The document discusses the principles and methodology of human-centered design. It describes human-centered design as an approach that focuses on understanding end-users' needs and testing products iteratively with users. The key principles are identified as collaboration, empathy for users, and experimentation. The methodology involves creating personas, scenarios, use cases, prototypes, and conducting user testing in order to design products that satisfy users' needs.
1. What it is?. Philosophy and Principles.
2. How to use it? methodology and basic tools.
3. Beyond UCD. Alternatives methodologies: Activity Centered Design and Goal Directed Design.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
Event 5, which focuses on the activity of "Validate," is the final task of a 5-Day Lean Design Sprint. This presentation provides visual checklists and templates that can be used to facilitate the activity of "Validate."
1. What it is?. Philosophy and Principles.
2. How to use it? methodology and basic tools.
3. Beyond UCD. Alternatives methodologies: Activity Centered Design and Goal Directed Design.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
Event 5, which focuses on the activity of "Validate," is the final task of a 5-Day Lean Design Sprint. This presentation provides visual checklists and templates that can be used to facilitate the activity of "Validate."
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
Que veut dire «faire du UX»? … Un buzzword anglo-saxon souvent utilisé sans connaissance du réel métier…. !
Toute une méthodologie centrée sur l'utilisateur est préalable à la création d'une expérience intuitive et parfois addictive.
Ce n’est ; ni le domaine réservé de Apple, de airbnb, de UBER, ou encore un luxe qui doit couter cher. Le UX est accessible à tous et représente un investissement avec un ROI prouvé – une réalité indispensable qui accompagne votre transformation digitale.
Nous vous invitons à un voyage dans les coulisses du UX pour démystifier quelques notions erronées et découvrir sa forte valeur ajoutée.
Choosing an MVP - Lean Startup Challenge 2013GYK Antler
Choosing a minimum viable product (MVP) is easily said, but difficult to do. This presentation was given to the teams at Boston's Lean Startup Challenge 2013 to help them prepare for defining their own MVPs.
User centred design (UCD) and the connected homeCyber-Duck
This presentation is a summary of a workshop that was conducted at UX London and Mozfest by Cyber-Duck, an agency that merges lean and agile deliver with user centred design (UCD). The workshop was aimed at those wanting to apply UCD to futuristic technologies. The workshop explored the concepts and thinking of ‘how to design an Internet Connected Dishwasher app’ while considering a wider eco system. The workshop started by introducing IoT (and ‘nearables’), why its relevant now and how the UCD process can adapt to it. The workshop frames UCD in a wider product delivery context and is aimed at those wanting to learn on how UX tactics can be applied to successfully design IoT products and systems.
What's all the Fuss About UX Strategy? slideshareJanice James
Presented at UPADC March 6, 2014
Discusses my take on what UX Strategy is and how a UX strategy is important to the UX profession as a whole and to us as UX professionals.
Storytelling: Selling a brilliant idea like a rock starRicardo Luiz
Storytelling in User Experience and in Projects.
The 5 Magic Steps to tell the story you need to sell a project, a solution or an idea.
How to understand what you need to do in order to engage like a rock star
Optimizing for a faster user experience Pt 2: How-to.James Christie
From my presentation "I feel the need..the need for speed: Optimizing the User Experience", given at UXPA Boston 2014. This is the second half of the talk. The first half (are we slow? How slow? Why? And Why That's a Problem) used a ton of animation and rapid patter, and just doesn't make much sense on SlideShare without audio. I need to upload that to YouTube, someday.
The team at GV (Google Ventures) has graciously published a fabulous book, "Sprint," in which Jake Knapp with John Zeratsky and Braden Kowitz comprehensively explain their Design Sprint Methodology. It's a five-day process that spans from Monday to Friday. Design Sprint Events or Activities are respectively Understand-Diverge-Decide-Prototype-Validate. This presentation focuses on Event 1, which is "Understand."
