The document discusses Robb Montgomery's background and expertise in areas like journalism, sociology, graphic design, and video production. It outlines Robb's work experience consulting and developing new media products and training workshops. It also discusses Robb's work founding and running organizations like Smart Film School that provide online courses and resources on visual storytelling and innovation processes. The document provides examples of how Robb's design thinking workshops have helped organizations and provides quotes from participants about the impact on students, employees, and competitive advantages for companies.
Mojo: Smartphone video editing workshop brochureRobb Montgomery
Since 2005, Robb Montgomery has trained more than 10,000 storytellers in mobile video journalism and design thinking.
He consults on mobile video for clients worldwide.
Most recently for:
Broadcasters:
RFE/RL, CNN, Reuters, TVN, Channel News Asia, Mediacorp, VRT, MTV3, VN Express, SPH, Agora, APA, and 24SATA.
Organizations:
British Cycling, Irish Broadcast Authority, IREX, SOHO House, WAN-IFRA, and the Institute of Physics.
Educators:
University of London (SOAS), Stockholm University, Danish School of Journalism, FH Wien (Vienna), EFJ (Paris), Michigan State University, and the University of Notre Dame.
Montgomery is a bestselling e-learning course producer and advises multinational groups like Lions Club International and WAN-IFRA in developing new e-learning courses and platforms.
He employs innovation methods to work with teams to develop strategies, roadmaps and designs for:
- Curriculum strategy
- Video production
- Staffing and roles
- Studio design
- Course branding
- Instructor strategies
- Interactivity
- KPIs and certification
- Validation and social proof
- Marketing and sales
» ONLINE COURSES
Montgomery developed the suite of online courses for the Smart Film School brand and has produced hundreds of video lessons and tutorial modules that are used by top brands like CNN, The New York Times and BBC.
This document provides information about training workshops offered to help journalists improve their skills in areas like mobile reporting, video journalism, data journalism, design, and product development. It describes individual workshops focused on skills like rapid prototyping of new products/services, publication redesign, video journalism, and mobile reporting. Workshop descriptions provide learning objectives, training formats/schedules, and case studies of previous workshops with organizations like Radio Free Europe.
The document discusses a story by Mathias Döpfner, the CEO of Axel Springer. It appears to be an article or chapter titled "All is possible" that was written by Döpfner for a publication called "a Page page".
#MOJO: Can Mobile Video and Design Thinking can save your newsroom?Robb Montgomery
Handout slides from Robb Montgomery's keynote presentation: A Revolution in Storytelling - Can Mobile Video and Design Thinking can save your newsroom?
More: http://www.robbmontgomery.com/2017/04/mojo-can-mobile-video-and-design.html
The document discusses video literacy and skills for mobile video creation. It outlines 10 types of social video, such as quick hits, live streaming and explainer videos. It also lists 6 modules that make up its curriculum: 1) Apps, Gear and Stories, 2) Camera and Filming, 3) Interview Techniques, 4) Narration, 5) Story Planning, 6) Video Editing. The Smart Film School provides training to help people develop professional video and filmmaking skills using smartphones and offers student-friendly pricing.
The document summarizes key topics and presentations from SXSWi 2011, including multi-platform development, content curation, new models of journalism, and using the "Game Layer" as a business model. Some of the highlighted sessions focused on education technology and using social media like Twitter to improve college engagement. Presentations covered topics such as Google Maps, Facebook's future of photo sharing, and growing open organizations like TED.
Social Networking World Forum Social Media Lessons Learned Toby Beresford...Toby Beresford
Toby Beresford gives a presentation on lessons learned from social media campaigns. Some key points that work well include social games from companies like Zynga and Playfish that encourage engagement and sharing between friends, as well as utilities and quizzes that promote virality. Platform issues and ensuring applications evolve with changing APIs and user interfaces are also discussed. Nudge is introduced as a social media agency that designs and analyzes social campaigns.
Mojo: Smartphone video editing workshop brochureRobb Montgomery
Since 2005, Robb Montgomery has trained more than 10,000 storytellers in mobile video journalism and design thinking.
He consults on mobile video for clients worldwide.
