slide on an intro to machine learning which I used in CAT event (Hello World), this was mainly designed for beginners who have little knowledge about ML
CAT link : https://www.facebook.com/CATReloaded/
LEARNING BASIC PROGRAMMING PRINCIPLES THROUGH A GAMEChamithSaranga
This document proposes using a game to teach basic programming concepts in an easier way. It discusses how traditional programming education can be difficult and cause students to quit. The goal is to develop a tool called "Code Block" that delivers a computer puzzle game to students. The tool would have two interfaces - one for teachers to create games with different programming concepts and levels. The other interface would be for students to play and solve the puzzles, learning programming in a step-by-step way. Their progress could be evaluated based on time taken to solve each puzzle. The tool aims to make programming education more engaging and collaborative through a game-based approach.
The document provides a skills audit for an induction assessment. It lists various skills and rates confidence levels from 1 to 10. The individual has experience using Mac computers, Microsoft Word, PowerPoint and Photoshop from previous schools and studies. They are less familiar with Final Cut but recognize it. They have knowledge of using DSLR cameras from photography. The individual uses YouTube frequently but has no experience with micro areas of moving image. They have some experience working in teams and individually. Their goal for the end of the year is to build upon these skills and achieve long term targets.
This document outlines a student's passion project to develop a machine learning model that can identify a person's gender and age from an input face image. The student's goals are to learn machine learning skills and apply their knowledge in a graduation project. They have been taking online machine learning courses and have made progress on data preparation and building neural network models for gender and age recognition. The project is currently in the testing phase as the student works to combine and improve the separate gender and age models.
This document provides an overview of the 8th grade computer curriculum. It introduces the teacher and their background and experience. It outlines the goals of the class which are to provide academic and social skills, a supportive environment, and help discover interests while assisting with technology needs in other subjects. The document lists the topics that will be covered which include various Microsoft applications and potential additions like website design. It describes the classwork, projects, labs, and grading policy. Finally, it outlines 10 rules for the computer lab and class procedures.
These are competency levels I have worked out for teachers. the presentation is designed to be a discussion point not a definitive decision on skills mastery.
Things IT Undergrads Should Know (But Don't)bryanbibat
This document provides advice for IT undergrads on things they should know but often don't. It emphasizes that the goal of an IT degree is to learn how to solve human problems using computers. It stresses that the most important language for undergrads to know is SQL. It also notes that employers hire programmers based on their problem-solving skills rather than specific languages. Undergrads should focus on learning fundamentals in college and exploring outside projects as soft skills and adaptability are crucial for success in the real world of constantly changing requirements and impossible deadlines.
On January 2018, we run our first Design Sprint at IMT Lille Douai.
Here is an example of the presentations I made every day to help us to keep on track.
To know more about this design sprint : https://www.linkedin.com/pulse/why-would-you-enroll-school-marie-carpentier/
LEARNING BASIC PROGRAMMING PRINCIPLES THROUGH A GAMEChamithSaranga
This document proposes using a game to teach basic programming concepts in an easier way. It discusses how traditional programming education can be difficult and cause students to quit. The goal is to develop a tool called "Code Block" that delivers a computer puzzle game to students. The tool would have two interfaces - one for teachers to create games with different programming concepts and levels. The other interface would be for students to play and solve the puzzles, learning programming in a step-by-step way. Their progress could be evaluated based on time taken to solve each puzzle. The tool aims to make programming education more engaging and collaborative through a game-based approach.
The document provides a skills audit for an induction assessment. It lists various skills and rates confidence levels from 1 to 10. The individual has experience using Mac computers, Microsoft Word, PowerPoint and Photoshop from previous schools and studies. They are less familiar with Final Cut but recognize it. They have knowledge of using DSLR cameras from photography. The individual uses YouTube frequently but has no experience with micro areas of moving image. They have some experience working in teams and individually. Their goal for the end of the year is to build upon these skills and achieve long term targets.
