Workshop show me your PhD and I'll show you mine_edition2_research_presentationsMikhail Fominykh
The workshop will provide practical guidelines for (1) preparing for research presentations that includes extracting parts of the subject/data to the design the slides and the talk. Then (2), I will focus on conducting the presentation combining the talk, slides, demos, and handouts, interacting with the audience and handling questions. Finally (3), I will talk on creating the follow up of the presentation, including establishing contacts, calling for action, and curating the presentation contents. Each part will combine a 15-minutes presentation followed by discussions and presentations.
J tel summer school 2015 show me your phd and i'll show you mine edition 3Mikhail Fominykh
Slides presented at the workshop "Show me your PhD and I'll show you mine" conducted at the jTEL summer school 2015 http://www.prolearn-academy.org/Events/summer-school-2015/
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Mikhail Fominykh
Conference presentation of a paper: Mikhail Fominykh, Ekaterina Prasolova-Førland, Sobah Abbas Petersen, and Monica Divitini: "Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course," in 19th International Conference on Collaboration and Technology (CRIWG), Wellington, New Zeeland, October 30–November 01, 2013, Springer, Online ISBN: 978-3-642-41347-6, pp. 159–174. doi>10.1007/978-3-642-41347-6_12
Preparing for international operations in a cyberworld a norwegian army exampleMikhail Fominykh
Ekaterina Prasolova-Førland, Mikhail Fominykh, Ramin Darisiro, Anders I. Mørch, David Hansen: "Preparing for International Operations in a Cyberworld: a Norwegian Army Example," in Arjan Kuijper and Alexei Sourin ed. the 13th International Conference on Cyberworlds (CW), Yokohama, Japan, October 21–23, 2013, IEEE. http://dx.doi.org/10.1109/CW.2013.47
3D virtual worlds and other cooperation technologies for learningMikhail Fominykh
Invited speech by Mikhail Fominykh at Learning and Educational Technology Research Unit, University of Oulu, Finland: 3D virtual worlds and other cooperation technologies for learning, March 13, 2013
Virtual Operating Room for Collaborative Training of Surgical NursesMikhail Fominykh
Conference presentation: Nils Fredrik Kleven, Ekaterina Prasolova-Førland, Mikhail Fominykh, Arne Hansen, Guri Rasmussen, Lisa Millgård Sagberg, and Frank Lindseth: "Virtual Operating Room for Collaborative Training of Surgical Nurses," in Nelson Baloian, Frada Burstein, Hiroaki Ogata, Flavia Santoro, and Gustavo Zurita Eds., the 20th International Conference on Collaboration and Technology (CRIWG), Santiago, Chile, September 7–10, 2014, Springer, ISBN: 978-3-319-10165-1, pp. 223–238. doi>10.1007/978-3-319-10166-8_20
Slides by Ekaterina Prasolova-Førland
Workshop show me your PhD and I'll show you mine_edition2_research_presentationsMikhail Fominykh
The workshop will provide practical guidelines for (1) preparing for research presentations that includes extracting parts of the subject/data to the design the slides and the talk. Then (2), I will focus on conducting the presentation combining the talk, slides, demos, and handouts, interacting with the audience and handling questions. Finally (3), I will talk on creating the follow up of the presentation, including establishing contacts, calling for action, and curating the presentation contents. Each part will combine a 15-minutes presentation followed by discussions and presentations.
