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Towards automatic generation of  e-assessment using semantic web technologies   *   † ,[object Object],[object Object],*Presentation based on Cubric,M.&Tosic,M.(2010/2011) ‘Towards automatic generation of e-  assessment using semantic web technologies; International Conference on CAA, University of Southampton, July 2010; Also to appear  in International Journal of E-assessment 2011 † University of Hertfordshire Business School research Seminar 2/11/2011
Abstract ,[object Object]
Content ,[object Object],[object Object],[object Object]
E-learning ,[object Object],. …  comprises all forms of electronically supported learning and teaching.  The information and communication systems , whether networked learning or not, serve as specific media to implement the  learning process  (Tavangarian et al.,2004) …  a broad combination of processes, content, and infrastructure to use  computers and networks  to scale and/or improve one or more significant parts of a  learning value chain , including management and delivery (Aldrich, 2004)  Adrich, C. (2004) Simulations and the Future of Learning. San Francisco: Pfeiffer, p.240 Moeng, B. (2004).  IBM tackles learning in the workplace. IBM Management Development Solutions , Nov 8, 2004. Tavangarian D., Leypold M., Nölting K., Röser M.,(2004). Is e-learning the Solution for Individual Learning? Journal of e-learning
E-learning . Information Systems Education
This research . Education Assessment Information Systems Information Technology
Objective tests and CAA Objective tests require a user to choose or provide a response to a question whose correct answer is predetermined.  Such a question might require a student to : - select a solution from a set of choices (MCQ, true-false, matching) - identify an object or position (graphical hotspot) or - supply brief numeric or text responses (text input). Because the correct answers to objective test questions are pre-determined, they are well suited to the many forms of CAA (Computer-assisted assessment) or e-assessment ( CAA Centre Resources )
Motivation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Bean M (2010) JISC 2010 Opening keynote: The learning journey: From informal to formal Chickering A.W. and Gamson Z.F (1987) "Seven principles for good practice in undergraduate education. The American Association for Higher Education Bulletin, March 1987 Van Hoozer H, et al. The teaching process: theory and practice in nursing. Norwalk, CT: Appleton-Century-Crofts, 1987:279-280
Research  Problem Develop algorithms and tools for automated generation of objective tests, leveraging on increasing body of domain ontologies (“knowledge conceptualisations”) and other advances in the area of semantic web. . Information Systems Education Information Technology Assessment
Semantic Web Primer ,[object Object],[object Object],[object Object],http://www.w3.org/ Gruber T. R. (1993), A Translation Approach to Portable Ontology Specifications.  Knowledge Acquisition , 5(2):199-220
An Example Ontology from Business Domain (e-commerce)
E-commerce ontology (class view) classes properties instances annotations
Related Work-  Ontologies in Learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Related Work- Automated  Generation of E-assessment
[object Object],[object Object],Related Work- Automated  Generation of E-assessment (cont)  A(a) and not A(b) R(a,b) and not R(c,b) A<B and not D<B
Our Contribution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
@code.google.com opensemcq.org
Design as a Methodology ,[object Object],[object Object],[object Object],Takeda, H., Veerkamp, P., Tomiyama, T., Yoshikawam, H. (1990). &quot;Modeling Design Processes.&quot; AI MagazineWinter: 37-48. Information Systems Information Technology
Design Science Research Method ,[object Object],[object Object],[object Object],Bunge, M. (1984). Philosophical Inputs and Outputs of Technology.  History and Philosophy of Technology. G. Bugliarello and D. Donner. Urbana, IL, University of Illinois Press :  263-281. Knowledge gained from construction
Philosophical assumptions of Design Science Research ,[object Object]
Protégé Plugin(“suggestions”)  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MCQ Ontology (IMS, 2002; CAA,2010) CAA Centre Resources (2002) http://www.caacentre.ac.uk/resources/ (accessed 12/5/2010) IMS Global Learning Consortium, Inc. IMS Question and Test Interoperability Version 2.1 Public Draft n m * *
Generation Process ,[object Object],[object Object],[object Object],(any) domain ontology target (MCQ) ontology question  template
Stems, question templates & semantic interpretation ,[object Object],[object Object],[object Object]
Strategies for generating distracters ,[object Object],Mitkov, R. et al, 2006. A computer-aided environment for generating multiple-choice test items.  Natural Language Engineering, Vol. 12, No. 2, pp. 177-194.
