Pitch of the Intelligent Verification/Validation for XR Based Systems (iv4XR - https://iv4xr-project.eu/) project at the Workshop on Interactive Technologies organised by the European Commission.
CD4TEL 2011 – Computational Design for Technology Enhanced Learning is a technical session organized as part of the International Conference on Computational Science and its Applications (ICCSA 2011).
Poster for the Knowledge Extraction for the Web of Things (KE4WoT) Challenge: Co-located with The Web Conference 2018 (WWW 2018)
Source: Semantic Web of Things Project, Poliba, Italy
http://sisinflab.poliba.it/swottools/
Li Cheng has a Master's degree in Electrical and Systems Engineering from Washington University in St. Louis and a Bachelor's degree in Electrical and Communication Engineering from East China University of Science and Technology. He currently works as a Software Developing Engineer at Amazon Web Services. Previously, he worked as a Grader & Tutor at Washington University and as an Assistant Engineer intern at Shanghai Research Institute Co., Ltd. of China Post Group. He has skills in programming languages like Java, JavaScript, C/C++, and Python.
A key initiative of Europe is to accelerate the deployment of Data Spaces in different domains. Manufacturing Data Spaces are among the top 9 priorities set by the EC.
Data sharing among manufacturing companies and with (service) providers will be increasing in the near future, demonstrating how sharing industrial data improves company operations. Both the discrete manufacturing and process industry are impacted by such a transformation.
Consequently, the priority for manufacturing stakeholders will be to develop collaborative services based on a trusted and common framework for sharing and exchanging data and models multilaterally to overcome the interoperability challenge and implement next generation autonomous cross-enterprise industrial operations.
Currently approaches to Digital Manufacturing Platforms (DMP) and Industrial Data Platforms (IDP) do lack the ability to consistently share data across organisations at scale. In fact, it is already acknowledged that peer-to-peer data sharing, especially when involving SMEs, will not scale to unveil high-quality data sharing for manufacturing value set above.
The FIWARE Smart Industry Mission Support Committee (SIMSC) is playing a major role in this twin and green transition, facilitating the definition and adoption of common protocol and data models, as well as the spreading of enabling technologies such as Digital Twins and Artificial Intelligence. The session will drive you through the context analysis, the needs and benefits, the technologies adoption in relevant use cases and the offering of Testing and Experimental Facilities in several industrial domains.
11th International Conference on Computer Science, Engineering and Informatio...ijait
11th International Conference on Computer Science, Engineering and Information Technology (CSEIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science, Engineering and Information Technology. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
This document provides information on various funding opportunities through the Horizon 2020 ICT work programme for 2020. It highlights focus areas such as robotics, AI for manufacturing, cybersecurity, big data analytics, blockchain, IoT, and software technologies. Specific calls are described, including details on submission deadlines, expected project sizes, budgets, and technical scopes. Resources for finding partners and connecting to other European initiatives are also listed.
11th International Conference on Computer Science and Information Technology ...ijgca
11th International Conference on Computer Science and Information Technology (CSIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science and Information Technology. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
CD4TEL 2011 – Computational Design for Technology Enhanced Learning is a technical session organized as part of the International Conference on Computational Science and its Applications (ICCSA 2011).
Poster for the Knowledge Extraction for the Web of Things (KE4WoT) Challenge: Co-located with The Web Conference 2018 (WWW 2018)
Source: Semantic Web of Things Project, Poliba, Italy
http://sisinflab.poliba.it/swottools/
Li Cheng has a Master's degree in Electrical and Systems Engineering from Washington University in St. Louis and a Bachelor's degree in Electrical and Communication Engineering from East China University of Science and Technology. He currently works as a Software Developing Engineer at Amazon Web Services. Previously, he worked as a Grader & Tutor at Washington University and as an Assistant Engineer intern at Shanghai Research Institute Co., Ltd. of China Post Group. He has skills in programming languages like Java, JavaScript, C/C++, and Python.
A key initiative of Europe is to accelerate the deployment of Data Spaces in different domains. Manufacturing Data Spaces are among the top 9 priorities set by the EC.
