This document outlines the lectures for an introduction to programming course. It includes 44 lectures that cover topics such as what programming is, why it is important, necessary skills, and how to write programs. The lectures provide foundational knowledge for learning how to program and develop problem solving abilities through designing computer programs.
Smart Speaker as Studying Assistant by Joao ParganaHendrik Drachsler
The thesis by Joao Pargana followed two main goals, first, a smart speaker application was created to support learners in informal learning processes through a question/answer application. Second, the impact of the application was tested amongst various users by analyzing how adoption and
transition to newer learning procedures can occur.
E.Leute: Learning the impact of Learning Analytics with an authentic datasetHendrik Drachsler
Nowadays, data sets of the interactions of users and their corresponding demographic data are becoming more and more valuable for companies and academic institutions like universities
when optimizing their key performance indicators. Whether it is to develop a model to predict the optimal learning path for a student or to sell customers additional products, data sets to
train these models are in high demand. Despite the importance and need for big data sets it still has not become apparent to every decision-maker how crucial data sets like these are for the
future success of their operations.
The objective of this thesis is to demonstrate the use of a data set, gathered from the virtual learning environment of a distance learning university, by answering a selection of questions in
Learning Analytics. Therefore, a real-world data set was analyzed and the selected questions were answered by using state-of-the-art machine learning algorithms.
Romano, G. (2019) Dancing Trainer: A System For Humans To Learn Dancing Using...Hendrik Drachsler
Masters thesis by Romano, G., (2019). Dancing is the ability to feel the music and express it in rhythmic movements with the body. But learning how to dance can be challenging because it requires proper coordination and understanding of rhythm and beat. Dancing courses, online courses or learning with free content are ways to learn dancing. However, solutions with human-computer interaction are rare or
missing. The Dancing Trainer (DT) is proposed as a generic solution to fill this gap. For the beginning, only Salsa is implemented, but more dancing styles can be added. The DT uses the Kinect to interact multimodally with the user. Moreover, this work shows that dancing steps can be defined as gestures with the Kinect v2 to build a dancing corpus. An experiment with
25 participants is conducted to determine the user experience, strengths and weaknesses of the DT. The outcome shows that the users liked the system and that basic dancing steps were
learned.
This document provides a review of literature on computational thinking. It begins by defining computational thinking as competence in problem solving and design to create useful solutions, informed by the possibilities of computing. It then justifies teaching computational thinking for developing these skills, broader digital literacy skills, and preparation for technology careers. The document discusses debates around introducing computational thinking at the primary level and argues it is possible through concrete examples and progression. It also notes benefits like supporting cross-curricular learning. Overall, the document analyzes different perspectives on computational thinking and makes a case for introducing it at the primary level in Ireland's education system.
This document outlines a training module on personal effectiveness. The training aims to help participants improve their time management skills through various exercises and activities over 2.5 days. It covers topics such as understanding the concept of time, analyzing personal effectiveness, setting goals and priorities, planning, and dealing with time wasters. Participants will learn time management techniques and reflect on their own time usage patterns. The training uses interactive methods and aims to not only teach skills but also increase self-awareness of beliefs that impact personal and professional time management.
This document summarizes a senior capstone project to create mobile applications for chapters of an electrical engineering probability course. A team of three students each created an app for one chapter, with sections on theory, problems, and simulations. While most sections were completed, the simulation for chapter 3 was not finished due to difficulties with the required programming language. The apps were tested by previous students and received positive feedback. The project helped students learn mobile app development and provided a new way for probability concepts to be taught, with the aim of improving student performance and retention in the course.
Project management web application that features the management of projects, tasks, issues, conferences, teams, developers, messages, notes, documents, and clients.
Smart Speaker as Studying Assistant by Joao ParganaHendrik Drachsler
The thesis by Joao Pargana followed two main goals, first, a smart speaker application was created to support learners in informal learning processes through a question/answer application. Second, the impact of the application was tested amongst various users by analyzing how adoption and
transition to newer learning procedures can occur.
E.Leute: Learning the impact of Learning Analytics with an authentic datasetHendrik Drachsler
Nowadays, data sets of the interactions of users and their corresponding demographic data are becoming more and more valuable for companies and academic institutions like universities
when optimizing their key performance indicators. Whether it is to develop a model to predict the optimal learning path for a student or to sell customers additional products, data sets to
train these models are in high demand. Despite the importance and need for big data sets it still has not become apparent to every decision-maker how crucial data sets like these are for the
future success of their operations.
The objective of this thesis is to demonstrate the use of a data set, gathered from the virtual learning environment of a distance learning university, by answering a selection of questions in
Learning Analytics. Therefore, a real-world data set was analyzed and the selected questions were answered by using state-of-the-art machine learning algorithms.
