CD4TEL 2011 – Computational Design for Technology Enhanced Learning is a technical session organized as part of the International Conference on Computational Science and its Applications (ICCSA 2011).
Barcelona Global Energy Challenges 2015Pau Fonseca
The document discusses an optimization software tool for building sustainability that takes a holistic view of environmental, economic, and social impacts over a building's life cycle. The software uses a formal modeling language and co-simulation to model building behavior and optimize energy efficiency through thousands of simulations. It analyzes impacts across four phases - design, build, use, and deconstruction - allowing full control of life cycle analysis. The formal language simplifies model definition and implementation for multidisciplinary teams. The software can run on various computing platforms from PCs to supercomputers.
Intelligent Verification/Validation for XR Based SystemsRui Prada
Pitch of the Intelligent Verification/Validation for XR Based Systems (iv4XR - https://iv4xr-project.eu/) project at the Workshop on Interactive Technologies organised by the European Commission.
This document summarizes Edwin Veenendaal's review of the VALS Virtual Platform presented at a VALS meeting in Udine, Italy on February 24, 2015. It identifies several functionalities of the platform to evaluate, including the registration process, organization and project details entry, proposal browsing and writing, mail functionality, and the matching and agreement parts. It also lists some questions, tasks, and areas for improvement such as adding a new role, improving time framing, and usability. The document concludes by listing several project references related to the VALS project.
Selvakumar ULAGANATHAN is pursuing a Doctorate in Engineering at Ghent University in Belgium. He received an MSc in Computational Fluid Dynamics from Cranfield University in the UK and a BE in Aeronautical Engineering from Anna University in India. His research focuses on developing novel metamodeling strategies at the intersection of software engineering, simulation, and machine learning. He has published several journal and conference papers on topics including high-dimensional metamodeling, multi-fidelity modeling, and aerodynamic shape optimization. He also has experience as a lecturer and research guest in areas related to computational engineering.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
Barcelona Global Energy Challenges 2015Pau Fonseca
The document discusses an optimization software tool for building sustainability that takes a holistic view of environmental, economic, and social impacts over a building's life cycle. The software uses a formal modeling language and co-simulation to model building behavior and optimize energy efficiency through thousands of simulations. It analyzes impacts across four phases - design, build, use, and deconstruction - allowing full control of life cycle analysis. The formal language simplifies model definition and implementation for multidisciplinary teams. The software can run on various computing platforms from PCs to supercomputers.
Intelligent Verification/Validation for XR Based SystemsRui Prada
Pitch of the Intelligent Verification/Validation for XR Based Systems (iv4XR - https://iv4xr-project.eu/) project at the Workshop on Interactive Technologies organised by the European Commission.
This document summarizes Edwin Veenendaal's review of the VALS Virtual Platform presented at a VALS meeting in Udine, Italy on February 24, 2015. It identifies several functionalities of the platform to evaluate, including the registration process, organization and project details entry, proposal browsing and writing, mail functionality, and the matching and agreement parts. It also lists some questions, tasks, and areas for improvement such as adding a new role, improving time framing, and usability. The document concludes by listing several project references related to the VALS project.
Selvakumar ULAGANATHAN is pursuing a Doctorate in Engineering at Ghent University in Belgium. He received an MSc in Computational Fluid Dynamics from Cranfield University in the UK and a BE in Aeronautical Engineering from Anna University in India. His research focuses on developing novel metamodeling strategies at the intersection of software engineering, simulation, and machine learning. He has published several journal and conference papers on topics including high-dimensional metamodeling, multi-fidelity modeling, and aerodynamic shape optimization. He also has experience as a lecturer and research guest in areas related to computational engineering.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
Inria is a public research institute established in 1967 that produces excellent research in mathematics and computational sciences. It covers research in these areas and works on issues for other sciences and economic/societal actors. Inria can be considered a software provider as it develops around 1000 software, many with open source licenses. The India France Technology Summit is an opportunity to raise awareness of Inria's software production in areas like health, smart cities, and more. Contact information is provided to find these software files and learn more.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
- Marianana Achoreta Duprat has a background in product and graphic design, having graduated from ESDI in Rio de Janeiro with a GPA of 8.7/10. She also spent 6 months studying digital design at ENSCI in Paris.
- She has worked as a design supervisor at SENAI-FIRJAN, head designer at OVNI Lab, and as a graphic and product designer at Museu da Vida.
- Her experience includes developing websites, exhibits, training simulators and interactive educational projects.
This document discusses the eRaUI project which aims to develop a personalized and adaptive user interface for text mining e-research tools. The objectives are to identify different types of users, implement filtering algorithms to extract relevant digital content, design an adaptive UI with workflow capabilities to support different user groups and activities, use visualization techniques for navigation and information display, and integrate the interface with the NaCTeM tools. The anticipated outputs are an adaptable and learnable interface called eRaUI that improves usability of NaCTeM resources, a project blog, and a final report describing the approach and lessons learned.
Questinsitu - Signal Orchestration System React-conference-2012davinia.hl
ICT-based orchestration of structured learning activity flows as a way to foster students' autonomy: a contradiction?
In this talk, I will discussed two technologies developed as part of the Learn3/EEE Spanish projects: QuesTInSitu and The Signal Orchestration System. Both technologies orchestrate students' actions along a set of learning activities. The activities are structured according to a design previously defined by the teacher, however the experimental results show that teachers' and students' perception when conducting the activities is of increased autonomous behaviour.
Proyecto EEE (TIN2011-28308-C03-03)
http://es.reactproject.eu/conference_es/conferencias-y-presentaciones/
---
Synopsis: La orquestación mediada por tecnología de flujos de aprendizaje estructurados puede fomentar la autonomía de los estudiantes: una contradicción?
