The document provides a comparison of various agile methods used in software development. It discusses the processes, roles and responsibilities, practices, and scope of several agile methods including eXtreme Programming (XP), Scrum, Crystal, Feature Driven Development, Rational Unified Process, Dynamic System Development Method, and Adaptive Software Development. The methods are compared based on their iterative processes, roles such as product owner and scrum master, common practices like daily stand-ups and planning games, and typical project sizes they work best for.
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
Introduction to Agile software testing - The 5th seminar in public seminar series from KMS Technology which have been delivering from 2011 in every two months
This document provides an overview of agile fundamentals and practices. It discusses concepts like linear vs agile development structures, Scrum frameworks, minimum viable products, sprints, prioritization techniques, team roles and skills, benefits and pitfalls of agile approaches, and continuous improvement. Key aspects covered include iterative planning and releases, minimal documentation, self-organizing teams, frequent inspection and adaptation, customer collaboration, and responding to change.
Introduction to Project Management with ScrumPierre E. NEIS
It's a small presentation to give the basic principles of scrum.
The presentation mode is made interactively with the audience.
The progression of the slides are scaled on progessive learning and fixing process: starting from theory to practice.
It's not enough to start a Scrum Project and do not replace a mature scrum training delivered by a senior Scrum Trainer.
We often get asked why Scrum has only 3 roles, 3 artifacts and 3 ceremonies. In fact, our customers simply want to know why Scrum works. In these slides we try to explain the principles behind the prescriptions of Scrum, in the form of 5 Whys: Why Scrum? Why 3 Roles? Why 3 Artifacts? Why 3 Ceremonies? And Why agile engineering practices support Scrum?
This document discusses the adoption and implementation of scrum, an agile software development framework. It begins with an overview of scrum and its alignment with the agile manifesto. It then addresses determining if scrum is suitable, comparing scrum to other agile methodologies, the increasing maturity and adoption of scrum. The document also discusses practical considerations for adopting scrum such as addressing common questions, challenges, and pains experienced. It concludes by listing some scrum project management tools available.
Research paper presentation on agile scrumAbdullah Raza
This document discusses the evolution of Agile Scrum software development methodology. It provides an overview of Scrum, including roles like the Product Owner and Scrum Master. It then presents a case study on using Scrum methodology for a shopping cart project. The results showed improvements like easier requirement changes between sprints, better customer involvement, and fewer bugs. In conclusion, Scrum addressed many issues of traditional methodology.
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
Introduction to Agile software testing - The 5th seminar in public seminar series from KMS Technology which have been delivering from 2011 in every two months
This document provides an overview of agile fundamentals and practices. It discusses concepts like linear vs agile development structures, Scrum frameworks, minimum viable products, sprints, prioritization techniques, team roles and skills, benefits and pitfalls of agile approaches, and continuous improvement. Key aspects covered include iterative planning and releases, minimal documentation, self-organizing teams, frequent inspection and adaptation, customer collaboration, and responding to change.
Introduction to Project Management with ScrumPierre E. NEIS
It's a small presentation to give the basic principles of scrum.
The presentation mode is made interactively with the audience.
The progression of the slides are scaled on progessive learning and fixing process: starting from theory to practice.
It's not enough to start a Scrum Project and do not replace a mature scrum training delivered by a senior Scrum Trainer.
We often get asked why Scrum has only 3 roles, 3 artifacts and 3 ceremonies. In fact, our customers simply want to know why Scrum works. In these slides we try to explain the principles behind the prescriptions of Scrum, in the form of 5 Whys: Why Scrum? Why 3 Roles? Why 3 Artifacts? Why 3 Ceremonies? And Why agile engineering practices support Scrum?
This document discusses the adoption and implementation of scrum, an agile software development framework. It begins with an overview of scrum and its alignment with the agile manifesto. It then addresses determining if scrum is suitable, comparing scrum to other agile methodologies, the increasing maturity and adoption of scrum. The document also discusses practical considerations for adopting scrum such as addressing common questions, challenges, and pains experienced. It concludes by listing some scrum project management tools available.