J tel summer school 2015 show me your phd and i'll show you mine edition 3Mikhail Fominykh
Slides presented at the workshop "Show me your PhD and I'll show you mine" conducted at the jTEL summer school 2015 http://www.prolearn-academy.org/Events/summer-school-2015/
Work and Learning across Boundaries: Artifacts, Discourses, and Processes in ...Mikhail Fominykh
Conference presentation of a paper: Mikhail Fominykh, Ekaterina Prasolova-Førland, Sobah Abbas Petersen, and Monica Divitini: "Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course," in 19th International Conference on Collaboration and Technology (CRIWG), Wellington, New Zeeland, October 30–November 01, 2013, Springer, Online ISBN: 978-3-642-41347-6, pp. 159–174. doi>10.1007/978-3-642-41347-6_12
Preparing for international operations in a cyberworld a norwegian army exampleMikhail Fominykh
Ekaterina Prasolova-Førland, Mikhail Fominykh, Ramin Darisiro, Anders I. Mørch, David Hansen: "Preparing for International Operations in a Cyberworld: a Norwegian Army Example," in Arjan Kuijper and Alexei Sourin ed. the 13th International Conference on Cyberworlds (CW), Yokohama, Japan, October 21–23, 2013, IEEE. http://dx.doi.org/10.1109/CW.2013.47
3D virtual worlds and other cooperation technologies for learningMikhail Fominykh
Invited speech by Mikhail Fominykh at Learning and Educational Technology Research Unit, University of Oulu, Finland: 3D virtual worlds and other cooperation technologies for learning, March 13, 2013
Virtual Operating Room for Collaborative Training of Surgical NursesMikhail Fominykh
Conference presentation: Nils Fredrik Kleven, Ekaterina Prasolova-Førland, Mikhail Fominykh, Arne Hansen, Guri Rasmussen, Lisa Millgård Sagberg, and Frank Lindseth: "Virtual Operating Room for Collaborative Training of Surgical Nurses," in Nelson Baloian, Frada Burstein, Hiroaki Ogata, Flavia Santoro, and Gustavo Zurita Eds., the 20th International Conference on Collaboration and Technology (CRIWG), Santiago, Chile, September 7–10, 2014, Springer, ISBN: 978-3-319-10165-1, pp. 223–238. doi>10.1007/978-3-319-10166-8_20
Slides by Ekaterina Prasolova-Førland
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...Mikhail Fominykh
Mikhail Fominykh, Ekaterina Prasolova-Førland, Monica Divitini, and Sobah Abbas Petersen: "Hands-on Learning of Cooperation Technology: Combining Knowledge Construction and Reflection," in the International Conference on Teaching, Assessment and Learning for Engineering (TALE), Bali, Indonesia, August 26–29, 2013, IEEE, pp. 213–218.
Virtual Summer School in Second Life: Supporting Creative CommunitiesMikhail Fominykh
Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini: "Virtual Summer School in Second Life: Supporting Creative Communities," in Demetrios G. Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro Isaias ed. the 9th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA), Madrid, Spain, October 19–21, 2012, IADIS, ISBN: 978-989-8533-12-8, pp. 27–34.
Increasing immersiveness into a 3D virtual world - motion tracking and natura...Mikhail Fominykh
Conference presentation: Mikhail Fominykh, Ekaterina Prasolova-Førland, Mikhail Morozov, Andrey Smorkalov, and Judith Molka-Danielsen: "Increasing Immersiveness into a 3D Virtual World: Motion-Tracking and Natural Navigation in vAcademia," in the International Conference on Applied Computing, Computer Science, and Computer Engineering (ICACC 2013), Saipan, USA, December 28–29, 2013, Elsevier.
Universcity: Towards a Holistic Approach to Educational Virtual City DesignMikhail Fominykh
In this paper, we seek to develop a holistic approach to educational virtual cities, introducing a concept of ‘Universcity’ as a framework for a wide range of social, cultural and educational activities, a city for students, researchers and other learners to live and work in. The metaphor of a city is widely used in the design of virtual worlds. However, a systematic approach to learning support in virtual cities is not fully developed yet. To fill the gap, we consider a city as a place for lifelong learning, with a broad spectrum of disciplines and areas of knowledge. We have investigated these aspects in the implementation of two projects where virtual reality was used for the contextualization of educational activities. Based on the experiences from these projects and related work, we propose an initial design of ‘Universcity’.
Wearable Experience for Knowledge-Intensive Training WEKIT lectureMikhail Fominykh
This lecture gives an overview of Augmented Reality and Wearable Technology and their use in workplace learning. It explains the basic concepts related the relevant pedagogies
(learning by doing, experiential learning, tacit and explicit knowledge) and some technological details (state of the art and devices).The lecture introduces experience capturing and experience reenactment both as a training approach and from the technical point of view. The lecture also contains a brief introduction of the WEKIT EU project.
