Semantic Web technologies have been increasingly used as a tool for generating, organizing and personalizing e-learning content. In this presentation we will discuss and demonstrate an innovative approach to automated generation of computer-assisted assessment (CAA) from Semantic Web–based domain ontologies. The primary application domain of this work is in the automated assessment, and in particular, the development of intelligent CAA systems and question banks, but the ideas can be further generalized in the context of ontology engineering and evaluation. Prototype is implemented and available online at http://www.opensemcq.org
OpenSemcq tutorial - easy steps how to generate Multiple Choice Questions fro...mbtosic
This document describes a semantic multiple choice question generator called SeMCQ. It lists various functions of the generator such as registration, adding testbooks and tests, viewing and printing tests, publishing tests, inviting evaluators, and evaluating tests. It also provides export functionality and lists some publications related to automatically generating e-assessments using semantic web technologies.
This document discusses concept mapping and its role in interaction design. Concept mapping involves creating a visual representation of concepts and relationships using concepts, usually arranged hierarchically, and connected with linking words. It can be used for summarizing design sessions, establishing user interface vocabulary, and building a common understanding within project teams. The key elements of a concept map are a focus question, concept terms, linking lines between concepts, and labels on the links. There are different types of links such as causal and property links. Concept mapping is preferable to mind mapping for interaction design because it allows for labeling of links and a non-linear structure with multiple related concepts.
Analysis of Multiple Pilots for ICT-supported Lifelong Competence Development, Davinia Hernández-Leo, davinia.hernandez@upf.edu, TENCompetence Winter School 2009, 1-6 February Innsbruck, Austria
The raise of attention to the relatively new phenomenon of MOOCs has put them at the cutting edge of the debate on networked teaching and learning. Research on MOOCs seems to have overcome the exploratory phase, and is approaching a consolidation of themes and objectives. However, little attention has been paid to methodological issues in MOOCs research. Furthermore, the methodological approaches most widely adopted in this area could cast out conclusions, which should be reconsidered either from a critical theoretical point of view, or from studies of empirical replication. In this paper the authors have reviewed fifty-seven journal articles on MOOCs in order to analyze the methodological approaches most commonly adopted in this field of research. The results have been initially grouped, taking into consideration the traditional methodological classification: quantitative, qualitative, mixed-methods, design-based research, literature review, theoretical contribution. Furthermore, the methods adopted within the above mentioned approaches have been considered. In order to deepen on the understanding about the methodological approaches, the conceptual model “full cycle of educational research”, with its seven phases has been adopted to classify the several articles reviewed. On these basis, the authors analyze the “methodological trends” within the field of MOOCs. The purpose is to show gaps and criticalities as well as to suggest future directions for selecting methodological approaches in the field of MOOCs research.
13th European Conference on e-Learning ECEL-2014
Aalborg University, Copenhagen, Denmark
30-31 October 2014
The document summarizes the staff, doctoral students, resources, and laboratories of the HCI Group at Tallinn University. It lists the researchers, professors, and analysts that make up the staff. It also lists the doctoral students that have been or are currently affiliated with the group. Finally, it describes two laboratories managed by the group - the Interaction Design Laboratory and the User Experience Laboratory, including their purposes and example projects.
This document summarizes two studies on educational technology:
[1] The first study evaluated three mobile learning projects in UK higher education at the project level and stage 2, focusing on how the IT intervention impacted individual courses. It identified potential methodological issues with this approach.
[2] The second study evaluated the use of video conferencing on Apple Macintosh platforms between universities. It focused on the technology's impact in isolation at the project level and stage 2. The researchers concluded the technology benefits supported daily work and international collaborations.
Aemoo: Linked Data Exploration based on Knowledge PatternsAndrea Nuzzolese
This paper presents a novel approach to Linked Data exploration that uses Encyclopaedic Knowledge Patterns (EKPs) as relevance criteria for selecting, organising, and visualising knowledge. EKP are discovered by mining the linking structure of Wikipedia and evaluated by means of a user-based study, which shows that they are cognitively sound as models for building entity summarisations. We implemented a tool named Aemoo that supports EKP-driven knowledge exploration and integrates data coming from heterogeneous resources, namely static and dynamic knowledge as well as text and Linked Data. Aemoo is evaluated by means of controlled, task-driven user experiments in order to assess its usability, and ability to provide relevant and serendipitous information as compared to two existing tools: Google and RelFinder.
OpenSemcq tutorial - easy steps how to generate Multiple Choice Questions fro...mbtosic
This document describes a semantic multiple choice question generator called SeMCQ. It lists various functions of the generator such as registration, adding testbooks and tests, viewing and printing tests, publishing tests, inviting evaluators, and evaluating tests. It also provides export functionality and lists some publications related to automatically generating e-assessments using semantic web technologies.