En esta presentación, discutiré dos tecnologías desarrolladas como parte de los proyectos españoles Learn3 y EEE: QuesTInSitu y el Sistema para la Orquestación mediante Señales (SOS, SignalOrchestration System). Ambas tecnologías permiten orquestar acciones de estudiantes en un conjunto de actividades de aprendizaje.
Remote Collaborative Multi-User Informal Learning Experiences: Design and Ev...davinia.hl
Arroyo, E.; Righi, V.; Tarrago, R.; Santos, P.; Hernández-Leo, D.; Blat, J.; Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation. In: Proceedings of 6th European Conference on Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 2011, pp. 43-56.
This paper presents a customizable system used to develop a
collaborative multi-user problem solving game. It addresses the increasing
demand for appealing informal learning experiences in museum-like settings.
The system facilitates remote collaboration by allowing groups of learners to
communicate through a videoconferencing system and by allowing them to
simultaneously interact through a shared multi-touch interactive surface. A user
study with 20 user groups indicates that the game facilitates collaboration
between local and remote groups of learners. The videoconference and multitouch
surface acted as communication channels, attracted students’ interest,
facilitated engagement, and promoted inter- and intra-group collaboration—
favoring intra-group collaboration. Our findings suggest that augmenting
videoconferencing systems with a shared multitouch space offers new
possibilities and scenarios for remote collaborative environments and
collaborative learning.
Hernández-Leo, D.; Abenia, P.; Moreno, P.; Chacón, J.; Blat, J. Let’s shake on it: can we support co-edition and sharing using diverse learning design editors within the same platform? Presented at “The Art & Science of Learning Design” Workshop, LKL, London, 13-14 October 2011
Paper available at http://www.slideshare.net/yish/asld2011-hernndezleoabeniamorenochacnbla
LdShake is a Web tool that enables the co-edition and social network-oriented sharing of learning designs created using a general rich text editor. Use cases for LdShake include joint design and sharing of learning designs in projects or communities across institutions, co-design by teams of teachers in charge of teaching the same course with different groups of students or co-creation of designs that require the integration of knowledge and skills developed by students in previous subjects with different teachers. In this workshop paper, we propose that instead of extending the general editor provided by LdShake to enhance specific aspects of its performance support for learning design, it can adopt existing learning design authoring tools which support diverse pedagogical approaches, are compliant with different computational representations or exporting formats, are specific to particular subject matters, etc. On the other hand, these existing tools are usually dispersed in different websites or product providers, and do not typically offer co-edition and social network sharing features. In the frame of this problem statement this paper poses the interest of supporting co-edition and sharing using diverse existing learning design editors within the same platform. As a proof of concept functional implementation the paper presents an extension of LdShake as an integrative platform providing two additional existing tools (WebCollage and eXeLearning) which, as a result of its integration in LdShake, are visualized within the same contextual interface and adopt the co-edition and sharing features of LdShake. The integrated whole has been shown to different stakeholders so that they could point out their opinion about the interest of such an approach and the quality of the resulting integrated interface and features
Charla Invitada JENUI 2011, Jornadas de Enseñanza Universitaria de la Informática http://jenui2011.us.es/index.php?option=com_content&view=article&id=64&Itemid=60
Analysis of Multiple Pilots for ICT-supported Lifelong Competence Development, Davinia Hernández-Leo, davinia.hernandez@upf.edu, TENCompetence Winter School 2009, 1-6 February Innsbruck, Austria
Curso formación profesorado: trabajar las competencias generales o transversa...davinia.hl
El documento discute el trabajo en equipo y el aprendizaje colaborativo en la educación superior. Presenta experiencias de aplicar estas metodologías en asignaturas de ingeniería como "Introducción a las TIC" y "Teletráfico y Gestión". Explica cómo se diseñaron actividades colaborativas usando patrones como "Jigsaw" y evaluaciones por pares. Concluye que el aprendizaje colaborativo puede desarrollar competencias técnicas y de trabajo en equipo cuando se estructura adecuadamente y se proveen herramient
The document discusses how educational patterns can be used as guides for creating units of learning and assessment. It proposes using collaborative learning flow patterns (CLFPs) and assessment patterns to help structure collaborative learning scenarios and assessments. CLFPs are best practices for designing the flow of collaborative learning activities. The document provides examples of how CLFPs can be implemented in an authoring tool to design a collaborative learning script. It also discusses expanding the use of patterns beyond just learning flows to include assessment activities and test resources.
LdShake is a tool that allows teachers to collaboratively create, share, and edit learning design solutions. It combines a repository, social networking, and authoring capabilities. Teachers can work together in teams to design problem-based learning activities. The tool is being used by a group of biology and medicine teachers at Universitat Pompeu Fabra in Barcelona who need to collaborate on course designs integrating multiple disciplines. An evaluation of the tool found it intuitive to use for collaborative design. Future work will focus on usability improvements and integrating existing learning design templates.
The document discusses research on representing computer-supported collaborative learning (CSCL) scripts using the IMS Learning Design specification. Key points:
- Researchers studied how to express CSCL macro-scripts and mechanisms using IMS Learning Design to make implementations more customizable and interoperable.
- Collaborative learning flow patterns from literature were coded in IMS Learning Design elements and attributes to demonstrate capabilities and limitations.
- An authoring tool called Collage was developed to allow designing processes based on learning design patterns and templates.
- Later work focused on embedding assessment activities, ensuring interoperability with IMS Question and Test Interoperability, and developing shared learning design environments and communities.
Design for learning: communities and flexible design processesdavinia.hl
The document summarizes the work of the Metis project, which aims to create an Integrated Learning Design Environment (ILDE) that meshes existing learning design authoring tools and enables sharing and enactment of learning designs. The methodology involves gathering feedback from stakeholders, iterative development and testing. The initial ILDE prototype prioritizes integration of tools like WebCollage and OpenGLM as well as conceptualization tools. Feedback indicated interest in a variety of design tools, co-creation capabilities, and support for the full design lifecycle. The project refined its terminology and considered extending the main tools.