This document outlines a student's passion project to develop a machine learning model that can identify a person's gender and age from an input face image. The student's goals are to learn machine learning skills and apply their knowledge in a graduation project. They have been taking online machine learning courses and have made progress on data preparation and building neural network models for gender and age recognition. The project is currently in the testing phase as the student works to combine and improve the separate gender and age models.
This document provides an overview of the 8th grade computer curriculum. It introduces the teacher and their background and experience. It outlines the goals of the class which are to provide academic and social skills, a supportive environment, and help discover interests while assisting with technology needs in other subjects. The document lists the topics that will be covered which include various Microsoft applications and potential additions like website design. It describes the classwork, projects, labs, and grading policy. Finally, it outlines 10 rules for the computer lab and class procedures.
These are competency levels I have worked out for teachers. the presentation is designed to be a discussion point not a definitive decision on skills mastery.
Things IT Undergrads Should Know (But Don't)bryanbibat
This document provides advice for IT undergrads on things they should know but often don't. It emphasizes that the goal of an IT degree is to learn how to solve human problems using computers. It stresses that the most important language for undergrads to know is SQL. It also notes that employers hire programmers based on their problem-solving skills rather than specific languages. Undergrads should focus on learning fundamentals in college and exploring outside projects as soft skills and adaptability are crucial for success in the real world of constantly changing requirements and impossible deadlines.
On January 2018, we run our first Design Sprint at IMT Lille Douai.
Here is an example of the presentations I made every day to help us to keep on track.
To know more about this design sprint : https://www.linkedin.com/pulse/why-would-you-enroll-school-marie-carpentier/
The document provides information about an upcoming midterm exam including the date, time, location, grading policy, naming conventions, coding style guidelines, preparation instructions, rules around clarification requests, policies for leaving during the exam, and a final notice not to cheat. Students are advised to test their machines before the exam, follow the specified naming conventions, and get a good night's sleep before the big day.
This document outlines the Key Stage 1 Computing curriculum for computer science in the UK, which focuses on having students understand algorithms and how they are implemented as programs that computers execute through precise step-by-step instructions. It provides "I can" statements to indicate skills students should have, such as being able to explain what an algorithm and program are, write simple algorithms on paper, and write and follow instructions for tasks like making a sandwich or getting dressed. Example lesson activities are also included, such as using visual posters and programming tools like Scratch and BeeBots.
The document provides information about a 6th grade computer class. It introduces the teacher, who grew up on a dairy farm and has experience in computer auditing, teaching, and software development. It outlines the goals of the class, which are to develop academic and social skills while having a fun learning environment. Key topics that will be covered are keyboarding, word processing, spreadsheets, presentations, databases, and desktop publishing. Students will practice skills through daily labs, projects, and other active learning. Grading will be based on portfolios, assignments, tests, labs, and projects. Rules are outlined to ensure respect for oneself, others, and equipment. The class aims to have a productive year.
This document contains 11 multiple choice questions assessing a person's leadership role, experience, technology skills, and comfort helping teachers integrate technology. Specifically, it asks about the respondent's position, years in leadership, work level, email usage, computer skills, experience with presentations, handheld device usage, comfort with technology, knowledge of classroom technology integration, and comfort helping teachers integrate technology. The questions gauge the respondent's digital literacy and ability to support teachers' educational technology use.
Software development is not exactly the same as computer programming. When it comes to a career, development for productization introduces many more things than simply coding. It is important to learn how to accomplish tasks, sharpen skills, develop the career and enjoy it. And last but not the least, how to start?
Reinforcement learning is one type of machine learning that focuses on finding optimal actions through trial-and-error interactions with an environment. It involves an agent taking actions in an environment, receiving rewards or punishments, and learning a policy that maps states to actions to maximize rewards over time. The document provides an overview of reinforcement learning concepts like the agent, environment, policy, rewards, and observations. It also discusses when reinforcement learning should and should not be used compared to other machine learning methods.