This document discusses concept mapping and its role in interaction design. Concept mapping involves creating a visual representation of concepts and relationships using concepts, usually arranged hierarchically, and connected with linking words. It can be used for summarizing design sessions, establishing user interface vocabulary, and building a common understanding within project teams. The key elements of a concept map are a focus question, concept terms, linking lines between concepts, and labels on the links. There are different types of links such as causal and property links. Concept mapping is preferable to mind mapping for interaction design because it allows for labeling of links and a non-linear structure with multiple related concepts.
Analysis of Multiple Pilots for ICT-supported Lifelong Competence Development, Davinia Hernández-Leo, davinia.hernandez@upf.edu, TENCompetence Winter School 2009, 1-6 February Innsbruck, Austria
The raise of attention to the relatively new phenomenon of MOOCs has put them at the cutting edge of the debate on networked teaching and learning. Research on MOOCs seems to have overcome the exploratory phase, and is approaching a consolidation of themes and objectives. However, little attention has been paid to methodological issues in MOOCs research. Furthermore, the methodological approaches most widely adopted in this area could cast out conclusions, which should be reconsidered either from a critical theoretical point of view, or from studies of empirical replication. In this paper the authors have reviewed fifty-seven journal articles on MOOCs in order to analyze the methodological approaches most commonly adopted in this field of research. The results have been initially grouped, taking into consideration the traditional methodological classification: quantitative, qualitative, mixed-methods, design-based research, literature review, theoretical contribution. Furthermore, the methods adopted within the above mentioned approaches have been considered. In order to deepen on the understanding about the methodological approaches, the conceptual model “full cycle of educational research”, with its seven phases has been adopted to classify the several articles reviewed. On these basis, the authors analyze the “methodological trends” within the field of MOOCs. The purpose is to show gaps and criticalities as well as to suggest future directions for selecting methodological approaches in the field of MOOCs research.
13th European Conference on e-Learning ECEL-2014
Aalborg University, Copenhagen, Denmark
30-31 October 2014
The document summarizes the staff, doctoral students, resources, and laboratories of the HCI Group at Tallinn University. It lists the researchers, professors, and analysts that make up the staff. It also lists the doctoral students that have been or are currently affiliated with the group. Finally, it describes two laboratories managed by the group - the Interaction Design Laboratory and the User Experience Laboratory, including their purposes and example projects.
This document summarizes two studies on educational technology:
[1] The first study evaluated three mobile learning projects in UK higher education at the project level and stage 2, focusing on how the IT intervention impacted individual courses. It identified potential methodological issues with this approach.
[2] The second study evaluated the use of video conferencing on Apple Macintosh platforms between universities. It focused on the technology's impact in isolation at the project level and stage 2. The researchers concluded the technology benefits supported daily work and international collaborations.
Aemoo: Linked Data Exploration based on Knowledge PatternsAndrea Nuzzolese
This paper presents a novel approach to Linked Data exploration that uses Encyclopaedic Knowledge Patterns (EKPs) as relevance criteria for selecting, organising, and visualising knowledge. EKP are discovered by mining the linking structure of Wikipedia and evaluated by means of a user-based study, which shows that they are cognitively sound as models for building entity summarisations. We implemented a tool named Aemoo that supports EKP-driven knowledge exploration and integrates data coming from heterogeneous resources, namely static and dynamic knowledge as well as text and Linked Data. Aemoo is evaluated by means of controlled, task-driven user experiments in order to assess its usability, and ability to provide relevant and serendipitous information as compared to two existing tools: Google and RelFinder.
This document outlines the author's previous experience and current research interests related to social semantic infrastructures, learning analytics, and workplace learning. It then discusses the envisioned research work for the CEITER project, including developing a learning analytics data infrastructure for Estonia that incorporates stakeholders, integrates datasets from various sources, and scales nationally while ensuring privacy and promoting educational innovation. The infrastructure would be evaluated through design-based research and promote the use of learning analytics at institutional and policy levels.
Using phenomenography in educational technology research from 2003 to 2017: A...Sally Wan
The document summarizes a presentation on using phenomenography in educational technology research from 2003 to 2017. It conducted a systematic review and content analysis of 32 studies that used phenomenography. The review found that phenomenography was applied most in higher education settings to understand student experiences with educational technology. It identified limitations such as small sample sizes but noted phenomenography's potential to provide insights into technology adoption. The review concluded by calling for further refinement of phenomenography in educational technology research.
This document proposes a model for automatically clustering Thai students' online homework assignments before teachers grade them. The model uses five parts: 1) Thai word segmentation, 2) stop-word removal, 3) term weighting, 4) document clustering using k-means, and 5) performance evaluation. The model was tested on 1,000 student assignments and achieved high accuracy, purity, and F-measure scores similar to human grading, allowing teachers to grade assignments more efficiently.
This the slides for my research proposal defense presentation on 30 June 2009. There maybe some changes to the actual (latest update) research proposal.