Most recently for:
Broadcasters:
RFE/RL, CNN, Reuters, TVN, Channel News Asia, Mediacorp, VRT, MTV3, VN Express, SPH, Agora, APA, and 24SATA.
Organizations:
British Cycling, Irish Broadcast Authority, IREX, SOHO House, WAN-IFRA, and the Institute of Physics.
Educators:
University of London (SOAS), Stockholm University, Danish School of Journalism, FH Wien (Vienna), EFJ (Paris), Michigan State University, and the University of Notre Dame.
Montgomery is a bestselling e-learning course producer and advises multinational groups like Lions Club International and WAN-IFRA in developing new e-learning courses and platforms.
He employs innovation methods to work with teams to develop strategies, roadmaps and designs for:
- Curriculum strategy
- Video production
- Staffing and roles
- Studio design
- Course branding
- Instructor strategies
- Interactivity
- KPIs and certification
- Validation and social proof
- Marketing and sales
» ONLINE COURSES
Montgomery developed the suite of online courses for the Smart Film School brand and has produced hundreds of video lessons and tutorial modules that are used by top brands like CNN, The New York Times and BBC.
This document provides information about training workshops offered to help journalists improve their skills in areas like mobile reporting, video journalism, data journalism, design, and product development. It describes individual workshops focused on skills like rapid prototyping of new products/services, publication redesign, video journalism, and mobile reporting. Workshop descriptions provide learning objectives, training formats/schedules, and case studies of previous workshops with organizations like Radio Free Europe.
The document discusses a story by Mathias Döpfner, the CEO of Axel Springer. It appears to be an article or chapter titled "All is possible" that was written by Döpfner for a publication called "a Page page".
#MOJO: Can Mobile Video and Design Thinking can save your newsroom?Robb Montgomery
Handout slides from Robb Montgomery's keynote presentation: A Revolution in Storytelling - Can Mobile Video and Design Thinking can save your newsroom?
More: http://www.robbmontgomery.com/2017/04/mojo-can-mobile-video-and-design.html
The document discusses video literacy and skills for mobile video creation. It outlines 10 types of social video, such as quick hits, live streaming and explainer videos. It also lists 6 modules that make up its curriculum: 1) Apps, Gear and Stories, 2) Camera and Filming, 3) Interview Techniques, 4) Narration, 5) Story Planning, 6) Video Editing. The Smart Film School provides training to help people develop professional video and filmmaking skills using smartphones and offers student-friendly pricing.
The document summarizes key topics and presentations from SXSWi 2011, including multi-platform development, content curation, new models of journalism, and using the "Game Layer" as a business model. Some of the highlighted sessions focused on education technology and using social media like Twitter to improve college engagement. Presentations covered topics such as Google Maps, Facebook's future of photo sharing, and growing open organizations like TED.
Social Networking World Forum Social Media Lessons Learned Toby Beresford...Toby Beresford
Toby Beresford gives a presentation on lessons learned from social media campaigns. Some key points that work well include social games from companies like Zynga and Playfish that encourage engagement and sharing between friends, as well as utilities and quizzes that promote virality. Platform issues and ensuring applications evolve with changing APIs and user interfaces are also discussed. Nudge is introduced as a social media agency that designs and analyzes social campaigns.
The document discusses the importance of mobile design and information. It notes that in 2007 over 4 billion people used mobile phones and mobile convenience is linked to survival. However, much of the web is not mobile-friendly and mobile design is still emerging. It then discusses designing a mobile application for a church, with phases including testing other apps, wireframing, and user testing. Key lessons included emphasizing important information, using space wisely, and testing designs early and often. The conclusion is that mobile information demand will increase and designers must focus on usability to serve users through the collision of mobile and computer programming.
A StoryLab combines a design-thinking workshop with Mobile Journalism immersion story production to create enriched storytelling experiences with university students.
Here is what it looks like.
I have produced story labs with the University of Stockholm, Michigan State University, Danish School of Journalism, and EFJ News school of Journalism, Paris.
The document describes a training method for capturing software requirements through role playing interviews. Students are divided into groups where they take turns acting as clients and interviewers. As clients, they develop project details and personality traits assigned by teachers. As interviewers, they must collect requirements from the clients. This exposes students to difficult client situations and improves their interviewing skills. Results found the role playing group had greater success collecting requirements than groups using traditional interviews.