The document provides information from a computer lab orientation at Miles Jones Elementary School in October 2011. It outlines what is included in the lab such as 24 Dell computers, headphones, speakers, and a printer. It also lists 10 rules for students to follow when using the lab, such as keeping sound low, not changing computer settings, and asking the teacher for help if needed. Finally, it mentions some educational websites and activities that students will use in the lab.
Intro to important concepts in machine learning: supervised/unsupervised learning algorithms, overfitting/underfitting (bias/variance trade-off).
If you want a guide on how to get started with machine learning take a look at my blog post http://blog.benfreu.com/2016/01/how-to-learn-machine-learning/
This document provides an introduction to machine learning. It discusses that machine learning focuses on learning about processes in the world rather than just memorizing data. It also covers the main types of machine learning: supervised learning which learns mappings between examples and labels; unsupervised learning which learns structure from unlabeled examples; and reinforcement learning which learns to take actions to maximize rewards. The document explains that machine learning requires representing data as feature vectors and using models with optimization techniques to find parameters that generalize to new data rather than overfitting the training data.
Intro to machine learning with scikit learnYoss Cohen
The document discusses machine learning concepts and programming with scikit-learn. It introduces the machine learning process of getting data, pre-processing, partitioning for training and testing, creating a classifier, training and evaluating the model. As an example, it loads the Iris dataset and plots sepal length vs width with labels. It also uses PCA for dimensionality reduction to better classify the Iris data in 3 dimensions.
The document discusses semantic computing and its benefits. It provides an agenda for introducing semantic software, IoT/big data, and semantic computing concepts. Semantic computing transforms unstructured data into structured triples that can be queried using ontologies to add context and meaning. It discusses how semantic computing supports applications in various domains like finance, government, and healthcare by integrating diverse data sources and enabling expanded analytics. The US Navy case study shows how semantic computing helped the Navy reduce energy costs.
Intro to modelling-supervised learningJustin Sebok
This document provides an introduction to machine learning concepts. It defines machine learning as allowing computers to learn without being explicitly programmed. Two main types are described: supervised learning, where the goal is to predict known outputs from inputs, and unsupervised learning, where patterns in unknown data are identified. Supervised learning is further divided into classification and regression problems. Example algorithms covered include k-nearest neighbors, decision trees, and linear regression. Key concepts like bias, variance, and dimensionality are also introduced.
Intro to machine learning for web folks @ BlendWebMixLouis Dorard
This document provides an introduction and overview of machine learning. It discusses use cases for machine learning like real estate pricing and spam filtering. It covers the two phases of machine learning as training a model and then predicting with the model. It also discusses limitations of machine learning like needing enough high quality training data. The document recommends using an ML canvas to plan machine learning projects by defining the problem, data, metrics, and model development process. It provides an example case study of using machine learning for churn prediction and analysis.
The document provides an overview of the history and development of artificial intelligence from its early beginnings in 1943 through modern applications. It discusses milestones like the Dartmouth conference that named AI in 1956 and the rise of neural networks and machine learning in the 1980s. Notable successes are outlined such as Deep Blue's chess victory in 1997 and AI systems used for logistics planning, robotics, and machine translation. The approaches of strong AI, weak AI, applied AI, and cognitive AI are also summarized.
This document introduces machine learning in Python using Scikit-learn. It discusses machine learning basics and algorithm types including supervised and unsupervised learning. Scikit-learn is presented as a popular Python tool for machine learning tasks with simple and efficient APIs. An example web traffic prediction problem is used to demonstrate how to load and prepare data, select and evaluate models, and analyze underfitting and overfitting issues. The document concludes that Python and Scikit-learn make machine learning tasks accessible.
This is a very basic 10-15 min Basics of Machine Learning deck that I used to give a talk to the Oklahoma City Data Science/Big Data user group in Feb 2015.