Research paper presentation on agile scrumAbdullah Raza
This document discusses the evolution of Agile Scrum software development methodology. It provides an overview of Scrum, including roles like the Product Owner and Scrum Master. It then presents a case study on using Scrum methodology for a shopping cart project. The results showed improvements like easier requirement changes between sprints, better customer involvement, and fewer bugs. In conclusion, Scrum addressed many issues of traditional methodology.
ScrumGuides training: Agile Software Development With ScrumAlexey Krivitsky
The document describes an agenda for a training on Agile software development and Scrum. The training will include an introduction to Agile and Scrum, a Scrum simulation exercise, and additional Scrum topics. It will involve breaks every 60-90 minutes. The instructor will provide an overview of their experience and credentials. Participants will discuss successful and unsuccessful projects and learn about the predictive and adaptive approaches to project management used in Scrum.
Scrum is an agile software methodology for managing product development. Above presentation states how joining the scrum activities ( Roles, artifacts and events ), we form a complete scrum cycle, which helps in developing a flexible and holistic Product.
The document discusses various topics related to software development life cycles including waterfall, agile, scrum frameworks. It describes roles in scrum like product owner, scrum master, development team. It also covers 3-tier architecture, MVC pattern, coding best practices, testing strategies and source control.
Scrum is an agile framework for managing projects developed by Jeff Sutherland in 1993 based on earlier work. It uses short "sprints" to iteratively develop work items prioritized in a backlog. Key roles include the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the process, and the cross-functional Scrum Team. Each sprint involves planning, daily stand-ups, development, review, and retrospective. The process is intended to be flexible and transparent compared to traditional sequential models like waterfall.
Scrum is an agile framework for managing work with an emphasis on iterative development and collaboration. It uses sprints, daily stand-ups, backlogs and emphasizes adaptive planning and evolutionary development. Key roles include the product owner, scrum master and development team. Sprints involve planning, daily stand-ups and a review at the end where the completed increment is demonstrated. The process aims to deliver working software frequently to gain feedback and continuously improve the product.
This document provides an introduction to agile and scrum methodologies. It discusses how scrum is suited for projects with unknown requirements and timelines where functionality cannot be fully predicted upfront. Scrum uses short iterations to deliver working software frequently, which allows requirements to evolve based on feedback. It also emphasizes limiting work in progress, cross-functional teams, and regular planning sessions to continuously improve productivity. The product owner is responsible for translating customer needs into requirements for the development team to implement in each sprint.
This document discusses how traditional project management approaches can fall short for complex work, and introduces Agile product development using Scrum as a framework. It explains that Scrum focuses on maximizing business value through collaborative customer engagement and empirical process improvement over comprehensive planning. Scrum is presented as a practical method for complex work where needs may change, using short development cycles called sprints to iteratively deliver working software or products.
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and empirical process control. The key roles are the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing Development Team. Scrum uses sprints, daily scrums, sprint planning meetings, sprint reviews, and retrospectives to deliver working software frequently in an iterative and incremental fashion.
This document provides an overview of Agile methodology and Scrum framework. It defines key Agile concepts like iterations called sprints and artifacts like product backlog, sprint backlog, and product increment. It describes Scrum roles of product owner, Scrum master, and team. It outlines Scrum activities like sprint planning, daily scrum, sprint review, and retrospective. Finally, it discusses tools like task boards and burn down charts used to provide transparency and track progress.
This document provides a summary of key concepts from Chapter 4 of the book "Essential Scrum". It describes the Scrum framework, roles, artifacts, and events. The Scrum roles include the Product Owner, Scrum Master, and Development Team. Key artifacts are the Product Backlog and Sprint Backlog. Main events are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. The goal is to help teams self-organize to deliver working software in short cycles through transparency, inspection, and adaptation.