Data sharing among manufacturing companies and with (service) providers will be increasing in the near future, demonstrating how sharing industrial data improves company operations. Both the discrete manufacturing and process industry are impacted by such a transformation.
Consequently, the priority for manufacturing stakeholders will be to develop collaborative services based on a trusted and common framework for sharing and exchanging data and models multilaterally to overcome the interoperability challenge and implement next generation autonomous cross-enterprise industrial operations.
Currently approaches to Digital Manufacturing Platforms (DMP) and Industrial Data Platforms (IDP) do lack the ability to consistently share data across organisations at scale. In fact, it is already acknowledged that peer-to-peer data sharing, especially when involving SMEs, will not scale to unveil high-quality data sharing for manufacturing value set above.
The FIWARE Smart Industry Mission Support Committee (SIMSC) is playing a major role in this twin and green transition, facilitating the definition and adoption of common protocol and data models, as well as the spreading of enabling technologies such as Digital Twins and Artificial Intelligence. The session will drive you through the context analysis, the needs and benefits, the technologies adoption in relevant use cases and the offering of Testing and Experimental Facilities in several industrial domains.
11th International Conference on Computer Science, Engineering and Informatio...ijait
11th International Conference on Computer Science, Engineering and Information Technology (CSEIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science, Engineering and Information Technology. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
This document provides information on various funding opportunities through the Horizon 2020 ICT work programme for 2020. It highlights focus areas such as robotics, AI for manufacturing, cybersecurity, big data analytics, blockchain, IoT, and software technologies. Specific calls are described, including details on submission deadlines, expected project sizes, budgets, and technical scopes. Resources for finding partners and connecting to other European initiatives are also listed.
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11th International Conference on Computer Science and Information Technology...ijcisjournal
11
th International Conference on Computer Science and Information Technology (CSIT
2024) will provide an excellent international forum for sharing knowledge and results in theory,
methodology and applications of Computer Science and Information Technology. The
Conference looks for significant contributions to all major fields of the Computer Science and
Information Technology in theoretical and practical aspects. The aim of the conference is to
provide a platform to the researchers and practitioners from both academia as well as industry
to meet and share cutting-edge development in the field.
11th International Conference on Computer Science and Information Technology...ijcisjournal
11
th International Conference on Computer Science and Information Technology (CSIT
2024) will provide an excellent international forum for sharing knowledge and results in theory,
methodology and applications of Computer Science and Information Technology. The
Conference looks for significant contributions to all major fields of the Computer Science and
Information Technology in theoretical and practical aspects. The aim of the conference is to
provide a platform to the researchers and practitioners from both academia as well as industry
to meet and share cutting-edge development in the field.
11th International Conference on Computer Science and Information Technology ...ijcisjournal
11th International Conference on Computer Science and Information Technology (CSIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science and Information Technology. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
11th International Conference on Computer Science, Engineering and Informatio...ijgca
11th International Conference on Computer Science, Engineering and Information Technology (CSEIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science, Engineering and Information Technology. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to.
11 th International Conference on Computer Science and Information Technolog...ijcisjournal
11
th International Conference on Computer Science and Information Technology (CSIT
2024) will provide an excellent international forum for sharing knowledge and results in theory,
methodology and applications of Computer Science and Information Technology. The
Conference looks for significant contributions to all major fields of the Computer Science and
Information Technology in theoretical and practical aspects. The aim of the conference is to
provide a platform to the researchers and practitioners from both academia as well as industry
to meet and share cutting-edge development in the field.
11th International Conference on Computer Science, Engineering and Informati...ijgca
11th International Conference on Computer Science, Engineering and Information
Technology (CSEIT 2024) will provide an excellent international forum for sharing knowledge
and results in theory, methodology and applications of Computer Science, Engineering and
Information Technology. The Conference looks for significant contributions to all major fields of
the Computer Science and Information Technology in theoretical and practical aspects. The aim
of the conference is to provide a platform to the researchers and practitioners from both academia
as well as industry to meet and share cutting-edge development in the field.