A brief overview of making recommendations using the K nearest neighbour algorithm and the Euclidean distance. Given at a Forward First Tuesday evening.
Commercializing legal AI research: lessons learnedAnna Ronkainen
Presentation about research commercialization (general points and some examples), held 2016-05-19 at the CodeX Legal Innovation Workshop in connection with the FutureLaw conference at Stanford University.
AI in legal practice – the research perspectiveAnna Ronkainen
1) The document discusses AI in legal practice from a research perspective.
2) It defines AI as using computers to do things that people can do easily but computers cannot, such as legal tasks like document review, due diligence, and trademark search and clearance.
3) The author notes that AI and law is an established research field since the 1980s, and legal applications of AI research like natural language processing are now a wake-up call for the field.
The document provides information about an upcoming midterm exam including the date, time, location, grading policy, naming conventions, coding style guidelines, preparation instructions, rules around clarification requests, policies for leaving during the exam, and a final notice not to cheat. Students are advised to test their machines before the exam, follow the specified naming conventions, and get a good night's sleep before the big day.
This document outlines the Key Stage 1 Computing curriculum for computer science in the UK, which focuses on having students understand algorithms and how they are implemented as programs that computers execute through precise step-by-step instructions. It provides "I can" statements to indicate skills students should have, such as being able to explain what an algorithm and program are, write simple algorithms on paper, and write and follow instructions for tasks like making a sandwich or getting dressed. Example lesson activities are also included, such as using visual posters and programming tools like Scratch and BeeBots.
The document provides information about a 6th grade computer class. It introduces the teacher, who grew up on a dairy farm and has experience in computer auditing, teaching, and software development. It outlines the goals of the class, which are to develop academic and social skills while having a fun learning environment. Key topics that will be covered are keyboarding, word processing, spreadsheets, presentations, databases, and desktop publishing. Students will practice skills through daily labs, projects, and other active learning. Grading will be based on portfolios, assignments, tests, labs, and projects. Rules are outlined to ensure respect for oneself, others, and equipment. The class aims to have a productive year.
This document contains 11 multiple choice questions assessing a person's leadership role, experience, technology skills, and comfort helping teachers integrate technology. Specifically, it asks about the respondent's position, years in leadership, work level, email usage, computer skills, experience with presentations, handheld device usage, comfort with technology, knowledge of classroom technology integration, and comfort helping teachers integrate technology. The questions gauge the respondent's digital literacy and ability to support teachers' educational technology use.
Software development is not exactly the same as computer programming. When it comes to a career, development for productization introduces many more things than simply coding. It is important to learn how to accomplish tasks, sharpen skills, develop the career and enjoy it. And last but not the least, how to start?
Reinforcement learning is one type of machine learning that focuses on finding optimal actions through trial-and-error interactions with an environment. It involves an agent taking actions in an environment, receiving rewards or punishments, and learning a policy that maps states to actions to maximize rewards over time. The document provides an overview of reinforcement learning concepts like the agent, environment, policy, rewards, and observations. It also discusses when reinforcement learning should and should not be used compared to other machine learning methods.
The document provides information from a computer lab orientation at Miles Jones Elementary School in October 2011. It outlines what is included in the lab such as 24 Dell computers, headphones, speakers, and a printer. It also lists 10 rules for students to follow when using the lab, such as keeping sound low, not changing computer settings, and asking the teacher for help if needed. Finally, it mentions some educational websites and activities that students will use in the lab.
Intro to important concepts in machine learning: supervised/unsupervised learning algorithms, overfitting/underfitting (bias/variance trade-off).
If you want a guide on how to get started with machine learning take a look at my blog post http://blog.benfreu.com/2016/01/how-to-learn-machine-learning/
This document provides an introduction to machine learning. It discusses that machine learning focuses on learning about processes in the world rather than just memorizing data. It also covers the main types of machine learning: supervised learning which learns mappings between examples and labels; unsupervised learning which learns structure from unlabeled examples; and reinforcement learning which learns to take actions to maximize rewards. The document explains that machine learning requires representing data as feature vectors and using models with optimization techniques to find parameters that generalize to new data rather than overfitting the training data.