Teaching the teacher - Mobile journalism and filmmaking with expert Robb Mont...Robb Montgomery
This is the training that CNN and The New York Times correspondents are using to improve their mobile reporting skills .
There are 100 lessons like this one in the Smart Film School
Get the $499 master course for only $99 with this coupon code:
https://www.udemy.com/make-smartphone-video-like-a-pro-level-1/?couponCode=YT-SMART-99
Len Clark at the University of Notre Dame writes;
"Robb is one of the leading mobile journalism and storytelling trainers in the world. I took his Smart Film School course to hone my skills, but ended up learning new techniques and ways to become a better storyteller.
I also had the privilege of meeting Robb at the RTE Mobile Journalism Conference in Dublin, Ireland and had a chance to gain further skills and practice.
There are trainers and there are educators, and then there is Robb Montgomery.
Want to get a better understanding of what I mean? Then preview a Smart Film School course and I think you will agree with me.
If you are a student, media practitioner., or just a person wanting to use new technologies to tell a visual story, then the Smart Film School will give you the skills and foundation. The course has helped me in my teaching at the University of Notre Dame."
This document summarizes the experience and qualifications of Audubon Dougherty. It outlines their degrees in Anthropology and Comparative Media Studies and experience spanning communications, tech research, web design, marketing, multimedia production, ethnography, and mobile UX. It also lists their work history including positions at Adult Swim Originals, Mobients agency, and freelance multimedia production. It describes their focus on understanding user experiences with technology through research, design, and video/writing tools to create more effective digital products and services.
The document outlines an agenda for a two-day user experience and usability course. Day one will cover an introduction to UX and user-centered design, research techniques like personas and scenarios, and ideation across process maps. Day two will focus on interaction design, information architecture, content auditing, and user testing. Workshops are incorporated throughout to engage participants in hands-on activities.
Argument Paper For Hypothetical Research PaperSara Lewis
The document discusses the discretionary powers afforded to police, prosecutors, and corrections officials in the US criminal justice system, noting both pros and cons. It explains that police have wide discretionary powers, prosecutors decide what charges to bring, and corrections officials control aspects of sentencing and parole. Overall, the document examines how discretion throughout the criminal justice system can both help achieve fair administration of justice but also potentially lead to unfair outcomes.
Predicting cyber bullying on t witter using machine learningMirXahid1
The document discusses a project that aims to predict cyberbullying on Twitter using machine learning. The objectives are to use natural language processing techniques like sentiment analysis and part-of-speech tagging on tweets to extract features and train a machine learning model using these features to predict if a tweet contains cyberbullying or not. The proposed system collects tweets, converts emojis and audio to text, preprocesses the data by removing stop words and punctuation, and trains a recurrent neural network model for prediction. The current status is that the team has collected datasets and is working with them. Hardware and software requirements for the project are also outlined.
MediaEval 2016 - COSMIR and the OpenMIC Challenge: A Plan for Sustainable Mus...multimediaeval
The document discusses the OpenMIC Challenge 2017, which aims to establish a sustainable model for music information retrieval (MIR) evaluation. It proposes using openly licensed music, distributed computation of system outputs, and incremental annotation of the most informative examples to reduce costs and bias compared to previous evaluation models like MIREX. Key aspects include collecting Creative Commons music, defining classification and retrieval tasks, developing a backend to manage annotations, and releasing an initial development set for participants to train systems on.
How To Write A Critical Review Essay. How To Write A CritiMichelle Robertson
Trip Hawkins should organize Digital Chocolate's teams across countries to focus on social gaming. Each location should take on separate projects to foster innovation and creativity. Compensating employees with commissions in this competitive environment will motivate success. The Barcelona office should solely focus on implementing and developing social games. Active listening skills can determine optimal team structures and members to maximize creativity.
'Stories & Numbers' - A Framework for Measuring EngagementJason Ryan
The document discusses engagement measurement frameworks for cultural institutions online. It proposes a user-centric engagement framework measuring awareness, actions, and advocacy. The framework is applied in a case study measuring engagement with an online game from Channel 4 beyond just website metrics. Results showed seeded blogs drove over 75% of traffic and engagement occurred across networks through gameplay, sentiment, discussions and links. The case study validated measuring total online experience rather than just website metrics.