- Davinia Hernández-Leo is a visiting Fulbright scholar from Universitat Pompeu Fabra in Barcelona, Spain working in the CS department and POET Lab at Virginia Tech.
- She is an assistant professor coordinating the Educational Technologies section of the Interactive Technologies Group, which does research on computer-supported collaborative learning and educational technologies.
- Her research focuses on providing teachers with design tools to plan collaborative learning activities and support orchestrating integrated learning flows across virtual and physical spaces.
The document proposes a project to develop an interactive ePortfolio using emerging technologies to validate lifelong learning skills of Greek educators. The project aims to:
1) Create a skills validation framework based on pedagogical research to assess educators' skills development over time.
2) Use e-research techniques like social network analysis and quantitative analysis of qualitative data to evaluate the framework.
3) Develop an interactive ePortfolio tool incorporating social media features to facilitate skills reflection and demonstration among an educator community of practice.
The document discusses research at UNED on enhancing authoring, modeling, and collaboration in e-learning environments. It outlines tools like ENLACE, PELICAN, and CARDS that allow for modeling and aggregation of educational content and learning objects from external tools. CARDS provides a metamodel for integrating outcomes from tools like concept mapping tools. PELICAN is an instructional design and collaboration platform that integrates external tools and supports adaptive contexts based on student performance. The research aims to automatically extract and classify learning objects from the web to enrich authored content and help students find relevant resources.
Greimas.exe: digital code in the generative trajectory of expressionEverardo Reyes-García
This document discusses analyzing computer code from a semiotic perspective. It proposes understanding code as a dynamic component within a generative trajectory of expression. This involves analyzing code at different levels, including signs, texts, objects, practices, strategies, and life forms. Each level involves both a form and substance. Programming languages influence logical modeling and practices. Different languages like FORTRAN, BASIC, and Java are discussed in terms of the programming paradigms and user interfaces they employ. The document argues for analyzing every level of the generative trajectory to see how matter and substance modify interpretations and meaning when computer code is transposed between digital and human cultures.
Streamlining Knowledge Graph Construction with a façade: the SPARQL Anything...Enrico Daga
Slides of the presentation at #ENDORSE2023
The SPARQL Anything project: http://sparql-anything.cc
Endorse Conference 2023, see
https://twitter.com/EULawDataPubs/status/1635663471349223425
--
Abstract:
What should a data integration framework for knowledge graph experts look like?
Approaches can transform the non-RDF data sources by applying ad-hoc transformations to existing ontologies (Any23), using a mapping language (RML) or expanding on existing standards with custom operators (SPARQL Generate). These solutions result either in code that is difficult to maintain and reuse or require KG experts to learn a variety of languages and custom tools. Recent research on Knowledge Graph construction proposes the design of a façade, a notion borrowed from object-oriented software engineering. This idea is applied to SPARQL Anything, a system that allows querying heterogeneous resources as if they were in RDF, in standard SPARQL 1.1.
The SPARQL Anything project supports a wide variety of file formats, from popular ones (CSV, JSON, XML, Spreadsheets) to others that are not supported by alternative solutions (Markdown, YAML, DOCx, Bibtex). Features include querying Web APIs with high flexibility, parametrized queries, and chaining multiple transformations into complex pipelines.
We describe the design rationale of the SPARQL Anything system and its application in two EU-funded projects and in the industry. We provide references to an extensive set of reusable showcases. We report on the value-to-users of the founding assumptions of SPARQL Anything, compared to alternative solutions to knowledge graph construction.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
Inria is a public research institute established in 1967 that produces excellent research in mathematics and computational sciences. It covers research in these areas and works on issues for other sciences and economic/societal actors. Inria can be considered a software provider as it develops around 1000 software, many with open source licenses. The India France Technology Summit is an opportunity to raise awareness of Inria's software production in areas like health, smart cities, and more. Contact information is provided to find these software files and learn more.
International Journal in Foundations of Computer Science & Technology(IJFCST)ijfcst journal
Over the last decade, there has been an explosion in the field of computer science to solve various problems from mathematics to engineering. This journal aims to provide a platform for exchanging ideas in new emerging trends that needs more focus and exposure and will attempt to publish proposals that strengthen our goals.
- Marianana Achoreta Duprat has a background in product and graphic design, having graduated from ESDI in Rio de Janeiro with a GPA of 8.7/10. She also spent 6 months studying digital design at ENSCI in Paris.
- She has worked as a design supervisor at SENAI-FIRJAN, head designer at OVNI Lab, and as a graphic and product designer at Museu da Vida.
- Her experience includes developing websites, exhibits, training simulators and interactive educational projects.
This document discusses the eRaUI project which aims to develop a personalized and adaptive user interface for text mining e-research tools. The objectives are to identify different types of users, implement filtering algorithms to extract relevant digital content, design an adaptive UI with workflow capabilities to support different user groups and activities, use visualization techniques for navigation and information display, and integrate the interface with the NaCTeM tools. The anticipated outputs are an adaptable and learnable interface called eRaUI that improves usability of NaCTeM resources, a project blog, and a final report describing the approach and lessons learned.
Questinsitu - Signal Orchestration System React-conference-2012davinia.hl
ICT-based orchestration of structured learning activity flows as a way to foster students' autonomy: a contradiction?
In this talk, I will discussed two technologies developed as part of the Learn3/EEE Spanish projects: QuesTInSitu and The Signal Orchestration System. Both technologies orchestrate students' actions along a set of learning activities. The activities are structured according to a design previously defined by the teacher, however the experimental results show that teachers' and students' perception when conducting the activities is of increased autonomous behaviour.
Proyecto EEE (TIN2011-28308-C03-03)
http://es.reactproject.eu/conference_es/conferencias-y-presentaciones/
---
Synopsis: La orquestación mediada por tecnología de flujos de aprendizaje estructurados puede fomentar la autonomía de los estudiantes: una contradicción?
