstyles have evolved. reflecting both his personal growth and the changing trends in fashion. This article delves into the many phases of the Leonardo DiCaprio haircut. exploring its significance and impact on pop culture.
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
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Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
The Ultimate Guide to Setting Up Eternal IPTV on Your Devices.docx
Sims Schedule Sample
1. L3 CMP Games Design – Group 2
SIMS Concept Schedule
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Start Made the
Designing Lightbot’s
Lightbot head.
looked at
what the
Lightbot
looks like.
w/b 06.02.12 Made the Made the
arm and Lightbot’s
leg joints Arms and
for the Legs.
Lightbot.
w/b 13.02.12 Adjust the Make the Start the
size of the Hand of College
Joints or the Modelling
the Arms Lightbot. Assignment.
and Legs to Decided to
get them Model the
into college
proportion. Foyer and
the
Canteen.
w/b 20.02.12
H/T
w/b 27.02.12 Making the Get all the
Lightbot’s pieces of
feet and the
the Light Lightbot
bulb that into
goes in its proportion,
head. put all the
pieces
together
and upload
to Moodle.
w/b 05.03.12 Started Started DL 01
Measuring making the
up key Foyer in
parts of Modeler.
the Foyer.
w/b 12.03.12 Measured Got
up things everything
on the wall into
and started proportion.
developing
2. those.
w/b 19.03.12 Edit the Finish the Start the Measure
Foyer Foyer Canteen Everything
in there.
w/b 26.03.12 Start Continue Finish the DL 02
Developing on the Canteen.
the Canteen
Canteen
Harry’s Sessions
Self-Directed
Other Sessions
Task 1 - Outline
Choose and commit to model two areas
Produce Schedule – include LightBot overrun and new Deadline.
List any problems you might have that you need to take into account – Modeller skills, time management etc.
Start production log.
Task 2 - Plan
Shoot reference imagery and textures, make measurements and draw diagrams – Include this in your production log – either directly blogged or within a PowerPoint presentation / Word
document.
Schedule in review sessions.
Task3 - Respond
Build the two objects in stages – be careful not to focus on just one or parts of one.
Plan out the production carefully – break it up into chunks.
Task 4 - Review
Write an evaluation of your project. Leave enough time for this before the deadline.
You can’t fully evaluate the work until the project is finished and presented.
3. L3 CMP Games Design – Group 2
SIMS Concept Schedule
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Start Made the
Designing Lightbot’s
Lightbot head.
looked at
what the
Lightbot
looks like.
w/b 06.02.12 Made the Made the
arm and Lightbot’s
leg joints Arms and
for the Legs.
Lightbot.
w/b 13.02.12 Adjust the Make the Start the
size of the Hand of College
Joints or the Modelling
the Arms Lightbot. Assignment.
and Legs to Decided to
get them Model the
into college
proportion. Foyer and
the
Canteen.
w/b 20.02.12
H/T
w/b 27.02.12 Making the Get all the
Lightbot’s pieces of
feet and the
the Light Lightbot
bulb that into
goes in its proportion,
head. put all the
pieces
together
and upload
to Moodle.
w/b 05.03.12 Started Started DL 01
Measuring making the
up key Foyer in
parts of Modeler.
the Foyer.
w/b 12.03.12 Measured Got
up things everything
on the wall into
and started proportion.
developing
4. those.
w/b 19.03.12 Edit the Finish the Start the Measure
Foyer Foyer Canteen Everything
in there.
w/b 26.03.12 Start Continue Finish the DL 02
Developing on the Canteen.
the Canteen
Canteen
Harry’s Sessions
Self-Directed
Other Sessions
5. L3 CMP Games Design – Group 2
SIMS Concept Schedule
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Start Made the
Designing Lightbot’s
Lightbot head.
looked at
what the
Lightbot
looks like.
w/b 06.02.12 Made the Made the
arm and Lightbot’s
leg joints Arms and
for the Legs.
Lightbot.
w/b 13.02.12 Adjust the Make the Start the
size of the Hand of College
Joints or the Modelling
the Arms Lightbot. Assignment.
and Legs to Decided to
get them Model the
into college
proportion. Foyer and
the
Canteen.
w/b 20.02.12
H/T
w/b 27.02.12 Making the Get all the
Lightbot’s pieces of
feet and the
the Light Lightbot
bulb that into
goes in its proportion,
head. put all the
pieces
together
and upload
to Moodle.
w/b 05.03.12 Started Started DL 01
Measuring making the
up key Foyer in
parts of Modeler.
the Foyer.
w/b 12.03.12 Measured Got
up things everything
on the wall into
and started proportion.
developing
6. those.
w/b 19.03.12 Edit the Continue Continue Finish
Foyer editing editing Foyer
Foyer Foyer.
Start
Measuring
the
Canteen.
w/b 26.03.12 Start Continue Finish the DL 02
Developing on the Canteen.
the Canteen
Canteen
Harry’s Sessions
Self-Directed
Other Sessions
7. L3 CMP Games Design – Group 2
SIMS Concept Schedule
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE AM PM EVE
w/b 30.01.12 Start Made the
Designing Lightbot’s
Lightbot head.
looked at
what the
Lightbot
looks like.
w/b 06.02.12 Made the Made the
arm and Lightbot’s
leg joints Arms and
for the Legs.
Lightbot.
w/b 13.02.12 Adjust the Make the Start the
size of the Hand of College
Joints or the Modelling
the Arms Lightbot. Assignment.
and Legs to Decided to
get them Model the
into college
proportion. Foyer and
the
Canteen.
w/b 20.02.12
H/T
w/b 27.02.12 Making the Get all the
Lightbot’s pieces of
feet and the
the Light Lightbot
bulb that into
goes in its proportion,
head. put all the
pieces
together
and upload
to Moodle.
w/b 05.03.12 Started Started DL 01
Measuring making the
up key Foyer in
parts of Modeler.
the Foyer.
w/b 12.03.12 Measured Got
up things everything
on the wall into
and started proportion.
developing
8. those.
w/b 19.03.12 Edit the Continue Continue Finish
Foyer editing editing Foyer
Foyer Foyer.
Start
Measuring
the
Canteen.
w/b 26.03.12 Start Continue Finish the DL 02
Developing on the Canteen.
the Canteen
Canteen
Harry’s Sessions
Self-Directed
Other Sessions