11th International Conference on Computer Science, Engineering and Informatio...ijcisjournal
11th International Conference on Computer Science, Engineering and Information
Technology (CSEIT 2024) will provide an excellent international forum for sharing knowledge
and results in theory, methodology and applications of Computer Science, Engineering and
Information Technology. The Conference looks for significant contributions to all major fields of
the Computer Science and Information Technology in theoretical and practical aspects. The aim
of the conference is to provide a platform to the researchers and practitioners from both academia
as well as industry to meet and share cutting-edge development in the field.
12th International Conference on Advanced Computer Science and Information Te...ijma
12th International Conference on Advanced Computer Science and Information Technology
(ICAIT 2023) will provide an excellent international forum for sharing knowledge and results in
theory, methodology and applications of Advanced Information Technology. The Conference
looks for significant contributions to all major fields of the Computer Science and Information
Technology in theoretical and practical aspects. The aim of the conference is to provide a
platform to the researchers and practitioners from both academia as well as industry to meet and
share cutting-edge development in the field.
The document summarizes several open calls related to 5G and IoT from different European projects. It provides information on the goals and funding opportunities for experiments and testbed extensions for projects such as SoftFIRE, F-Interop, FESTIVAL, FIESTA-IoT, MONROE, OrganiCity, Select4Cities, Triangle, and WiSHFUL. The open calls aim to support researchers, SMEs, startups and others in testing technologies and applications through these various federated testbeds and platforms.
The document summarizes several open calls related to 5G and IoT from different European projects. It provides information on the goals and funding opportunities for experiments and testbed extensions for projects such as SoftFIRE, F-Interop, FESTIVAL, FIESTA-IoT, MONROE, OrganiCity, Select4Cities, Triangle, and WiSHFUL. The open calls aim to support researchers, SMEs, startups and others in testing technologies and applications through these various federated testbeds and platforms.
11th International Conference on Computer Science, Engineering and Informatio...ijcisjournal
11th International Conference on Computer Science, Engineering and Information Technology (CSEIT 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science, Engineering and Information Technology. The Conference looks for significant contributions to all major fields of the Computer Science and Information Technology in theoretical and practical aspects. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field
#OSSPARIS19 - Le projet AI4EU: Construire la plate-forme européenne IA on-dem...Paris Open Source Summit
The AI4EU project aims to build a sustainable open AI on-demand platform to make AI expertise, knowledge, algorithms and tools available to all users. The project has 81 partners from 21 European countries and a budget of 20 million euros. The platform will provide services for industries, startups, researchers and more. It will include datasets, algorithms, applications, and knowledge resources. The platform will also address ethical, legal and socio-economic issues through an observatory. It will interconnect with other European platforms and fill technology gaps through open calls for solutions and challenges.
2nd International Conference on Computer Science and Machine Learning (CSML 2...GiselleginaGloria
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Call for Research Articles - 7th International Conference on Computer Science...IJNSA Journal
7th International Conference on Computer Science and Information Technology (COMIT 2023) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Computer Science and Information Technology. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to.
Call for Papers - 7th International Conference on Computer Science and Inform...ijistjournal
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Authors are solicited to contribute to the conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to.
PRACE is a pan-European infrastructure that provides high-performance computing resources and services for public research. It has an extensive training program including 6 Advanced Training Centers and seasonal schools. The training program aims to enable researchers to utilize computational infrastructure and provides education in topics like life sciences, system administration, data services, and parallel programming. Feedback from past events show they increase awareness, interest, and focus on subjects covered.
2nd International Conference on Computer Science and Machine Learning (CSML 2...gerogepatton
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Authors are solicited to contribute to this conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to.
2nd International Conference on Computer Science and Machine Learning (CSML 2...gerogepatton
2nd International Conference on Computer Science and Machine Learning (CSML 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of Artificial Intelligence, Soft Computing and Applications. The aim of the conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
Authors are solicited to contribute to this conference by submitting articles that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in the following areas, but are not limited to.