En esta presentación, discutiré dos tecnologías desarrolladas como parte de los proyectos españoles Learn3 y EEE: QuesTInSitu y el Sistema para la Orquestación mediante Señales (SOS, SignalOrchestration System). Ambas tecnologías permiten orquestar acciones de estudiantes en un conjunto de actividades de aprendizaje.
Remote Collaborative Multi-User Informal Learning Experiences: Design and Ev...davinia.hl
Arroyo, E.; Righi, V.; Tarrago, R.; Santos, P.; Hernández-Leo, D.; Blat, J.; Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation. In: Proceedings of 6th European Conference on Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 2011, pp. 43-56.
This paper presents a customizable system used to develop a
collaborative multi-user problem solving game. It addresses the increasing
demand for appealing informal learning experiences in museum-like settings.
The system facilitates remote collaboration by allowing groups of learners to
communicate through a videoconferencing system and by allowing them to
simultaneously interact through a shared multi-touch interactive surface. A user
study with 20 user groups indicates that the game facilitates collaboration
between local and remote groups of learners. The videoconference and multitouch
surface acted as communication channels, attracted students’ interest,
facilitated engagement, and promoted inter- and intra-group collaboration—
favoring intra-group collaboration. Our findings suggest that augmenting
videoconferencing systems with a shared multitouch space offers new
possibilities and scenarios for remote collaborative environments and
collaborative learning.
Hernández-Leo, D.; Abenia, P.; Moreno, P.; Chacón, J.; Blat, J. Let’s shake on it: can we support co-edition and sharing using diverse learning design editors within the same platform? Presented at “The Art & Science of Learning Design” Workshop, LKL, London, 13-14 October 2011
Paper available at http://www.slideshare.net/yish/asld2011-hernndezleoabeniamorenochacnbla
LdShake is a Web tool that enables the co-edition and social network-oriented sharing of learning designs created using a general rich text editor. Use cases for LdShake include joint design and sharing of learning designs in projects or communities across institutions, co-design by teams of teachers in charge of teaching the same course with different groups of students or co-creation of designs that require the integration of knowledge and skills developed by students in previous subjects with different teachers. In this workshop paper, we propose that instead of extending the general editor provided by LdShake to enhance specific aspects of its performance support for learning design, it can adopt existing learning design authoring tools which support diverse pedagogical approaches, are compliant with different computational representations or exporting formats, are specific to particular subject matters, etc. On the other hand, these existing tools are usually dispersed in different websites or product providers, and do not typically offer co-edition and social network sharing features. In the frame of this problem statement this paper poses the interest of supporting co-edition and sharing using diverse existing learning design editors within the same platform. As a proof of concept functional implementation the paper presents an extension of LdShake as an integrative platform providing two additional existing tools (WebCollage and eXeLearning) which, as a result of its integration in LdShake, are visualized within the same contextual interface and adopt the co-edition and sharing features of LdShake. The integrated whole has been shown to different stakeholders so that they could point out their opinion about the interest of such an approach and the quality of the resulting integrated interface and features
Charla Invitada JENUI 2011, Jornadas de Enseñanza Universitaria de la Informática http://jenui2011.us.es/index.php?option=com_content&view=article&id=64&Itemid=60
Analysis of Multiple Pilots for ICT-supported Lifelong Competence Development, Davinia Hernández-Leo, davinia.hernandez@upf.edu, TENCompetence Winter School 2009, 1-6 February Innsbruck, Austria
Curso formación profesorado: trabajar las competencias generales o transversa...davinia.hl
El documento discute el trabajo en equipo y el aprendizaje colaborativo en la educación superior. Presenta experiencias de aplicar estas metodologías en asignaturas de ingeniería como "Introducción a las TIC" y "Teletráfico y Gestión". Explica cómo se diseñaron actividades colaborativas usando patrones como "Jigsaw" y evaluaciones por pares. Concluye que el aprendizaje colaborativo puede desarrollar competencias técnicas y de trabajo en equipo cuando se estructura adecuadamente y se proveen herramient
The document discusses how educational patterns can be used as guides for creating units of learning and assessment. It proposes using collaborative learning flow patterns (CLFPs) and assessment patterns to help structure collaborative learning scenarios and assessments. CLFPs are best practices for designing the flow of collaborative learning activities. The document provides examples of how CLFPs can be implemented in an authoring tool to design a collaborative learning script. It also discusses expanding the use of patterns beyond just learning flows to include assessment activities and test resources.
LdShake is a tool that allows teachers to collaboratively create, share, and edit learning design solutions. It combines a repository, social networking, and authoring capabilities. Teachers can work together in teams to design problem-based learning activities. The tool is being used by a group of biology and medicine teachers at Universitat Pompeu Fabra in Barcelona who need to collaborate on course designs integrating multiple disciplines. An evaluation of the tool found it intuitive to use for collaborative design. Future work will focus on usability improvements and integrating existing learning design templates.
The document discusses research on representing computer-supported collaborative learning (CSCL) scripts using the IMS Learning Design specification. Key points:
- Researchers studied how to express CSCL macro-scripts and mechanisms using IMS Learning Design to make implementations more customizable and interoperable.
- Collaborative learning flow patterns from literature were coded in IMS Learning Design elements and attributes to demonstrate capabilities and limitations.
- An authoring tool called Collage was developed to allow designing processes based on learning design patterns and templates.
- Later work focused on embedding assessment activities, ensuring interoperability with IMS Question and Test Interoperability, and developing shared learning design environments and communities.