Stream processors texture generation model for 3d virtual worlds learning too...Mikhail Fominykh
Conference presentation of a paper: Andrey Smorkalov, Mikhail Fominykh, and Mikhail Morozov: "Stream Processors Texture Generation Model for 3D Virtual Worlds: Learning Tools in vAcademia," in 9th International Symposium on Multimedia (ISM), Anaheim, CA, USA, December 9–11, 2013, IEEE.
Educational Time Machine: Capturing Learning in 3D Virtual worldsMikhail Fominykh
Paper presented at the VWRN conference http://www.vwrn.org/p/conference-details-2012.html
In this paper, we present a new approach to educational activities in 3D virtual worlds, which is based on a new vision of educational content and opens new possibilities for learning. Traditionally, the content in 3D virtual worlds was thought as interactive media objects embedded in a 3D environment, but there was no means for capturing life activities conducted in such environments, except for recording screen videos. At the same time, the most valuable characteristics of this technology are in the synchronous interaction and rich life experience, which disappear in flat video. Therefore, we argue that a mechanism that allows capturing synchronous activities in a 3D virtual world without losing such essential characteristics has great value. Such mechanism is implemented within the project Virtual Academia, which aims at developing an educational virtual world with a set of tools for collaborative learning (http://vacademia.com/). The virtual world vAcademia is currently under beta testing, which includes several cases from which the feedback is being collected. The main original feature of vAcademia is 3D recording, which allows capturing dynamically everything in a given location of the virtual world. The use of resultant 3D recordings is similar to time travelling. It allows a group of learners to experience a past class and collaborate there, recording it again if needed. In such a manner, vAcademia supports a new type of digital content – 3D recording or virtcast, which is created based on synchronous activities and opens new possibilities to explore.
vAcademia – Educational Virtual World with 3D RecordingMikhail Fominykh
We present a new approach to educational activities in 3D virtual worlds. This approach is based on a new vision of content and learning process in virtual worlds and related to a new platform called vAcademia. This virtual world is designed and developed specially for educational purposes, and it has an integrated set of tools for a number of learning activities. The main original feature of vAcademia is 3D recording, which allows capturing dynamically everything in a given location in the virtual world. A 3D recording looks like a live virtual class providing students with a collaboration space and giving a sense of presence. In such a manner, vAcademia supports a new type of digital content – 3D recording or virtcast, which is created based on synchronous activities and opens new possibilities to explore. We present the functionality, scenarios of use and challenges of the educational virtual world vAcademia.
PhD defense - Collaborative Work on 3D Educational ContentMikhail Fominykh
Mikhail Fominykh: "Collaborative Work on 3D Educational Content," Norwegian University of Science and Technology, ISBN: 978-82-471-3451-1, April 24, 2012.
Degree: PhD in Information Technology. Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, Department of Computer and Information Science.
This presentation was given at the Department of Education and Lifelong Learning, Norwegian University of Science and Technology on 10.02.2016, presenting several ongoing and past projects on using Virtual Reality for learning.
Training Cultural Awareness in Military Operations in a Virtual Afghan Villag...Mikhail Fominykh
Ekaterina Prasolova-Førland, Mikhail Fominykh, Ramin Darisiro, and Anders I. Mørch: "Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development," in the 46th Hawaii International Conference on System Sciences (HICSS), Wailea, HI, USA, January 7–10, 2013, IEEE, ISBN: 978-1-4577-1925-7, pp. 903–912.
An introductory lecture to Virtual Reality. This version of the lecture was presented at an open lecture at Aksaray University in Turkey for computer science and engineering students.
The final presentation for my Swastika Slide Show (and the Diploma course in Graphic Design) - if you have checked it out, please tell me what you think and answer the survey at the end.
Working with film - Using video in teachingJoonas Rokka
I gave this presentation at the 2013 EFMD.org conference in Düsseldorf, at WHU Beisheim School of Management. Aim of the presentation is to introduce new ways of thinking about the video medium in teaching and in blended learning. Working with existing film and also doing new films as a teaching method is considered.