The document discusses O2's marketing campaign for their Cocoon mobile phone launch. They mapped influential UK bloggers and engaged them through transparency. Seeded bloggers generated positive conversations about the phone. O2's blog became central to discussions and improved brand perceptions and customer experience. The campaign showed how brands can engage communities through open dialogue.
The document summarizes the journey of creating the social networking site favit from May 2008 to October 2009. It describes the founders and their vision to create a site that combines features from sites like Digg, Delicious, Google Reader, Blogger, and MySpace. It outlines the initial plan and challenges faced, including arguments around building loyalty and scale. It also provides lessons learned around innovation, hiring, and paid growth in the early stages. The summary concludes by envisioning the future of completely open web and changes in online advertising.
This was a presentation that I gave at AdTech London 2008. Its about harnessing the power of online communities and digital advocacy.
Apologies in advance for the horrendous "word of MOUSE" pun...
Why is it important to engage people in user research?Roman Schöneboom
If a tree falls in a rainforest and no one sees it, did it really happen? The same goes for research – if your insights live in a shiny report in your execs drawer gathering dust , what good did that research do to the humans that use your services every day? The act of sharing your research insights and getting it into the collective design brain of your team is as important as the research it self. Service Designer for One Tesco, Roman Schoeneboom, shares the techniques we have been using to bring our design team and stakeholders to the coal face of customer research. One Tesco is a service design led transformation programme at Tesco, which places customer need firmly at the heart of the design process.
The document discusses mobile prototyping techniques. It outlines plans to review four reasons for mobile prototyping, identify two prototyping genres and methods, review differences between natural and graphical user interfaces, and provide animation principles. Experiential prototyping techniques like bodystorming and speed dating prototypes are suggested to explore unknown contexts and gather user feedback. Concept videos and storyboarding are also covered as ways to communicate ideas early in the design process. The document emphasizes prototyping early and often to improve decision making and fine tune mobile designs.
Week 6 slides from the class "Social Web 2.0" I taught at the University of Washington's Masters in Communication program in 2007. Most of the content is still very relevant today. Topics: Lightweight authoring, blogs, and wikis
MOJO Awards Sponsor Deck PDF - mobile journalismRobb Montgomery
Sponsors of the Mobile Journalism Awards donate prizes and money to support the mission of Visual Editors in advancing advance visual journalism scholarship.
The Mobile Journalism Awards and Workshop advance, identify and celebrate the best mobile journalism reporting each year.
Visual Editors, NFP is a 501(c)(3) public non-profit founded in 2004 to serve visual journalism education.
Sponsors of the Mobile Journalism Awards donate prizes and money to support the mission of Visual Editors in advancing advance visual journalism scholarship.
Visual Editors, NFP is a 501(c)(3) public non-profit founded in 2004 to serve visual journalism education.
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The document discusses the importance of mobile design and information. It notes that in 2007 over 4 billion people used mobile phones and mobile convenience is linked to survival. However, much of the web is not mobile-friendly and mobile design is still emerging. It then discusses designing a mobile application for a church, with phases including testing other apps, wireframing, and user testing. Key lessons included emphasizing important information, using space wisely, and testing designs early and often. The conclusion is that mobile information demand will increase and designers must focus on usability to serve users through the collision of mobile and computer programming.
A StoryLab combines a design-thinking workshop with Mobile Journalism immersion story production to create enriched storytelling experiences with university students.
Here is what it looks like.
I have produced story labs with the University of Stockholm, Michigan State University, Danish School of Journalism, and EFJ News school of Journalism, Paris.
The document describes a training method for capturing software requirements through role playing interviews. Students are divided into groups where they take turns acting as clients and interviewers. As clients, they develop project details and personality traits assigned by teachers. As interviewers, they must collect requirements from the clients. This exposes students to difficult client situations and improves their interviewing skills. Results found the role playing group had greater success collecting requirements than groups using traditional interviews.
Teaching the teacher - Mobile journalism and filmmaking with expert Robb Mont...Robb Montgomery
This is the training that CNN and The New York Times correspondents are using to improve their mobile reporting skills .