Design for learning: communities and flexible design processesdavinia.hl
The document summarizes the work of the Metis project, which aims to create an Integrated Learning Design Environment (ILDE) that meshes existing learning design authoring tools and enables sharing and enactment of learning designs. The methodology involves gathering feedback from stakeholders, iterative development and testing. The initial ILDE prototype prioritizes integration of tools like WebCollage and OpenGLM as well as conceptualization tools. Feedback indicated interest in a variety of design tools, co-creation capabilities, and support for the full design lifecycle. The project refined its terminology and considered extending the main tools.
- Davinia Hernández-Leo is a visiting Fulbright scholar from Universitat Pompeu Fabra in Barcelona, Spain working in the CS department and POET Lab at Virginia Tech.
- She is an assistant professor coordinating the Educational Technologies section of the Interactive Technologies Group, which does research on computer-supported collaborative learning and educational technologies.
- Her research focuses on providing teachers with design tools to plan collaborative learning activities and support orchestrating integrated learning flows across virtual and physical spaces.
The document proposes a project to develop an interactive ePortfolio using emerging technologies to validate lifelong learning skills of Greek educators. The project aims to:
1) Create a skills validation framework based on pedagogical research to assess educators' skills development over time.
2) Use e-research techniques like social network analysis and quantitative analysis of qualitative data to evaluate the framework.
3) Develop an interactive ePortfolio tool incorporating social media features to facilitate skills reflection and demonstration among an educator community of practice.
The document discusses research at UNED on enhancing authoring, modeling, and collaboration in e-learning environments. It outlines tools like ENLACE, PELICAN, and CARDS that allow for modeling and aggregation of educational content and learning objects from external tools. CARDS provides a metamodel for integrating outcomes from tools like concept mapping tools. PELICAN is an instructional design and collaboration platform that integrates external tools and supports adaptive contexts based on student performance. The research aims to automatically extract and classify learning objects from the web to enrich authored content and help students find relevant resources.
Greimas.exe: digital code in the generative trajectory of expressionEverardo Reyes-García
This document discusses analyzing computer code from a semiotic perspective. It proposes understanding code as a dynamic component within a generative trajectory of expression. This involves analyzing code at different levels, including signs, texts, objects, practices, strategies, and life forms. Each level involves both a form and substance. Programming languages influence logical modeling and practices. Different languages like FORTRAN, BASIC, and Java are discussed in terms of the programming paradigms and user interfaces they employ. The document argues for analyzing every level of the generative trajectory to see how matter and substance modify interpretations and meaning when computer code is transposed between digital and human cultures.
Streamlining Knowledge Graph Construction with a façade: the SPARQL Anything...Enrico Daga
Slides of the presentation at #ENDORSE2023
The SPARQL Anything project: http://sparql-anything.cc
Endorse Conference 2023, see
https://twitter.com/EULawDataPubs/status/1635663471349223425
--
Abstract:
What should a data integration framework for knowledge graph experts look like?
Approaches can transform the non-RDF data sources by applying ad-hoc transformations to existing ontologies (Any23), using a mapping language (RML) or expanding on existing standards with custom operators (SPARQL Generate). These solutions result either in code that is difficult to maintain and reuse or require KG experts to learn a variety of languages and custom tools. Recent research on Knowledge Graph construction proposes the design of a façade, a notion borrowed from object-oriented software engineering. This idea is applied to SPARQL Anything, a system that allows querying heterogeneous resources as if they were in RDF, in standard SPARQL 1.1.
The SPARQL Anything project supports a wide variety of file formats, from popular ones (CSV, JSON, XML, Spreadsheets) to others that are not supported by alternative solutions (Markdown, YAML, DOCx, Bibtex). Features include querying Web APIs with high flexibility, parametrized queries, and chaining multiple transformations into complex pipelines.
We describe the design rationale of the SPARQL Anything system and its application in two EU-funded projects and in the industry. We provide references to an extensive set of reusable showcases. We report on the value-to-users of the founding assumptions of SPARQL Anything, compared to alternative solutions to knowledge graph construction.
Assessing digital literacy levels: the design of an instrumentF. Katherine Asega
This document outlines the design of a digital literacy assessment instrument for in-service English teachers in Brazil. It aims to measure teachers' digital literacy levels across basic, intermediate, and advanced categories. The assessment will have two phases - a computer literacy test evaluating software and hardware skills, and a digital competence test measuring knowledge, attitudes, and skills across five areas (information, communication, content creation, safety, and problem-solving). The document provides details on the theoretical frameworks, test design, sample questions, and pilot testing process for refining the assessment. The goal is to identify teachers' digital literacy levels and inform further professional development.
EMMM: A Unified Meta-Model for Tracking Machine Learning ExperimentsSEAA 2022
The document proposes a unified meta-model (EMMM) to track machine learning experiments across different tools. It analyzed existing ML experiment management tools to extract common asset types and relationships. The meta-model was designed in three phases and validated with example experiments. EMMM is formalized using Ecore and can enable interoperability between tools by providing a common representation. The meta-model could also serve as a blueprint for developing new ML experiment tools and connecting ML asset management to model-driven engineering practices. Future work includes extending EMMM's configurability and unifying more proposed academic tools.
New Research Articles 2022 January Issue International Journal of Software En...ijseajournal
International Journal of Software Engineering & Applications (IJSEA)
** ERA Indexed **
ISSN: 0975 - 9018 (Online); 0976-2221 (Print)
https://airccse.org/journal/ijsea/ijsea.html
Current Issue: January 2022, Volume 13, Number 1
New Research Articles 2022 January Issue International Journal of Software Engineering & Applications (IJSEA)
Hybrid Practices in Global Software Development: A Systematic Literature Review
Rafael Camara, Iury Monte, Annelyelthon Alves and Marcelo Marinho, Federal Rural University of Pernambuco, Brazil
Study on Technical Focuses and Sampling Coverage Strategy of Airborne Software Reviews
Jinghua Sun1, Samuel Edwards2, Nic Connelly3, Andrew Bridge4 and Lei Zhang1, 1COMAC Shanghai Aircraft Design and Research Institute, China, 2Defence Aviation Safety Authority, Australia, 3RMIT University, Australia, 4European Union Aviation Safety Agency, Germany
https://airccse.org/journal/ijsea/vol13.html
D4UTEL 2012 is a workshop organized as part of the 6th International Conference on Multimedia and Ubiquitous Engineering that will be held in Madrid, Spain from July 10-13, 2012. The workshop seeks original papers on approaches, applications, methodologies, and tools related to the design of activities, resources, and systems for Ubiquitous Technology-Enhanced Learning (UTEL) environments. Topics of interest include languages and notations for UTEL design, frameworks and methodologies, standards and specifications, and more. Full papers must be submitted by January 15, 2012 and will be published in the IEEE conference proceedings if accepted.
