SlideShare a Scribd company logo
16 PC PowerPlay
Pcpp Game News
South Australian Senator Nick
Xenophon Compares Steam
Community Market to Gambling
I call him Gamblor!
Ghostbusters’
FireforgeGameS
FileforBankruptcy
I ain’t ‘fraid of no dole queue
Three days after releasing their Ghostbusters
tie-in game, developer Fireforge Games has
filed for bankruptcy.
According to Kotaku’s Jason Schreier, the
company had been liquidating assets in July to
repay their over $12 million dollar debt, filling
for bankruptcy on the 15th of July. Its tie-in
Ghostbusters game was released alongside the
movie on the 12th of July, receiving significantly
negative reviews with an average rating of
31/100 by critics and a user score of 0.7 out of
ten on Metacritic.
Fireforge has cancelled at least two MOBA-
like projects since they were founded in Irivine,
California in 2011 by ex-Blizzard employee Tim
Campbell. One of said projects, code-named
Zeus, was said to be published by computer
hardware company Razer who claim that the
studio inappropriately used their funds towards
other projects, although the Californian studio
stresses they began working on other titles after
Razer CEO Min-Liang Tan’s private company Min
Productions stopped funding them.
The owner of League of Legends’ Riot
Games, Tencent, also held 37 percent
ownership of the company, and contributed
$11.3 million towards the development of
Fireforge’s other cancelled project, Atlas.
The company was also sued by lawyer
Richard Land in 2015, who was in charge of
selling the games and IP of Kingdoms of Amalur:
Reckoning’s developer 38 Studios during its
closure. Land claims that Fireforge signed a
contract to license 38 Studios’ social media
platform, Helios, for $3.7 million, but used
the money to hire former employees of the
company and create a similar platform instead.
South Australian Senator Nick Xenophon
has associated playing Counter-Strike:
Global Offensive to gambling, calling for a need
to reform the relevant Australian legislation.
The recently re-elected senator warned
that children are being groomed for gambling
by playing popular multiplayer games such as
Counter-Strike: Global Offensive and Dota 2,
describing them as “incredibly misleading and
deceptive” in an interview with Fairfax Media.
Senator Xenaphon also suggested that the
current Australian legislation, the Interactive
Gambling Act 2001, is “15 years old but may
as well be 150 years old in terms of dealing
with these issues”.
“Instead of shooting avatars, parents soon
find out that [their children] have shot huge
holes through their bank accounts,” Senator
Xenaphon said.
Valve have supported a community-
driven marketplace through Steam for years,
allowing players to purchase and trade
skins, weapons, cards and even unopened
games gifted to them by friends from each
other. Senator Xenaphon is more concerned
however with third-party gambling sites who
reward players with character and weapon
skins for betting on the outcome of eSports
matches, roulette-style games and the flip of
a virtual coin.
ESports betting culture is significantly
increasing, now at a $7.4 billion turnover
annually, according to eSports betting
company, Narius Advisors LLC’s Chris Grove.
As mentioned by the European eSports
betting company Bwin, the all-time betting
turnover towards eSports competitions in
Europe has seen a 67 percent spike within
the first three months of 2016, so there’s
no doubt it’ll continue to grow. Despite
Xenophon’s archaic comments, whether more
adequate legislation is needed is up to the
Senate to decide when Parliament resumes
next month.
18 PC PowerPlay
Pcpp Game News
Frontwire Studios Removes Star Wars IP from
Battlefront-inspired Galaxy in Turmoil
Big surprise: huge corporation objects to unauthorised use of highly valuable IP
Disney’sPlanstoShutdownDisney
InfinityareaConfusingNightmare
Just get out now and move on with your life
Disney’s decision to shut down
Disney Infinity has become a
confusing nightmare, with different
shutdown plans for the console, PC and
mobile versions of the game.
As announced via a series of posts on
the game’s frequently asked questions
page, the Windows 7 version of Disney
Infinity will be unavailable to play or
download after September 30,
The iOS and Android versions of the
game are also set to be discontinued on
the same date, while the Apple TV and
Windows 8 and 10 versions won’t be
axed until after the 3rd of March
next year.