In this presentation, the visual tool of the Design Sprint (DS) Map is used to summarize "Understand" tasks as a visual checklist. In addition, the DS Map is used to present a worksheet that is used to visually collect, organize, select, and test (C.O.S.T.) ideas during a Design Sprint. Included in the presentation are three case studies that illustrate how the "Understand" activity is used on Day (Event) 1 of the 5-Day Sprint.
Lean + UX + Agile: Putting It All TogetherOrthogonal
Lean Startup, Pragmatic Marketing, User Experience Design and Agile Development are all approaches to improve your odds of creating successful products.
Are they mutually exclusive, or can you assemble them together to make a lean, mean product success machine?
Pathfinder Software's Amy Willis (UX) Bernhard Kappe (Products Strategy) and Reid MacTavish (Agile Development) share their lessons learned in making lean+ux+agile work.
Web UI Design Patterns and best-practices guide from http://www.uxpin.com -- the best online wireframing, UX & product management suite available anywhere.
There are key things that will give you a much better chance at success. While these are well documented in numerous books, articles, and videos - there are still many stakeholders that don't subscribe to some basic truths, like: product decisions should be based on evidence, or having dedicated UX Designers on product teams.
Jeremy will go over his top ten questions to ask any team to see if they're heading toward launching a great product experience.
This presentation was originally given @ Refresh Dallas on 2/12/15
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
Que veut dire «faire du UX»? … Un buzzword anglo-saxon souvent utilisé sans connaissance du réel métier…. !
Toute une méthodologie centrée sur l'utilisateur est préalable à la création d'une expérience intuitive et parfois addictive.
Ce n’est ; ni le domaine réservé de Apple, de airbnb, de UBER, ou encore un luxe qui doit couter cher. Le UX est accessible à tous et représente un investissement avec un ROI prouvé – une réalité indispensable qui accompagne votre transformation digitale.
Nous vous invitons à un voyage dans les coulisses du UX pour démystifier quelques notions erronées et découvrir sa forte valeur ajoutée.
Choosing an MVP - Lean Startup Challenge 2013GYK Antler
Choosing a minimum viable product (MVP) is easily said, but difficult to do. This presentation was given to the teams at Boston's Lean Startup Challenge 2013 to help them prepare for defining their own MVPs.
User centred design (UCD) and the connected homeCyber-Duck
This presentation is a summary of a workshop that was conducted at UX London and Mozfest by Cyber-Duck, an agency that merges lean and agile deliver with user centred design (UCD). The workshop was aimed at those wanting to apply UCD to futuristic technologies. The workshop explored the concepts and thinking of ‘how to design an Internet Connected Dishwasher app’ while considering a wider eco system. The workshop started by introducing IoT (and ‘nearables’), why its relevant now and how the UCD process can adapt to it. The workshop frames UCD in a wider product delivery context and is aimed at those wanting to learn on how UX tactics can be applied to successfully design IoT products and systems.
What's all the Fuss About UX Strategy? slideshareJanice James
Presented at UPADC March 6, 2014
Discusses my take on what UX Strategy is and how a UX strategy is important to the UX profession as a whole and to us as UX professionals.
Storytelling: Selling a brilliant idea like a rock starRicardo Luiz
Storytelling in User Experience and in Projects.
The 5 Magic Steps to tell the story you need to sell a project, a solution or an idea.
How to understand what you need to do in order to engage like a rock star
Optimizing for a faster user experience Pt 2: How-to.James Christie
From my presentation "I feel the need..the need for speed: Optimizing the User Experience", given at UXPA Boston 2014. This is the second half of the talk. The first half (are we slow? How slow? Why? And Why That's a Problem) used a ton of animation and rapid patter, and just doesn't make much sense on SlideShare without audio. I need to upload that to YouTube, someday.