Educational Technology Research Trends: Examining Six SSCI-indexed Refereed ...Yu-Chang Hsu
The document analyzes 2,997 articles from 6 educational technology journals between 2000-2010 using text mining. It identifies 19 clusters of research areas that were grouped into 6 categories and 3 domains. The top research areas included macro views of technology integration and online learning, instructional design, and learning interactions/collaborative learning. Productivity was highest for the US, England, Taiwan, Australia, and Netherlands. Trends showed rising attention in technology integration, online learning, and instructional design, while areas like learning styles received less attention. The analysis provides insight into trends to inform the field and facilitate future research directions.
Overview of C-SAP open educational resources projectCSAPOER
This presentation showcases, discusses and reflects upon the work of the C-SAP "Open Educational Resources" project. Our project, "Evaluating the Practice of Opening up Resources for Learning and Teaching in the Social Sciences", was part of a pilot programme (funded by the HEA and JISC), which sought to explore issues around the sharing of educational material from a disciplinary perspective. Whilst exploring, with our academic project partners, the principles and issues around releasing educational material (institutional, contractual, administrative), we have also sought to develop some insights into the processes of sharing practice, and look forward to discussing the findings in this forum.
C-SAP e-learning forum: Overview of Open Educational Resources projectCSAPSubjectCentre
The document summarizes the C-SAP Open Educational Resources project which funded 14 subject projects to develop and release open educational content. It discusses the rationale for open educational resources including encouraging sharing between institutions and universal sharing of materials. It describes the subject strands funded, challenges of sharing educational content, and a proposed toolkit and mapping process to contextualize modules and expose implicit pedagogical design for reuse.
Exploring Semantic Question Generation Methodology and a Case Study for Algor...IJCI JOURNAL
Assessment of student performance is one of the most important tasks in the educational process. Thus, formulating questions and creating tests takes the instructor a lot of time and effort. However, the time spent for learning acquisition and on exam preparation could be utilized in better ways. With the technical development in representing and linking data, ontologies have been used in academic fields to represent the terms in a field by defining concepts and categories classifies the subject. Also, the emergence of such methods that represent the data and link it logically contributed to the creation of methods and tools for creating questions. These tools can be used in existing learning systems to provide effective solutions to assist the teacher in creating test questions. This research paper introduces a semantic methodology for automating question generation in the domain of Algorithms. The primary objective of this approach is to support instructors in effectively incorporating automatically generated questions into their instructional practice, thereby enhancing the teaching and learning experience.
The Generative AI System Shock, and some thoughts on Collective Intelligence ...Simon Buckingham Shum
Keynote Address: Team-based Learning Collaborative Asia Pacific Community (TBLC-APC) Symposium (“Impact of emerging technologies on learning strategies”) 8-9 February 2024, Sydney https://tbl.sydney.edu.au
A Design Theory For Digital Platforms Supporting Online Communities A Multip...Andrew Parish
This research article proposes and validates a design theory for digital platforms that support online communities. It aims to identify effective design principles for such platforms by generating and validating a set of testable propositions. The research draws on literature regarding information systems design theory, online communities, and platforms. It develops a conceptual framework to guide the development of the design theory. This involves meta-level constructs including testable propositions, justificatory knowledge, purpose and scope, and principles of form and function. The framework is used to generate initial propositions and validate them through a multiple case study analysis of different digital platforms including one for elderly care assistance and others like Twitter, Wikipedia, and Liquidfeedback. The research contributes to both research and
Semantic Technologies in Learning EnvironmentsDragan Gasevic
Invited talk delivered in the scope of an open online course: Introduction to Learning and Knowledge Analytics
Details about the course, and the recorded presentation can be found at
http://www.learninganalytics.net/?page_id=71
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
The document discusses lessons learned from designing geometry learning activities that combine mobile and 3D tools. It describes a design-based research project where students used mobile devices and 3D modeling outdoors and indoors to take on architectural roles. Key findings included students being willing to improvise with the technologies, collaboration and discussion around mathematical problems, and lessons about effective co-design processes like creating expertise and common ground between designers.
The document proposes a project to develop an interactive ePortfolio using emerging technologies to validate lifelong learning skills of Greek educators. The project aims to:
1) Create a skills validation framework based on pedagogical research to assess educators' skills development over time.
2) Use e-research techniques like social network analysis and quantitative analysis of qualitative data to evaluate the framework.
3) Develop an interactive ePortfolio tool incorporating social media features to facilitate skills reflection and demonstration among an educator community of practice.
This document discusses various forms of "smart content" that can be used in computer science education to engage students in meaningful learning activities through interaction. It describes different types of smart content including interactive coding problems, program visualizations, and worked examples. It also discusses frameworks for providing levels of support, feedback, and assessment for problems, examples, and coding activities. Finally, it discusses how adaptive learning systems can utilize student data and smart content to provide personalized navigation support, recommendations, and engagement.
The document discusses creative learning cultures and educational innovations in a Web 2.0 world. It outlines how technologies like Wikipedia, discussion boards, Facebook, and Twitter have enabled new forms of collaboration and knowledge sharing. However, it also notes potential problems with issues of reliability, privacy, and plagiarism. The document proposes that these issues can be addressed through socio-technical and educational design that considers the interdependencies between technology, teaching/learning cultures, and didactic approaches. It describes ongoing research projects focused on designing technology-enhanced learning environments and fostering creativity in higher education.