Tommy Norman gave a presentation on introducing agile software development using Scrum. He began with an overview of agile principles compared to traditional waterfall development. The key aspects of Scrum were then outlined, including sprint planning, daily standups, product backlog refinement, and sprint reviews and retrospectives. The benefits of agile such as visibility, adaptability, and risk reduction were highlighted. Challenges to adopting agile like management buy-in and organizational change were also discussed. The presentation concluded with next steps around research, training, involvement, and coaching.
зотин Scrum, kanban, что дальше. история nokiaMagneta AI
The document discusses Nokia's transition to an agile organization model with self-organized teams focused on measurable missions. Key aspects of the new model included team ownership, time-boxed projects with clear metrics, cross-functional self-organized teams, flexibility in working methods but accountability for progress, review-based requirements, considering projects "done" after completion, and empowering all employees to propose projects. The changes aimed to increase innovation through shorter cycles and greater autonomy for teams.
This document outlines procedures and roles for an efficient Scrum team. It describes recurring meetings like daily stand-ups, bi-weekly planning and retrospectives. Key roles of the Product Owner, Scrum Master and developers are defined. Metrics tracking and story acceptance criteria ensure predictability. While procedures can vary, the document advocates balanced teams and defect tracking for successful Agile delivery.
The document discusses testing in agile projects through a case study. It presents four case examples of companies using agile methodologies and discusses both benefits and challenges of testing in agile projects. Specifically, it notes that agile practices like incremental development help ensure quality at the end of each iteration. However, agile also demands discipline from teams and individuals and can be difficult for testers accustomed to more traditional roles. The document concludes that in agile, testing is a function all team members contribute to rather than a separate role.
This document provides an overview of agile software development methods. It defines agile as developing software incrementally in rapid cycles with close customer collaboration. The agile manifesto values individuals, working software, customer collaboration, and responding to change. Popular agile methods described include scrum, extreme programming (XP), test-driven development (TDD), and lean. Scrum uses short iterations called sprints, with roles like product owner and scrum master. XP advocates frequent releases and pair programming. TDD involves writing tests before code. Lean aims to maximize value while minimizing waste. Agile frameworks help teams deliver faster with less risk by focusing on customer value.
The document discusses how adopting Agile practices can help reduce costs and increase project success rates. It provides an overview of the Agile manifesto and techniques like iterative development, improved communication, and leverage existing investments. Adopting Agile can lead to reduced inventory, quick turnaround focusing on required functionality, minimizing costs, and delivering working software sooner to generate savings and quicker time to market. This allows for a focus on ROI and increased project success rates through improved quality, productivity, visibility for customers, and alignment between business and technology needs.
Scrum is an agile software development framework that emphasizes communication, collaboration, and flexibility. It was invented in 1993 to provide a more adaptive approach to project management compared to traditional waterfall models. Scrum uses short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master to help self-organizing teams work together to deliver working software incrementally.
ScrumGuides training: Agile Software Development With ScrumAlexey Krivitsky
The document describes an agenda for a training on Agile software development and Scrum. The training will include an introduction to Agile and Scrum, a Scrum simulation exercise, and additional Scrum topics. It will involve breaks every 60-90 minutes. The instructor will provide an overview of their experience and credentials. Participants will discuss successful and unsuccessful projects and learn about the predictive and adaptive approaches to project management used in Scrum.
Scrum is an agile software methodology for managing product development. Above presentation states how joining the scrum activities ( Roles, artifacts and events ), we form a complete scrum cycle, which helps in developing a flexible and holistic Product.
The document discusses various topics related to software development life cycles including waterfall, agile, scrum frameworks. It describes roles in scrum like product owner, scrum master, development team. It also covers 3-tier architecture, MVC pattern, coding best practices, testing strategies and source control.
Scrum is an agile framework for managing projects developed by Jeff Sutherland in 1993 based on earlier work. It uses short "sprints" to iteratively develop work items prioritized in a backlog. Key roles include the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the process, and the cross-functional Scrum Team. Each sprint involves planning, daily stand-ups, development, review, and retrospective. The process is intended to be flexible and transparent compared to traditional sequential models like waterfall.