The team at GV (Google Ventures) has graciously published a fabulous book, "Sprint," in which Jake Knapp with John Zeratsky and Braden Kowitz comprehensively explain their Design Sprint Methodology. It's a five-day process that spans from Monday to Friday. Design Sprint Events or Activities are respectively Understand-Diverge-Decide-Prototype-Validate. This presentation focuses on Event 1, which is "Understand."
In this presentation, the visual tool of the Design Sprint (DS) Map is used to summarize "Understand" tasks as a visual checklist. In addition, the DS Map is used to present a worksheet that is used to visually collect, organize, select, and test (C.O.S.T.) ideas during a Design Sprint. Included in the presentation are three case studies that illustrate how the "Understand" activity is used on Day (Event) 1 of the 5-Day Sprint.
Lean + UX + Agile: Putting It All TogetherOrthogonal
Lean Startup, Pragmatic Marketing, User Experience Design and Agile Development are all approaches to improve your odds of creating successful products.
Are they mutually exclusive, or can you assemble them together to make a lean, mean product success machine?
Pathfinder Software's Amy Willis (UX) Bernhard Kappe (Products Strategy) and Reid MacTavish (Agile Development) share their lessons learned in making lean+ux+agile work.
Web UI Design Patterns and best-practices guide from http://www.uxpin.com -- the best online wireframing, UX & product management suite available anywhere.
There are key things that will give you a much better chance at success. While these are well documented in numerous books, articles, and videos - there are still many stakeholders that don't subscribe to some basic truths, like: product decisions should be based on evidence, or having dedicated UX Designers on product teams.
Jeremy will go over his top ten questions to ask any team to see if they're heading toward launching a great product experience.
This presentation was originally given @ Refresh Dallas on 2/12/15
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
This presentation taget basics of UX design fundamentals. It’s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
UX is everywhere that's why the UX process is more Important!
Without a solid UX design process, you have a lower chance of creating a product with good UX. A well-defined and well-executed UX process, on the other hand, makes it possible to craft amazing experiences for users.
UX BASIS is a process and a set of tools to help your organization engage with your users through the online products that you develop. By building an experience around the user, it will enable you to answer their needs whilst ensuring the needs of your business are also fulfilled.
Evidence based design creates a greater value for your business and also encourages collaboration between your teams and results in knowledge sharing between individuals.
This talk was given at a meeting of web project managers (organised by J.Boye) in May 2010.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Welocme to ViralQR, your best QR code generator.ViralQR
Welcome to ViralQR, your best QR code generator available on the market!
At ViralQR, we design static and dynamic QR codes. Our mission is to make business operations easier and customer engagement more powerful through the use of QR technology. Be it a small-scale business or a huge enterprise, our easy-to-use platform provides multiple choices that can be tailored according to your company's branding and marketing strategies.
Our Vision
We are here to make the process of creating QR codes easy and smooth, thus enhancing customer interaction and making business more fluid. We very strongly believe in the ability of QR codes to change the world for businesses in their interaction with customers and are set on making that technology accessible and usable far and wide.
Our Achievements
Ever since its inception, we have successfully served many clients by offering QR codes in their marketing, service delivery, and collection of feedback across various industries. Our platform has been recognized for its ease of use and amazing features, which helped a business to make QR codes.
Our Services
At ViralQR, here is a comprehensive suite of services that caters to your very needs:
Static QR Codes: Create free static QR codes. These QR codes are able to store significant information such as URLs, vCards, plain text, emails and SMS, Wi-Fi credentials, and Bitcoin addresses.
Dynamic QR codes: These also have all the advanced features but are subscription-based. They can directly link to PDF files, images, micro-landing pages, social accounts, review forms, business pages, and applications. In addition, they can be branded with CTAs, frames, patterns, colors, and logos to enhance your branding.
Pricing and Packages
Additionally, there is a 14-day free offer to ViralQR, which is an exceptional opportunity for new users to take a feel of this platform. One can easily subscribe from there and experience the full dynamic of using QR codes. The subscription plans are not only meant for business; they are priced very flexibly so that literally every business could afford to benefit from our service.
