2. Who is ATLA?
GRANT ACTIVITIES
Federal Tech Act Project
• Demonstrations • Short Term Loans
• Info & Awareness • Reutilization of AT
“Try Before You Buy”
State Resource for Assistive Technology
4. Who is ATLA?
NONGRANT ACTIVITIES
Fee Services
• Device and software
reseller
• Customized Training and
Professional Development
• Assistive Technology
assessments
5. Where is ATLA?
•DEMONSTRATION
CENTERS
•VIRTUAL HELP
DESK SYSTEM
•WEBINARS
•RESOURCES
BASECAMP
3330 Arctic Blvd, Suite 101
ANCHORAGE, AK 99503
6. Who can ATLA help?
Eligibility Requirements
Need Assistive Technology
Be in Alaska
Be alive
•Community Living
•Education
•Employment
•IT / Telecommunications
7. … ATLA does NOT …
Fix, maintain, or train
general computer needs
Provide funding
Bill Medicaid / Medicare
Therapeutic evaluations
occupational, physical, speech
Durable medical needs
(wheelchairs, walkers, vehicle modifications, vents, etc..)
8. ATLA Areas
•Augmentative & Alternative Communication
•Computer Access
•Deaf & Hard of Hearing Aids
•Environmental Controls
•Learning & Cognitive
Supports
•Vision Impairment Aids
•Other
(mainstream technology that would fit in all categories of need)
9. AKTRADINGPOST.ORG
• Service that connects people and organizations with
available assistive technology (AT) and durable
medical equipment (DME)
• Searchable web-based database
• Provides Alaskans access to
technology that may be located
anywhere in the state
10. STATEWIDE AT PROJECTS
MIDNIGHT SUN
ASSISTIVE TECHNOLOGY CONFERENCE
AUGUST 3 – 5, 2011
WWW.MSATC.ORG
40 EXHIBITORS FROM ALL OVER THE US, OVER 60
SESSIONS, PRECONFERENCE CERTIFICATION,
NATIONAL SPEAKERS
•opportunity to see latest in assistive technologies (AT), practices, and
services
•unique opportunity for exhibitors, professionals, private individuals, and
service providers to exchange and gather information on the world of AT
11. iDevices Roundup
WARNING: Innovation does not occur with clinical precision. If you suffer from digital-
phobia, this presentation may cause severe sweating, hypertension, and sudden bouts
of uncontrollable yawning.
17. iDevices for AT
Functional vision
Hearing
Dexterity
Ability to respond to a prompt
Ability to perform prompted task
Frustration tolerance
Awareness of need
Interest in using device
18. Why an iDevice for AT?
• Low cost
• Portable
• Easy for all to learn
• Easy to control
• Not going to be obsolete
any time soon
20. BUILT IN ACCESSIBILITY
The new iPhone, iPod touch 3rd Gen +, iPad all include a built-in screen
reader, full-screen magnification, and other new accessibility features for
anyone with a vision, hearing, cognitive, physical, and/or motor disability.
21. iDevice Matrix
BLUETOOTH / CAMERA / MUSIC /
MICROPHONE APPS AUDIOBOOKS
WIRELESS VIDEO MOVIES
iPod Touch (3rd
Gen+) YES YES 4th Gen YES YES YES
iPhone
YES YES YES YES YES YES
iPad
YES YES 2nd Gen YES YES YES
22. iDevice Matrix
BLUETOOTH / CAMERA / MUSIC /
MICROPHONE APPS AUDIOBOOKS
WIRELESS VIDEO MOVIES
iPod Touch (3rd
Gen+) YES YES 4th Gen YES YES YES
iPhone
YES YES YES YES YES YES
iPad
YES YES 2nd Gen YES YES YES
23. iDevice Matrix
BLUETOOTH / CAMERA / MUSIC /
MICROPHONE APPS AUDIOBOOKS
WIRELESS VIDEO MOVIES
iPod Touch (3rd
Gen+) YES YES 4th Gen YES YES YES
iPhone
YES YES YES YES YES YES
iPad
YES YES 2nd Gen YES YES YES
Decisions.. Decisions.. Decisions..
24. iDevice Matrix
BLUETOOTH / CAMERA / MUSIC /
MICROPHONE APPS AUDIOBOOKS
WIRELESS VIDEO MOVIES
iPod Touch (3rd
Gen+) YES YES 4th Gen YES YES YES
iPhone
YES YES YES YES YES YES
iPad
YES YES 2nd Gen YES YES YES
Decisions.. Decisions.. Decisions..
1. SIZE
25. iDevice Matrix
BLUETOOTH / CAMERA / MUSIC /
MICROPHONE APPS AUDIOBOOKS
WIRELESS VIDEO MOVIES
iPod Touch (3rd
Gen+) YES YES 4th Gen YES YES YES
iPhone
YES YES YES YES YES YES
iPad
YES YES 2nd Gen YES YES YES
Decisions.. Decisions.. Decisions..
1. SIZE
2. COST
26. iDevice Matrix
BLUETOOTH / CAMERA / MUSIC /
MICROPHONE APPS AUDIOBOOKS
WIRELESS VIDEO MOVIES
iPod Touch (3rd
Gen+) YES YES 4th Gen YES YES YES
iPhone
YES YES YES YES YES YES
iPad
YES YES 2nd Gen YES YES YES
Decisions.. Decisions.. Decisions..
1. SIZE
2. COST
3. NETWORK
This presentation supports the concept that real progress will only be made when we realize that our problems in education today are not one of performance but rather one of DESIGN!\n
In July 2010 – Steve Jobs announced at the 2010 WWDC (World Wide Developer Conference) that:\n2 million iPads sold (one every 3 seconds)\niPad available in 19 countries\n8500 iPad apps in the App Store. These apps have been downloaded over 35 million times which is about 17 apps per iPad.\niBooks sold 5 million books in the first 65 days. That’s about 2 and a half books per iPad.\niBooks is responsible for 22% of eBook sales\nOver 225,000 apps in App Store\n5 billion downloads from the App Store\nReceive 15,000 app submissions per week. \nUS mobile usages breakdown: 58.2% iPhone, 22.7% Android, 12.7% RIM, 6.4% other.\n150 million credit card accounts between iTunes, App Store, and iBookstore – biggest on the web.\niAds are projected to represent 48% of the mobile advertising market in the second half of 2010.\n
Learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere! \nPortability is not as important as the ability of the learner to connect, communicate, collaborate, and create using tools that are readily at hand.\n
Learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere! \nPortability is not as important as the ability of the learner to connect, communicate, collaborate, and create using tools that are readily at hand.\n
Learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere! \nPortability is not as important as the ability of the learner to connect, communicate, collaborate, and create using tools that are readily at hand.\n
Learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere! \nPortability is not as important as the ability of the learner to connect, communicate, collaborate, and create using tools that are readily at hand.\n