Scrum is an agile framework for managing work with an emphasis on iterative development and collaboration. It uses sprints, daily stand-ups, backlogs and emphasizes adaptive planning and evolutionary development. Key roles include the product owner, scrum master and development team. Sprints involve planning, daily stand-ups and a review at the end where the completed increment is demonstrated. The process aims to deliver working software frequently to gain feedback and continuously improve the product.
This document provides an introduction to agile and scrum methodologies. It discusses how scrum is suited for projects with unknown requirements and timelines where functionality cannot be fully predicted upfront. Scrum uses short iterations to deliver working software frequently, which allows requirements to evolve based on feedback. It also emphasizes limiting work in progress, cross-functional teams, and regular planning sessions to continuously improve productivity. The product owner is responsible for translating customer needs into requirements for the development team to implement in each sprint.
This document discusses how traditional project management approaches can fall short for complex work, and introduces Agile product development using Scrum as a framework. It explains that Scrum focuses on maximizing business value through collaborative customer engagement and empirical process improvement over comprehensive planning. Scrum is presented as a practical method for complex work where needs may change, using short development cycles called sprints to iteratively deliver working software or products.
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and empirical process control. The key roles are the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing Development Team. Scrum uses sprints, daily scrums, sprint planning meetings, sprint reviews, and retrospectives to deliver working software frequently in an iterative and incremental fashion.
This document provides an overview of Agile methodology and Scrum framework. It defines key Agile concepts like iterations called sprints and artifacts like product backlog, sprint backlog, and product increment. It describes Scrum roles of product owner, Scrum master, and team. It outlines Scrum activities like sprint planning, daily scrum, sprint review, and retrospective. Finally, it discusses tools like task boards and burn down charts used to provide transparency and track progress.
This document provides a summary of key concepts from Chapter 4 of the book "Essential Scrum". It describes the Scrum framework, roles, artifacts, and events. The Scrum roles include the Product Owner, Scrum Master, and Development Team. Key artifacts are the Product Backlog and Sprint Backlog. Main events are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. The goal is to help teams self-organize to deliver working software in short cycles through transparency, inspection, and adaptation.
Tommy Norman gave a presentation on introducing agile software development using Scrum. He began with an overview of agile principles compared to traditional waterfall development. The key aspects of Scrum were then outlined, including sprint planning, daily standups, product backlog refinement, and sprint reviews and retrospectives. The benefits of agile such as visibility, adaptability, and risk reduction were highlighted. Challenges to adopting agile like management buy-in and organizational change were also discussed. The presentation concluded with next steps around research, training, involvement, and coaching.
зотин Scrum, kanban, что дальше. история nokiaMagneta AI
The document discusses Nokia's transition to an agile organization model with self-organized teams focused on measurable missions. Key aspects of the new model included team ownership, time-boxed projects with clear metrics, cross-functional self-organized teams, flexibility in working methods but accountability for progress, review-based requirements, considering projects "done" after completion, and empowering all employees to propose projects. The changes aimed to increase innovation through shorter cycles and greater autonomy for teams.
This document outlines procedures and roles for an efficient Scrum team. It describes recurring meetings like daily stand-ups, bi-weekly planning and retrospectives. Key roles of the Product Owner, Scrum Master and developers are defined. Metrics tracking and story acceptance criteria ensure predictability. While procedures can vary, the document advocates balanced teams and defect tracking for successful Agile delivery.
The document discusses testing in agile projects through a case study. It presents four case examples of companies using agile methodologies and discusses both benefits and challenges of testing in agile projects. Specifically, it notes that agile practices like incremental development help ensure quality at the end of each iteration. However, agile also demands discipline from teams and individuals and can be difficult for testers accustomed to more traditional roles. The document concludes that in agile, testing is a function all team members contribute to rather than a separate role.
This document provides an overview of agile software development methods. It defines agile as developing software incrementally in rapid cycles with close customer collaboration. The agile manifesto values individuals, working software, customer collaboration, and responding to change. Popular agile methods described include scrum, extreme programming (XP), test-driven development (TDD), and lean. Scrum uses short iterations called sprints, with roles like product owner and scrum master. XP advocates frequent releases and pair programming. TDD involves writing tests before code. Lean aims to maximize value while minimizing waste. Agile frameworks help teams deliver faster with less risk by focusing on customer value.
