2. Medium
• The artist’s choice of
material
• Substance out of
which a work is made
-clay into pottery
-stone into statue
-bamboo into
Techniques
• Ways of handling
materials.
3. Medium defines the nature of the artform as follows:
•
•
•
• Sculptor-metal,
wood, stone clay
and glass.
“ 3 dimensional”
-art occupies space
and has volume
Example: oblation
and church figures.
Architect-bamboo,
wood. Bricks,
stone,
concrete/building
materials
“3 dimensional”
4. Medium
•
• Painter-pigments (watercolor, oil, tempera,
textile paint, acrylic, ink, etc) on a usually
flat ground(wood canvass paper, stone
wall/cave painting), 2 dimensional. One of a
kind
Printmaker- ink printed or transferred on a
surface(wood, metal plates or silk screen for
duplicating or reproducing process. :2
dimensional arts
5. •
•
•
Musician-uses sound/human voice and
instrument.
Dancer- uses the body and it’s movement.
Often accompanied by music. It tells stories
or convey ideas.
Theater artist- integrates all arts. Uses stage
production, design, sound engineering,
performance and script as a whole.
6. •
•
•
Photographer-uses the camera for still
picture
Filmmaker-cinematographic camera to
put together production design, sound
engineering, performance and
screenplay.
Writers of novels, poetry, fiction and
non fiction uses words.
7. • Designer, the performance artist and
the installation artist combines the use
of the materials above.
8. Arts can be calssified as:
•
•
•
•
•
•
•
Musical arts
Practical arts
Environmental arts
Pictorial
Auditory
Narrative
Dramatic
9. Technique
• A manner of which an artist use and
manipulate materials to achieve the
desired formal effect and communicate
the desired concept/meaning accdg. to
his/her style.
10. • -uses tool from traditional to
contemporary(technology). Ranging
from the most traditional carving,
silkscreen, analog photography and
filmmaking to digital photography,
digital film making, music production,
industrial design and robotics.
11. How is art experienced and consumed?
•
•
•
•
Artifact-Directly experienced and perceived.
Spatial static or unmoving-painting building
novel
Time-based and motion- Live theater
production, mobile sculpture(sculpture w/
moving parts.
Recorded-film and video eg. Recorded
performance, photograph of a painting, novel
from electronic tablet, cd or dvd.
12. -
• Virtual-”Dime a dozen”(2007)Lopez
Museum. Visitors interacted with Rizal
through and account using monitors.
They could add Rizal as a friend, leave a
message or upload a picture or video.
The idea was to make Rizal accessible
and less intimidating with the use of
technology.
13. Combined arts
•
•
• Simulacrum- an image or representation of someone or
something. Example: caricature w/c closely resembles facial
feature but cannot be easily identified but can be taken for
the likeness of the real person by a random observer.
-an unsatisfactory imitation or substitute
Hyperreal-inability of consciousness to distinguish reality
from simulation of reality. The “real” and fiction are blended
together-Hyper reality allows the comingling of physical
reality with virtual reality and human intelligence with
artificial intelligence. Example Disneyland. The fake nature
satisfies our imagination and daydream fantasies in real life.