Which of the following definitions describe the concept <A> : (x,y,…) Which of the following definitions describes the concept Quantitative value?    a)  This is a conceptual entity that holds together all aspects of the n-ary   relation hasWarrantyPromise. A ________ is an entity   representing the duration and scope of services that will be provided to a   customer free of charge in case of a defect or malfunction of theProductOrService.  b)  An instance of this class is an actual _________ for a quantitative   property of a product. This instance is usually characterized by a minimal value, a maximal value, and a unit of measurement.  c)  A _____ is a numerical interval that represents the range of a   certain quantitative Product Or Service Property in terms of the   lower and upper bounds for a particular Product Or Service . It is to be interpreted in combination with the respective unit of   measurement .  d)  An instance of this class is an actual _______for a quantitative property   of a product. This instance is usually characterized by a minimal value, a   maximal value, and a unit of measurement.Examples: The intervals   between 10.0 and 25.4 kilogramms&quot; or &quot;10.2 and 15.5 milimeters&quot;. e)  A __________ is a predefined value for a product characteristic. Examples: the color &quot;green&quot; or the power cord plug type &quot;US&quot;; the   garment sizes &quot;S&quot;, &quot;M&quot;, &quot;L&quot;, and &quot;XL”. Strategies for distractors:  Most similar annotation Class A x Annotation  Class B y High Similarity Annotation  Annotation  Annotation ✔ ✖
Which one of the following examples demonstrates the concept <A>:(a,b,c,...) Which one of the following examples demonstrates the concept Payment method credit card?   a)  Check  in  advance  b)  Direct  debit  c)  Pay Swarm  d)  JCB  e)  Google  Checkout Strategies for distractors : Instance of a Parent Class, Instance of a Sibling Class … a Class A ✔ instance instance b Class B ✖ instance instance c instance instance Class C ✖
Read the paragraph <x> and decide which one of the following concepts generalize the concept defined by <x>: (A,B,C,D,E,F,…)  Read the paragraph and decide which one of the following concepts generalize  the concept defined by it:    &quot;A _____  is a conceptual entity that specifies the   additional costs asked for settling the payment after accepting a given Offering using a particular Payment Method . A ____   is characterized by (1) a monetary amount per order specified as   a literal value of type float in combination with a Currency , (2) the payment method , and (3) a whether this charge includes local sales taxes , namely VAT” a)  Product or service b)  Actual product or service instance  c)  Business function d)  Price specification e)  Location of sales or service provisioning Strategies for distractors : Sibling concept, Child Concept, Parent’s sibling, Grandparent… Class B Class A x ✔ ✖ Class  E Class F ✖ ✖ Class  C Class  D ✖ ✖
Read the paragraph <x> and decide which one of the following concepts it defines: (A,B,…) Read the paragraph and decide which one of the following concepts it defines: &quot;The ________ represents types of services that will be provided free of charge by the vendor or manufacturer in the case of a defect (e .g . labor and parts , just parts ), as part of the warranty included in an Offering . The actual services may be provided by the Business Entity making the offering , by the manufacturer of the product , or by a third party .  Examples: Parts and Labor , Parts&quot; <d> a)  Quantitative value b)  Delivery method c)  Payment method d)  Warranty scope e)  Warranty promise Strategies for distractors:  Most similar concept Class A x Annotation  Class B Annotation  High Similarity Annotation  Annotation  Annotation ✔ ✖
Which one of the following response pairs relates in the same way as <a> and <b> in the relation <R>? :  (c,d),(c,b),(a,d),… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Strategies for distractors : Non-existent relation with the same domain, Non-existent relation with the same co-domain a b R c d R ✔ ✖ ✖
Analyze the text <x> and decide which one of the following words is a correct replacement for the blank space in <x>: (B,C,…) Analyze the following text and decide which one of the following words is a correct replacement for the blank space in the text:   &quot;This subproperty specifies that the upper and lower limit of the given  ________ are identical and have the respective value . It is a shortcut for such cases where a quantitative property is (at least practically ) a single point value and not an interval .&quot; a)  Warranty promise b)  Quantitative value integer c)  Quantitative value d)  Quantitative value float e)  Qualitative value Strategies for distractors : Most Similar Annotation Class B annotation  annotation  annotation  Class C annotation  annotation  annotation  High Similarity Class A annotation  x annotation  Describes ✔ ✖
Implementation: opensemcq: generate test
Implementation: opensemcq: view test
Implementation: opensemcq: evaluate test
Benefits ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Bloom, B. S., Krathwohl, D. R. (1956). Taxonomy of educational objectives. Handbook 1. Cognitive domain. New York: Addison-Wesley. Lilley, M., & Barker, T. (2002). The development and evaluation of a computer-adaptive testing application for English language. 6th Computer assisted assessment conference, July 2002, Loughborough. Kolb, D. (1984) Experiential Learning. Englewood Cliffs. N.J.: Prentice Hall
Issues and Limitations ,[object Object],[object Object],[object Object],[object Object],[object Object]
Current Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Introduction to OpenSemcq

  • 1.