There are 100 lessons like this one in the Smart Film School
Get the $499 master course for only $99 with this coupon code:
https://www.udemy.com/make-smartphone-video-like-a-pro-level-1/?couponCode=YT-SMART-99
Len Clark at the University of Notre Dame writes;
"Robb is one of the leading mobile journalism and storytelling trainers in the world. I took his Smart Film School course to hone my skills, but ended up learning new techniques and ways to become a better storyteller.
I also had the privilege of meeting Robb at the RTE Mobile Journalism Conference in Dublin, Ireland and had a chance to gain further skills and practice.
There are trainers and there are educators, and then there is Robb Montgomery.
Want to get a better understanding of what I mean? Then preview a Smart Film School course and I think you will agree with me.
If you are a student, media practitioner., or just a person wanting to use new technologies to tell a visual story, then the Smart Film School will give you the skills and foundation. The course has helped me in my teaching at the University of Notre Dame."
This document summarizes the experience and qualifications of Audubon Dougherty. It outlines their degrees in Anthropology and Comparative Media Studies and experience spanning communications, tech research, web design, marketing, multimedia production, ethnography, and mobile UX. It also lists their work history including positions at Adult Swim Originals, Mobients agency, and freelance multimedia production. It describes their focus on understanding user experiences with technology through research, design, and video/writing tools to create more effective digital products and services.
The document outlines an agenda for a two-day user experience and usability course. Day one will cover an introduction to UX and user-centered design, research techniques like personas and scenarios, and ideation across process maps. Day two will focus on interaction design, information architecture, content auditing, and user testing. Workshops are incorporated throughout to engage participants in hands-on activities.
Argument Paper For Hypothetical Research PaperSara Lewis
The document discusses the discretionary powers afforded to police, prosecutors, and corrections officials in the US criminal justice system, noting both pros and cons. It explains that police have wide discretionary powers, prosecutors decide what charges to bring, and corrections officials control aspects of sentencing and parole. Overall, the document examines how discretion throughout the criminal justice system can both help achieve fair administration of justice but also potentially lead to unfair outcomes.
Predicting cyber bullying on t witter using machine learningMirXahid1
The document discusses a project that aims to predict cyberbullying on Twitter using machine learning. The objectives are to use natural language processing techniques like sentiment analysis and part-of-speech tagging on tweets to extract features and train a machine learning model using these features to predict if a tweet contains cyberbullying or not. The proposed system collects tweets, converts emojis and audio to text, preprocesses the data by removing stop words and punctuation, and trains a recurrent neural network model for prediction. The current status is that the team has collected datasets and is working with them. Hardware and software requirements for the project are also outlined.
MediaEval 2016 - COSMIR and the OpenMIC Challenge: A Plan for Sustainable Mus...multimediaeval
The document discusses the OpenMIC Challenge 2017, which aims to establish a sustainable model for music information retrieval (MIR) evaluation. It proposes using openly licensed music, distributed computation of system outputs, and incremental annotation of the most informative examples to reduce costs and bias compared to previous evaluation models like MIREX. Key aspects include collecting Creative Commons music, defining classification and retrieval tasks, developing a backend to manage annotations, and releasing an initial development set for participants to train systems on.
How To Write A Critical Review Essay. How To Write A CritiMichelle Robertson
Trip Hawkins should organize Digital Chocolate's teams across countries to focus on social gaming. Each location should take on separate projects to foster innovation and creativity. Compensating employees with commissions in this competitive environment will motivate success. The Barcelona office should solely focus on implementing and developing social games. Active listening skills can determine optimal team structures and members to maximize creativity.
'Stories & Numbers' - A Framework for Measuring EngagementJason Ryan
The document discusses engagement measurement frameworks for cultural institutions online. It proposes a user-centric engagement framework measuring awareness, actions, and advocacy. The framework is applied in a case study measuring engagement with an online game from Channel 4 beyond just website metrics. Results showed seeded blogs drove over 75% of traffic and engagement occurred across networks through gameplay, sentiment, discussions and links. The case study validated measuring total online experience rather than just website metrics.
The document discusses O2's marketing campaign for their Cocoon mobile phone launch. They mapped influential UK bloggers and engaged them through transparency. Seeded bloggers generated positive conversations about the phone. O2's blog became central to discussions and improved brand perceptions and customer experience. The campaign showed how brands can engage communities through open dialogue.