Romano, G. (2019) Dancing Trainer: A System For Humans To Learn Dancing Using...Hendrik Drachsler
Masters thesis by Romano, G., (2019). Dancing is the ability to feel the music and express it in rhythmic movements with the body. But learning how to dance can be challenging because it requires proper coordination and understanding of rhythm and beat. Dancing courses, online courses or learning with free content are ways to learn dancing. However, solutions with human-computer interaction are rare or
missing. The Dancing Trainer (DT) is proposed as a generic solution to fill this gap. For the beginning, only Salsa is implemented, but more dancing styles can be added. The DT uses the Kinect to interact multimodally with the user. Moreover, this work shows that dancing steps can be defined as gestures with the Kinect v2 to build a dancing corpus. An experiment with
25 participants is conducted to determine the user experience, strengths and weaknesses of the DT. The outcome shows that the users liked the system and that basic dancing steps were
learned.
This document provides a review of literature on computational thinking. It begins by defining computational thinking as competence in problem solving and design to create useful solutions, informed by the possibilities of computing. It then justifies teaching computational thinking for developing these skills, broader digital literacy skills, and preparation for technology careers. The document discusses debates around introducing computational thinking at the primary level and argues it is possible through concrete examples and progression. It also notes benefits like supporting cross-curricular learning. Overall, the document analyzes different perspectives on computational thinking and makes a case for introducing it at the primary level in Ireland's education system.
This document outlines a training module on personal effectiveness. The training aims to help participants improve their time management skills through various exercises and activities over 2.5 days. It covers topics such as understanding the concept of time, analyzing personal effectiveness, setting goals and priorities, planning, and dealing with time wasters. Participants will learn time management techniques and reflect on their own time usage patterns. The training uses interactive methods and aims to not only teach skills but also increase self-awareness of beliefs that impact personal and professional time management.
This document summarizes a senior capstone project to create mobile applications for chapters of an electrical engineering probability course. A team of three students each created an app for one chapter, with sections on theory, problems, and simulations. While most sections were completed, the simulation for chapter 3 was not finished due to difficulties with the required programming language. The apps were tested by previous students and received positive feedback. The project helped students learn mobile app development and provided a new way for probability concepts to be taught, with the aim of improving student performance and retention in the course.
Project management web application that features the management of projects, tasks, issues, conferences, teams, developers, messages, notes, documents, and clients.
Role Of Programmer On Telecom IndustryDivya Watson
This document discusses the role of a programmer in the telecom industry. It outlines the process of brainstorming, planning, taking action, observing, and reflecting on issues faced by Java programmers. The author plans to conduct interviews with 5 programmers over 3 days to gather perspectives on identified issues and brainstorm solutions. The session will be led in the morning to accommodate schedules. Data will be compiled afterwards to embrace the brainstorming process successfully and gather applicable viewpoints.
Summerhil unified school district technology plan2mrnguyensohs401
The document provides a technology plan for the Summerhill Unified School District. It outlines the formation of a technology committee to develop the plan and defines the committee's vision and mission. The plan discusses planning the technology program to support learning, the network infrastructure across three school campuses and a district office, classroom technology needs, and ensuring equitable access to technology. It also addresses staff development, technology costs, and evaluating the technology plan. The overall goal is to equip students with 21st century skills through an innovative learning environment supported by technology.
The document discusses computational thinking and how it relates to problem solving with computers. It defines computational thinking as the thought processes and approaches used when conceptualizing a problem in a way that a computer can help solve it. This involves logical reasoning, algorithms, decomposition, abstraction, patterns/generalization, and evaluation. The document explains that computational thinking is important for the new computing curriculum but also has applications across other subject areas as it helps break down complex problems into simpler steps.
This document discusses the differences between requirement engineers and architects in the software engineering field. It aims to clarify misconceptions about their roles by outlining their different responsibilities and job profiles. The document begins by describing requirement engineers and architects, examining their roles and tasks. It looks at similarities and differences between the profiles, as well as other related job roles. The conclusion provides insights gained from comparing requirement engineers and architects.
This document discusses the differences between requirements engineers and architects in software engineering. It aims to clarify misconceptions about their roles by listing the differences in their responsibilities, job profiles, and skills. The document will examine what tasks each profile performs, any differences and similarities between them, and take a brief look at other related profiles. It concludes by providing insights gained from comparing requirements engineers and architects.
A context diagram shows the relationship between a system and external entities, with the entities providing inputs to the system and receiving outputs from it. Context diagrams are important for software engineering as they provide an overall view of the system and how it interacts with different elements and entities. Developing a context diagram helps ensure all entities belong to the system, which allows for complete development and refactoring. Analyzing the context diagram allows engineers to predict how the system works, anticipate errors based on inputs and outputs, and determine if the system is functioning properly.