Effective Ways to Involve and Engage Students with VideosEdu Nile
Our workshop presentation at the ICT in Education conference; " Effective Ways to Involve and Engage Students with Videos" by Amer Yacoub & Ismail Fayed.
http://student-web.cna-qatar.edu.qa/sites/ictconf/2012/#&panel1-1
Hands-on Learning of Cooperation Technology: Combining Knowledge Construction...Mikhail Fominykh
Mikhail Fominykh, Ekaterina Prasolova-Førland, Monica Divitini, and Sobah Abbas Petersen: "Hands-on Learning of Cooperation Technology: Combining Knowledge Construction and Reflection," in the International Conference on Teaching, Assessment and Learning for Engineering (TALE), Bali, Indonesia, August 26–29, 2013, IEEE, pp. 213–218.
Virtual Summer School in Second Life: Supporting Creative CommunitiesMikhail Fominykh
Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini: "Virtual Summer School in Second Life: Supporting Creative Communities," in Demetrios G. Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro Isaias ed. the 9th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA), Madrid, Spain, October 19–21, 2012, IADIS, ISBN: 978-989-8533-12-8, pp. 27–34.
Increasing immersiveness into a 3D virtual world - motion tracking and natura...Mikhail Fominykh
Conference presentation: Mikhail Fominykh, Ekaterina Prasolova-Førland, Mikhail Morozov, Andrey Smorkalov, and Judith Molka-Danielsen: "Increasing Immersiveness into a 3D Virtual World: Motion-Tracking and Natural Navigation in vAcademia," in the International Conference on Applied Computing, Computer Science, and Computer Engineering (ICACC 2013), Saipan, USA, December 28–29, 2013, Elsevier.
Universcity: Towards a Holistic Approach to Educational Virtual City DesignMikhail Fominykh
In this paper, we seek to develop a holistic approach to educational virtual cities, introducing a concept of ‘Universcity’ as a framework for a wide range of social, cultural and educational activities, a city for students, researchers and other learners to live and work in. The metaphor of a city is widely used in the design of virtual worlds. However, a systematic approach to learning support in virtual cities is not fully developed yet. To fill the gap, we consider a city as a place for lifelong learning, with a broad spectrum of disciplines and areas of knowledge. We have investigated these aspects in the implementation of two projects where virtual reality was used for the contextualization of educational activities. Based on the experiences from these projects and related work, we propose an initial design of ‘Universcity’.
Wearable Experience for Knowledge-Intensive Training WEKIT lectureMikhail Fominykh
This lecture gives an overview of Augmented Reality and Wearable Technology and their use in workplace learning. It explains the basic concepts related the relevant pedagogies
(learning by doing, experiential learning, tacit and explicit knowledge) and some technological details (state of the art and devices).The lecture introduces experience capturing and experience reenactment both as a training approach and from the technical point of view. The lecture also contains a brief introduction of the WEKIT EU project.
Stream processors texture generation model for 3d virtual worlds learning too...Mikhail Fominykh
Conference presentation of a paper: Andrey Smorkalov, Mikhail Fominykh, and Mikhail Morozov: "Stream Processors Texture Generation Model for 3D Virtual Worlds: Learning Tools in vAcademia," in 9th International Symposium on Multimedia (ISM), Anaheim, CA, USA, December 9–11, 2013, IEEE.
Educational Time Machine: Capturing Learning in 3D Virtual worldsMikhail Fominykh
Paper presented at the VWRN conference http://www.vwrn.org/p/conference-details-2012.html
In this paper, we present a new approach to educational activities in 3D virtual worlds, which is based on a new vision of educational content and opens new possibilities for learning. Traditionally, the content in 3D virtual worlds was thought as interactive media objects embedded in a 3D environment, but there was no means for capturing life activities conducted in such environments, except for recording screen videos. At the same time, the most valuable characteristics of this technology are in the synchronous interaction and rich life experience, which disappear in flat video. Therefore, we argue that a mechanism that allows capturing synchronous activities in a 3D virtual world without losing such essential characteristics has great value. Such mechanism is implemented within the project Virtual Academia, which aims at developing an educational virtual world with a set of tools for collaborative learning (http://vacademia.com/). The virtual world vAcademia is currently under beta testing, which includes several cases from which the feedback is being collected. The main original feature of vAcademia is 3D recording, which allows capturing dynamically everything in a given location of the virtual world. The use of resultant 3D recordings is similar to time travelling. It allows a group of learners to experience a past class and collaborate there, recording it again if needed. In such a manner, vAcademia supports a new type of digital content – 3D recording or virtcast, which is created based on synchronous activities and opens new possibilities to explore.