The document summarizes the journey of creating the social networking site favit from May 2008 to October 2009. It describes the founders and their vision to create a site that combines features from sites like Digg, Delicious, Google Reader, Blogger, and MySpace. It outlines the initial plan and challenges faced, including arguments around building loyalty and scale. It also provides lessons learned around innovation, hiring, and paid growth in the early stages. The summary concludes by envisioning the future of completely open web and changes in online advertising.
This was a presentation that I gave at AdTech London 2008. Its about harnessing the power of online communities and digital advocacy.
Apologies in advance for the horrendous "word of MOUSE" pun...
Why is it important to engage people in user research?Roman Schöneboom
If a tree falls in a rainforest and no one sees it, did it really happen? The same goes for research – if your insights live in a shiny report in your execs drawer gathering dust , what good did that research do to the humans that use your services every day? The act of sharing your research insights and getting it into the collective design brain of your team is as important as the research it self. Service Designer for One Tesco, Roman Schoeneboom, shares the techniques we have been using to bring our design team and stakeholders to the coal face of customer research. One Tesco is a service design led transformation programme at Tesco, which places customer need firmly at the heart of the design process.
The document discusses mobile prototyping techniques. It outlines plans to review four reasons for mobile prototyping, identify two prototyping genres and methods, review differences between natural and graphical user interfaces, and provide animation principles. Experiential prototyping techniques like bodystorming and speed dating prototypes are suggested to explore unknown contexts and gather user feedback. Concept videos and storyboarding are also covered as ways to communicate ideas early in the design process. The document emphasizes prototyping early and often to improve decision making and fine tune mobile designs.
Week 6 slides from the class "Social Web 2.0" I taught at the University of Washington's Masters in Communication program in 2007. Most of the content is still very relevant today. Topics: Lightweight authoring, blogs, and wikis
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MOJO Awards Sponsor Deck PDF - mobile journalismRobb Montgomery
Sponsors of the Mobile Journalism Awards donate prizes and money to support the mission of Visual Editors in advancing advance visual journalism scholarship.
The Mobile Journalism Awards and Workshop advance, identify and celebrate the best mobile journalism reporting each year.
Visual Editors, NFP is a 501(c)(3) public non-profit founded in 2004 to serve visual journalism education.
Sponsors of the Mobile Journalism Awards donate prizes and money to support the mission of Visual Editors in advancing advance visual journalism scholarship.
Visual Editors, NFP is a 501(c)(3) public non-profit founded in 2004 to serve visual journalism education.
Ijf15 The smartphone newsroom - Robb MontgomeryRobb Montgomery
There are 100 lessons in the Smart Film School
Get the $499 master course for only $99 with this coupon code: JouralismFest
https://www.udemy.com/make-smartphone-video-like-a-pro-level-1/?couponCode=JournalismFest
Robb Montgomery's Mobile Reporting workshop tipsRobb Montgomery
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NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
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https://www.oeconsulting.com.sg/training-presentations]
This PowerPoint compilation offers a comprehensive overview of 20 leading innovation management frameworks and methodologies, selected for their broad applicability across various industries and organizational contexts. These frameworks are valuable resources for a wide range of users, including business professionals, educators, and consultants.
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INCLUDED FRAMEWORKS/MODELS:
1. Stanford’s Design Thinking
2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
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[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
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Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
Four Levels of Digital Maturity
Design Thinking Framework
Business Model Canvas
Customer Journey Map
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
4. Smart Film School Robb Montgomery
Science, not magic
References
1 Google Ngram Viewer.
2 Google Trends.
3 Zacks, J., Levy, E., Tversky, B., Schinao, D. (2002). Graphs in
Print, Diagrammatic Representation and Reasoning, London:
Springer-Verlag.
4 Merieb, E. N. & Hoehn, K. (2007). Human Anatomy &
Physiology 7th Edition, Pearson International Edition.
5 Merieb, E. N. & Hoehn, K. (2007). Human Anatomy &
Physiology 7th Edition, Pearson International Edition.
