This document discusses advancements in interactive physically-based sound design for 3D models, emphasizing the use of modal sound synthesis to improve sound realism during collision and contact events. It critiques existing linear modal sound models that treat vibrating objects as rigid, leading to sound inaccuracies, and proposes a new frictional multibody contact formulation for better sound resolution. The authors present methods for synthesizing sounds of thin shells and other complex structures, aiming to enhance interactive virtual environments with more authentic audio outputs.