The document discusses how adopting Agile practices can help reduce costs and increase project success rates. It provides an overview of the Agile manifesto and techniques like iterative development, improved communication, and leverage existing investments. Adopting Agile can lead to reduced inventory, quick turnaround focusing on required functionality, minimizing costs, and delivering working software sooner to generate savings and quicker time to market. This allows for a focus on ROI and increased project success rates through improved quality, productivity, visibility for customers, and alignment between business and technology needs.
Scrum is an agile software development framework that emphasizes communication, collaboration, and flexibility. It was invented in 1993 to provide a more adaptive approach to project management compared to traditional waterfall models. Scrum uses short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master to help self-organizing teams work together to deliver working software incrementally.
The document discusses why the Scrum agile approach is better than the traditional waterfall approach for software development projects. It argues that the waterfall approach assumes requirements are fully known upfront and the project can be accurately estimated and planned, but in reality software projects face unknowns, changing requirements, and risks. The Scrum methodology allows for iterative development, early delivery of working software, and the ability to adapt to changes - helping to minimize risks and ensure the delivered software provides business value.
Scrum is an agile software development methodology where self-organizing teams work in short development cycles called sprints to build software incrementally. It focuses on collaboration, flexibility, and delivering working software frequently. Key components of Scrum include roles like the product owner and scrum master, a product backlog to track requirements, sprints for incremental development, and daily stand-up meetings. Scrum aims to be flexible and adaptive to changing requirements while maximizing productivity through its empirical process control methods.
Joint Application Design (JAD) is a structured methodology for gathering requirements from stakeholders. It involves multiple phases including a JAD plan session to define the project scope and design sessions. In the design sessions, a JAD team models processes and data, designs interfaces, and documents requirements to develop a solution that meets business objectives. Post-JAD analysis and post-project analysis are conducted to evaluate what can be improved for future projects.
Learn about Agile Methodology of Software Engineering and study concepts like What is Agile, Why Agile is there, Agile Principles, Agile Manifesto with Pros & Cons of it.
Presentation also include Agile Testing Methodology like Scrum, Crystal Methodologies, DSDM, Feature Driven Development, Lean Software Development & Extreme Programming.
If you watch this one please rate it and do share this presentation to others so then can easily learn more about the Agile Methodology.
software engineering agile development notes.pptxAbhinay93499
Extreme Programming (XP) is an agile software development methodology that focuses on customer satisfaction and rapid feedback. It utilizes practices like pair programming, simple design, small releases, and testing. Scrum is another agile methodology using a product backlog, sprints, and daily stand-ups. Development teams are self-organizing and work in sprints to deliver working software. Other methodologies discussed include Dynamic Systems Development Method (DSDM), Feature-Driven Development (FDD), Crystal, and Lean Software Development (LSD).
This document discusses different software process models and provides an overview of agile software development. It covers the waterfall model, incremental development, and reuse-oriented engineering as traditional models. For agile, it outlines the agile manifesto, 12 agile principles, and different agile frameworks under the agile umbrella including Scrum, Kanban, Extreme Programming, Lean, and Feature-Driven Development. It concludes with common FAQs about agile.
This document provides an overview of Agile software development. It defines Agile as a software development approach where cross-functional teams work iteratively to deliver working software frequently based on customer feedback. The document then discusses Agile values and principles from the Agile Manifesto. It also explains several popular Agile methods like eXtreme Programming (XP), Dynamic Systems Development Method (DSDM), Scrum, and features of each method like iterative development, user involvement, and adaptive planning.
Breaking Tradition: Agile Frameworks For The Modern Era of Collaborative Proj...FredReynolds2
Agile software development is an application development methodology emphasizing an iterative process in which cross-functional teams collaborate to produce superior solutions. Agile frameworks are distinct development methods or techniques that adhere to Agile principles. The majority of businesses utilize these frameworks to address their particular needs.