Efficient and effective mobile collaborative learningdavinia.hl
Keynote at mLearn22 https://www.iamlearn.org/mlearn/
In this talk I will summarize research results leading to practical implications in the achievement of efficient and effective (enjoyable, appealing) collaborative learning, both from the perspective of learners and teachers. In particular, I will focus on how technology can support the design and orchestration of mobile collaborative learning scenarios. The technology presented will include authoring tools, teaching community platforms, enactment systems, orchestration dashboards and data-driven intervention based on learning analytics. I will also discuss synergies between technological solutions emphasizing human-in-control and machine-in-control perspectives. During the talk, participants will be able to experience some notions covered by interacting using the PyramidApp tool.
The document discusses the need for a new digital research infrastructure called DARIAH to support humanities research in Europe. It proposes that DARIAH would provide access to digitized cultural heritage data and tools to process this information. The infrastructure would link distributed resources across Europe and support innovative, international and interdisciplinary digital humanities research through a decentralized network of national and thematic organizations. Preparation projects are underway to define DARIAH's strategic vision, business model, technical architecture and governance structure.
The document discusses Cupi2, a project at Universidad de los Andes that aims to improve computer programming education in Colombia. It presents Cupi2's multidimensional approach for teaching and learning programming using active and problem-based learning. This approach has improved student outcomes and been adopted by over 30 universities in Colombia.
This document discusses the shift to online learning during the COVID-19 crisis and the use of learning analytics to understand student learning and activity online. It references the use of learning dashboards, visualizations of student activity and goals, and interactive tables to support collaboration. The document also lists several workshops and conferences focused on learning analytics and technologies to support educational interfaces.
DARIAH aims to develop a digital research infrastructure for the arts and humanities in Europe. It will provide access to digitized cultural heritage resources and tools for computational analysis. The infrastructure will be organized through virtual competency centers located at partner institutions that focus on specific tasks like research, education, content curation and legal issues. It is estimated to cost 6 million euros annually and will involve national contributions related to GDP. The preparation project is establishing the strategic, financial, organizational and technical foundations, with the goal of starting construction of DARIAH in 2011 to support innovative, digitally-enabled humanities research on a European scale.
List of Journal after read the abstract.docxAdieYadie1
This document summarizes 10 research papers related to ontologies in higher education and data science. The papers discuss topics like developing ontologies to describe university data, recommend academic majors and careers to students, describe syllabus contents, model privacy for IoT devices, and adapt user interfaces for accessibility needs. One paper proposes an ontology for hotel room recommendations based on user profiles and comfort metrics. Overall, the papers demonstrate how ontologies can be used to organize information and enable new capabilities in higher education and data-driven domains.
This document summarizes a presentation on learning design technologies that support collective and inclusive approaches to education. It discusses how learning design can be used to promote equal opportunities for participation, guide the design of learning activities, enable collective efforts in co-designing learning, and regulate learning processes. It provides examples of how collaborative learning scripts, authoring tools, analytics layers, and orchestration technologies like PyramidApp can support these goals. Current and future work focuses on designing AI and technologies to be responsible and protect children's rights.
Digital Tools for the Classroom --ISTE Standards StudentsNAFCareerAcads
Are you interested in engaging your academy students with web tools and apps that help them to solve problems, communicate effectively, and share their learning? Come see national educational technology expert Naomi Harm overview dozens of free online tools and mobile apps that can be used in academies across any theme. And, as a bonus, you’ll see how student technology standards for the International Society for Technology in Education (ISTE) can help guide technology goals and use in your academy.
The evolution and adoption of Learning Analytics (LA) participates in the debate about the ethical challenges associated to technological advancement and the need to provide responsible technology. This debate in the field of educational technology focuses on the tension between the potential of LA to achieve more effective education and its impact on human behavior and well-being. In this talk I will present examples of solutions based on learning analytics proposed in the TIDE research group of Pompeu Fabra University - Barcelona (https://www.upf.edu/web/tide) that try to meet requirements of human-centred design, support for human agency, transparency, or human well-being. Examples include systems with LA components to support the design and orchestration of active learning activities, especially collaborative learning activities.
Open Science and Ethics studies in SLE researchdavinia.hl
Beardsley, M., Santos, P., Hernández-Leo, D., Michos, K. (2019). Ethics in educational technology research: informing participants in data sharing risks. British Journal of Educational Technology, 50(3), 1019-1034, https://doi.org/10.1111/bjet.12781
Beardsley, M., Hernández-Leo, D., Ramirez, R., (2018) Seeking reproducibility: Assessing a multimodal study of the testing effect. Journal of Computer Assisted Learning, 2018, vol. 34, no 4, p. 378-386.
Open Science: EATEL and the case of the TIDE_UPF research groupdavinia.hl
This document discusses open science practices within technology enhanced learning (TEL) research, specifically the practices of the TIDE_UPF research group. It outlines their open access publishing, open data sharing on platforms like GitHub and Zenodo, community curation efforts, and pre-registration practices. It also describes their Integrated Learning Design Environment (ILDE) platform, which makes available research outcomes to the broader community. The document emphasizes opening research to increase impact, technology transfer, ask more relevant questions, and gather data, while discussing the need to go beyond consent forms to better inform participants of data sharing risks.
