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Interface Matters
Longing the boundary
Intellectual and conceptual exploration


Design the boundary
Human-Computer Interaction and User Interface


Beyond the boundary
Digital Design and Media Technology

                                                 Jay Lee
                                                  Research Scientist

 © 2001 MIT Media Laboratory                    Tangible Media Group
Longing the boundary
border | enclosure | interface | vehicle


                                                 Border
                                                 Spatial Colonization
                                                 Contours, boundaries, and
                                                 geographies are called upon
                                                 to stand in for the contested
                                                 realms of identity, from the
                                                 national to ethnic.

                                                 Its contours and voids are
                                                 occupied by bodies that
                                                 replicate internally the
                                                 external conditions of
                                                 political and social struggles
                                                 as well as private and public
             Man-made Political Borders | Ingo
                     Gunter 1997                 interventions.
Longing the boundary
border | enclosure | interface | vehicle



                                           Enclosure
                                           Territorial Mapping
                                           All intellectual and
                                           experimental reversals
                                           involving in both the
                                           construction and de-
                                           construction, as well as the
                                           inevitable ambiguities
                                           between the reality and its
                                           imagination.
                                           Perhaps space has always
                                           been deconstructed to
                                           generate a massive work of
A Room in the Room | Jay Lee 1999          reconstruction.
Longing the boundary
border | enclosure | interface | vehicle


                                           Interface
                                           Constant Interaction
                                           In between the spaces and
                                           enclosures, there are always
                                           transition that is made between
                                           two elements which form
                                           common boundary between two
                                           parts of matter or space.
                                           We live on the boundary between
                                           physical space and cyberspace.
                                           However, these interfaces are
                                           confined to GUI boxes that are
                                           separated from physical space
Tangible Bits | Hiroshi Ishii & TMG 1998   and impoverish human senses.
Longing the boundary
border | enclosure | interface | vehicle




                                           Media Room
                                           hybrid media space
                                           By sitting on a chair facing a large
                                           projection wall, embedded sensors all
                                           over the room are used for accessing
                                           electronic content. In this hybrid
                                           architectural space, a room serves as
                                           a computer terminal in which bits
                                           meet atoms and the electronic
Nicholas Negroponte and AMG 1980           information overlaps with everyday
                                           physical world and human life.
Designing the boundary
Intellectual Exploration




  1935 Mathematical Computing          1972 Personal Computing
      1945 Electronic Computing              Hybrid Media Space
              Nature of Computer        1981 Direct Manipulation
 1953 Graphical Communication       1983 Graphical User Interface
       1960 Synergetic Coupling      1991 Ubiquitous Computing
            1963 Literary Machine        1993 Augmented Reality
          Computer Aided Design         Graspable User Interface
            Computer Networking      1995 Tangible User Interface
    1968 Interactive Hypermedia       1999 Pervasive Computing
     1970 Head-Mounted Display            2006 Cloud Computing
Designing the boundary
Intellectual Exploration



                                  Differential Analyzer
                                  mathematical computing
                                  An analog computer using
                                  mechanical integrators, gears for
                                  constant multiplication, (+/-), was
                                  primarily used for evaluating and
                                  solving differential equations by
                                  mechanical integration. A series of
                                  rotating shafts and wheels, powered
                                  by electric motors, ran problems
                                  through ten integration units to
                                  produce a solution.
                                  [Vannevar Bush and MIT ’35]


     Photos courtesy MIT Museum
Designing the boundary
Intellectual Exploration



                           ENIAC
                           electronic computing
                           Consisted of 1500 relays and
                           hundreds of thousands of resistors,
                           capacitors, and inductors. All of this
                           electronics were held in 42 panels: 9
                           feet tall, 2 feet wide, and one foot
                           thick.
                           Applications: atomic energy
                           problems, computing ballistic
                           trajectories, weather prediction,
                           astronomical cosmic ray studies.
                           [Eckert and Mauchly ‘45]
Designing the boundary
Intellectual Exploration



                           MEMEX
                           nature of computer
                           Computer as a fundamental tool for
                           transforming human thought and
                           creative activity.
                           As we may think, the form of a desk,
                           a device for individual, is a sort of
                           mechanized private file and library:
                           Information Storage, Retrieval, and
                           Multimedia.
                           [Vannevar Bush ’45]
Designing the boundary
Intellectual Exploration