Agile methodology involves iterative development and testing. It emphasizes incremental and evolutionary development by breaking projects into smaller pieces that are integrated for testing. Popular Agile frameworks include Scrum, Kanban, Extreme Programming, Crystal, Dynamic Systems Development Method, and Feature-Driven Development. The Agile Manifesto outlines core values and principles of Agile, including prioritizing individual/interactions over processes/tools and customer collaboration over contract negotiation.
The document discusses agile methodology and its core principles. It defines agile as an incremental, iterative approach that values frequent delivery of working software and responsiveness to change. The document outlines traditional software development models like waterfall and spiral, then introduces the agile manifesto and its emphasis on individuals, collaboration, customer feedback and responding to change. It describes various agile roles, practices like scrum and XP, and the overall process of organizing work into short iterations to deliver working software.
This document provides an overview of agile software development methods. It defines agile as developing software incrementally in rapid cycles with close customer collaboration. The agile manifesto values individuals, working software, customer collaboration, and responding to change. Popular agile methods described include scrum, extreme programming (XP), test-driven development (TDD), and lean. Scrum uses short iterations called sprints, with roles like product owner and scrum master. XP advocates frequent releases and pair programming. TDD involves writing tests before code. Lean aims to maximize value while minimizing waste. Agile frameworks help teams deliver faster with less risk by focusing on customer value.
Introduction To Agile Refresh Savannah July20 2010 V1 4Marvin Heery
The document provides an introduction to Agile software development methods. It discusses some of the limitations of traditional waterfall development approaches and why Agile methods have become more popular. It summarizes some of the core values and practices of Extreme Programming (XP), one of the earliest and most commonly used Agile methods. These include user stories, weekly iterations, test-driven development, pair programming, and continuous integration. The document also briefly discusses Scrum and other Agile methodologies.
This document provides an overview of Agile Project Management and Scrum. It defines agile management as being flexible and adaptable to change. Agile Project Management uses short iterations called sprints to develop working products, gathers feedback, and re-evaluates priorities. Scrum is an agile methodology that focuses on product features as deliverables developed through analysis, design, build and test phases. Key Scrum roles include the Product Owner, Development Team, and Scrum Master. Meetings like sprint planning, daily scrums, reviews and retrospectives facilitate the Scrum process.
About Agile & PMI Agile Certified Practitioner (PMI-ACP) OverviewAleem Khan
A properly implemented Agile method increases the speed of development, aligns individual and organization objectives, creates a culture driven by performance, supports shareholder value creation, achieves stable and consistent communication of performance at all levels, and enhances individual development and quality of life.
This document provides an overview of several agile software development methodologies:
- Extreme Programming (XP) focuses on incremental planning, small releases, simple design, test-first development, refactoring, pair programming, collective ownership, continuous integration, and sustainable pace.
- Adaptive Software Development is cyclical like evolutionary models and involves speculation, collaboration, and learning phases with short iterations.
- Lean development aims to maximize customer value while minimizing waste through practices like eliminating waste, amplifying learning, and continuous improvement.
software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.software design and architecture and its brief description about software patterns as well.
SCGMIS Agile Business Analysis Workshop July 2014Justin Petite
This document provides an overview of business analysis in an agile environment. It begins with introductions and objectives, then covers agile principles and methodologies. Key topics include iterative development, Scrum roles and ceremonies, planning techniques like roadmaps and personas, and tools like user stories. The presentation emphasizes the important role of the business analyst in collaborating with teams to decompose requirements and ensure delivery of valuable working software.
The document discusses fundamentals of agile development including the agile manifesto and its 12 principles. It emphasizes values such as individuals and interactions, working software, customer collaboration, and responding to change. It also discusses agile processes like Scrum and Kanban, continuous improvement through inspection and adaptation, and techniques like test-driven development, pair programming, and continuous integration to enable regular rapid feedback. Finally, it notes that while agile is popular, the real question is whether it will make teams more successful in delivering value to customers on time and under budget.