Methodological innovation for mathematics education researchChristian Bokhove
This document discusses methodological innovation in mathematics education research. It begins by introducing the speaker, Dr. Christian Bokhove, and the aim of exploring innovative research methods that can help answer questions in mathematics education. The document then summarizes several of Dr. Bokhove's methodological approaches, including using social network analysis to study classroom interaction and teacher trainee networks, computational analysis of text data from school inspections, and sequence analysis of student log file data from online math tools. Key takeaways emphasized interpreting results, using multiple complementary methods, and moving toward more open and transparent scientific practices.
This document provides information about Alan Hayes' PhD research which aims to develop a tool to automatically generate formative feedback for students by comparing design diagrams and implementations submitted as solutions. The research addresses challenges in representing student submissions, facilitating meaningful comparisons between them, and utilizing comparisons to produce feedback. It will analyze six datasets of student diagrams and implementations to help develop an assessment framework. The goal is to assist teaching staff with assessment tasks like preventing plagiarism.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This document outlines the author's previous experience and current research interests related to social semantic infrastructures, learning analytics, and workplace learning. It then discusses the envisioned research work for the CEITER project, including developing a learning analytics data infrastructure for Estonia that incorporates stakeholders, integrates datasets from various sources, and scales nationally while ensuring privacy and promoting educational innovation. The infrastructure would be evaluated through design-based research and promote the use of learning analytics at institutional and policy levels.
Using phenomenography in educational technology research from 2003 to 2017: A...Sally Wan
The document summarizes a presentation on using phenomenography in educational technology research from 2003 to 2017. It conducted a systematic review and content analysis of 32 studies that used phenomenography. The review found that phenomenography was applied most in higher education settings to understand student experiences with educational technology. It identified limitations such as small sample sizes but noted phenomenography's potential to provide insights into technology adoption. The review concluded by calling for further refinement of phenomenography in educational technology research.
This document proposes a model for automatically clustering Thai students' online homework assignments before teachers grade them. The model uses five parts: 1) Thai word segmentation, 2) stop-word removal, 3) term weighting, 4) document clustering using k-means, and 5) performance evaluation. The model was tested on 1,000 student assignments and achieved high accuracy, purity, and F-measure scores similar to human grading, allowing teachers to grade assignments more efficiently.
This the slides for my research proposal defense presentation on 30 June 2009. There maybe some changes to the actual (latest update) research proposal.
Educational Technology Research Trends: Examining Six SSCI-indexed Refereed ...Yu-Chang Hsu
The document analyzes 2,997 articles from 6 educational technology journals between 2000-2010 using text mining. It identifies 19 clusters of research areas that were grouped into 6 categories and 3 domains. The top research areas included macro views of technology integration and online learning, instructional design, and learning interactions/collaborative learning. Productivity was highest for the US, England, Taiwan, Australia, and Netherlands. Trends showed rising attention in technology integration, online learning, and instructional design, while areas like learning styles received less attention. The analysis provides insight into trends to inform the field and facilitate future research directions.
Overview of C-SAP open educational resources projectCSAPOER
This presentation showcases, discusses and reflects upon the work of the C-SAP "Open Educational Resources" project. Our project, "Evaluating the Practice of Opening up Resources for Learning and Teaching in the Social Sciences", was part of a pilot programme (funded by the HEA and JISC), which sought to explore issues around the sharing of educational material from a disciplinary perspective. Whilst exploring, with our academic project partners, the principles and issues around releasing educational material (institutional, contractual, administrative), we have also sought to develop some insights into the processes of sharing practice, and look forward to discussing the findings in this forum.
C-SAP e-learning forum: Overview of Open Educational Resources projectCSAPSubjectCentre
The document summarizes the C-SAP Open Educational Resources project which funded 14 subject projects to develop and release open educational content. It discusses the rationale for open educational resources including encouraging sharing between institutions and universal sharing of materials. It describes the subject strands funded, challenges of sharing educational content, and a proposed toolkit and mapping process to contextualize modules and expose implicit pedagogical design for reuse.
Exploring Semantic Question Generation Methodology and a Case Study for Algor...IJCI JOURNAL
Assessment of student performance is one of the most important tasks in the educational process. Thus, formulating questions and creating tests takes the instructor a lot of time and effort. However, the time spent for learning acquisition and on exam preparation could be utilized in better ways. With the technical development in representing and linking data, ontologies have been used in academic fields to represent the terms in a field by defining concepts and categories classifies the subject. Also, the emergence of such methods that represent the data and link it logically contributed to the creation of methods and tools for creating questions. These tools can be used in existing learning systems to provide effective solutions to assist the teacher in creating test questions. This research paper introduces a semantic methodology for automating question generation in the domain of Algorithms. The primary objective of this approach is to support instructors in effectively incorporating automatically generated questions into their instructional practice, thereby enhancing the teaching and learning experience.