                           Whirlwind | SAGE
                           graphical communication
                           An air-defense command and control
                           system which allows human to
                           manipulate pictures as well as
                           numbers and texts on display.
                           - Internal hierarchic structure of
                             iconic representations pictures
                           - Master picture and its instances
                             (object oriented programming)
                           - Operations: copy, move, delete
                           [MIT Lincoln Lab ’53]
Designing the boundary
Intellectual Exploration



                           Man-Machine
                           Symbiosis
                           synergetic coupling
                           Computer as a intellectual partner or
                           a facilitator of aspects of human
                           creativity and problem solving.
                           Human brains and computing
                           machines will be coupled together
                           very tightly, and that the resulting
                           partnership will think as no human
                           brain has ever thought. [J.C.R. Licklider
                           ’60]
Designing the boundary
Intellectual Exploration



                           SketchPad
                           computer-aided design
                           The display, a lightpen, and a bank
                           of switches were the interface as the
                           first interactive computer graphics.
                           Highly precise drawings could be
                           created, manipulated, duplicated,
                           and stored. The software provided a
                           scale of 2000:1, offering many acres
                           of drawing space. [Ivan Surtherland ’63]
Designing the boundary
Intellectual Exploration



                           Hypertext
                           literary machines
                           Computer as the tool that makes
                           explicit the interdependence of
                           ideas, drawing out connections
                           between literature, art, music and
                           science.
                           Human brains and computing
                           machines will be coupled together
                           very tightly, and that the resulting
                           partnership will think as no human
                           brain has
                           ever thought. [Ted Nelson ’63]
Designing the boundary
Intellectual Exploration



                           ARPANET
                           networking: resource sharing
                           Virtually all the world is linked by
                           packet switched communications
                           service which become the revolution
                           of Human Communication:
                           ARPANET>TELNET > USENET >
                           INTERNET
                           [Lawrence Robert ’66]
Designing the boundary
Intellectual Exploration



                           Ultimate Display
                           head-mounted display (HMD)
                           A helmet shaped apparatus designed
                           to immerse the viewer in a visually
                           simulated 3D toward marrying the
                           computer to the design, construction,
                           navigation and habitation of virtual
                           worlds.
                           This ineffable potential of computers
                           to transform the abstract nature of
                           mathematical constructions into
                           habitable, expressive worlds.
                           [Ivan Sutherland ’66]
Designing the boundary
Intellectual Exploration



                           oNLine System (NLS)
                           interactive hypermedia
                           Augmenting the human intellect will
                           exhibit more of what can be called
                           intelligence by organizing his
                           intellectual capabilities into higher
                           levels of synergistic structuring and
                           physical interface
                           A collaborative method of sharing
                           knowledge through interactive linking
                           is now modern on-line system.
                           [Douglas Elgelbart ’68]
Designing the boundary
Intellectual Exploration



                           Dynabook
                           personal computing
                           User interface design first happened
                           when we better understand how our
                           minds worked would completely shift
                           the paradigm of interaction.
                           As a dynamic medium for creative
                           thought through synthesizing static
                           media with the intimacy and
                           responsiveness of the personal
                           computer.
                           [Xerox Parc and Alan Kay ’72]
Designing the boundary
Intellectual Exploration



                           Media Room
                           hybrid media space
                           By sitting on a chair facing a large
                           projection wall, embedded sensors all
                           over the room are used for accessing
                           electronic content. In this hybrid
                           architectural space, a room serves as
                           a computer terminal in which bits
                           meet atoms and the electronic
                           information overlaps with everyday
                           physical world and human life.
                           [Nicholas Negraponte + AMG ’80]
Designing the boundary
Intellectual Exploration



                           Star
                           direct manipulation (WYSWYG)
                           8010 Star Information System:
                           Pioneering for User Interface
                           Networking: file/print server
                           Knowledge Workers
                           [Xerox Parc ’81]
Designing the boundary
Intellectual Exploration



                           Apples
                           graphical user interface (GUI)
                           Lisa [Apple ’83]
                           Together with the use of icons and
                           windows in the desktop metaphor.
                           Macintoshi 128K [Apple ’84]
                           8Mhz CPU, 128K Ram, Graphical
                           User Interface and Desktop
                           Publishing a computer intended to
                           be literally revolutionary.
Designing the boundary
Intellectual Exploration