Intro to machine learning with scikit learnYoss Cohen
The document discusses machine learning concepts and programming with scikit-learn. It introduces the machine learning process of getting data, pre-processing, partitioning for training and testing, creating a classifier, training and evaluating the model. As an example, it loads the Iris dataset and plots sepal length vs width with labels. It also uses PCA for dimensionality reduction to better classify the Iris data in 3 dimensions.
The document discusses semantic computing and its benefits. It provides an agenda for introducing semantic software, IoT/big data, and semantic computing concepts. Semantic computing transforms unstructured data into structured triples that can be queried using ontologies to add context and meaning. It discusses how semantic computing supports applications in various domains like finance, government, and healthcare by integrating diverse data sources and enabling expanded analytics. The US Navy case study shows how semantic computing helped the Navy reduce energy costs.
Intro to modelling-supervised learningJustin Sebok
This document provides an introduction to machine learning concepts. It defines machine learning as allowing computers to learn without being explicitly programmed. Two main types are described: supervised learning, where the goal is to predict known outputs from inputs, and unsupervised learning, where patterns in unknown data are identified. Supervised learning is further divided into classification and regression problems. Example algorithms covered include k-nearest neighbors, decision trees, and linear regression. Key concepts like bias, variance, and dimensionality are also introduced.
Intro to machine learning for web folks @ BlendWebMixLouis Dorard
This document provides an introduction and overview of machine learning. It discusses use cases for machine learning like real estate pricing and spam filtering. It covers the two phases of machine learning as training a model and then predicting with the model. It also discusses limitations of machine learning like needing enough high quality training data. The document recommends using an ML canvas to plan machine learning projects by defining the problem, data, metrics, and model development process. It provides an example case study of using machine learning for churn prediction and analysis.
The document provides an overview of the history and development of artificial intelligence from its early beginnings in 1943 through modern applications. It discusses milestones like the Dartmouth conference that named AI in 1956 and the rise of neural networks and machine learning in the 1980s. Notable successes are outlined such as Deep Blue's chess victory in 1997 and AI systems used for logistics planning, robotics, and machine translation. The approaches of strong AI, weak AI, applied AI, and cognitive AI are also summarized.
This document introduces machine learning in Python using Scikit-learn. It discusses machine learning basics and algorithm types including supervised and unsupervised learning. Scikit-learn is presented as a popular Python tool for machine learning tasks with simple and efficient APIs. An example web traffic prediction problem is used to demonstrate how to load and prepare data, select and evaluate models, and analyze underfitting and overfitting issues. The document concludes that Python and Scikit-learn make machine learning tasks accessible.
This is a very basic 10-15 min Basics of Machine Learning deck that I used to give a talk to the Oklahoma City Data Science/Big Data user group in Feb 2015.
A brief overview of making recommendations using the K nearest neighbour algorithm and the Euclidean distance. Given at a Forward First Tuesday evening.
Commercializing legal AI research: lessons learnedAnna Ronkainen
Presentation about research commercialization (general points and some examples), held 2016-05-19 at the CodeX Legal Innovation Workshop in connection with the FutureLaw conference at Stanford University.
AI in legal practice – the research perspectiveAnna Ronkainen
1) The document discusses AI in legal practice from a research perspective.
2) It defines AI as using computers to do things that people can do easily but computers cannot, such as legal tasks like document review, due diligence, and trademark search and clearance.
3) The author notes that AI and law is an established research field since the 1980s, and legal applications of AI research like natural language processing are now a wake-up call for the field.