10th International Conference on Artificial Intelligence and Soft Computing (...adeij1
10th International Conference on Artificial Intelligence and Soft Computing (AIS 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology, and applications of Artificial Intelligence, Soft Computing. The Conference looks for significant contributions to all major fields of the Artificial Intelligence, Soft Computing in theoretical and practical aspects. The aim of the Conference is to provide a platform to the researchers and practitioners from both academia as well as industry to meet and share cutting-edge development in the field.
AI Sensors and Dashboards: Gauging and Monitoring the Inferences Capabilities...Huber Flores
Huber Flores presented research on developing AI sensors and dashboards to gauge and monitor the trustworthy properties of AI systems. The sensors would measure properties like fairness, explainability, and performance. A dashboard would display readings from the sensors to provide transparency into how well an AI system satisfies properties like fairness, accuracy, and resilience. The sensors and dashboards aim to help testers, developers, and auditors ensure AI systems operate as intended and without unintended harms or biases.
Human-Agent Interaction: Building Socially Intelligent Agents in GamesRui Prada
This document discusses building socially intelligent agents for human-agent interaction. It covers topics such as agency, mixed-initiative interaction, user experience, delegation, trust, social power dynamics, social identity, and applications to games and social robots. The goal is to create agents that can understand social contexts and interact with users based on social roles, relationships, tasks and cultural factors. Research studies show that modeling social constructs like culture, power and identity can improve user experience and task performance in human-agent systems.
Keynote at the Annual Conference of the Association of Adaptation Studies 2022
Abstract.
Games have still a long way to become fully inclusive. But, the topic of inclusive play is, nevertheless, widely discussed and researched. Inclusiveness is addressed both in terms of the characters and situations that the game depicts (e.g., its content) and in terms of the way players’ accessibility to play the game and enjoy the experience is supported. This presentation shows some efforts to raise awareness for the inclusion of diverse content in games that avoids shallow stereotypes and tropes, and some efforts to make games available to a diverse audience that includes people with disabilities. Another perspective of inclusiveness in games is the use of games as tools to improve the life of players that need support for inclusion. Some projects that follow this idea are presented. For example, the Invisible Island game developed for collaborative play between sighted and unsighted players, and the ID Gaming project that is developing games to support people with intellectual disability. The discussion is extended by presenting games that can mitigate the problems of inclusion in society by addressing cultural training and promoting empathy in cyberbullying situations. A final note on how models of social identity can be used in games, in particular, in the behaviour of game characters is raised. Building on that, we can create gameplay situations involving social interactions that are grounded on the dynamics of social groups, which can support social inclusion challenges as a gameplay element.
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How AI can help games fulfil their purposeRui Prada
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It discusses the potential of games for serious purposes and the use of Artificial Intelligence (AI) for games. It discusses how AI can be used in games applied to learning of social skills and how AI can improve the social qualities of artificial agents in games. It concludes with a discussion of the use of AI for game production, in particular, to generate content and to automate playtesting.
My talk at #frAIday talks at Umea University - June 4, 2021.
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Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsRui Prada
Slides of my talk at MagicX (http://www.magicx.my) in the Universiti Teknologi Malaysia (www.utm.my/).
I discussed the vision of Engaging People and Machines together and the need of Social Intelligence for that. Presented examples of applied games and discussed why AI characters are important for games targeting social skills. Finished with a discussion of the RAGE project (http://rageproject.eu).
Introdução do Encontro Alumni Área de Jogos do Instituto Superior TécnicoRui Prada
O documento resume as atividades de um grupo de estudantes de jogos digitais ao longo de vários anos, incluindo o número crescente de membros, projetos concluídos, palestrantes convidados e atividades realizadas como workshops e eventos de exibição de jogos. O grupo se especializou em jogos digitais em 2015/2016 e conta com o apoio de um laboratório dedicado a jogos na universidade.