vAcademia – Educational Virtual World with 3D RecordingMikhail Fominykh
We present a new approach to educational activities in 3D virtual worlds. This approach is based on a new vision of content and learning process in virtual worlds and related to a new platform called vAcademia. This virtual world is designed and developed specially for educational purposes, and it has an integrated set of tools for a number of learning activities. The main original feature of vAcademia is 3D recording, which allows capturing dynamically everything in a given location in the virtual world. A 3D recording looks like a live virtual class providing students with a collaboration space and giving a sense of presence. In such a manner, vAcademia supports a new type of digital content – 3D recording or virtcast, which is created based on synchronous activities and opens new possibilities to explore. We present the functionality, scenarios of use and challenges of the educational virtual world vAcademia.
PhD defense - Collaborative Work on 3D Educational ContentMikhail Fominykh
Mikhail Fominykh: "Collaborative Work on 3D Educational Content," Norwegian University of Science and Technology, ISBN: 978-82-471-3451-1, April 24, 2012.
Degree: PhD in Information Technology. Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, Department of Computer and Information Science.
This presentation was given at the Department of Education and Lifelong Learning, Norwegian University of Science and Technology on 10.02.2016, presenting several ongoing and past projects on using Virtual Reality for learning.
Training Cultural Awareness in Military Operations in a Virtual Afghan Villag...Mikhail Fominykh
Ekaterina Prasolova-Førland, Mikhail Fominykh, Ramin Darisiro, and Anders I. Mørch: "Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development," in the 46th Hawaii International Conference on System Sciences (HICSS), Wailea, HI, USA, January 7–10, 2013, IEEE, ISBN: 978-1-4577-1925-7, pp. 903–912.
An introductory lecture to Virtual Reality. This version of the lecture was presented at an open lecture at Aksaray University in Turkey for computer science and engineering students.
The final presentation for my Swastika Slide Show (and the Diploma course in Graphic Design) - if you have checked it out, please tell me what you think and answer the survey at the end.
Working with film - Using video in teachingJoonas Rokka
I gave this presentation at the 2013 EFMD.org conference in Düsseldorf, at WHU Beisheim School of Management. Aim of the presentation is to introduce new ways of thinking about the video medium in teaching and in blended learning. Working with existing film and also doing new films as a teaching method is considered.
Effective Ways to Involve and Engage Students with VideosEdu Nile
Our workshop presentation at the ICT in Education conference; " Effective Ways to Involve and Engage Students with Videos" by Amer Yacoub & Ismail Fayed.
http://student-web.cna-qatar.edu.qa/sites/ictconf/2012/#&panel1-1
Preparing for the Future: Technological Challenges and Beyond A1 Introductionlisbk
Slides "A1 Introduction" for a one-day workshop on "Preparing for the Future: Technological Challenges and Beyond" by Brian Kelly and Tony Hirst at the ILI 2015 conference. Held on Monday 19 October 2015.
For further information seehttp://ukwebfocus.com/events/ili-2015-preparing-for-the-future
Teaching Augmented Reality to Computer Science students under lockdownMikhail Fominykh
The slides were used in a presentation at a webinar "How can digital tools and new teaching methods improve students learning?" http://epic.agu.edu.tr/events/webinar-how-can-digital-tools-and-new-teaching-methods-improve-students-learning/
The webinar was held on 25 June 2020
Empowering Young Job Seekers with Virtual RealityMikhail Fominykh
"Empowering Young Job Seekers with Virtual Reality" has been presented at IEEE VR 2019, the 26th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 23rd through March 27th, 2019 at the Osaka International Convention Center in Osaka, Japan. http://www.ieeevr.org/2019/
Abstract: This paper presents the results of the Virtual Internship project that aims to help young job seekers get insights of different workplaces via immersive and interactive experiences. We designed a concept of ‘Immersive Job Taste’ that provides a rich presentation of occupations with elements of workplace training, targeting a specific group of young job seekers, including high-school students and unemployed. We developed several scenarios and applied different virtual and augmented reality concepts to build prototypes for different types of devices. The intermediary and the final versions of the prototypes were evaluated by several groups of primary users and experts, including over 70 young job seekers and high school students and over 45 various professionals and experts. The data were collected using questionnaires and interviews. The results indicate a generally very positive attitude towards the concept of immersive job taste, although with significant differences between job seekers and experts. The prototype developed for room-scale virtual reality with controllers was generally evaluated better than those including cardboard with 360 videos or with animated 3D graphics and augmented reality glasses. In the paper, we discuss several aspects, such as the potential of immersive technologies for career guidance, fighting youth unemployment by better informing the young job seekers, and various practical and technology considerations.