This document provides an overview of machine learning concepts including supervised and unsupervised learning. It defines machine learning as a branch of artificial intelligence that uses data to learn. Unsupervised learning can learn more complex models than supervised learning from unlabeled data without explanations. Dimensionality reduction and density estimation are two types of unsupervised learning. Locally linear embedding (LLE) is a nonlinear dimensionality reduction technique that converts high-dimensional data into a lower-dimensional representation while preserving local neighborhoods. The LLE algorithm involves computing neighbors of each data point, weights between points, and vectors to perform the dimensionality reduction.
The document provides an overview of the history and development of artificial intelligence (AI). Some key points:
- The field of AI was established in 1956 at the Dartmouth Conference where researchers proposed using computers to simulate human intelligence.
- Early milestones included programs that played games like checkers and proved mathematical theorems. Research focused on symbolic and knowledge-based approaches.
- In the 1980s, expert systems flourished but funding declined amid doubts about progress, known as an "AI winter." Subsymbolic approaches using neural networks also emerged.
- Modern AI incorporates both symbolic and subsymbolic techniques, with successes in games, robotics, machine learning and other domains. Knowledge representation and common-sense reasoning
This document discusses definitions and concepts related to artificial intelligence (AI). It provides several definitions of AI from different experts that describe AI as studying how to make computers behave intelligently like humans, studying symbolic and non-algorithmic problem solving, and studying how to solve exponentially hard problems efficiently. The document also discusses key differences between conventional and intelligent computing, applications of AI, and proposes the Turing Test for evaluating machine intelligence.
An introduction to AI (artificial intelligence)Bellaj Badr
An introduction to AI (artificial intelligence)
The ppt link is available bellow https://docs.google.com/presentation/d/1-oaO75DEdP259HNrrvh5fbZVOtaiiiffi3luyv0tShw/edit?usp=sharing
you could leave your comments on google slides
Machine learning basics using trees algorithm (Random forest, Gradient Boosting)Parth Khare
This document provides an overview of machine learning classification and decision trees. It discusses key concepts like supervised vs. unsupervised learning, and how decision trees work by recursively partitioning data into nodes. Random forest and gradient boosted trees are introduced as ensemble methods that combine multiple decision trees. Random forest grows trees independently in parallel while gradient boosted trees grow sequentially by minimizing error from previous trees. While both benefit from ensembling, gradient boosted trees are more prone to overfitting and random forests are better at generalizing to new data.
What AI is and examples of how it is used in legalBen Gardner
This presentation was given at Legal Geek on 10th Dec 2015. It is a scenesetting peice that looks to de-mystify artificial intelligence by looking beyond the hype.
This document provides an introduction to machine learning, including definitions of key related concepts like artificial intelligence, machine learning, and deep learning. It discusses machine learning applications in industry, such as quality control, forecasting, chatbots, and sentiment analysis. It also offers two approaches to starting in machine learning: starting from programming and frameworks then moving to math, or starting from the math then moving to programming. Recommended tools include Python, Pandas, Scikit-learn, and TensorFlow. The document concludes with advice on how to start a career in machine learning engineering.
The IT discipline of machine learning has become increasingly important in recent years. It promises to solve types of problems for which normal software development is considered unsuitable or too costly.
30% faster coder on-boarding when you have a code cookbookGabriel Paunescu 🤖
The document provides guidelines and wisdom for coding. It instructs readers to follow chapters and ask questions if anything is unclear. It emphasizes taking time to understand concepts rather than speed reading. Feedback is also welcome. Readers are advised not to be lazy and to follow the presented rules.
scratch course-part2-2023
Scratch is a high-level block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16.
This document provides guidance on how to become a competent data professional. It discusses the various types of data careers and skills required, including problem solving, statistics, programming, communication and business skills. It recommends taking online courses and finding a mentor, as well as gaining hands-on experience through competitions like Kaggle. With 5-6 years of consistent practice spending several hours per day learning, one can become competent in data skills. The document also addresses common questions for beginners and provides tips for progression in a data career.