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  • 5. E-learning . Information Systems Education
  • 6. This research . Education Assessment Information Systems Information Technology
  • 7. Objective tests and CAA Objective tests require a user to choose or provide a response to a question whose correct answer is predetermined. Such a question might require a student to : - select a solution from a set of choices (MCQ, true-false, matching) - identify an object or position (graphical hotspot) or - supply brief numeric or text responses (text input). Because the correct answers to objective test questions are pre-determined, they are well suited to the many forms of CAA (Computer-assisted assessment) or e-assessment ( CAA Centre Resources )
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  • 9. Research Problem Develop algorithms and tools for automated generation of objective tests, leveraging on increasing body of domain ontologies (“knowledge conceptualisations”) and other advances in the area of semantic web. . Information Systems Education Information Technology Assessment
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  • 12. An Example Ontology from Business Domain (e-commerce)
  • 13. E-commerce ontology (class view) classes properties instances annotations
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  • 23. MCQ Ontology (IMS, 2002; CAA,2010) CAA Centre Resources (2002) http://www.caacentre.ac.uk/resources/ (accessed 12/5/2010) IMS Global Learning Consortium, Inc. IMS Question and Test Interoperability Version 2.1 Public Draft n m * *
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  • 27. Which of the following definitions describe the concept <A> : (x,y,…) Which of the following definitions describes the concept Quantitative value?   a) This is a conceptual entity that holds together all aspects of the n-ary relation hasWarrantyPromise. A ________ is an entity representing the duration and scope of services that will be provided to a customer free of charge in case of a defect or malfunction of theProductOrService. b) An instance of this class is an actual _________ for a quantitative property of a product. This instance is usually characterized by a minimal value, a maximal value, and a unit of measurement. c) A _____ is a numerical interval that represents the range of a certain quantitative Product Or Service Property in terms of the lower and upper bounds for a particular Product Or Service . It is to be interpreted in combination with the respective unit of measurement . d) An instance of this class is an actual _______for a quantitative property of a product. This instance is usually characterized by a minimal value, a maximal value, and a unit of measurement.Examples: The intervals between 10.0 and 25.4 kilogramms&quot; or &quot;10.2 and 15.5 milimeters&quot;. e) A __________ is a predefined value for a product characteristic. Examples: the color &quot;green&quot; or the power cord plug type &quot;US&quot;; the garment sizes &quot;S&quot;, &quot;M&quot;, &quot;L&quot;, and &quot;XL”. Strategies for distractors: Most similar annotation Class A x Annotation Class B y High Similarity Annotation Annotation Annotation ✔ ✖
  • 28. Which one of the following examples demonstrates the concept <A>:(a,b,c,...) Which one of the following examples demonstrates the concept Payment method credit card?   a) Check in advance b) Direct debit c) Pay Swarm d) JCB e) Google Checkout Strategies for distractors : Instance of a Parent Class, Instance of a Sibling Class … a Class A ✔ instance instance b Class B ✖ instance instance c instance instance Class C ✖
  • 29. Read the paragraph <x> and decide which one of the following concepts generalize the concept defined by <x>: (A,B,C,D,E,F,…) Read the paragraph and decide which one of the following concepts generalize the concept defined by it:   &quot;A _____ is a conceptual entity that specifies the additional costs asked for settling the payment after accepting a given Offering using a particular Payment Method . A ____ is characterized by (1) a monetary amount per order specified as a literal value of type float in combination with a Currency , (2) the payment method , and (3) a whether this charge includes local sales taxes , namely VAT” a) Product or service b) Actual product or service instance c) Business function d) Price specification e) Location of sales or service provisioning Strategies for distractors : Sibling concept, Child Concept, Parent’s sibling, Grandparent… Class B Class A x ✔ ✖ Class E Class F ✖ ✖ Class C Class D ✖ ✖