Supporting teachers with community, design and learning analytics, Davinia He...davinia.hl
Apoyo al profesorado con analíticas de comunidad, diseño y aprendizaje
Supporting teachers with community, design and learning analytics
Seminario eMadrid, UAM 05/2019
http://www.emadridnet.org/index.php/es/eventos2/1100-seminario-emadrid-sobre-tecnologias-dentro-y-fuera-del-aula
http://www.emadridnet.org/index.php/es/28-eventos-y-seminarios/1102-apoyo-al-profesorado-con-analiticas-de-comunidad-diseno-y-aprendizaje
Abstract
I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective of supporting teachers and teacher communities (e.g., a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main contributions that will be presented include a community platform for integrated learning design (ILDE), including multiple authoring tools (e.g. PyramidApp for collaborative learning, edCrumble for blended learning) and the use of data analytics at different levels (learning, design, community) to support community awareness and teacher reflection when designing for learning. The presentation will include results of several research projects (METIS, CoT, MdM-EDS, RESET, SmartLET, Illuminated).
En esta ponencia presentaré un resumen de la investigación en tecnologías educativas llevada a cabo por el grupo TIDE del Departamento de Tecnologías de la Información y las Comunicaciones en la Universidad Pompeu Fabra en Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). El resumen se presenta desde la perspectiva del apoyo al profesorado y a comunidades de profesores (como, por ejemplo, una escuela) en el diseño de buenas actividades de aprendizaje considerando los estudiantes y sus contextos. Las contribuciones principales incluyen una plataforma de comunidad para el diseño integrado de actividades de aprendizaje (ILDE), incluidas herramientas de autoría (como PyramidApp para aprendizaje colaborativo apoyado por ordenador, edCrumble para aprendizaje híbrido) y el uso de analíticas de datos a diferentes niveles (aprendizaje, diseño, comunidad) ara facilitar la conciencia de comunidad y la reflexión por los profesores cuando diseñan para generar aprendizajes. La presentación incluirá resultados de varios proyectos de investigación (METIS, CoT, MdM-EDS, RESET, SmartLET, Illuminated).
http://www.upf.edu/web/tide
Teacher communities: learning design support, social mechanisms, and case stu...davinia.hl
Teacher communities: learning design support, social mechanisms, and case studies
Davinia_Hernandez-Leo @JRC_EU_Seville_2019
JCR Seville, 11-12 April 2019Joint Workshop WG 2 & WG 4: Exploring the interplay between Human Learning and Machine Learning - The Citizen Science Perspective
I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective, central to TIDE work, of supporting teachers and teacher communities (e.g., a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main research contributions that will be presented include a community platform for integrated learning design (ILDE), including multiple authoring tools (e.g. edCrumble for blended learning, PyramidApp for collaborative learning) and the use of data analytics at different levels (learning, design, community) to facilitate meaningful social interactions between teachers (e.g. supporting community inquiry, learning redesign). The presentation will include results of European, Spanish and Catalan projects (METIS, RESET, CoT) and our initial work in recently started projects (SmartLET, Illuminated, Spotlighters).
Davinia Hernández-Leo is Associate Professor and Serra Hunter Fellow in the Department of Information and Communications Technologies at Universitat Pompeu Fabra, Barcelona (UPF), the Head of the Interactive and Distributed Technologies for Education group (TIDE), Vice-Dean of the UPF Engineering School and the Director of its Unit for teaching quality and innovation. She obtained her PhD at University of Valladolid (2007), has been a visiting scholar at the Open University of the Netherlands (2006), Virginia Tech (2012) and the University of Sydney (2015). Davinia's research lies at the intersection of network and computer applications, human-computer interaction, and learning sciences, with a special focus on technologies for learning design, computer-supported collaborative learning (CSCL), analytics, architectures and devices for learning. She is Vice-President of the European Association of Technology-Enhanced Learning, Chair of the IEEE ICICLE SIG on learning technology standards, and a member of the editorial board of the IEEE Transactions of Learning Technologies. http://www.upf.edu/web/tide
Learning design and data analytics: from teacher communities to CSCL scriptsdavinia.hl
Open Seminar at the University of Oulu, 4th Dec. 2018
http://www.oulu.fi/koulutusteknologia/node/56057
Learning design and data analytics: from teacher communities to computer-supported collaborative learning scripts
Presenter: Davinia Hernández-Leo, Associate Professor, Information and Communication Technologies Department, University Pompeu Fabra, Barcelona
Brief description: I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective, central to TIDE work, of supporting teachers and teacher communities (e.g a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main research contributions that will be presented include a community platform for integrated learning design (ILDE, including multiple authoring tools e.g. edCrumble), scalable and flexible orchestration of computer-supported collaborative learning scripts (PyramidApp), and the use of data analytics at different levels (learning, design, community) to support teachers in learning (re)design. The presentation will include results of European, Spanish and Catalan projects (METIS, RESET, CoT) and our initial work in recently started projects (SmartLET, Illuminated).
Hernández-Leo, D., et al. (available online) Analytics for learning design: A layered framework and tools, British Journal of Educational Technology. https://doi.org/10.1111/bjet.12645
Hernández-Leo, D., et al. (2018). An Integrated Environment for Learning Design. Frontiers in ICT, 5, 9. doi: 10.3389/fict.2018.00009
Michos, K., Hernández-Leo, D., (2018) Supporting awareness in communities of learning design practice, Computers in Human Behavior, 85, 255-270. https://doi.org/10.1016/j.chb.2018.04.008
Michos, K., & Hernández-Leo, D., Albó, L. (2018). Teacher-led inquiry in technology-supported school communities. British Journal of Educational Technology 49(6), 1077-1095. https://doi.org/10.1111/bjet.12696.