The Generative AI System Shock, and some thoughts on Collective Intelligence ...Simon Buckingham Shum
Keynote Address: Team-based Learning Collaborative Asia Pacific Community (TBLC-APC) Symposium (“Impact of emerging technologies on learning strategies”) 8-9 February 2024, Sydney https://tbl.sydney.edu.au
A Design Theory For Digital Platforms Supporting Online Communities A Multip...Andrew Parish
This research article proposes and validates a design theory for digital platforms that support online communities. It aims to identify effective design principles for such platforms by generating and validating a set of testable propositions. The research draws on literature regarding information systems design theory, online communities, and platforms. It develops a conceptual framework to guide the development of the design theory. This involves meta-level constructs including testable propositions, justificatory knowledge, purpose and scope, and principles of form and function. The framework is used to generate initial propositions and validate them through a multiple case study analysis of different digital platforms including one for elderly care assistance and others like Twitter, Wikipedia, and Liquidfeedback. The research contributes to both research and
Semantic Technologies in Learning EnvironmentsDragan Gasevic
Invited talk delivered in the scope of an open online course: Introduction to Learning and Knowledge Analytics
Details about the course, and the recorded presentation can be found at
http://www.learninganalytics.net/?page_id=71
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
The document discusses lessons learned from designing geometry learning activities that combine mobile and 3D tools. It describes a design-based research project where students used mobile devices and 3D modeling outdoors and indoors to take on architectural roles. Key findings included students being willing to improvise with the technologies, collaboration and discussion around mathematical problems, and lessons about effective co-design processes like creating expertise and common ground between designers.
The document proposes a project to develop an interactive ePortfolio using emerging technologies to validate lifelong learning skills of Greek educators. The project aims to:
1) Create a skills validation framework based on pedagogical research to assess educators' skills development over time.
2) Use e-research techniques like social network analysis and quantitative analysis of qualitative data to evaluate the framework.
3) Develop an interactive ePortfolio tool incorporating social media features to facilitate skills reflection and demonstration among an educator community of practice.
This document discusses various forms of "smart content" that can be used in computer science education to engage students in meaningful learning activities through interaction. It describes different types of smart content including interactive coding problems, program visualizations, and worked examples. It also discusses frameworks for providing levels of support, feedback, and assessment for problems, examples, and coding activities. Finally, it discusses how adaptive learning systems can utilize student data and smart content to provide personalized navigation support, recommendations, and engagement.
The document discusses creative learning cultures and educational innovations in a Web 2.0 world. It outlines how technologies like Wikipedia, discussion boards, Facebook, and Twitter have enabled new forms of collaboration and knowledge sharing. However, it also notes potential problems with issues of reliability, privacy, and plagiarism. The document proposes that these issues can be addressed through socio-technical and educational design that considers the interdependencies between technology, teaching/learning cultures, and didactic approaches. It describes ongoing research projects focused on designing technology-enhanced learning environments and fostering creativity in higher education.
Methodological innovation for mathematics education researchChristian Bokhove
This document discusses methodological innovation in mathematics education research. It begins by introducing the speaker, Dr. Christian Bokhove, and the aim of exploring innovative research methods that can help answer questions in mathematics education. The document then summarizes several of Dr. Bokhove's methodological approaches, including using social network analysis to study classroom interaction and teacher trainee networks, computational analysis of text data from school inspections, and sequence analysis of student log file data from online math tools. Key takeaways emphasized interpreting results, using multiple complementary methods, and moving toward more open and transparent scientific practices.