                           Ubiquitous Computing
                           transparent interface
                           The most profound technologies are
                           those that disappear. They weave
                           themselves into the fabric
                           of everyday life until they are
                           indistinguishable from it.
                           Computational services are delivered
                           through a variety of computational
                           devices such as Tabs, Pads, and
                           Boards, with the infrastructure to allow
                           these devices to talk with each other.
                           [Mark Weiser ‘91]
Designing the boundary
Intellectual Exploration



                           Wearable Computing
                           augmented reality
                           With heads-up displays, unobtrusive
                           input devices, etc. , the wearable
                           computer can act as an intelligent
                           assistant. Through the consistency
                           and mediation, user can interact with
                           digital information based in the
                           context of the situation.
                           [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad
                           Starner: MIT ‘92]
Designing the boundary
Intellectual Exploration



                           KARMA
                           computer-augmented env.(CAE)
                           One of the most powerful uses of
                           virtual worlds will not be to replace
                           the real world, but rather to augment
                           the user's view of the real world with
                           additional information.
                           Graphics and text overlaid on the
                           surrounding world could explain how
                           to operate, maintain, or repair
                           equipment.
                           [Steven Feiner ‘93]
Designing the boundary
Intellectual Exploration



                           digitalDESK
                           augmented reality
                           Exploratory Interfaces between
                           atom, bits, and people; making
                           physical forms to digital information
                           and talking advantage of direct
                           manipulation and physical
                           affordances in Human-Computer
                           Interaction.
                           [Pierre Wellner ‘93]
Designing the boundary
Intellectual Exploration



                           Chameleon
                           graspable user interface
                           As input devices that can be held in a
                           hand and moved on a surface, bricks
                           can control the computer directly
                           manipulating the objects.
                           -Direct control of virtual objects
                           through physical handles
                           - Blend physical / virtual afford.
                           - Distribute cognitive load more
                           evenly from visual to tactile system
                           [Fitzmaurice, Ishii, Boxton ‘95]
Designing the boundary
Intellectual Exploration



                           Tangible Bits
                           tangible user interface (TUI)
                           Physical Interfaces between
                           atom, bits, and people;
                           making physical forms to
                           digital information and
                           talking advantage of human
                           senses and skills in
                           everyday life.
                           Physical Direct Manipulation
                           (WYGIWIG)
                           [Hiroshi Ishii and Tangible Media Group
                           at the MIT Media Lab ‘97]
Designing the boundary
Intellectual Exploration


                           Augmentation
              paradigm     Hypertext | NLS | Ubicomp
               principle
                           WYSIWYG | WYSIWIS | WYGIWIG
                 idea
                hunch      ”Demo or Die”
                 hack
              prototype    Paolo Alto (GUI) | Collab (CSCW)
                           Mosaic: Univ. of Illinois


               product     Lisa / Mac (GUI): Apple
                           Navigator: Netscape
               market
                           PC, Internet, Web
                           [Bill Verpank ’98]
Designing the boundary
Intellectual Exploration

                           Physical - Digital Mapping Characteristics

                                                                                                            Static Digital Media
    Physical States                                  Idea Motivation
                                                                                                              Image, a/v files
     Digital States                                Error Observation

                                                                                                          Dynamic Digital Media
       Physical                                                                                             Live Video, Audio
    Representation
   Digital Information      Metaphor Meaning                         Model Consistency
                                                                                                              Data Structure
                            Scenario Inventing                         Task Engineering                    Combination of data,
                                                                                                           attributes, operations
       Physical
    Representation
    Digital Mediation                            Control Manipulation                                         Digital Attribute

                                                    Display Mapping                                         Material Properties

       Physical
    Representation       Information storage, retrieval, and manipulation | Information visualization |     Remote Interaction
                         Simulation Modeling and construction | Systems management,
     Digital Control     configuration, and control | Education | Interaction in social spaces |          People Places, Devices
                         Remote communication and awareness | Augmentation Entertainment
Designing the boundary                                                        Beyond GUI:
                                                                              grasp and manipulate “bits”
Intellectual Exploration                                                      in the center of users’ focus


                      metaDESK                                                   inTouch
                      CHI ‘97, UIST ‘97                                          CSCW ‘98