“The console and PS
Vita versions of the game
will be playable and have
access to updates via first
party platforms, with the
exception of the Community
Content features and
online multiplayer,” said a
representative of the company when
asked when the game’s online services
will retire.
Disney announced it would
discontinue its toys to life franchise and
shut down the internal studio behind
the series, Avalanche Software, in May.
The last batch of Disney Infinity figures,
three characters from Finding Dory,
were released in June.
In a statement to VentureBeat when
it announced it would discontinue
production of Disney Infinity, Disney
said: “…we have modified our approach
to console gaming and will transition
exclusively to a licensing model.
This shift in strategy means
we will cease production of
Disney Infinity, where the
lack of growth in the toys-
to-life market, coupled with
high development costs,
has created a challenging
business model.”
Frontwire Studios has had to remove all
Star Wars intellectual property from its
fan-made Star Wars Battlefront inspired third
person shooter, Galaxy in Turmoil.
On the 22nd of June, President of Frontwire
Studios, Tony Romanelli, received a cease and
desist letter from Lucasfilm responding to the
developer’s request to use a variety of Star
Wars IP in their multiplayer game with the
film studio’s permission. Romanelli organised
a meeting between the executives of the film
studio in an attempt to negotiate a deal.
“Due to their exclusive contract with EA,
Lucasfilm was contractually obligated to deny
our request for the use of the Star Wars IP
for Galaxy in Turmoil based on EA’s decision.
We tried to reach out to EA directly for more
information, but we have so far gotten no
response,” said Romanelli in a blogpost
detailing the meeting on the studio’s website.
“Going forward, Frontwire Studios will
be pivoting away from Star Wars and
embarking on a mission to create a new,
original game in a never before seen
universe,” continued Romanelli. “Our game
will still have massive 64-player battles,
ground-to-space combat, destructible
capital ships, and a single-player campaign.”
Despite EA’s concerns, Frontwire Studios
signed a distribution deal with Valve, launching
Galaxy in Turmoil sometime in the future
for free with no micro-transactions. While
Romanelli is mildly concerned with receiving
a cease and desist letter from Disney, he
believes Valve’s support in bringing the game
to Steam will keep it from going under.
“Valve is assisting us in growing and
ensuring the longevity of the Galaxy in Turmoil
project and community as a whole,” he said.

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PCPP254_GameNews

  • 1. 16 PC PowerPlay Pcpp Game News South Australian Senator Nick Xenophon Compares Steam Community Market to Gambling I call him Gamblor! Ghostbusters’ FireforgeGameS FileforBankruptcy I ain’t ‘fraid of no dole queue Three days after releasing their Ghostbusters tie-in game, developer Fireforge Games has filed for bankruptcy. According to Kotaku’s Jason Schreier, the company had been liquidating assets in July to repay their over $12 million dollar debt, filling for bankruptcy on the 15th of July. Its tie-in Ghostbusters game was released alongside the movie on the 12th of July, receiving significantly negative reviews with an average rating of 31/100 by critics and a user score of 0.7 out of ten on Metacritic. Fireforge has cancelled at least two MOBA- like projects since they were founded in Irivine, California in 2011 by ex-Blizzard employee Tim Campbell. One of said projects, code-named Zeus, was said to be published by computer hardware company Razer who claim that the studio inappropriately used their funds towards other projects, although the Californian studio stresses they began working on other titles after Razer CEO Min-Liang Tan’s private company Min Productions stopped funding them. The owner of League of Legends’ Riot Games, Tencent, also held 37 percent ownership of the company, and contributed $11.3 million towards the development of Fireforge’s other cancelled project, Atlas. The company was also sued by lawyer Richard Land in 2015, who was in charge of selling the games and IP of Kingdoms of Amalur: Reckoning’s developer 38 Studios during its closure. Land claims that Fireforge signed a contract to license 38 Studios’ social media platform, Helios, for $3.7 million, but used the money to hire former employees of the company and create a similar platform instead. South Australian Senator Nick Xenophon has associated playing Counter-Strike: Global Offensive to gambling, calling for a need to reform the relevant Australian legislation. The recently re-elected senator warned that children are being groomed for gambling by playing popular multiplayer games such as Counter-Strike: Global Offensive and Dota 2, describing them as “incredibly misleading and deceptive” in an interview with Fairfax Media. Senator Xenaphon also suggested that the current Australian legislation, the Interactive Gambling Act 2001, is “15 years old but may as well be 150 years old in terms of dealing with these issues”. “Instead of shooting avatars, parents soon find out that [their children] have shot huge holes through their bank accounts,” Senator Xenaphon said. Valve have supported a community- driven marketplace through Steam for years, allowing players to purchase and trade skins, weapons, cards and even unopened games gifted to them by friends from each other. Senator Xenaphon is more concerned however with third-party gambling sites who reward players with character and weapon skins for betting on the outcome of eSports matches, roulette-style games and the flip of a virtual coin. ESports betting culture is significantly increasing, now at a $7.4 billion turnover annually, according to eSports betting company, Narius Advisors LLC’s Chris Grove. As mentioned by the European eSports betting company Bwin, the all-time betting turnover towards eSports competitions in Europe has seen a 67 percent spike within the first three months of 2016, so there’s no doubt it’ll continue to grow. Despite Xenophon’s archaic comments, whether more adequate legislation is needed is up to the Senate to decide when Parliament resumes next month.
  • 2. 18 PC PowerPlay Pcpp Game News Frontwire Studios Removes Star Wars IP from Battlefront-inspired Galaxy in Turmoil Big surprise: huge corporation objects to unauthorised use of highly valuable IP Disney’sPlanstoShutdownDisney InfinityareaConfusingNightmare Just get out now and move on with your life Disney’s decision to shut down Disney Infinity has become a confusing nightmare, with different shutdown plans for the console, PC and mobile versions of the game. As announced via a series of posts on the game’s frequently asked questions page, the Windows 7 version of Disney Infinity will be unavailable to play or download after September 30, The iOS and Android versions of the game are also set to be discontinued on the same date, while the Apple TV and Windows 8 and 10 versions won’t be axed until after the 3rd of March next year. “The console and PS Vita versions of the game will be playable and have access to updates via first party platforms, with the exception of the Community Content features and online multiplayer,” said a representative of the company when asked when the game’s online services will retire. Disney announced it would discontinue its toys to life franchise and shut down the internal studio behind the series, Avalanche Software, in May. The last batch of Disney Infinity figures, three characters from Finding Dory, were released in June. In a statement to VentureBeat when it announced it would discontinue production of Disney Infinity, Disney said: “…we have modified our approach to console gaming and will transition exclusively to a licensing model. This shift in strategy means we will cease production of Disney Infinity, where the lack of growth in the toys- to-life market, coupled with high development costs, has created a challenging business model.” Frontwire Studios has had to remove all Star Wars intellectual property from its fan-made Star Wars Battlefront inspired third person shooter, Galaxy in Turmoil. On the 22nd of June, President of Frontwire Studios, Tony Romanelli, received a cease and desist letter from Lucasfilm responding to the developer’s request to use a variety of Star Wars IP in their multiplayer game with the film studio’s permission. Romanelli organised a meeting between the executives of the film studio in an attempt to negotiate a deal. “Due to their exclusive contract with EA, Lucasfilm was contractually obligated to deny our request for the use of the Star Wars IP for Galaxy in Turmoil based on EA’s decision. We tried to reach out to EA directly for more information, but we have so far gotten no response,” said Romanelli in a blogpost detailing the meeting on the studio’s website. “Going forward, Frontwire Studios will be pivoting away from Star Wars and embarking on a mission to create a new, original game in a never before seen universe,” continued Romanelli. “Our game will still have massive 64-player battles, ground-to-space combat, destructible capital ships, and a single-player campaign.” Despite EA’s concerns, Frontwire Studios signed a distribution deal with Valve, launching Galaxy in Turmoil sometime in the future for free with no micro-transactions. While Romanelli is mildly concerned with receiving a cease and desist letter from Disney, he believes Valve’s support in bringing the game to Steam will keep it from going under. “Valve is assisting us in growing and ensuring the longevity of the Galaxy in Turmoil project and community as a whole,” he said.