The document discusses Agile software development, which is an iterative approach to software development that focuses on collaboration between self-organizing cross-functional teams. It emphasizes adapting to changing requirements, frequent delivery of working software, close business and developer cooperation, and motivating individuals. Specific Agile methodologies mentioned include Scrum, Extreme Programming, Feature Driven Development, and others. The advantages are shorter development times and continuous communication, while disadvantages can include insufficient documentation and difficulty prioritizing changes.
Software Engineering (An Agile View of Process)ShudipPal
1) Agile processes emphasize self-organizing teams, communication, embracing change, and rapid delivery of working software. Several agile process models were created to address these principles, including Extreme Programming (XP), Adaptive Software Development (ASD), Dynamic Systems Development Method (DSDM), Scrum, and Crystal.
2) The Manifesto for Agile Software Development values individuals and interactions, working software, customer collaboration, and responding to change over processes, tools, documentation, contracts, and plans.
3) Successful agile processes deliver working software frequently, emphasize collaboration between customers and developers, and can adapt to changing requirements through incremental development.
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Utilocate offers a comprehensive solution for locate ticket management by automating and streamlining the entire process. By integrating with Geospatial Information Systems (GIS), it provides accurate mapping and visualization of utility locations, enhancing decision-making and reducing the risk of errors. The system's advanced data analytics tools help identify trends, predict potential issues, and optimize resource allocation, making the locate ticket management process smarter and more efficient. Additionally, automated ticket management ensures consistency and reduces human error, while real-time notifications keep all relevant personnel informed and ready to respond promptly.
The system's ability to streamline workflows and automate ticket routing significantly reduces the time taken to process each ticket, making the process faster and more efficient. Mobile access allows field technicians to update ticket information on the go, ensuring that the latest information is always available and accelerating the locate process. Overall, Utilocate not only enhances the efficiency and accuracy of locate ticket management but also improves safety by minimizing the risk of utility damage through precise and timely locates.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
Why Mobile App Regression Testing is Critical for Sustained Success_ A Detail...kalichargn70th171
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3. صنعت در افزارنرم تولید متدهای انواع
• On an iterative software development project the team follows a process which is organized into
periods that are often referred to as iterations or time boxes. On any given day of the project
team members may be gathering requirements, doing design, writing code, testing, and so on. An
example of an iterative process is RUP.
• On an agile software development project the team follows an iterative process which is also
lightweight, highly collaborative, self-organizing, and quality focused. An example of an agile
process is OpenUP, Scrum, and XP.
• Lean is a label applied to a customer value-focused mindset/philosophy. A lean process
continuously strives to optimize value to the end customer, while minimizing waste which may be
measured in terms of time, quality, and cost. Ultimately the Lean journey is the development of a
learning organization. Examples of Lean methods/processes include Kanban and Scrumban.
• On a traditional software development project the team follows a staged process where the
requirements are first identified, then the architecture/design is defined, then the coding occurs,
then testing, then deployment. Traditional processes are often referred to as "waterfall" or simply
"serial" processes.
• On an ad-hoc software development project the team does not follow a defined process.
3
7. ...ینامهبیان(مانیفست)چابکی-
اصول
THE AGILE PRINCIPLES
• (1) Our highest priority is to satisfy the customer through early and continuous
delivery of valuable software.
• (2) Welcome changing requirements, even late in development. Agile processes
harness change for the customer's competitive advantage.
• (3) Deliver working software frequently, from a couple of weeks to a couple of
months, with a preference to the shorter time-scale.
• (4) Business people and developers must work together daily throughout the
project.
• (5) Build projects around motivated individuals. Give them the environment and
support they need, and trust them to get the job done.
• (6) The most efficient and effective method of conveying information to and
within a development team is face-to-face conversation.
THE AGILE MANIFESTO
2001
7
8. … THE AGILE PRINCIPLES
• (7) Working software is the primary measure of progress.
• (8) Agile processes promote sustainable development. The sponsors,
developers, and users should be able to maintain a constant pace
indefinitely.
• (9) Continuous attention to technical excellence and good design enhances
agility.
