The document describes sound design techniques used in the game Bulletstorm. It analyzes specific scenes to identify production techniques for different sound elements. For an interrogating scene on a spaceship: gloomy background music was used to set a tense mood; clashing metal created bullet shot and ricochet sounds; and heavy boot footsteps on metal were recorded. When pushing a captured bounty hunter out the ship, voice acting delivered speech; glass smashing emulated a bottle breaking; and swirling water imitated a shaken container. The document examines sound design techniques like stretching and adjusting recordings to create specific atmospheric and impact sounds.
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Bulletstorm - http://www.youtube.com/watch?v=MsI9xSgkjLY
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been
used to create specific soundtrack elements
Setting Spaceship
Space
For the sound of the engine flying past could have
been created with a directional sound of a blow
torch and then stretched
The noise of the ship passing by may have been
made with air being blow into a microphone and
then adjusted
Mood Interrogating
Angry
Scared
Gloomy background music to represent that things
may be getting worse
Tone of the voices add to the mood of the scene
Game genre Action
Shooter
First Person
Clashing of metal to create the sound of bullet shots
and bullet ricochets
Stamping on a watermelon for an impact sound
Footsteps within this scene could’ve been created by
someone walking on a metal surface in heavy boots
Narrative Two characters have captured a bounty hunter who was after them and they’re
trying to get answers from him, by intimidating him and then pushing them out
of their ship.
Voice acting for the speech
Smash of glass to recreate the sound of the smashing
of the glass bottle
Swirling of water would have been created by a
container with water and then being shaken slightly
to make the sound