Manathunga, K., Hernández-Leo, D., (2018), Authoring and enactment ofmobile pyramid-based collaborative learning activities, British Journal ofEducational Technology, 49(2),262–275,doi:10.1111/bjet.12588
Albo L, Hernández-Leo D. edCrumble: designing for learning with data analytics. Proceedings of the 13th European Conference on Technology-Enhanced Learning (EC-TEL 2018); 2018 Sep 3-6; Leeds, UK, 605-609.
Open Science strategies in TEL labs: the case of the TIDE_UPF research groupdavinia.hl
Presented at the 1st EATEL/ECTEL Workshop on the “Profession” in Technology-Enhanced Learning: Open Science, https://www.upf.edu/web/tide/eatelworkshop
"Evolución mediante el diseño para el aprendizaje en un ecosistema de múltiples espacios, tiempos, tecnologías y datos", a càrrec de Davinia Hernández-Leo, professora del Departament de Tecnologies de la Informació i les Comunicacions de la UPF
Grupo de investigación @TIDE_UPF
www.upf.edu/web/tide
Unidad para la Calidad e Innovación Docente de @EnginyeriesUPF
www.usquidesup.upf.edu
davinia.hernandez-leo@upf.edu, @daviniahl
https://www.slideshare.net/davinia.hl/
Helping teachers to think about their design problem: a pilot study to stimul...davinia.hl
Hernández-Leo D, Agostinho S, Beardsley M, Bennett S, Lockyer L. Helping teachers to think about their design problem: a pilot study to stimulate design thinking. Paper presented at: 9th annual International Conference on Education and New Learning Technologies EDULEARN17; 2017 July 3-5; Barcelona, Spain, pp. 5681-5690. Open access: http://hdl.handle.net/10230/32247
Lecciones aprendidas trabajando hacia la calidad e innovación docente.davinia.hl
Lecciones aprendidas trabajando hacia la calidad e innovación docente. Conferencia Invitada; Jornada de Innovación docente 2017: Resultados y estrategias; Universidad Carlos III de Madrid, Leganés, 29 de junio de 2017. https://www.uc3m.es/ss/Satellite/UC3MDigital/es/TextoMixta/1371233057636/
A Social Learning Space Grid for MOOCs, EMOOCs2017davinia.hl
Manathunga, K., Hernández-Leo, D., Sharples, M., (2017) A Social Learning Grid for MOOCs: Exploring a FutureLearn Case, Springer LNCS (vol. 10254) Proceedings of eMOOCs 2017, Madrid, Spain, 243-253.
https://repositori.upf.edu/handle/10230/28273
https://link.springer.com/chapter/10.1007/978-3-319-59044-8_29
How educators value data analytics about their moocs (1)davinia.hl
Michos, K., Hernández-Leo, D., Jiménez, M., (2017) How educators value data analytics about their MOOCs, CEUR Proceedings of Work in Progress Papers of the Experience and Research Tracks and Position Papers of the Policy Track at EMOOCs 2017 co-located with the EMOOCs 2017 Conference (Vol-1841), Madrid, Spain, 77-82.
http://ceur-ws.org/Vol-1841/R06_117.pdf
Towards Data Driven Group Formation Support in MOOCsdavinia.hl
This document discusses using data-driven approaches to form groups in MOOCs. It notes that social interactions lead to learning, even with limited educator attention. The document examines criteria that could be used for group formation from CSCL literature, including forming homogeneous and heterogeneous groups. The proposed approach uses learning analytics and constraint optimization to suggest group formations based on student background knowledge, age, language preferences, and other factors. The goal is to form groups that promote both homogeneity and heterogeneity to increase participation and interactions with different perspectives.
A Social Learning Grid for MOOCs: Exploring a FutureLearn Casedavinia.hl
This document discusses a study exploring the use of different collaboration spaces in a MOOC on the FutureLearn platform. It introduces a collaboration space grid categorizing spaces by size, task constraints, and time constraints. The study examined three spaces in a MOOC on 3D graphics: conversational flows for the whole cohort, prompt-based study groups of up to 30 learners, and PyramidApp groups with task and time constraints. Observations found conversational flows were widely used while study group participation varied and PyramidApp engaged some learners in rating and discussion. Challenges included keeping late-joiners and study groups on task. The spaces provided opportunities for learning but more structured activities and facilitation may be needed.
Scaling up active learning, MOOC research FutureLearndavinia.hl
This document summarizes a meeting that took place in Barcelona on January 27, 2017 about the FutureLearn Academic Network. It discusses reformulating learning at scale through MOOC research projects at Universitat Pompeu Fabra. Several presentations were given on using learning analytics to support educators in MOOCs and exploring social learning grids and group formation support in MOOCs. It also mentions using MOOC resources for blended learning models in higher education and designing human-centered learning with technology. Areas of MOOC research included using MOOCs for social impact and public engagement.
Open collaborative platforms, education and research: MOOCs, ILDEdavinia.hl
Open collaborative platforms, education and research: MOOCs, ILDE
Plenary session: Global partnership for development. The role of academia in empowering participatory and collaborative action
SIS2016, 1st Conference on Social Impact of Science, Barcelona, July 27, 2016
https://daviniahl.wordpress.com/
Impact of MOOCs, Impacto de los MOOC. Sesión monográfica, congreso CIDUI 2016 http://www.cidui2016.cidui.org/es/ Teaching and Learning Innovation, Innovación en la docencia y el aprendizaje
1. CD4TEL 2011 – Computational Design for Technology Enhanced Learning Methods, Languages, Applications and Tools Technical Session at ICCSA 2011 , Santander, Spain, June 20, 2011 organized by Michael Derntl, Manuel Caeiro and Davinia Hernandez-Leo ( RWTH Aachen University , University of Vigo, Universitat Pompeu Fabra) http://elearn.pri.univie.ac.at/cd4tel/