The document discusses using socially intelligent artificial intelligence (AI) characters in applied games to promote learning. It explains that applied games aim to enable practice, exploration, and failure while promoting personal emotional experiences. To support learning social skills, AI characters can increase the size of the social interaction space and need to behave intelligently and believably according to social contexts. The author's research goals are to increase AI characters' social behaviors and intelligence. Examples of projects using AI characters include games for cultural learning, social influence, and joint interrogation training. In conclusion, socially intelligent AI has an important role in applied games by enhancing interaction spaces and sustaining socio-emotional experiences.
The document describes the Geometry Friends game and AI competition. The competition involves AI agents controlling characters in a 2D puzzle game to collect items. It has cooperation, single-player circle, and single-player rectangle tracks. Approaches submitted have used techniques like Dijkstra's algorithm, A*, Q-learning, and rule-based systems. The competition aims to further research on collaborative gameplay between humans and AI.
The Importance of the Player in Game DesignRui Prada
This document discusses player modeling and profiling in game design. It outlines several models for classifying players, including Bartle's player types (achievers, explorers, socializers, killers), hardcore vs casual players, and BrainHex player classes (seeker, survivor, daredevil, etc.). The key points are that players have different motivations, needs, and play styles; understanding the target audience is crucial for game design; and multiple player profiles should be considered to account for differences between individuals. Selecting the right target audience helps ensure a game provides the desired experience.
Opportunities for Fiction and Fantasy in VideogamesRui Prada
Presentation at the Faculdade de Letras of Lisbon University discussing the definition of videogames and the role of fiction and fantasy in the player experience.
Presentation about the role of emotions in the player experience and the creation of believable interactive autonomous characters. Delivered at Instituto Superior Técnico and Faculdade de Ciências of University of Lisbon on December 2014.
My presentation with Carlos Martinho at Lisbon Game Conference (http://lisbongameconf.iscte-iul.pt/) about the importance of Videogames and the work on Videogames that we have been developing at IST and INESC-ID.
It is all about the experience! Player experience in game designRui Prada
1. The document discusses player experience in game design from the perspective of Rui Prada, a professor and expert in games.
2. It emphasizes that games are designed to provide experiences for players through doing, feeling, and learning. A good game promotes a good experience.
3. Player experience is crafted through eliciting emotions like pleasure, satisfaction, and learning over the progression of gameplay. Proper challenge and novelty keep the experience engaging over time.
Geometry Friends Game AI Competition - 2013 ResultsRui Prada
The document describes the Geometry Friends game, an AI competition held using the game, and the results of the competition. The Geometry Friends game was developed in 2008 to study collaborative gameplay between humans and agents. It involves two players cooperating to collect diamonds within time limits on platforms. In 2013, an AI competition was held using the game, with tracks for cooperation, single-player rectangle, and single-player circle agents. The only submission was CIBot from Sejong University, which completed levels with varying success in collecting diamonds within time limits.
The document discusses models for developing believable autonomous characters that can interact with people. It describes how characters need human-like qualities like intentionality, emotions, personality and theory of mind to become believable. Socio-emotional intelligence is particularly important for teaming agents with people. Serious games are discussed as an application that could motivate communication and change using autonomous characters.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
International Conference on NLP, Artificial Intelligence, Machine Learning an...gerogepatton
International Conference on NLP, Artificial Intelligence, Machine Learning and Applications (NLAIM 2024) offers a premier global platform for exchanging insights and findings in the theory, methodology, and applications of NLP, Artificial Intelligence, Machine Learning, and their applications. The conference seeks substantial contributions across all key domains of NLP, Artificial Intelligence, Machine Learning, and their practical applications, aiming to foster both theoretical advancements and real-world implementations. With a focus on facilitating collaboration between researchers and practitioners from academia and industry, the conference serves as a nexus for sharing the latest developments in the field.
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
We have compiled the most important slides from each speaker's presentation. This year’s compilation, available for free, captures the key insights and contributions shared during the DfMAy 2024 conference.