This document provides information about Alan Hayes' PhD research which aims to develop a tool to automatically generate formative feedback for students by comparing design diagrams and implementations submitted as solutions. The research addresses challenges in representing student submissions, facilitating meaningful comparisons between them, and utilizing comparisons to produce feedback. It will analyze six datasets of student diagrams and implementations to help develop an assessment framework. The goal is to assist teaching staff with assessment tasks like preventing plagiarism.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
6. This research . Education Assessment Information Systems Information Technology
7. Objective tests and CAA Objective tests require a user to choose or provide a response to a question whose correct answer is predetermined. Such a question might require a student to : - select a solution from a set of choices (MCQ, true-false, matching) - identify an object or position (graphical hotspot) or - supply brief numeric or text responses (text input). Because the correct answers to objective test questions are pre-determined, they are well suited to the many forms of CAA (Computer-assisted assessment) or e-assessment ( CAA Centre Resources )
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9. Research Problem Develop algorithms and tools for automated generation of objective tests, leveraging on increasing body of domain ontologies (“knowledge conceptualisations”) and other advances in the area of semantic web. . Information Systems Education Information Technology Assessment
23. MCQ Ontology (IMS, 2002; CAA,2010) CAA Centre Resources (2002) http://www.caacentre.ac.uk/resources/ (accessed 12/5/2010) IMS Global Learning Consortium, Inc. IMS Question and Test Interoperability Version 2.1 Public Draft n m * *
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27. Which of the following definitions describe the concept <A> : (x,y,…) Which of the following definitions describes the concept Quantitative value? a) This is a conceptual entity that holds together all aspects of the n-ary relation hasWarrantyPromise. A ________ is an entity representing the duration and scope of services that will be provided to a customer free of charge in case of a defect or malfunction of theProductOrService. b) An instance of this class is an actual _________ for a quantitative property of a product. This instance is usually characterized by a minimal value, a maximal value, and a unit of measurement. c) A _____ is a numerical interval that represents the range of a certain quantitative Product Or Service Property in terms of the lower and upper bounds for a particular Product Or Service . It is to be interpreted in combination with the respective unit of measurement . d) An instance of this class is an actual _______for a quantitative property of a product. This instance is usually characterized by a minimal value, a maximal value, and a unit of measurement.Examples: The intervals between 10.0 and 25.4 kilogramms" or "10.2 and 15.5 milimeters". e) A __________ is a predefined value for a product characteristic. Examples: the color "green" or the power cord plug type "US"; the garment sizes "S", "M", "L", and "XL”. Strategies for distractors: Most similar annotation Class A x Annotation Class B y High Similarity Annotation Annotation Annotation ✔ ✖
28. Which one of the following examples demonstrates the concept <A>:(a,b,c,...) Which one of the following examples demonstrates the concept Payment method credit card? a) Check in advance b) Direct debit c) Pay Swarm d) JCB e) Google Checkout Strategies for distractors : Instance of a Parent Class, Instance of a Sibling Class … a Class A ✔ instance instance b Class B ✖ instance instance c instance instance Class C ✖
29. Read the paragraph <x> and decide which one of the following concepts generalize the concept defined by <x>: (A,B,C,D,E,F,…) Read the paragraph and decide which one of the following concepts generalize the concept defined by it: "A _____ is a conceptual entity that specifies the additional costs asked for settling the payment after accepting a given Offering using a particular Payment Method . A ____ is characterized by (1) a monetary amount per order specified as a literal value of type float in combination with a Currency , (2) the payment method , and (3) a whether this charge includes local sales taxes , namely VAT” a) Product or service b) Actual product or service instance c) Business function d) Price specification e) Location of sales or service provisioning Strategies for distractors : Sibling concept, Child Concept, Parent’s sibling, Grandparent… Class B Class A x ✔ ✖ Class E Class F ✖ ✖ Class C Class D ✖ ✖
30. Read the paragraph <x> and decide which one of the following concepts it defines: (A,B,…) Read the paragraph and decide which one of the following concepts it defines: "The ________ represents types of services that will be provided free of charge by the vendor or manufacturer in the case of a defect (e .g . labor and parts , just parts ), as part of the warranty included in an Offering . The actual services may be provided by the Business Entity making the offering , by the manufacturer of the product , or by a third party . Examples: Parts and Labor , Parts" <d> a) Quantitative value b) Delivery method c) Payment method d) Warranty scope e) Warranty promise Strategies for distractors: Most similar concept Class A x Annotation Class B Annotation High Similarity Annotation Annotation Annotation ✔ ✖
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32. Analyze the text <x> and decide which one of the following words is a correct replacement for the blank space in <x>: (B,C,…) Analyze the following text and decide which one of the following words is a correct replacement for the blank space in the text: "This subproperty specifies that the upper and lower limit of the given ________ are identical and have the respective value . It is a shortcut for such cases where a quantitative property is (at least practically ) a single point value and not an interval ." a) Warranty promise b) Quantitative value integer c) Quantitative value d) Quantitative value float e) Qualitative value Strategies for distractors : Most Similar Annotation Class B annotation annotation annotation Class C annotation annotation annotation High Similarity Class A annotation x annotation Describes ✔ ✖
References Holohan E., Pahl C. (2003) SEMANTIC WEB TECHNOLOGY FOR WEB-BASED TEACHING AND LEARNING: A ROADMAP, 4th Annual LTSN-ICS Conference, NUI Galway Montoyo A, Munoz R., Metais E. (2005) “ Text2Onto – A Framework for Ontology Learning and Data-driven Change Discovery” in Proceedings of the 10th International Conference on Applications of Natural Language to Information Systems (NLDB), volume 3513 of Lecture Notes in Computer Science, pp. 227-238. Springer, Alicante, Spain, June 2005). Sicilia M.A, Barriocanal E.G. (2005) On the convergence of formal ontologies and standardized e-learning,Int. Journal of Distance Education.3(2), 13-29. Knight, C., Gaševic&quot; , D., Richards, G. (2006). An Ontology-Based Framework for Bridging Learning Design and Learning Content. Educational Technology & Society, 9 (1), 23-37 Allert, H., Markkanen,H., Richter, C. (2006) Rethinking the Use of Ontologies in Learning, I n E. Tomadaki and P. Scott (Eds.): Innovative Approaches for Learning and Knowledge Sharing, EC-TEL 2006 Workshops Proceedings, ISSN 1613-0073, p. 115-125, 2006. Pahl, C., Holohan, E. (2009) Applications of Semantic Web Technology to Support Content Development, Interdisciplinary Journal of E-Learning and Learning Objects, 5, 1-25.