Why choose us?
ViralQR will provide services for marketing, advertising, catering, retail, and the like. The QR codes can be posted on fliers, packaging, merchandise, and banners, as well as to substitute for cash and cards in a restaurant or coffee shop. With QR codes integrated into your business, improve customer engagement and streamline operations.
Comprehensive Analytics
Subscribers of ViralQR receive detailed analytics and tracking tools in light of having a view of the core values of QR code performance. Our analytics dashboard shows aggregate views and unique views, as well as detailed information about each impression, including time, device, browser, and estimated location by city and country.
So, thank you for choosing ViralQR; we have an offer of nothing but the best in terms of QR code services to meet business diversity!
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
4. 11-4
Three Principles of Human-
Centered Design
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Human-centered design does not
simply force you to consider the
needs and wants of product users
first. The question is how you can
satisfy those needs in both functional
and emotionally meaningful ways.
There are three general principles of
human-centered design:
5. 11-5
Three Principles of Human-
Centered Design
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Collaboration. Great minds create great ideas when
they work together.
Empathy. You can’t create a product for people if you
don’t deeply understand their motivations.
Experimentation. It’s only through conversations,
experiments (checking hypotheses), and learning that
a great product is born.
These principles have changed the way we look at our
business goals and have offered more creative ways
to achieve them. If you're stuck on some problem, just
look at it from the human perspective:
7. 11-7
Three Principles of Human-
Centered Design
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Human-centered design can be used
anywhere: in making web products, creating
spaces, designing government services,
improving banking systems, and so on. But in
the IT industry it is probably demanded most. If
we take the need for flawless functionality as a
given, then it is the design (i.e. the ease of use)
that becomes the ultimate advantage of a
product over its competitors.
8. 11-8
A Three-Step Approach to Human-
Centered Design
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The general approach to human-centered design is
the same for any context, and can be reduced to three
basic steps:
Discover. If you have a challenge, first discover ways
you can approach it and find people to talk to about
the matter.
Ideate. Once you have enough information to solve
the problem, use your creativity to think up solutions.
Prototype. Turn your ideas (based on real feedback!)
into tangible designs.
9. 11-9
Human-Centered Design in the Workflow of
a Web Development Company
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What does this approach look like in
the usual workflow of a web
development company? Here’s an
explanation.
10. 11-10
Personas
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A UX designer is responsible for creating the whole user experience for a
product, and creates personas. A persona is a fictional character that
represents a typical member of a target audience. Before creating
personas, we do research and collect data about people and their behavior.
The term “target audience” is often used to unite different groups of people.
For instance, the target audience of an internet activity monitoring tool can
be both system operators in big corporations and parents who care about
their children.
Human-centered design allows having a few personas to represent either
different kinds of users (system operators and parents) or different
characteristics of users (parents with laptops and parents with
smartphones) within the target audience.
In the end, personas help you focus on images of final users, make
calculated decisions regarding required functionality, and avoid making
products with lots of great yet unnecessary features.
12. 11-12
Scenarios
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Different scenarios are written to define how a persona will use a product.
Scenarios explain the context in which the product is used and allow you to
consider additional details like user goals and the reasons why they visit
your website or a mobile app. Having such specific information allows you to
build scenarios in which your future product will be used. Usually, several
scenarios are developed:
The best case, when everything is going simply great in the life of the
persona.
The average case, when everything is going just fine and the persona’s
mood is neutral.
The worst case, when everything is going wrong and the persona is upset or
aggressive.
Such scenarios are great because they organize information in the form of
stories, are easy to understand, and allow you to notice important details
about how the user interacts with the final product.
14. 11-14
Use Cases
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Once you have scenarios on your desk, it’s time to figure out how personas will use
the final product within the previously defined scenarios. Such interactions are
called use cases and essentially are lists of events that happen within scenarios.