The document discusses software architecture for developers. It covers topics such as what software architecture is, the software architecture role, designing software through understanding requirements, quality attributes, and constraints. It also discusses visualizing software using sketches and diagrams, documenting software architecture, and provides several case studies and examples. The key points are that software architecture is important for avoiding chaos, a good architecture enables agility, and the software architecture role involves both technical and soft skills as well as coding, coaching and collaboration.
This document provides an introduction to programming and coding concepts for beginners. It discusses:
- What programming is and the basic components of a program
- Different programming languages and a simple "Hello World" example in different languages
- Core aspects of programming including input, processing, and output
- Variables, data types, and naming conventions
- Operator precedence and flow charts
- Conditional statements and different loop structures
It aims to lay the groundwork for beginners to understand fundamental programming concepts through explanations, examples, and exercises. The overall goal is to introduce newcomers to the field of programming and get them started on building technological skills and knowledge.
This document provides an overview of software project management. It discusses the definition of a project and software project management. Key aspects include controlling the development process, achieving closure by meeting deadlines and budgets, and producing a cost-effective result. The document also covers the roles and responsibilities of a project manager, the project life cycle including initiation, planning, execution, and closure, and different software development life cycle models. Overall, the document serves as an introduction to the concepts and processes involved in software project management.
This document is the preface to a book on software engineering technologies with a focus on web applications. It provides an overview of the book's contents and approach. The book is designed for upper-division undergraduate and graduate courses in software engineering and is intended to focus on core concepts rather than being a reference. It includes code examples in Java and is organized into two parts, with the first covering basic object-oriented software engineering concepts and the second focusing on technologies for web applications.
The impact of computer coding on modern life is so universal that many of us don't think twice about it! But behind every social media post, streaming service selection, and smartphone app is, of course, code: a system of functions, commands, and rules written in a particular language to make our digital technologies function smoothly. Even with the rise of artificial intelligence and its increasing power to help write and edit computer code, human coders are still behind the scenes.
For many students, learning basic coding can be an empowering experience that teaches a wide range of skills: creativity, problem-solving, perseverance, confidence, and more. Teaching coding to your students helps them to better understand how the modern world works, and perhaps, someday, shape the digital future.
This document discusses the history and state of the art of learning environments. It describes how pioneers like Montessori and Piaget influenced Seymour Papert's work using computers to teach math concepts through Logo and the "turtle" interface. Papert created an interactive learning environment that allowed students to explore concepts through experimentation rather than following a set curriculum. However, the document argues that current educational technology still relies on old instructional methods combined with new technologies, rather than fully utilizing computers' potential. The goal of this thesis is to create a new interactive learning environment for teaching computer programming that avoids limitations of current tools and allows students to actively explore programming concepts.
Good Projects Gone Bad: an Introduction to Process MaturityMichael Edson
The document discusses process maturity and the Capability Maturity Model Integration (CMMI) framework. It explains that CMMI was developed to address software project failures and defines five levels of process maturity for organizations, from initial/ad hoc processes at level 1 to optimized continuous improvement at level 5. The document provides examples of characteristics and processes typical of lower and higher maturity levels. It argues that technology management should be a core competency for all organizations to help ensure project success and avoid failures resulting from a lack of technology expertise or defined processes.
The document discusses principles and practices of software engineering. It begins by outlining the essence of problem solving and software engineering practice as understanding the problem, planning a solution, carrying out the plan, and examining the results. It then discusses core principles like ensuring value for users, keeping designs simple, maintaining a clear vision, and thinking before taking action. The document also covers communication practices for requirements gathering and planning practices for defining the project scope and managing risks.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Role Of Programmer On Telecom IndustryDivya Watson
This document discusses the role of a programmer in the telecom industry. It outlines the process of brainstorming, planning, taking action, observing, and reflecting on issues faced by Java programmers. The author plans to conduct interviews with 5 programmers over 3 days to gather perspectives on identified issues and brainstorm solutions. The session will be led in the morning to accommodate schedules. Data will be compiled afterwards to embrace the brainstorming process successfully and gather applicable viewpoints.
Summerhil unified school district technology plan2mrnguyensohs401
The document provides a technology plan for the Summerhill Unified School District. It outlines the formation of a technology committee to develop the plan and defines the committee's vision and mission. The plan discusses planning the technology program to support learning, the network infrastructure across three school campuses and a district office, classroom technology needs, and ensuring equitable access to technology. It also addresses staff development, technology costs, and evaluating the technology plan. The overall goal is to equip students with 21st century skills through an innovative learning environment supported by technology.
The document discusses computational thinking and how it relates to problem solving with computers. It defines computational thinking as the thought processes and approaches used when conceptualizing a problem in a way that a computer can help solve it. This involves logical reasoning, algorithms, decomposition, abstraction, patterns/generalization, and evaluation. The document explains that computational thinking is important for the new computing curriculum but also has applications across other subject areas as it helps break down complex problems into simpler steps.