6 Semetko, H. & Scammell, M. (2012). The SAGE Handbook of
Political Communication, SAGE Publications.
7 Thorpe, S., Fize, D. & Marlot, C. (1996). Speed of processing in
the human visual system, Nature, Vol 381.
8 Holcomb, P. & Grainger, J. (2006). On the Time Course of
Visual Word Recognition, Journal of Cognitive Neuroscience,
Vol 18.
9 Alleyne, R. (11 Feb 2011). Welcome to the information age –
174 newspapers a day. The Telegraph.
10 Bohn, R. & Short, J. (2012). Measuring Consumer
Information, International Journal of Communication, Vol 6.
11 Nielsen, J. (2008). How Little Do Users Read?
12 Green, R. (1989). The Persuasive Properties of Color,
Marketing Communications.
13 Dowse, R. & Ehlers, M. (2005). Medicine labels incorporating
pictograms: Do they influence understanding and adherence?,
Patient Education and Counseling, Vol 58, Issue 1.
14 Levie, W. J. & Lentz, R. (1982). Effects of text illustrations: A
review of research, Educational Communication and
Technology.
15 Wharton School of Business. ‘Effectiveness of Visual
Language’.
16 McCabe, D. & Castel, A. (2008). Seeing is believing: The
effect of brain images on judgments of scientific reasoning,
Cognition 107.
17 Lester, P. M. (2006). Syntactic Theory of Visual
Communication.
18 M.I.T. Anne Trafton, (2014). MIT neuroscientists find the brain
can identify images seen for as little as 13 milliseconds.
5. Smart Film School Robb Montgomery
Video dominates the Internet
Video will account for 80% of all internet traffic by 2019,
up from 64% in 2014, says technology giant Cisco.
SOURCE: BBC
6. Smart Film School Robb Montgomery
Video dominates the Internet
Facebook founder Mark Zuckerberg says that 90% of
the social network's content will be video-based by
2018.
SOURCE: BBC
7. Smart Film School Robb Montgomery
Goals for social video stories
Must work without sound
Readable text
Less than 90 seconds
No pre-roll, post roll ads
Tailored for each specific platform and user expectation
Replicable
Scalable
8. Smart Film School Robb Montgomery
Clocks, not clicks
First five seconds are critical
The first frame is critical (title card branding)
Completion rates are more valuable than views
Emotional content gets shared
Timing of posts can be critical (live, events, time of day)
Watch time is the metric that advertisers care about
11. Smart Film School Robb Montgomery
Social video story forms for mobile
1. A Quick hit
2. Live streaming
3. Immersive (360°/phone-sims)
4. Walkthrough
5. Explainer
6. Kinogram
7. Overhead
8. Graphical
9. First Person-ality
10. Mini documentary
12. Smart Film School Robb Montgomery
VJs
Specialists
Generalists
Strategic
vision
Cultivate a culture of
visual storytelling
across the enterprise
14. Smart Film School Robb Montgomery
Journalism
Sociology
Graphic design
Economics
Technology
Coding
Video production
Photography
Robb's journey
15. Smart Film School Robb Montgomery
I have worked as . . .
Innovation
MoJo App
Red Streak
XS
KidNews
The Examiner
Reporter apps
S.M.A.R.T Media Lab
Sun-times redesign
Sun publication
Leadership
Web widgets
Interview magazine
16. Smart Film School Robb Montgomery
I have worked as . . .
Montgomery Multimedia
Consulting
Develop new products
Produce workshops
Training
Media development
Video
Partnerships
Taylor & Francis
WAN-IFRA
Schools
EFJ
Notre Dame
Stockholm Uni + KTH
FH Journalism School Vienna
Danish School of Journalism
Entrepreneurialism
17. Smart Film School Robb Montgomery
I have worked as . . .Kidvibe
Music publishing
Rights management
Copyrights
Distribution
Sound recordings
Visual editors
Non-pr
Resources
Community
Publishing
Smart Flm School
Courses
Webinars
Workshops
18. Smart Film School Robb Montgomery
How would
you disrupt
your business,
if you were a
competitor?