                                                                                          Touch
                                 PSyBench                                               Counters
                                 CSCW ‘98                                                CHI ‘99




                         PingPongPlus                                                              Urp
 Illuminating Light                         Triangles                  mediaBlocks                 CHI ‘99,
                         CHI ‘98, CHI ‘99
 CHI ‘98                                    CHI ‘98                    SIGGRAPH ‘98                SIGGRAPH ‘99
                         SIGGRAPH ‘98


                                                        musicBottles
                                                        SIGGRAPH ‘99

                      curlybot
                      CHI ‘00,                                           HandSCAPE
                      SIGGRAPH ‘99                            CHI ‘00, SIGGRAPH ‘99
Beyond the boundary
Interactive System and Interface Design


                                          HandSCAPE
                                          Computer augmented digital measuring tape,
                                          Presented at Emerging Technology at SIGGRAPH
                                          1999, LA Convention Center, Los Angeles and CHI
                                          2000, The Hague, Netherlands

                                          HandSCAPE is a vectorizing digital tape
                                          measure as an input device for digitizing
                                          field measurements, and visualizing the
                                          volume of the resulting vectors with
                                          computer graphics.

                                          Using embedded orientation-sensing
                                          hardware, HandSCAPE captures
                                          relevant vectors on each linear
                                          measurements and transmits this data
                                          wirelessly to a remote computer in real-
                                          time. Combining physical measuring and
                                          computer modeling as a seamless step
                                          enhances the efficiency of on-site
                                          measuring tasks with the addition of
                                          digital functionality.
Designing the boundary
Intellectual Exploration

                           Handheld Unit 9W x 4H x 2D (cm)




                              Base Unit 8W x 8H x 1D (cm)
Designing the boundary
Intellectual Exploration




                           Music Bottles
                           Evocative Interface
                           Seamless extension of physical
                           affordances and aesthetical metaphors
                           into the digital domain is a key principle
                           for the design of this transparent
                           interfaces.

                           Upon opening the bottles, users can hear
                           the sound of music, or narrative stories
                           with computer control light projections.
                           Electromagnetic tags enable each bottle
                           to be wirelessly identified and sensed.
                           The resonant frequencies of the various
                           tags embedded in the bottles are
                           detected and transmitted to the computer
                           through the use of a custom designed tag
                           reader board.
RF-ID Tag and Tag Reader
board
Designing the boundary
Intellectual Exploration



                           Data LiFT
                           Hybrid Navigation
                           In between the two elevators, a
                           intricately framed elevator is
                           constructed in existing architecture.
                           By displaying and manipulating the
                           building data, viewers can seamlessly
                           navigate the building virtually before
                           physically walking around.
                           [Jay Lee, Brygg Ullmer | Inter-design Workshop 1999]
Designing the boundary
Intellectual Exploration



                           Suspended Windows
                           Fictitious Space
                           “Window-within-a-Window” provides
                           an impetus in which a second window
                           is built having the same scales and
                           multi-window configuration. While
                           viewers are in the space between two
                           windows, the projected image is
                           broken apart in squares in the
                           corresponding area.
                           [Jay Lee, Bill Keays | Interactive Expression at MIT
                           Center for Advanced Visual Studies, ACM SIGGRAPH
                           2000]
Designing the boundary
Intellectual Exploration



                           Extruded Windows
                           Illusion Extended
                           “Window-within-a-Window” provides an
                           impetus in which a second window is
                           built having the same scales and multi-
                           window configuration. While viewers are
                           in the space between two windows, the
                           projected image is broken apart in
                           squares in the corresponding area.
                           [Jay Lee, Bill Keays | Interaction 2001, Fourth Biennale of
                           The World Forum for Media and Culture, Ogaky City, Gifu
                           Prefecture, Japan]
Interface mattersrev

