1. Apple and IBM have released details of their partnership to allow iPhone and Apple Watch users to share health data to IBM's Watson Health cloud-based analytics service.
2. By 2020, the amount of health data available is expected to double every 73 days according to the University of Iowa, with almost 5 million people worldwide connected to healthcare providers through similar partnerships by next year.
3. The partnerships aim to provide users and healthcare providers with more insight into individuals' health through aggregated analytics of users' personal health data.
A presentation from Santander Global Digital Innovation workshop focusing on UX in banking. How can banks build a more engaging and personal relationship with their customers.
Also some insight into how Meniga approaches innovation.
The document discusses the work of a Constitution council CTO who designed the online and offline experience for an Agile Human Centered Constitution Design project over 5 years ago. The CTO now reflects on that work and offers to answer any questions about their experience.
The document outlines different methods an organization uses to engage with people including gathering feedback from over 55,000 Icelanders, conducting user testing such as day-long live sessions and one-off guerrilla sessions, holding functional workshops with banks and design agencies, and performing design sprints based on the Google Ventures sprint methodology.
The document provides tips on how to bike up hills and set goals. It discusses using music to avoid sports addiction and getting mental toughness. Charts are included showing annual kilometers biked and pivotal moments in biking progress over time.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
1. Apple and IBM have released details of their partnership to allow iPhone and Apple Watch users to share health data to IBM's Watson Health cloud-based analytics service.
2. By 2020, the amount of health data available is expected to double every 73 days according to the University of Iowa, with almost 5 million people worldwide connected to healthcare providers through similar partnerships by next year.
3. The partnerships aim to provide users and healthcare providers with more insight into individuals' health through aggregated analytics of users' personal health data.
A presentation from Santander Global Digital Innovation workshop focusing on UX in banking. How can banks build a more engaging and personal relationship with their customers.
Also some insight into how Meniga approaches innovation.
The document discusses the work of a Constitution council CTO who designed the online and offline experience for an Agile Human Centered Constitution Design project over 5 years ago. The CTO now reflects on that work and offers to answer any questions about their experience.
The document outlines different methods an organization uses to engage with people including gathering feedback from over 55,000 Icelanders, conducting user testing such as day-long live sessions and one-off guerrilla sessions, holding functional workshops with banks and design agencies, and performing design sprints based on the Google Ventures sprint methodology.
The document provides tips on how to bike up hills and set goals. It discusses using music to avoid sports addiction and getting mental toughness. Charts are included showing annual kilometers biked and pivotal moments in biking progress over time.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Icelandic Constitution Process and technology at OK Festival HelsinkiFinnur Magnusson
The document discusses the importance of communication. Effective communication is key to building strong relationships both personally and professionally. How we communicate with others can positively or negatively impact relationships.
Bunch of examples from the interwebs and some insight into how this evolution is shaping the politics in Iceland.
The photos from the riot refer to a facebook group themed Orange that changed the protest in 24 hours. People with orange clothing made a barrier between police and violent protesters and by doing so made the whole thing much more effective.
A presentation I did at SVEF.is online marketing conference. Icelandic Web Professionals.
I might be tempted to translate the few slides in Icelandic, but the 1,2 and 3 bit is Listen, Respond and be quirky
The document discusses moderation of social media websites. It addresses the need for clear rules and policies for user registration, as well as strategies for pre-moderation versus post-moderation of content. The document also notes that active user participation and content increases engagement of readers on a site. Finally, it raises questions about the value of user-generated content.
Bridging the Distance through Agile Game DevelopmentFinnur Magnusson
Aðalsteinn "Alli" Óttarsson", Technical Producer CCP.
Synopsis:
Massively multiplayer online game developer CCP has been pursuing a multi-product development effort and has teams scattered across the globe. In 2008 CCP decided transition the production of its flagship product EVE Online to agile development and at the same time release their most ambitious expansion to the online universe. In order to
achieve this CCP shifted a large portion of their globally
distributed resources from working on separate local projects to one unified development effort using Scrum.
While getting an insight into the fascinating field of game
development attendees will learn about the structure of the project, its roll-out and how the company as a whole transitioned to Agile throughout the release and how the entire development arm of the company has now unified around the framework. Alli covers the biggest hurdles and impediments the company was faced with and how they were solved as well as how the development teams and management embraced agility and the cultural change.
The document summarizes gaming industry statistics from Iceland and other countries. It provides data on the number of employees and companies in Iceland's gaming industry in 2008, with the largest companies being CCP and Betware. It also notes gaming industry growth plans to add over 100 new jobs in Iceland in the next year and a half. The gaming industry turnover in Iceland in 2009 was over 10 billion ISK, primarily from CCP and Betware. The document then provides brief summaries of gaming industry support and statistics from Quebec, Prince Edward Island, Finland, and France.