19. Robb Montgomery
Innovation process
1.Identify a clear need
2.Research objective
3.Identify needs of users
4.Explore solutions
5.Distill ideas
6.Establish hypothesis
7.Experiment
8.Build
9.Test
10.Iterate
23. Robb Montgomery
Google Design Sprint
Map Sketch Decide Prototype Test
Understand
the problem
Explore
ideas to
solve the
problem
Choose the
best ideas
and develop
them
Build
mockup
solutions
Test with
customers
28. Robb Montgomery
Define the problem
[Our service/product] was designed to achieve [goals].
We have observed that the service/product isn’t meeting [these goals],
which is causing [this adverse effect] to our business.
How might we improve [service/product] so that our customers are more
successful based on [these measurable criteria]?
29. Robb Montgomery
Gerhard Sommerauer
passionate office reader
„I need to know everything before everybody else does.“
Gerhard is the youngest of four children in his family, always had to fight for attention.
He chose to be the smartypants and kept this behaviour after he moved out of his
parents house at the age of 26.
User persona
35. Robb Montgomery
HMW’s
“How might we” (HMW) questions are short questions that launch brainstorms.
. . . create
videos that
users will
watch for a
longer time?
HMW
37. Robb Montgomery
Green-dot voting
Something’s got to give, you can’t do everything you dreamed up . . .
This idea has three green
dots, meaning it has strong
support from the group and
moves up in rank.
Robb Montgomery
40. Robb Montgomery
Pitch board
The story of
your proposed
project that can
be presented in
three minutes.
1. The concept
2. User persona
3. Problem
4. Solution
5. MVP Features
6. Drawings, sketches,
customer UX map,
workflows, storyboards.
7. How will you measure
your experiment?
Robb Montgomery
48. Robb Montgomery
"Montgomery's Design Thinking
workshop gave us immediate and
tangible results, projects and ideas
we have decided to implement into
our products.
Not only did we have impact
through proposals created during
his three-day visit, but we also saw
an impact on the motivation and
loyalty of our employees.
Enabling our team for this kind of
"work play" meant enabling a
competitive edge for our company
and acquiring a new kind of
necessary literacy.
Boris Trupčević
General Manager for Croatia
Styria Media International GbmH
49. Robb Montgomery
Design thinking can lead to radical results
IREX's S.M.A.R.T media lab provides journalism students a training center
designed for mobile multimedia production from the very start.
S.M.A.R.T. media lab
60. Robb Montgomery
Results
Last year, the center hosted 371 students—almost a 17% increase from the prior year.
Students, teachers, and administrators said they consider the center an indispensable
resource for the journalism education sector in Georgia and beyond.
“The lab is an absolutely crucial resource for us. It gives an opportunity to our students to
work both independently and collectively,” said Nina Ivanishvili, dean of the Caucasus
School of Journalism and Media Management (CSJMM).
From the latest IREX report.
61. Robb Montgomery
Results
“We consider the lab our right hand in providing education in journalism. It is an
integral part of our university, which we cherish as much as we do our own school.”
“Students who have undergone practical training at the lab show tremendous
potential,” said Caroline Sutcliffe, founder of Chai Khana, an NGO that provides
cross-border journalism training and online publishing for issue-based multimedia
outlets in the South Caucasus.
“The high-tech facilities and outstanding trainers give these journalists a 360-
degree view of the field, as well as a competitive advantage in their careers.”
64. Smart Film School Robb Montgomery
Campus
licenses
and course
packs
The Producer Pack
A bundle of the best online training modules.
(This pack is only offered as a site license to authorized groups.)
The site license agreement is a one-year (renewable subscription) to a training package of
four courses from the Smart Film School.
View the online course bundle here
http://www.smartfilmschool.com/courses/video-and-innovation-producer-pack
Mobile Journalism:
Reporting with smartphones
Learn to shoot and edit mobile videos
in less than 30 minutes.
Mobile Journalism:
Reporting with smartphones
Shooting and editing videos with a
smartphone: Live streams, News gathering,
Interviewing, Video for Mobile Audiences.
Design Thinking:
Innovation methods for business
How to apply innovation processes:
Case studies, interviews, step-by-step
guide, worksheets and exercises.
Smartphone Filmmaking:
Film & Edit Videos
How to plan, film and edit video stories with
a smartphone. Complete Filmmaking Course
with Robb Montgomery (Android & iPhone)