Machine learning is and should not be the exclusive domain of large commercial companies, data scientists, mathematics, computer scientists or hackers. Our belief is that every business and everyone should be able to take advantage of the machine learning techniques and applications available.
A gentle introduction to algorithm complexity analysisLewis Lin 🦊
This document introduces algorithm complexity analysis and "Big O" notation. It aims to help programmers and students understand this theoretical computer science topic in a practical way. The document motivates algorithm complexity analysis by explaining how it allows formal comparison of algorithms' speed independently of implementation details. It then provides an example analysis of finding the maximum value in an array to illustrate counting the number of basic instructions an algorithm requires.
This document provides an overview of deep learning and neural networks. It begins with definitions of machine learning, artificial intelligence, and the different types of machine learning problems. It then introduces deep learning, explaining that it uses neural networks with multiple layers to learn representations of data. The document discusses why deep learning works better than traditional machine learning for complex problems. It covers key concepts like activation functions, gradient descent, backpropagation, and overfitting. It also provides examples of applications of deep learning and popular deep learning frameworks like TensorFlow. Overall, the document gives a high-level introduction to deep learning concepts and techniques.
My programming and machine learning linked in notes 2021 part 1Vedran Markulj
The document discusses machine learning platforms and tools. It notes that while AutoML promises code-free machine learning, it only solves the easiest part and data scientists still need to understand data science and have functioning pipelines. Good machine learning work involves engineering problems like data analysis and feature engineering, not just the model work. There is no standard machine learning platform yet due to the field still being early, so companies need to formulate realistic plans and not expect best practices to be defined. Heuristics can get companies started without machine learning if they lack data.
Usability in Virtual Worlds (Metaverse08)Markus Breuer
This document discusses usability in virtual worlds and provides recommendations for improving usability based on user-centered design principles. It summarizes challenges with current usability in virtual worlds and provides examples of poor usability. The document recommends using user interviews, personas, scenarios and iterative user testing to understand users and improve designs. Conducting user research and testing designs with target users early and often is emphasized as key to achieving better usability.
The document summarizes Gayle Laakmann's advice for cracking the technical interview. It discusses the typical interview process, what companies look for in candidates, how to prepare for different types of technical questions, and tips for soft skills. The key points covered are researching the company, preparing projects and common data structures/algorithms, using strategies like pattern matching to solve problems, and demonstrating passion through good communication skills.
"Startups, comment gérer une équipe de développeurs" par Laurent CerveauTheFamily
The document discusses various topics related to developing a technology product, including hiring an engineering team, creating a product, technical development challenges, and setting up processes. It provides advice on tuning your setup by considering human resources, available technologies, tools, and processes. It discusses common pitfalls and emphasizes focusing on users and testing. Technical concepts discussed include infrastructure, programming languages, servers, APIs, storage, desktop development, and mobile development.
Why software will never be the same... Discuss why agile and lean development methodologies alone are not enough to compete in today's software startup market. Explore real-time prototyping and minimal viable experiments that can accelerate learning down to hours, not sprints.
The document provides an introduction to competitive programming, which involves solving algorithm and data structure problems quickly under time and memory constraints. It discusses what competitive programming tests, how to get started, problem properties, examples, where to practice, tips for practicing, reasons for doing competitive programming, drawbacks, prestigious contests, regular contests, and how KIIT students are performing. The high-level goal of competitive programming is improving programming and problem-solving skills through regular practice and competition. It is recognized by major tech companies and helps build useful everyday skills.
This document provides an introduction to algorithms and their design and analysis. It defines an algorithm as a well-defined set of steps to solve a problem and notes they must be unambiguous and produce the same output each time. Examples are given of finding the largest number in a list and sorting algorithms. The use of algorithms in computer systems is discussed as well as why their design and analysis is important for problem solving and programming.
