Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 rome2
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Rome 2 - http://www.youtube.com/watch?v=zH-0MzyOkNQ
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been
used to create specific soundtrack elements
Setting Crowds of men cheering
Marching of troops in the build-up of war
Galloping horses
Charing soldiers
Clashing of shields
Fleets of warships
Ambient recordings of men marching and horses
galloping
Ambient recordings from a naval vessel of the sea
crashing against the vessel
Mood Motivated
Aggressive
Music gets louder as the speech goes on as the listeners get more hyped up
War horn blown to organise and ready the troops
Voice actors (screaming, shouting, cheering, etc.)
Orchestra
Instrumental horn blown
Game genre Action – a motivational speech before a war
Strategy
Watermelon stabbed with sword imitates the sounds
of a sword being plunged into flesh
Scrapping and hitting different metals together to
create the noises of the withdrawal of a sword and
armour and shields hitting each other
Narrative Trumpets playing as the speaker is entering, which may mean this person is of
authority (emperor/general)
Motivation speech before a war
Marching of men, galloping of horses and rowing of fleets meaning that the war
is about to start
Voice actors (screaming, shouting, cheering, etc.)
Trumpets
Marching soldier then duplicated and adjusted in
order to sounds like a horde of troops are on the
move