This document discusses the differences between requirement engineers and architects in the software engineering field. It aims to clarify misconceptions about their roles by outlining their different responsibilities and job profiles. The document begins by describing requirement engineers and architects, examining their roles and tasks. It looks at similarities and differences between the profiles, as well as other related job roles. The conclusion provides insights gained from comparing requirement engineers and architects.
This document discusses the differences between requirements engineers and architects in software engineering. It aims to clarify misconceptions about their roles by listing the differences in their responsibilities, job profiles, and skills. The document will examine what tasks each profile performs, any differences and similarities between them, and take a brief look at other related profiles. It concludes by providing insights gained from comparing requirements engineers and architects.
A context diagram shows the relationship between a system and external entities, with the entities providing inputs to the system and receiving outputs from it. Context diagrams are important for software engineering as they provide an overall view of the system and how it interacts with different elements and entities. Developing a context diagram helps ensure all entities belong to the system, which allows for complete development and refactoring. Analyzing the context diagram allows engineers to predict how the system works, anticipate errors based on inputs and outputs, and determine if the system is functioning properly.
The document discusses software architecture for developers. It covers topics such as what software architecture is, the software architecture role, designing software through understanding requirements, quality attributes, and constraints. It also discusses visualizing software using sketches and diagrams, documenting software architecture, and provides several case studies and examples. The key points are that software architecture is important for avoiding chaos, a good architecture enables agility, and the software architecture role involves both technical and soft skills as well as coding, coaching and collaboration.
This document provides an introduction to programming and coding concepts for beginners. It discusses:
- What programming is and the basic components of a program
- Different programming languages and a simple "Hello World" example in different languages
- Core aspects of programming including input, processing, and output
- Variables, data types, and naming conventions
- Operator precedence and flow charts
- Conditional statements and different loop structures
It aims to lay the groundwork for beginners to understand fundamental programming concepts through explanations, examples, and exercises. The overall goal is to introduce newcomers to the field of programming and get them started on building technological skills and knowledge.
This document provides an overview of software project management. It discusses the definition of a project and software project management. Key aspects include controlling the development process, achieving closure by meeting deadlines and budgets, and producing a cost-effective result. The document also covers the roles and responsibilities of a project manager, the project life cycle including initiation, planning, execution, and closure, and different software development life cycle models. Overall, the document serves as an introduction to the concepts and processes involved in software project management.
This document is the preface to a book on software engineering technologies with a focus on web applications. It provides an overview of the book's contents and approach. The book is designed for upper-division undergraduate and graduate courses in software engineering and is intended to focus on core concepts rather than being a reference. It includes code examples in Java and is organized into two parts, with the first covering basic object-oriented software engineering concepts and the second focusing on technologies for web applications.
The impact of computer coding on modern life is so universal that many of us don't think twice about it! But behind every social media post, streaming service selection, and smartphone app is, of course, code: a system of functions, commands, and rules written in a particular language to make our digital technologies function smoothly. Even with the rise of artificial intelligence and its increasing power to help write and edit computer code, human coders are still behind the scenes.
For many students, learning basic coding can be an empowering experience that teaches a wide range of skills: creativity, problem-solving, perseverance, confidence, and more. Teaching coding to your students helps them to better understand how the modern world works, and perhaps, someday, shape the digital future.
This document discusses the history and state of the art of learning environments. It describes how pioneers like Montessori and Piaget influenced Seymour Papert's work using computers to teach math concepts through Logo and the "turtle" interface. Papert created an interactive learning environment that allowed students to explore concepts through experimentation rather than following a set curriculum. However, the document argues that current educational technology still relies on old instructional methods combined with new technologies, rather than fully utilizing computers' potential. The goal of this thesis is to create a new interactive learning environment for teaching computer programming that avoids limitations of current tools and allows students to actively explore programming concepts.
Good Projects Gone Bad: an Introduction to Process MaturityMichael Edson
The document discusses process maturity and the Capability Maturity Model Integration (CMMI) framework. It explains that CMMI was developed to address software project failures and defines five levels of process maturity for organizations, from initial/ad hoc processes at level 1 to optimized continuous improvement at level 5. The document provides examples of characteristics and processes typical of lower and higher maturity levels. It argues that technology management should be a core competency for all organizations to help ensure project success and avoid failures resulting from a lack of technology expertise or defined processes.
The document discusses principles and practices of software engineering. It begins by outlining the essence of problem solving and software engineering practice as understanding the problem, planning a solution, carrying out the plan, and examining the results. It then discusses core principles like ensuring value for users, keeping designs simple, maintaining a clear vision, and thinking before taking action. The document also covers communication practices for requirements gathering and planning practices for defining the project scope and managing risks.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.