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual RealityMikhail Fominykh
"Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality" has been presented at 2019 IEEE VR Fourth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR) on March 23, 2019.
https://sites.google.com/site/vrkelvar/
ABSTRACT
This paper presents a new concept of ‘Immersive Job Taste’ – interactive virtual reality demonstration of a workplace that aims to give a feeling of going through an average workday of a professional with elements of basic training. The main target audiences of Job Taste simulations are young job seekers who can be aided in selecting a career path at school or a welfare center, choosing the first or a new occupation, often after a period of being unemployed. The design methodology behind the Immersive Job Taste concept includes presentation of a workplace, typical tasks, feedback on performance, and advice on applying for jobs in the specific industry. We developed several scenarios and applied different virtual and augmented reality concepts to build prototypes for different types of devices. The prototypes were evaluated by several groups of primary users and experts. The results indicate a generally very positive attitude towards the concept. In this paper, we discuss the potential impact of applying the concept and directions for future work.
Workplace training 4.0 for Industry 4.0 Experience Capturing and Re-enactment...Mikhail Fominykh
Invited speech at IMTEL Innovation Day at the Norwegian University of Science and Technology on November 20, 2018.
The WEKIT training methodology and the technological platform allow creating educational experience efficiently using the time of the expert, aimed for the areas where expertise is rare and experts are scarce.
This approach is based on the idea of using wearable sensors to capture performance of an expert and then making it available for trainees using Augmented Reality.
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor?Mikhail Fominykh
Slides til presentasjon på konferanse "Unge i arbeidslivet"
Tid: onsdag 24. og torsdag 25. oktober 2018
Sted: Scandic Holmenkollen Park, Oslo
Virtuelle arbeidsplasser – karriereveiledning i fremtidens NAV-kontor? Et utviklingsprosjekt med bruk av spillteknologi i et samarbeid med Norges teknisk-naturvitenskapelige universitet (NTNU), NAV Trøndelag og Brukerrådet for ungdom i Trøndelag (BRU).
Mikhail Fominykh, forsker, NTNU, Heidi Fossen, koordinator for forskning og utdanning, NAV Trøndelag og Hans Kristian Lilleberg brukerrepresentant ungdom, BRU
Industrial Training and Workplace Experience with Augmented and Virtual RealityMikhail Fominykh
Slides form the keynote at the Simposio Internacional de Informática Educativa (SIIE 2018)
http://siie2018.uca.es/index.php/en/keynotes-en/
Abstract: In the context of the 4th industrial revolution and a globalized world, there is a pressing need for continuous acquisition and update of skills to maintain efficiency and to ensure inclusion and participation of all citizens in the globalized workplace. At the highly automated and rapidly updated workplaces, the need for expertise and effective training is growing. In the EU-funded research-and-innovation project WEKIT, we address these challenges by developing a new approach to industrial training. This approach is based on the idea of using wearable sensors to capture expert performance and then making it available for trainees using Augmented Reality. The WEKIT training methodology and the technological platform allow creating effective educational experience efficiently using the time of the expert involved in content creation. The idea of capturing workplace experience finds another application area in the research project Virtual Internship, funded by the Norwegian welfare authority. In this project, we use augmented and virtual reality to increase awareness of schoolchildren about various professions and improve motivation of young unemployed to search for a new job. We aim to find out if immersive and interactive experiences of exploring workplaces and trying typical tasks can help in mitigating the youth unemployment.