• (10) Simplicity – the art of maximizing the amount of work not done – is
essential.
• (11) The best architectures, requirements, and designs emerge from self-
organizing teams.
• (12) At regular intervals, the team reflects on how to become more
effective, then tunes and adjusts its behavior accordingly.
THE AGILE MANIFESTO
2001
...ینامهبیان(مانیفست)چابکی-
اصول
8
12. یدرباره نادرست هایدیدگاه برخی
چابک متدهای
• Agile is ad hoc, with no process control
• Agile isn’t a lack of process. Agile provides a range of formal processes, and methods,
to inform work processes, customer engagement and management models.
• Agile teams do not plan their work or write documentation
• Agile is not an excuse to avoid appropriate planning or writing documentation. It is
an on-demand, or Just-In-Time, approach that encourages continuous planning and
documentation, but only when needed for specific Customer Requirements.
• Agile is faster and/or cheaper
• An Agile project never ends
• Agile only works for small organizations
• Without upfront planning, Agile is wasteful
12
15. مقایسهفرایندچابک متدهای
• Feature Driven Development
1. Develop an Overall Model
2. Build a Features List
3. Plan by Feature
4. Design by Feature
5. Build by Feature
15
16. مقایسهفرایندچابک متدهای
• [Rational] Unified Process
1. Inception
2. Elaboration
3. Construction
4. Transition
• Adaptive Software Development
1. Speculate
2. Collaborate
3. Learn
16
17. مقایسهفرایندچابک متدهای
• Dynamic System Development Method
1. Feasibility
2. Business study
3. Functional Model Iteration
4. Design and build iteration
5. Implementation
17
24. مقایسههاپراکتیسچابک متدهای در
• Scrum
1. Self-directed and self-organizing team
2. No external addition of work to an iteration, once chosen
3. Daily standup meeting with special questions
4. Usually 30-calendar day iterations
5. Demo to external stakeholders at end of each iteration
6. Each iteration, client-driven adaptive planning
24
25. مقایسههاپراکتیسچابک متدهای در
• Crystal Clear
1. Frequent delivery
2. Close communication
3. Reflective improvement
4. Personal safety
5. Focus
6. Easy access to experts users
7. Technical environment
25
26. مقایسههاپراکتیسچابک متدهای در
• Feature Driven Development
1. Domain Object Modeling
2. Developing by Feature
3. Individual Class (Code) Ownership
4. Feature Teams
5. Inspections
6. Regular Builds
7. Configuration Management
8. Reporting/Visibility of Results
26
27. مقایسههاپراکتیسچابک متدهای در
• [Rational] Unified Process
1. Develop Software iteratively
2. Manage requirements
3. Use component based architectures
4. Visually model software
5. Continuously verify software quality
6. Control changes to software
27
28. مقایسههاپراکتیسچابک متدهای در
• Dynamic System Development Method
1. Active user involvement is imperative
2. Teams must be empowered to make decisions
3. The focus is on frequent delivery of products
4. Fitness for business purpose
5. An iterative and incremental approach
6. All changes during development are reversible
7. Requirements are base lined at a high level
8. Testing is integrated throughout the lifecycle
9. A collaborative and co-operative approach
28
29. مقایسههاپراکتیسچابک متدهای در
• Adaptive Software Development
1. Iterative development
2. Feature-based (component based) planning
3. Customer focus group reviews
29
30. مقایسهیمحدودهمتدهایچابک
• eXtreme Programming
• Small and medium size team (between 3 and 20 members)
• Scrum
• Small teams (less than 10 members)
• Crystal Clear
• Any size team but not cover life critical projects
• Adaptive Software Development
• Not built-in limitations
30
31. مقایسهیمحدودهمتدهایچابک
• Feature Driven Development
• effective on large projects with complex business logic
• Suitable for the development of critical systems
• Upgrading existing code, second version
• Rational Unified Process
• Not built-in limitations
• Dynamic System Development Method
• Has been applied in small and large projects
• More easily applied to business systems than to engineering or scientific
application
31