This document discusses social networks and casual gaming. It outlines social features like reactions, ratings, comments, and user generated content that can be incorporated into casual games. It also discusses using the social graph through persona pages, relationships, and promotions. The document argues that community management and user engagement will be highly valuable for the future of marketing casual games across social networks.
The document provides an overview of the gaming industry in Iceland in 2008. It discusses the major Icelandic gaming companies, including CCP Games, Betware, and Gogogic. CCP Games employed over 400 people and was recognized as a global leader in MMOs. The gaming industry in Iceland employed over 300 people. The document also briefly discusses gaming industry funding programs in Quebec, France, and Finland that provide various subsidies and tax credits to support game development.
Hugmyndaráðuneytið is an Icelandic game development studio founded in Finland in 2004 with 13 employees in Helsinki and 4 employees in their Icelandic office, which opened in 2008. They have received EUR 500,000 in funding from various sources for their browser-based massively multiplayer online game (MMOG) called Hours of War, which is set to enter open beta testing this summer and launch in the fall of 2009.
Icelandic Constitution Process and technology at OK Festival HelsinkiFinnur Magnusson
The document discusses the importance of communication. Effective communication is key to building strong relationships both personally and professionally. How we communicate with others can positively or negatively impact relationships.
Bunch of examples from the interwebs and some insight into how this evolution is shaping the politics in Iceland.
The photos from the riot refer to a facebook group themed Orange that changed the protest in 24 hours. People with orange clothing made a barrier between police and violent protesters and by doing so made the whole thing much more effective.
A presentation I did at SVEF.is online marketing conference. Icelandic Web Professionals.
I might be tempted to translate the few slides in Icelandic, but the 1,2 and 3 bit is Listen, Respond and be quirky
The document discusses moderation of social media websites. It addresses the need for clear rules and policies for user registration, as well as strategies for pre-moderation versus post-moderation of content. The document also notes that active user participation and content increases engagement of readers on a site. Finally, it raises questions about the value of user-generated content.
Bridging the Distance through Agile Game DevelopmentFinnur Magnusson
Aðalsteinn "Alli" Óttarsson", Technical Producer CCP.
Synopsis:
Massively multiplayer online game developer CCP has been pursuing a multi-product development effort and has teams scattered across the globe. In 2008 CCP decided transition the production of its flagship product EVE Online to agile development and at the same time release their most ambitious expansion to the online universe. In order to
achieve this CCP shifted a large portion of their globally
distributed resources from working on separate local projects to one unified development effort using Scrum.
While getting an insight into the fascinating field of game
development attendees will learn about the structure of the project, its roll-out and how the company as a whole transitioned to Agile throughout the release and how the entire development arm of the company has now unified around the framework. Alli covers the biggest hurdles and impediments the company was faced with and how they were solved as well as how the development teams and management embraced agility and the cultural change.
The document summarizes gaming industry statistics from Iceland and other countries. It provides data on the number of employees and companies in Iceland's gaming industry in 2008, with the largest companies being CCP and Betware. It also notes gaming industry growth plans to add over 100 new jobs in Iceland in the next year and a half. The gaming industry turnover in Iceland in 2009 was over 10 billion ISK, primarily from CCP and Betware. The document then provides brief summaries of gaming industry support and statistics from Quebec, Prince Edward Island, Finland, and France.
This document discusses social networks and casual gaming. It outlines social features like reactions, ratings, comments, and user generated content that can be incorporated into casual games. It also discusses using the social graph through persona pages, relationships, and promotions. The document argues that community management and user engagement will be highly valuable for the future of marketing casual games across social networks.
The document provides an overview of the gaming industry in Iceland in 2008. It discusses the major Icelandic gaming companies, including CCP Games, Betware, and Gogogic. CCP Games employed over 400 people and was recognized as a global leader in MMOs. The gaming industry in Iceland employed over 300 people. The document also briefly discusses gaming industry funding programs in Quebec, France, and Finland that provide various subsidies and tax credits to support game development.
Hugmyndaráðuneytið is an Icelandic game development studio founded in Finland in 2004 with 13 employees in Helsinki and 4 employees in their Icelandic office, which opened in 2008. They have received EUR 500,000 in funding from various sources for their browser-based massively multiplayer online game (MMOG) called Hours of War, which is set to enter open beta testing this summer and launch in the fall of 2009.