EATEL Summer School on Technology Enhanced learning Jtelss18Mikhail Fominykh
Opening and closing slides from the 14th EATEL Summer School on Technology Enhanced learning JTELSS18, held in Durres, Albania on May 14-18 2018.
http://ea-tel.eu/jtelss/jtelss2018/
Active learning modules for multi professional emergency management training ...Mikhail Fominykh
These are the slides of the paper by: Ekaterina Prasolova-Førland, Judith Molka-Danielsen, Mikhail Fominykh, and Katherine Lamb: "Active Learning Modules for Multi-Professional Emergency Management Training in Virtual Reality". The paper has been presented at the International Conference on Teaching, Assessment and Learning for Engineering (TALE), Tai Po, Honk Kong, December 12–14, 2017, IEEE.
http://tale-conference.org/tale2017/
Wekit - performance augmentation in industrial training - technology enhanced...Mikhail Fominykh
Invited speech at the Symposium on eInfrastructures and Discruptive Technologies in eAssessment at the Technology-Enhanced Assessment conference TEA 2017
Technology acceptance of augmented reality and wearable technologies ilrn 201...Mikhail Fominykh
"Technology Acceptance of Augmented Reality and Wearable Technologies" #TAM at #iLRN2017
by Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh and Timo Kuula
Paper presented at the 3rd Immersive Learning Research Network Conference in Coimbra, Portugal on 28 June 2017
Publication: https://link.springer.com/chapter/10.1007/978-3-319-60633-0_11
Role playing and experiential learning in a professional counseling distance ...Mikhail Fominykh
Presentation given at the 29th EdMedia conference, Washington DC.
Abstract: In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals’ codes of ethics provide guidance for the ethical practice in difficult situations, the prevailing response among many of these professionals tends to be ambivalent. We explored conditions that influenced knowledge acquisition of graduate rehabilitation counseling students who role-played two challenging scenarios and then had a possibility to review the performance. The data were collected using questionnaires and interviews. The potential of the teaching method and the supporting technology are discussed. The findings indicate that role-playing and experiential learning are valued by the participants as a teaching method in a distance course.
Conceptual framework for therapeutic training Fominykh EdMedia 2017Mikhail Fominykh
Presentation given at the 29th EdMedia conference, Washington DC.
Abstract: This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype - a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A wirelessly connected wristband is used to measure user’s pulse and adjust the training scenario based on the heart rate data. Repeating the exercise can make the user able to go through the scenario without using the app, learn how to relax, and ultimately combat tension-type headache. The prototype has been evaluated with 25 participants. The results demonstrate that the application provides a relaxing experience and the implementation of biofeedback is useful for therapeutic training. The results are discussed to evaluate the technological, therapeutic and educational potential of the prototype and to improve the conceptual framework.
Wearable Experience for Knowledge Intensive Training: Learning Methodology and Technology Design
Mikhail Fominykh
Project Manager at Europlan UK ltd, United Kingdom
Associate Professor at Molde University College, Norway
Adjunct Professor at Volga State University of Technology, Russia
mihail.fominyh@gmail.com
Abstract: This session presents a learning methodology and a technology design that are being developed in the European research-and-innovation project Wearable Experience for Knowledge-Intensive Training (WEKIT). The project aims to improve industrial training with immersive experience by embedding captured expert guidance and technical documentation into the physical space around the learner.
In WEKIT, we use advanced sensors to capture experience as it emerges. Captured guidance provides reference to scale, allowing repeated access to the information asynchronously at the right time and in the right place. Expert guidance is captured with wearable sensors and later re-enacted by trainees with augmented reality creating a believable illusion of a master-apprentice knowledge sharing. The captured experience therefore represents a new type of educational media that has properties of carrying both explicit and tacit knowledge. This new media helps to convert experience to knowledge and enable learning by bringing closer the theoretical knowledge and immediate experience, which are traditionally separated.
Tailored content of captured experience can be presented with augmented reality using intuitive and immersive user interfaces. This can have a positive impact on mental processing and memorization, not only adding scaffolds for high performance, but also acting as a safety net preventing potential problems sensed in the environment. The learning activities in WEKIT are enhanced by the trainees reflecting on their own performance, looking back at their behavior and comparing it to that of others.
