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THE FUTURE OF AUDIO FOR
CASUAL GAMES
…the view from 1000 feet
Guy whitmore
Foxface rabbitfish, llc
guy@guywhitmore.com
@foxface_music
LET’S DEFINE CASUAL GAME
Games you take with you
…interactive entertainment that is always there, always
on
TWO TAKEAWAYS
The Future of Casual Entertainment is…
1 Pragmatic: All pervasive and invisible
2 Inspirational: What you make it, here and now
PART 1: THE ARROW OF PROGRESS
Early portable (analog) games
Handheld games
Mobile Connected mobile
Wearables AR/MR/VR
THE PLATFORM IS TRANSPARENT
• Transferable entertainment platform to platform
• Cloud is where the home is
• Authoring the same across platforms
• It’s a matter a scale
THE INTERFACE
How will players interact with experiences?
How will YOU interact with the tools you create experiences with?!
THE LISTENING EXPERIENCE
How will players audibly experience your games?
Everywhere, and all around them
PART 2: IT’S WHAT YOU MAKE IT
Imagine the possibilities
…not the expectations.
TAKE THE LONG VIEW
Patience resilience and grit
Keep the arc of progress in mind
Apply that vision to the here and now
INSPIRATION OVER PRAGMATISM
Let the creative lead the technical
The best business decision possible?
‘Follow your bliss’ - Joseph Campbell
QUESTIONS AND IDEAS
?

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The Future of Audio for Casual Games | Guy Whitmore

  • 1. THE FUTURE OF AUDIO FOR CASUAL GAMES …the view from 1000 feet Guy whitmore Foxface rabbitfish, llc guy@guywhitmore.com @foxface_music
  • 2. LET’S DEFINE CASUAL GAME Games you take with you …interactive entertainment that is always there, always on
  • 3. TWO TAKEAWAYS The Future of Casual Entertainment is… 1 Pragmatic: All pervasive and invisible 2 Inspirational: What you make it, here and now
  • 4. PART 1: THE ARROW OF PROGRESS Early portable (analog) games Handheld games Mobile Connected mobile Wearables AR/MR/VR
  • 5. THE PLATFORM IS TRANSPARENT • Transferable entertainment platform to platform • Cloud is where the home is • Authoring the same across platforms • It’s a matter a scale
  • 6. THE INTERFACE How will players interact with experiences? How will YOU interact with the tools you create experiences with?!
  • 7. THE LISTENING EXPERIENCE How will players audibly experience your games? Everywhere, and all around them
  • 8. PART 2: IT’S WHAT YOU MAKE IT Imagine the possibilities …not the expectations.
  • 9. TAKE THE LONG VIEW Patience resilience and grit Keep the arc of progress in mind Apply that vision to the here and now
  • 10. INSPIRATION OVER PRAGMATISM Let the creative lead the technical The best business decision possible? ‘Follow your bliss’ - Joseph Campbell