  • 30. Read the paragraph <x> and decide which one of the following concepts it defines: (A,B,…) Read the paragraph and decide which one of the following concepts it defines: &quot;The ________ represents types of services that will be provided free of charge by the vendor or manufacturer in the case of a defect (e .g . labor and parts , just parts ), as part of the warranty included in an Offering . The actual services may be provided by the Business Entity making the offering , by the manufacturer of the product , or by a third party . Examples: Parts and Labor , Parts&quot; <d> a) Quantitative value b) Delivery method c) Payment method d) Warranty scope e) Warranty promise Strategies for distractors: Most similar concept Class A x Annotation Class B Annotation High Similarity Annotation Annotation Annotation ✔ ✖
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  • 32. Analyze the text <x> and decide which one of the following words is a correct replacement for the blank space in <x>: (B,C,…) Analyze the following text and decide which one of the following words is a correct replacement for the blank space in the text:   &quot;This subproperty specifies that the upper and lower limit of the given ________ are identical and have the respective value . It is a shortcut for such cases where a quantitative property is (at least practically ) a single point value and not an interval .&quot; a) Warranty promise b) Quantitative value integer c) Quantitative value d) Quantitative value float e) Qualitative value Strategies for distractors : Most Similar Annotation Class B annotation annotation annotation Class C annotation annotation annotation High Similarity Class A annotation x annotation Describes ✔ ✖
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Editor's Notes

  1. References Holohan E., Pahl C. (2003) SEMANTIC WEB TECHNOLOGY FOR WEB-BASED TEACHING AND LEARNING: A ROADMAP, 4th Annual LTSN-ICS Conference, NUI Galway Montoyo A, Munoz R., Metais E. (2005) “ Text2Onto – A Framework for Ontology Learning and Data-driven Change Discovery” in Proceedings of the 10th International Conference on Applications of Natural Language to Information Systems (NLDB), volume 3513 of Lecture Notes in Computer Science, pp. 227-238. Springer, Alicante, Spain, June 2005). Sicilia M.A, Barriocanal E.G. (2005) On the convergence of formal ontologies and standardized e-learning,Int. Journal of Distance Education.3(2), 13-29. Knight, C., Gaševic&amp;quot; , D., Richards, G. (2006). An Ontology-Based Framework for Bridging Learning Design and Learning Content. Educational Technology &amp; Society, 9 (1), 23-37 Allert, H., Markkanen,H., Richter, C. (2006) Rethinking the Use of Ontologies in Learning, I n E. Tomadaki and P. Scott (Eds.): Innovative Approaches for Learning and Knowledge Sharing, EC-TEL 2006 Workshops Proceedings, ISSN 1613-0073, p. 115-125, 2006. Pahl, C., Holohan, E. (2009) Applications of Semantic Web Technology to Support Content Development, Interdisciplinary Journal of E-Learning and Learning Objects, 5, 1-25.
  2. References Chung, G., Niemi, D., Bewley, W. L. (2003) Assessment Applications of Ontologies. Paperpresented at the Annual Meeting of the American Educational Research Association Holohan, E. et al, (2005) Adaptive e-learning content generation based on semantic web technology. Proceedings of Workshop on Applications of Semantic Web Technologies for e-Learning, Amsterdam, The Netherlands, pp. 29-36. Holohan, E. et al, (2006) The Generation of E-Learning Exercise Problems from Subject Ontologies. Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies, 967-969. Mitkov, R. et al, 2006. A computer-aided environment for generating multiple-choice test items. Natural Language Engineering, Vol. 12, No. 2, pp. 177-194. Papasalouros A., Kotis K., Kanaris K. (2008) Automatic generation of multiple-choice questions from domain ontologies. IADIS e-Learning 2008 conference, Amsterdam. Zualkernan, I. A., El-Naaj, S. A., Papadopoulos, M., Al-Amoudi, B. K., &amp; Matthews, C. E. (2009). Automatic Generation of Just- in-time Online Assessments from Software Design Models. Educational Technology &amp; Society, 12 (1), 173––192.
  3. References Papasalouros A., Kotis K., Kanaris K. (2008) Automatic generation of multiple-choice questions from domain ontologies. IADIS e-Learning 2008 conference, Amsterdam.