Instead of explaining each function separately, you can write use cases to avoid
technical details and focus on making interactions as easy, understandable, and
usual as possible, while at the same time making them fit the scenario and
correspond to the selected persona’s needs.
While use cases aim to figure out how users achieve set goals, they also help
designers decompose big tasks into smaller ones and then address them one by one.
For instance, if you’re designing the way users sell their old stuff on a marketplace,
you’ll probably start with the “user logs into the system” action, knowing that later
you can go back to it and design how exactly that logging in happens.
16. 11-16
Prototypes
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Finally, all these use cases are implemented into a working
prototype, which is a test sample that requires minimum
effort yet looks like the final product as much as possible.
With human-centered design, prototypes are done with
minimal effort and with only one goal: to perform user tests
and check hypotheses.
Prototypes can be realized in any way, for instance as paper
blueprints or computer images. Many online solutions let you create
visual prototypes that look and act just like real software. They lack
most of the functionality, but offer a visual representation of the
information that is expected to be shown by that software
18. 11-18
User Testing
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A prototype is then used for user testing and checking hypotheses: Are the
designs correct? Are users acting as planned? Are they having any troubles
using the product? and so on. If all hypotheses are correct, the whole team
proceeds to the implementation stage. Otherwise, the UX designer goes back
to the previous stages and improves personas, scenarios, and use cases in
order to make a better prototype for user testing.
As you can see, such an approach considers the smallest details of user
interactions, checks all hypotheses, and guarantees that the final product will
correspond to user expectations even before the whole team starts
implementing it.
Of course, when we say “the final product” we mean the final version of the
current iteration. Once an iteration is over, everything starts again if the plan
is to give the product new functionality and make it even more attractive for
potential users.
19. 11-19
Design
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After all necessary research has been conducted, all
information gathered, and all details agreed with the client, it’s
time to design the product’s architecture. A human-centered
approach affects all processes in the design stage.
In addition to that, our UX designer brings out new wireframes
every 2 to 3 days and then the team (and sometimes the
client) takes a look at them to see if they correspond to
product requirements and user expectations and if it’s
comfortable to use a product with such a design. If possible,
improvements are suggested. Such feedback can bring a
great number of fresh and reasonable ideas to make the
design better, and is the only way to raise the chances that
the product will be liked by users.
21. 11-21
Implementation and Post-Analysis
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When the design is finally ready and approved, it’s time to
implement it in code. However, this doesn’t mean that the
project’s UX designer isn’t needed anymore. Being ready to
changes means adapting on the fly, which in our industry
means that web product creation is never finished. As soon as
any software is released, it’s time to plan how it can be better,
how the next version will look, and how new functionality will
affect the design of the product.
Moreover, while functionality is an important aspect of any product,
humans change their preferences over time and often seek new designs,
new experiences, and new ways to interact with products. Simply recall
how mobile interfaces have changed over the last few years: first, you had
buttons designed for tapping; then swipes were introduced for richer
navigation, and recently Apple presented Force Touch technology,
expanding the ways to interact with visual interfaces even further.
22. 11-22
Implementation and Post-Analysis
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A great UX designer is always looking for how to further
improve the ways humans interact with products and to make
people more satisfied by simplifying ease of use. This can be
done either by analyzing feedback and user reviews or by
gathering specific statistics and metrics such as time spent
using a product, conversion rates, popularity of different
interaction patterns, and others.
Making experiments such as changing the general flow of a site, adjusting
the ways a specific problem can be solved by users, or even switching the
color of a button can yield extremely effective data, and this is another part
of the UX designer workflow based on human-oriented design.
Human-centered design proves that building a successful product
depends on insightful research (personas, scenarios, use cases, customer
journey maps, user testing, and more) and a conscious approach that lies
in understanding how your end-users feel and behave.