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Interface mattersrev

  • 1. Interface Matters Longing the boundary Intellectual and conceptual exploration Design the boundary Human-Computer Interaction and User Interface Beyond the boundary Digital Design and Media Technology Jay Lee Research Scientist © 2001 MIT Media Laboratory Tangible Media Group
  • 2. Longing the boundary border | enclosure | interface | vehicle Border Spatial Colonization Contours, boundaries, and geographies are called upon to stand in for the contested realms of identity, from the national to ethnic. Its contours and voids are occupied by bodies that replicate internally the external conditions of political and social struggles as well as private and public Man-made Political Borders | Ingo Gunter 1997 interventions.
  • 3. Longing the boundary border | enclosure | interface | vehicle Enclosure Territorial Mapping All intellectual and experimental reversals involving in both the construction and de- construction, as well as the inevitable ambiguities between the reality and its imagination. Perhaps space has always been deconstructed to generate a massive work of A Room in the Room | Jay Lee 1999 reconstruction.
  • 4. Longing the boundary border | enclosure | interface | vehicle Interface Constant Interaction In between the spaces and enclosures, there are always transition that is made between two elements which form common boundary between two parts of matter or space. We live on the boundary between physical space and cyberspace. However, these interfaces are confined to GUI boxes that are separated from physical space Tangible Bits | Hiroshi Ishii & TMG 1998 and impoverish human senses.
  • 5. Longing the boundary border | enclosure | interface | vehicle Media Room hybrid media space By sitting on a chair facing a large projection wall, embedded sensors all over the room are used for accessing electronic content. In this hybrid architectural space, a room serves as a computer terminal in which bits meet atoms and the electronic Nicholas Negroponte and AMG 1980 information overlaps with everyday physical world and human life.
  • 6. Designing the boundary Intellectual Exploration 1935 Mathematical Computing 1972 Personal Computing 1945 Electronic Computing Hybrid Media Space Nature of Computer 1981 Direct Manipulation 1953 Graphical Communication 1983 Graphical User Interface 1960 Synergetic Coupling 1991 Ubiquitous Computing 1963 Literary Machine 1993 Augmented Reality Computer Aided Design Graspable User Interface Computer Networking 1995 Tangible User Interface 1968 Interactive Hypermedia 1999 Pervasive Computing 1970 Head-Mounted Display 2006 Cloud Computing
  • 7. Designing the boundary Intellectual Exploration Differential Analyzer mathematical computing An analog computer using mechanical integrators, gears for constant multiplication, (+/-), was primarily used for evaluating and solving differential equations by mechanical integration. A series of rotating shafts and wheels, powered by electric motors, ran problems through ten integration units to produce a solution. [Vannevar Bush and MIT ’35] Photos courtesy MIT Museum
  • 8. Designing the boundary Intellectual Exploration ENIAC electronic computing Consisted of 1500 relays and hundreds of thousands of resistors, capacitors, and inductors. All of this electronics were held in 42 panels: 9 feet tall, 2 feet wide, and one foot thick. Applications: atomic energy problems, computing ballistic trajectories, weather prediction, astronomical cosmic ray studies. [Eckert and Mauchly ‘45]
  • 9. Designing the boundary Intellectual Exploration MEMEX nature of computer Computer as a fundamental tool for transforming human thought and creative activity. As we may think, the form of a desk, a device for individual, is a sort of mechanized private file and library: Information Storage, Retrieval, and Multimedia. [Vannevar Bush ’45]
  • 10. Designing the boundary Intellectual Exploration Whirlwind | SAGE graphical communication An air-defense command and control system which allows human to manipulate pictures as well as numbers and texts on display. - Internal hierarchic structure of iconic representations pictures - Master picture and its instances (object oriented programming) - Operations: copy, move, delete [MIT Lincoln Lab ’53]
  • 11. Designing the boundary Intellectual Exploration Man-Machine Symbiosis synergetic coupling Computer as a intellectual partner or a facilitator of aspects of human creativity and problem solving. Human brains and computing machines will be coupled together very tightly, and that the resulting partnership will think as no human brain has ever thought. [J.C.R. Licklider ’60]