Computer Science interviews are a different breed from other interviews and, as such, require specialized skills and techniques. Cracking the Technical Interview will teach you how to prepare for technical interviews, what top companies like Google and Microsoft really look for, and how to tackle the toughest programming and algorithm problems. This talk will include stories from the speaker's extensive interviewing experience as well as a live "demo" of how to tackle a technical problem.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
DEEP LEARNING FOR SMART GRID INTRUSION DETECTION: A HYBRID CNN-LSTM-BASED MODELgerogepatton
As digital technology becomes more deeply embedded in power systems, protecting the communication
networks of Smart Grids (SG) has emerged as a critical concern. Distributed Network Protocol 3 (DNP3)
represents a multi-tiered application layer protocol extensively utilized in Supervisory Control and Data
Acquisition (SCADA)-based smart grids to facilitate real-time data gathering and control functionalities.
Robust Intrusion Detection Systems (IDS) are necessary for early threat detection and mitigation because
of the interconnection of these networks, which makes them vulnerable to a variety of cyberattacks. To
solve this issue, this paper develops a hybrid Deep Learning (DL) model specifically designed for intrusion
detection in smart grids. The proposed approach is a combination of the Convolutional Neural Network
(CNN) and the Long-Short-Term Memory algorithms (LSTM). We employed a recent intrusion detection
dataset (DNP3), which focuses on unauthorized commands and Denial of Service (DoS) cyberattacks, to
train and test our model. The results of our experiments show that our CNN-LSTM method is much better
at finding smart grid intrusions than other deep learning algorithms used for classification. In addition,
our proposed approach improves accuracy, precision, recall, and F1 score, achieving a high detection
accuracy rate of 99.50%.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
CHINA’S GEO-ECONOMIC OUTREACH IN CENTRAL ASIAN COUNTRIES AND FUTURE PROSPECTjpsjournal1
The rivalry between prominent international actors for dominance over Central Asia's hydrocarbon
reserves and the ancient silk trade route, along with China's diplomatic endeavours in the area, has been
referred to as the "New Great Game." This research centres on the power struggle, considering
geopolitical, geostrategic, and geoeconomic variables. Topics including trade, political hegemony, oil
politics, and conventional and nontraditional security are all explored and explained by the researcher.
Using Mackinder's Heartland, Spykman Rimland, and Hegemonic Stability theories, examines China's role
in Central Asia. This study adheres to the empirical epistemological method and has taken care of
objectivity. This study analyze primary and secondary research documents critically to elaborate role of
china’s geo economic outreach in central Asian countries and its future prospect. China is thriving in trade,
pipeline politics, and winning states, according to this study, thanks to important instruments like the
Shanghai Cooperation Organisation and the Belt and Road Economic Initiative. According to this study,
China is seeing significant success in commerce, pipeline politics, and gaining influence on other
governments. This success may be attributed to the effective utilisation of key tools such as the Shanghai
Cooperation Organisation and the Belt and Road Economic Initiative.
11. Collect data -> choose model -> train the model ->
test -> use
12. So ML can be defined as
"the field of study that gives computers the ability to learn
without being explicitly programmed."
13. Machine Learning is super helpful in
- Classification problems
- Regression problems
- Recommendation problems
- Clustering problems
- And others but I’m super lazy to type more ..
“Problems can’t be hard coded “
15. What do you think of other apps that ML plays a big
role at ?
16. Machine Learning People
Doing researches
and Developing
new algorithms
and models
Apply to real world cases
and make a useful real
world apps
Researchers Engineers and
Developers
17. How to start ?
First of all you need basic understanding of programming
● Start with Courses like
- MIT introduction to programming using python (edx)
- Harvard CS50x (edx)
● Make a github account and start coding and sharing your projects
● Practice on sites like Hackerrank
● Youtube and his friends
18. Then for ML material
- Stanford Machine Learning Course by Andrew Ng (Coursera)
- Machine Learning Specialization by University of Washington (Coursera)
- Intro to Machine Learning (Udacity)
Also check :
● Google developers ML series
● Kaggle website
● Youtube, it’s super helpful