The goal of the WEKIT methodology is to enable the full cycle of immersive experience observing an expert, training with and without guidance, and observing own performance. The WEKIT technological software-and-hardware platform is a modular and distributed system for capturing and re-enacting experience.
Cognitive behavior training with virtual reality and wearable technology @ we...Mikhail Fominykh
The slides were used for a presentation of the prototype on CBT with VR and WT at the WELL workshop (Wearable enhanced learning). The prototype is being designed for training relaxation techniques. Technologically is it aimed to be mobile, so that patients can practice at any time and at any place.
Wearable Experience: New Educational Media for Knowledge Intensive TrainingMikhail Fominykh
This slides were presented at the invited speech at the World Conference on Educational Media and Technology (EdMedia) which was held in Vancouver, BC, Canada on June 28-30, 2016.
Abstract: Wearable computing and augmented reality are disruptive technologies. They fundamentally change the way we educate and train people to a master level of performance. With advanced sensors we can capture experience as it emerges. For example, a trainee can receive live guidance in the form of semi-transparent 3D hands that appear at the right place spatially and operated by a remote expert using sensor data. Captured guidance provides reference to scale, allowing repeated access to the information asynchronously at the right time and in the right place where it is most urgently needed. Expert guidance can be captured with wearable sensors and later re-enacted by trainees with augmented reality creating a believable illusion of a master-apprentice knowledge sharing. The captured experience therefore represents a new type of educational media that has properties of carrying both explicit and tacit knowledge. This new media helps to convert experience to knowledge and enable learning by bringing closer the theoretical knowledge and immediate experience, which are traditionally separated. Tailored content of captured experience can be presented with augmented reality using intuitive and immersive user interfaces. This can have a positive impact on mental processing and memorization, not only adding scaffolds for high performance, but also acting as a safety net preventing potential problems sensed in the environment. Learning how to master a complex task usually involves reflecting on your own performance, looking back at your behavior and comparing it to that of others. The goal of this new training methodology is to enable the full cycle of immersive experience observing an expert, training with and without guidance, and observing own performance.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
2. 2
9th
joint European summer school on technology-enhanced learning
Limassol, Cyprus
May 27, 2013
Mikhail Fominykh
Show me your PhD
and I'll show you mine
A workshop on
presenting and sharing research
48. 48
Academic languageAcademic language
o Complexity
o Formality
o Precision
o Objectivity
o Explicitness
o Accuracy
o Hedging
o Responsibility
From http://www.uefap.com/
54. 54
Awesome tips on how you could make
you slide (slide design)
o You can write as much text on the slide as you need, because you would like
everyone to read everything precisely as you think of it!
o You can use bulletin points to present multiple ideas related to the title of the
slide (use not more than 6 bulletins! – 6 RULE).
o Using different colours and fonts attract attention and makes your
presentation look coolcool. You should use them a lot to avoid being boring!
o Use a different font to emphasize important point
o Large fonts are good for stressing
Study Examples!
62. 62
Public speaking
The human brain starts
working the moment you
are born and never stops
until you stand up to
speak in public
George Jessel
Quote and photo from http://en.wikiquote.org/
75. 75
How to get a PhD?
Do excellent research
Share with a strategy
Search and be visible
Write like
Design slides like
Perform presentations like
Academics
Artists
Actors
You make science. Your little contribution is important!
Your little contribution is important!
And you deserve to be a successful researcher, to get a phd and to be a recognizable researcher.
a platform for academics to share research papers
Reference manager
Professional social network
A hub for your research, your expertise, your contacts
Presenting is challenging -> Presenting you won work is even more challenging, as the public can judge both the form and the content. Good news – you are smart, but you are good at you area of research, not in presenting/acting.
Standard conference presentation. What do you think of when you hear “Presentation”? Slides?
Enhanced conference presentation
Is the story = to the article contents? These is what the conference presentations (SPEECHES/STORIES) usually look like. These is what the academic audience usually wants to hear, but this is also what they hear every time, so they don’t want to hear ONLY that.
Why? Because if you present the article contents, it is dry like reading a document aloud. Even someone from the audience thinks that the presentation is interesting, they’d rather read the paper.