  • 12. Designing the boundary Intellectual Exploration SketchPad computer-aided design The display, a lightpen, and a bank of switches were the interface as the first interactive computer graphics. Highly precise drawings could be created, manipulated, duplicated, and stored. The software provided a scale of 2000:1, offering many acres of drawing space. [Ivan Surtherland ’63]
  • 13. Designing the boundary Intellectual Exploration Hypertext literary machines Computer as the tool that makes explicit the interdependence of ideas, drawing out connections between literature, art, music and science. Human brains and computing machines will be coupled together very tightly, and that the resulting partnership will think as no human brain has ever thought. [Ted Nelson ’63]
  • 14. Designing the boundary Intellectual Exploration ARPANET networking: resource sharing Virtually all the world is linked by packet switched communications service which become the revolution of Human Communication: ARPANET>TELNET > USENET > INTERNET [Lawrence Robert ’66]
  • 15. Designing the boundary Intellectual Exploration Ultimate Display head-mounted display (HMD) A helmet shaped apparatus designed to immerse the viewer in a visually simulated 3D toward marrying the computer to the design, construction, navigation and habitation of virtual worlds. This ineffable potential of computers to transform the abstract nature of mathematical constructions into habitable, expressive worlds. [Ivan Sutherland ’66]
  • 16. Designing the boundary Intellectual Exploration oNLine System (NLS) interactive hypermedia Augmenting the human intellect will exhibit more of what can be called intelligence by organizing his intellectual capabilities into higher levels of synergistic structuring and physical interface A collaborative method of sharing knowledge through interactive linking is now modern on-line system. [Douglas Elgelbart ’68]
  • 17. Designing the boundary Intellectual Exploration Dynabook personal computing User interface design first happened when we better understand how our minds worked would completely shift the paradigm of interaction. As a dynamic medium for creative thought through synthesizing static media with the intimacy and responsiveness of the personal computer. [Xerox Parc and Alan Kay ’72]
  • 18. Designing the boundary Intellectual Exploration Media Room hybrid media space By sitting on a chair facing a large projection wall, embedded sensors all over the room are used for accessing electronic content. In this hybrid architectural space, a room serves as a computer terminal in which bits meet atoms and the electronic information overlaps with everyday physical world and human life. [Nicholas Negraponte + AMG ’80]
  • 19. Designing the boundary Intellectual Exploration Star direct manipulation (WYSWYG) 8010 Star Information System: Pioneering for User Interface Networking: file/print server Knowledge Workers [Xerox Parc ’81]
  • 20. Designing the boundary Intellectual Exploration Apples graphical user interface (GUI) Lisa [Apple ’83] Together with the use of icons and windows in the desktop metaphor. Macintoshi 128K [Apple ’84] 8Mhz CPU, 128K Ram, Graphical User Interface and Desktop Publishing a computer intended to be literally revolutionary.
  • 21. Designing the boundary Intellectual Exploration Ubiquitous Computing transparent interface The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it. Computational services are delivered through a variety of computational devices such as Tabs, Pads, and Boards, with the infrastructure to allow these devices to talk with each other. [Mark Weiser ‘91]
  • 22. Designing the boundary Intellectual Exploration Wearable Computing augmented reality With heads-up displays, unobtrusive input devices, etc. , the wearable computer can act as an intelligent assistant. Through the consistency and mediation, user can interact with digital information based in the context of the situation. [Steve Mann ’81 MIT, VuMan: CMU ’91, Thad Starner: MIT ‘92]
  • 23. Designing the boundary Intellectual Exploration KARMA computer-augmented env.(CAE) One of the most powerful uses of virtual worlds will not be to replace the real world, but rather to augment the user's view of the real world with additional information. Graphics and text overlaid on the surrounding world could explain how to operate, maintain, or repair equipment. [Steven Feiner ‘93]
  • 24. Designing the boundary Intellectual Exploration digitalDESK augmented reality Exploratory Interfaces between atom, bits, and people; making physical forms to digital information and talking advantage of direct manipulation and physical affordances in Human-Computer Interaction. [Pierre Wellner ‘93]
  • 25. Designing the boundary Intellectual Exploration Chameleon graspable user interface As input devices that can be held in a hand and moved on a surface, bricks can control the computer directly manipulating the objects. -Direct control of virtual objects through physical handles - Blend physical / virtual afford. - Distribute cognitive load more evenly from visual to tactile system [Fitzmaurice, Ishii, Boxton ‘95]