Advanced control scheme of doubly fed induction generator for wind turbine us...IJECEIAES
This paper describes a speed control device for generating electrical energy on an electricity network based on the doubly fed induction generator (DFIG) used for wind power conversion systems. At first, a double-fed induction generator model was constructed. A control law is formulated to govern the flow of energy between the stator of a DFIG and the energy network using three types of controllers: proportional integral (PI), sliding mode controller (SMC) and second order sliding mode controller (SOSMC). Their different results in terms of power reference tracking, reaction to unexpected speed fluctuations, sensitivity to perturbations, and resilience against machine parameter alterations are compared. MATLAB/Simulink was used to conduct the simulations for the preceding study. Multiple simulations have shown very satisfying results, and the investigations demonstrate the efficacy and power-enhancing capabilities of the suggested control system.
A SYSTEMATIC RISK ASSESSMENT APPROACH FOR SECURING THE SMART IRRIGATION SYSTEMSIJNSA Journal
The smart irrigation system represents an innovative approach to optimize water usage in agricultural and landscaping practices. The integration of cutting-edge technologies, including sensors, actuators, and data analysis, empowers this system to provide accurate monitoring and control of irrigation processes by leveraging real-time environmental conditions. The main objective of a smart irrigation system is to optimize water efficiency, minimize expenses, and foster the adoption of sustainable water management methods. This paper conducts a systematic risk assessment by exploring the key components/assets and their functionalities in the smart irrigation system. The crucial role of sensors in gathering data on soil moisture, weather patterns, and plant well-being is emphasized in this system. These sensors enable intelligent decision-making in irrigation scheduling and water distribution, leading to enhanced water efficiency and sustainable water management practices. Actuators enable automated control of irrigation devices, ensuring precise and targeted water delivery to plants. Additionally, the paper addresses the potential threat and vulnerabilities associated with smart irrigation systems. It discusses limitations of the system, such as power constraints and computational capabilities, and calculates the potential security risks. The paper suggests possible risk treatment methods for effective secure system operation. In conclusion, the paper emphasizes the significant benefits of implementing smart irrigation systems, including improved water conservation, increased crop yield, and reduced environmental impact. Additionally, based on the security analysis conducted, the paper recommends the implementation of countermeasures and security approaches to address vulnerabilities and ensure the integrity and reliability of the system. By incorporating these measures, smart irrigation technology can revolutionize water management practices in agriculture, promoting sustainability, resource efficiency, and safeguarding against potential security threats.
2. 3 years: October 2019 – December 2022
https://iv4xr-project.eu/
Universities and Research
- INESC-ID, Portugal (Coordinator)
- Utrecht University, The Netherlands
- Fondazione Bruno Kessler, Italy
- Universitat Politecnica Valencia, Spain
- Umeå University, Sweden
Industry
- Gameware Europe, UK
- Good AI, Czech Republic
- Thales (SIX and AVS), France
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
3. Quality of XR systems is hard
(and expensive) to assess
Highly interactive
Rich and complex environments
Diverse multi-modal input and output
Testing demands high human labour (user testing)
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
4. QA is crucial in the development of XR systems
Iterative development cycles
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
5. Use Artificial Intelligence (AI)
to support automation of XR
testing
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
6. Testing Functional Properties
• The behaviour of the system
1
Testing User Experience (UX)
• The impact on the user
2
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
7. Autonomous
testing agents
Actively pursue testing goals
Intelligent coverage of the interaction space
Identify potential interaction paths
Represent users with different profiles
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
9. Multi-agent testing framework
Agent runtime system
World object model / coupling interface
Specification of test goals: formal conditions, reward functions, case examples
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
11. Emerging
opportunities
post COVID-19
Automated testing handles the lack of
available users to test
XR improves virtual collaboration spaces
Virtual meetings
Virtual labs
Virtual classrooms
XR improves costumer experience
https://iv4xr-project.eu/ Workshop on Interactive Technologies, June 26, 2020
12. Intelligent
Verification/Validation for
XR Based Systems
Research and Innovation Action
EU H2020-ICT-2018-3 - 856716
Rui Prada Rui Prada (INESC-ID):
rui.prada@gaips.inesc-id.pt
https://iv4xr-project.eu/
@iv4xr