References Chung, G., Niemi, D., Bewley, W. L. (2003) Assessment Applications of Ontologies. Paperpresented at the Annual Meeting of the American Educational Research Association Holohan, E. et al, (2005) Adaptive e-learning content generation based on semantic web technology. Proceedings of Workshop on Applications of Semantic Web Technologies for e-Learning, Amsterdam, The Netherlands, pp. 29-36. Holohan, E. et al, (2006) The Generation of E-Learning Exercise Problems from Subject Ontologies. Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies, 967-969. Mitkov, R. et al, 2006. A computer-aided environment for generating multiple-choice test items. Natural Language Engineering, Vol. 12, No. 2, pp. 177-194. Papasalouros A., Kotis K., Kanaris K. (2008) Automatic generation of multiple-choice questions from domain ontologies. IADIS e-Learning 2008 conference, Amsterdam. Zualkernan, I. A., El-Naaj, S. A., Papadopoulos, M., Al-Amoudi, B. K., & Matthews, C. E. (2009). Automatic Generation of Just- in-time Online Assessments from Software Design Models. Educational Technology & Society, 12 (1), 173–192.
References Papasalouros A., Kotis K., Kanaris K. (2008) Automatic generation of multiple-choice questions from domain ontologies. IADIS e-Learning 2008 conference, Amsterdam.
References: Tosic M., and Cubric M. (2009), SeMCQ – Protégé Plugin for Automatic Ontology-Driven Multiple Choice Question Tests Generation, 11th Intl. Protégé Conference, Poster and Demo Session. Cubric, M. and Tosic, M. (2011) ‘Towards automatic generation of eAssessment using semantic web technologies', International Journal of e-Assessment, 1:1 2011 (also in Proceedings of International Conference on CAA, Southampton, July 2010)
Design science research in IS is a rapidly evolving field. In the relatively short period from the time this web page was first initiated (late 2004) till now (9/2011) even the most commonly accepted name for the field has changed - from 'design research' (DR) to 'design science research' (DSR). As the DSR literature gained breadth and depth researchers came to understand the term 'design research' had a long prior history as the study of design itself and designers - their methods, cognition and education. DR is a much broader area than DSR spanning all design fields, and more importantly, does not have the defining feature of DSR: learning through building - artifact construction. IS Design Science researchers thus (in about 2005/6 as a scan of the literature will show) widely began to add the distinguishing word 'science' to the field designation. The distinction frequently expressed is that DR is research into or about design whereas DSR is research using design as a research method or technique. DSR when defined as learning through building is not unique to IS. The fields of education, health care, computer science and engineering also make extensive use of DSR. DSR in education - where curriculula and learning programs are designed and empirically evaluated and in health care - where programs of treatment are designed and empirically evaluated - share the DSRIS concern with rigorous evaluation and especially the codification of design knowledge in design theories to a greater degree than do the technical disciplines of computer science and engineering (Kuechler and Vaishnavi, 2011). More information on the history of DSR, especially in North America is available at the link immediately below.
In this model all design begins with Awareness of a problem . Design science research is sometimes called “ Improvement Research” and this designation emphasizes the problem- solving/performance-improving nature of the activity. Suggestions for a problem solution are abductively drawn from the existing knowledge/theory base for the problem area (Pierce, 1931). An attempt at implementing an artifact according to the suggested solution is performed next. This stage is shown as Development in the diagram. Partially or fully successful implementations are then Evaluated (according to the functional specification implicit or explicit in the suggestion). Development , Evaluation and further Suggestion are frequently iteratively performed in the course of the research (design) effort . The basis of the iteration, the flow from partial completion of the cycle back to Awareness of the Problem, is indicated by the Circumscription arrow. Conclusion indicates termination of a specific design project. New knowledge production is indicated in Figure 3 by the arrows labeled Circumscription and Operation and Goal Knowledge .� The Circumscription process is especially important to understanding design science research because it generates understanding that could only be gained from the specific act of construction . Circumscription is a formal logical method (McCarthy, 1980) that assumes that every fragment of knowledge is valid only in certain situations. Further, the applicability of knowledge can only be determined through the detection and analysis of contradictions – in common language, the design science researcher learns or discovers when things don’t work “ according to theory.&quot; This happens many times not due to a misunderstanding of the theory, but due to the necessarily incomplete nature of ANY knowledge base. The design process, when interrupted and forced back to Awareness of Problem in this way, contributes valuable constraint knowledge to the understanding of the alwaysincomplete- theories that abductively motivated the original design.��
Ontology is the study that describes the nature of reality: for example, what is real and what is not, what is fundamental and what is derivative? Epistemology is the study that explores the nature of knowledge: for example, on what does knowledge depend and how can we be certain of what we know? Axiology is the study of values: what values does an individual or group hold and why? The definitions of these terms are worth reviewing because although assumptions about reality, knowledge and value underlie any intellectual endeavor, they are implicit most of the time for most people, including researchers. Indeed, as historians and philosophers of science have noted, in “tightly” paradigmatic communities, people may conduct research for an entire career without considering the philosophical implications of their passively received areas of interest and research methods (Kuhn, 1996; first published in 1962). It is typically only in multi-paradigmatic or preparadigmatic communities - such as IS - that researchers are forced to consider the most fundamental bases of the socially constructed realities (Berger and Luckman, 1966; Searle, 1995) in which they operate. The contrasting ontological and epistemological assumptions implicit in natural science and social science research approaches have been authoritatively explicated in a number of widely cited works (Bunge, 1984; Guba and Lincoln, 1994). Gregg et al. (2001) add the meta-level assumptions of design science research (which they term the Sociotechnologist / developmentalist approach) to earlier work contrasting positivist and interpretive approaches to research. We have drawn from Gregg, et al. in compiling Table 3 which summarizes the philosophical assumptions of those three “ways of knowing” and have added several insights from our combined 40+ years of design science research experience. Our first addition is the stress on iterative circumscription (cf. Figure 3) and how this essential part of the design science research methodology iteratively determines (or reveals) the reality and the knowledge that emerge from the research effort . The second addition to Table 3 is the row labeled Axiology – the study of values. We believe it is the shared valuing of what researchers hope to find in the pursuit of their efforts that binds them into a community. Certainly the self and community valuation of their efforts and findings is a highly significant motivator for any researcher, and we were surprised to find how little stress this topic has received in the literature, especially given the significant differences in what each community values. The metaphysical assumptions of design science research are unique.� First, neither the ontology, epistemology, nor axiology of the paradigm is derivable from any other. Second, ontological and epistemological viewpoints shift in design science research as the project runs through circumscription cycles depicted in Figure 3. This iteration is similar to but more radical than the hermeneutic processes used in some interpretive research.� Design science research by definition changes the state-of-the-world through the introduction of novel artifacts. Thus, design science researchers are comfortable with alternative world-states. The obvious contrast is with positivist ontology where a single, given composite socio-technical system is the typical unit of analysis; even the problem statement is subject to revision as a design science research effort proceeds. However, the multiple world-states of the design science researcher are not the same as the multiple realities of the interpretive researcher: many if not most design science researchers believe in a single, stable underlying physical reality that constrains the multiplicity of world-states. The abductive phase of design science research (Figure 3) in which physical laws are tentatively composed into a configuration that will produce an artifact with the intended problem solving functionality virtually demands a natural-science-like belief in a single, fixed grounding reality. Epistemologically, the design science researcher knows that a piece of information is factu al and knows further what that information means through the process of construction/circumscription. An artifact is constructed. Its behavior is the result of interactions between components. Descriptions of the interactions are information and to the degree the artifact behaves predictably the information is true. Its meaning is precisely the functionality it enables in the composite system (artifact and user). What it means is what it does. The design science researcher is thus a pragmatist (Pierce, 1931) . There is also a flavor of instrumentalism (Hendry, 2004) in design science research.� The dependence on a predictably functioning artifact (instrument) gives design science research an epistemology that resembles that of natural-science research more closely than that of either positivist or interpretive research. Axiologically, the design science researcher values creative manipulation and control of the environment in addition to (if not over) more traditional research values such as the pursuit of truth or understanding. Certainly the design science researcher must have a far higher tolerance for ambiguity than is generally acceptable in the positivist research stance. As many authors have pointed out, the end result of a design science research effort may be very poorly understood and still be considered a success by the community (Hevner, et al, 2004). A practical or functional addition to an area body of knowledge, codified and transmitted to the community where it can provide the basis for further exploration, may be all that is required of a successful project. Indeed, it is precisely in the exploration of “wicked problems” for which conflicting or sparse theoretical bases exist that design science research excels (March and Smith, 1995; Carroll and Kellogg, 1989).� Finally, the philosophical perspective of the design science researcher changes as progress is iteratively made through the phases of Figure 3. In some sense it is as if the design science researcher creates a reality through constructive intervention, then reflectively becomes a positivist observer, recording the behavior of the system and comparing it to the predictions (theory) set out during the abductive phase. The observations are interpreted, become the basis for new theorizing and a new abductive, interventionist cycle begins. In this sense design science research is very similar to the action research methodology of the interpretive paradigm, however, the time frame of design science research construction is enormously foreshortened relative to the social group interactions typical of action research.
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References Bloom, B. S., Krathwohl, D. R. (1956). Taxonomy of educational objectives: The classification of educational goals by a committee of college and university examiners. Handbook 1. Cognitive domain. New York: Addison-Wesley. Lilley, M., & Barker, T. (2002). The development and evaluation of a computer-adaptive testing application for English language. 6th Computer assisted assessment conference, July 2002, Loughborough. Kolb, D. (1984) Experiential Learning. Englewood Cliffs. N.J.: Prentice Hall