  • 26. Designing the boundary Intellectual Exploration Tangible Bits tangible user interface (TUI) Physical Interfaces between atom, bits, and people; making physical forms to digital information and talking advantage of human senses and skills in everyday life. Physical Direct Manipulation (WYGIWIG) [Hiroshi Ishii and Tangible Media Group at the MIT Media Lab ‘97]
  • 27. Designing the boundary Intellectual Exploration Augmentation paradigm Hypertext | NLS | Ubicomp principle WYSIWYG | WYSIWIS | WYGIWIG idea hunch ”Demo or Die” hack prototype Paolo Alto (GUI) | Collab (CSCW) Mosaic: Univ. of Illinois product Lisa / Mac (GUI): Apple Navigator: Netscape market PC, Internet, Web [Bill Verpank ’98]
  • 28. Designing the boundary Intellectual Exploration Physical - Digital Mapping Characteristics Static Digital Media Physical States Idea Motivation Image, a/v files Digital States Error Observation Dynamic Digital Media Physical Live Video, Audio Representation Digital Information Metaphor Meaning Model Consistency Data Structure Scenario Inventing Task Engineering Combination of data, attributes, operations Physical Representation Digital Mediation Control Manipulation Digital Attribute Display Mapping Material Properties Physical Representation Information storage, retrieval, and manipulation | Information visualization | Remote Interaction Simulation Modeling and construction | Systems management, Digital Control configuration, and control | Education | Interaction in social spaces | People Places, Devices Remote communication and awareness | Augmentation Entertainment
  • 29. Designing the boundary Beyond GUI: grasp and manipulate “bits” Intellectual Exploration in the center of users’ focus metaDESK inTouch CHI ‘97, UIST ‘97 CSCW ‘98 Touch PSyBench Counters CSCW ‘98 CHI ‘99 PingPongPlus Urp Illuminating Light Triangles mediaBlocks CHI ‘99, CHI ‘98, CHI ‘99 CHI ‘98 CHI ‘98 SIGGRAPH ‘98 SIGGRAPH ‘99 SIGGRAPH ‘98 musicBottles SIGGRAPH ‘99 curlybot CHI ‘00, HandSCAPE SIGGRAPH ‘99 CHI ‘00, SIGGRAPH ‘99
  • 30. Beyond the boundary Interactive System and Interface Design HandSCAPE Computer augmented digital measuring tape, Presented at Emerging Technology at SIGGRAPH 1999, LA Convention Center, Los Angeles and CHI 2000, The Hague, Netherlands HandSCAPE is a vectorizing digital tape measure as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with computer graphics. Using embedded orientation-sensing hardware, HandSCAPE captures relevant vectors on each linear measurements and transmits this data wirelessly to a remote computer in real- time. Combining physical measuring and computer modeling as a seamless step enhances the efficiency of on-site measuring tasks with the addition of digital functionality.
  • 31. Designing the boundary Intellectual Exploration Handheld Unit 9W x 4H x 2D (cm) Base Unit 8W x 8H x 1D (cm)
  • 32.
  • 33. Designing the boundary Intellectual Exploration Music Bottles Evocative Interface Seamless extension of physical affordances and aesthetical metaphors into the digital domain is a key principle for the design of this transparent interfaces. Upon opening the bottles, users can hear the sound of music, or narrative stories with computer control light projections. Electromagnetic tags enable each bottle to be wirelessly identified and sensed. The resonant frequencies of the various tags embedded in the bottles are detected and transmitted to the computer through the use of a custom designed tag reader board.
  • 34. RF-ID Tag and Tag Reader board
  • 35. Designing the boundary Intellectual Exploration Data LiFT Hybrid Navigation In between the two elevators, a intricately framed elevator is constructed in existing architecture. By displaying and manipulating the building data, viewers can seamlessly navigate the building virtually before physically walking around. [Jay Lee, Brygg Ullmer | Inter-design Workshop 1999]
  • 36. Designing the boundary Intellectual Exploration Suspended Windows Fictitious Space “Window-within-a-Window” provides an impetus in which a second window is built having the same scales and multi-window configuration. While viewers are in the space between two windows, the projected image is broken apart in squares in the corresponding area. [Jay Lee, Bill Keays | Interactive Expression at MIT Center for Advanced Visual Studies, ACM SIGGRAPH 2000]
  • 37. Designing the boundary Intellectual Exploration Extruded Windows Illusion Extended “Window-within-a-Window” provides an impetus in which a second window is built having the same scales and multi- window configuration. While viewers are in the space between two windows, the projected image is broken apart in squares in the corresponding area. [Jay Lee, Bill Keays | Interaction 2001, Fourth Biennale of The World Forum for Media and Culture, Ogaky City, Gifu Prefecture, Japan]