  4. References: Tosic M., and Cubric M. (2009), SeMCQ – Protégé Plugin for Automatic Ontology-Driven Multiple Choice Question Tests Generation, 11th Intl. Protégé Conference, Poster and Demo Session. Cubric, M. and Tosic, M. (2011) ‘Towards automatic generation of eAssessment using semantic web technologies&apos;, International Journal of e-Assessment, 1:1 2011 (also in Proceedings of International Conference on CAA, Southampton, July 2010)
  5. Design science research in IS is a rapidly evolving field. In the relatively short period from the time this web page was first initiated (late 2004) till now (9/2011) even the most commonly accepted name for the field has changed - from &apos;design research&apos; (DR) to &apos;design science research&apos; (DSR). As the DSR literature gained breadth and depth researchers came to understand the term &apos;design research&apos; had a long prior history as the study of design itself and designers - their methods, cognition and education. DR is a much broader area than DSR spanning all design fields, and more importantly, does not have the defining feature of DSR: learning through building - artifact construction. IS Design Science researchers thus (in about 2005/6 as a scan of the literature will show) widely began to add the distinguishing word &apos;science&apos; to the field designation. The distinction frequently expressed is that DR is research into or about design whereas DSR is research using design as a research method or technique. DSR when defined as learning through building is not unique to IS. The fields of education, health care, computer science and engineering also make extensive use of DSR. DSR in education - where curriculula and learning programs are designed and empirically evaluated and in health care - where programs of treatment are designed and empirically evaluated - share the DSRIS concern with rigorous evaluation and especially the codification of design knowledge in design theories to a greater degree than do the technical disciplines of computer science and engineering (Kuechler and Vaishnavi, 2011). More information on the history of DSR, especially in North America is available at the link immediately below.
  6. In this model all design begins with Awareness of a problem . Design science research is sometimes called “ Improvement Research” and this designation emphasizes the problem- solving/performance-improving nature of the activity. Suggestions for a problem solution are abductively drawn from the existing knowledge/theory base for the problem area (Pierce, 1931). An attempt at implementing an artifact according to the suggested solution is performed next. This stage is shown as Development in the diagram. Partially or fully successful implementations are then Evaluated (according to the functional specification implicit or explicit in the suggestion). Development , Evaluation and further Suggestion are frequently iteratively performed in the course of the research (design) effort . The basis of the iteration, the flow from partial completion of the cycle back to Awareness of the Problem, is indicated by the Circumscription arrow. Conclusion indicates termination of a specific design project. New knowledge production is indicated in Figure 3 by the arrows labeled Circumscription and Operation and Goal Knowledge .� The Circumscription process is especially important to understanding design science research because it generates understanding that could only be gained from the specific act of construction . Circumscription is a formal logical method (McCarthy, 1980) that assumes that every fragment of knowledge is valid only in certain situations. Further, the applicability of knowledge can only be determined through the detection and analysis of contradictions – in common language, the design science researcher learns or discovers when things don’t work “ according to theory.&amp;quot; This happens many times not due to a misunderstanding of the theory, but due to the necessarily incomplete nature of ANY knowledge base. The design process, when interrupted and forced back to Awareness of Problem in this way, contributes valuable constraint knowledge to the understanding of the alwaysincomplete- theories that abductively motivated the original design.��
  7. Ontology is the study that describes the nature of reality: for example, what is real and what is not, what is fundamental and what is derivative? Epistemology is the study that explores the nature of knowledge: for example, on what does knowledge depend and how can we be certain of what we know? Axiology is the study of values: what values does an individual or group hold and why? The definitions of these terms are worth reviewing because although assumptions about reality, knowledge and value underlie any intellectual endeavor, they are implicit most of the time for most people, including researchers. Indeed, as historians and philosophers of science have noted, in “tightly” paradigmatic communities, people may conduct research for an entire career without considering the philosophical implications of their passively received areas of interest and research methods (Kuhn, 1996; first published in 1962). It is typically only in multi-paradigmatic or preparadigmatic communities - such as IS - that researchers are forced to consider the most fundamental bases of the socially constructed realities (Berger and Luckman, 1966; Searle, 1995) in which they operate. The contrasting ontological and epistemological assumptions implicit in natural science and social science research approaches have been authoritatively explicated in a number of widely cited works (Bunge, 1984; Guba and Lincoln, 1994). Gregg et al. (2001) add the meta-level assumptions of design science research (which they term the Sociotechnologist / developmentalist approach) to earlier work contrasting positivist and interpretive approaches to research. We have drawn from Gregg, et al. in compiling Table 3 which summarizes the philosophical assumptions of those three “ways of knowing” and have added several insights from our combined 40+ years of design science research experience. Our first addition is the stress on iterative circumscription (cf. Figure 3) and how this essential part of the design science research methodology iteratively determines (or reveals) the reality and the knowledge that emerge from the research effort . The second addition to Table 3 is the row labeled Axiology – the study of values. We believe it is the shared valuing of what researchers hope to find in the pursuit of their efforts that binds them into a community. Certainly the self and community valuation of their efforts and findings is a highly significant motivator for any researcher, and we were surprised to find how little stress this topic has received in the literature, especially given the significant differences in what each community values. The metaphysical assumptions of design science research are unique.� First, neither the ontology, epistemology, nor axiology of the paradigm is derivable from any other. Second, ontological and epistemological viewpoints shift in design science research as the project runs through circumscription cycles depicted in Figure 3. This iteration is similar to but more radical than the hermeneutic processes used in some interpretive research.� Design science research by definition changes the state-of-the-world through the introduction of novel artifacts. Thus, design science researchers are comfortable with alternative world-states. The obvious contrast is with positivist ontology where a single, given composite socio-technical system is the typical unit of analysis; even the problem statement is subject to revision as a design science research effort proceeds. However, the multiple world-states of the design science researcher are not the same as the multiple realities of the interpretive researcher: many if not most design science researchers believe in a single, stable underlying physical reality that constrains the multiplicity of world-states. The abductive phase of design science research (Figure 3) in which physical laws are tentatively composed into a configuration that will produce an artifact with the intended problem solving functionality virtually demands a natural-science-like belief in a single, fixed grounding reality. Epistemologically, the design science researcher knows that a piece of information is factu al and knows further what that information means through the process of construction/circumscription. An artifact is constructed. Its behavior is the result of interactions between components. Descriptions of the interactions are information and to the degree the artifact behaves predictably the information is true. Its meaning is precisely the functionality it enables in the composite system (artifact and user). What it means is what it does. The design science researcher is thus a pragmatist (Pierce, 1931) . There is also a flavor of instrumentalism (Hendry, 2004) in design science research.� The dependence on a predictably functioning artifact (instrument) gives design science research an epistemology that resembles that of natural-science research more closely than that of either positivist or interpretive research. Axiologically, the design science researcher values creative manipulation and control of the environment in addition to (if not over) more traditional research values such as the pursuit of truth or understanding. Certainly the design science researcher must have a far higher tolerance for ambiguity than is generally acceptable in the positivist research stance. As many authors have pointed out, the end result of a design science research effort may be very poorly understood and still be considered a success by the community (Hevner, et al, 2004). A practical or functional addition to an area body of knowledge, codified and transmitted to the community where it can provide the basis for further exploration, may be all that is required of a successful project. Indeed, it is precisely in the exploration of “wicked problems” for which conflicting or sparse theoretical bases exist that design science research excels (March and Smith, 1995; Carroll and Kellogg, 1989).� Finally, the philosophical perspective of the design science researcher changes as progress is iteratively made through the phases of Figure 3. In some sense it is as if the design science researcher creates a reality through constructive intervention, then reflectively becomes a positivist observer, recording the behavior of the system and comparing it to the predictions (theory) set out during the abductive phase. The observations are interpreted, become the basis for new theorizing and a new abductive, interventionist cycle begins. In this sense design science research is very similar to the action research methodology of the interpretive paradigm, however, the time frame of design science research construction is enormously foreshortened relative to the social group interactions typical of action research.
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  14. References Bloom, B. S., Krathwohl, D. R. (1956). Taxonomy of educational objectives: The classification of educational goals by a committee of college and university examiners. Handbook 1. Cognitive domain. New York: Addison-Wesley. Lilley, M., &amp; Barker, T. (2002). The development and evaluation of a computer-adaptive testing application for English language. 6th Computer assisted assessment conference, July 2002, Loughborough. Kolb, D. (1984) Experiential Learning. Englewood Cliffs. N.J.: Prentice Hall