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Human and Technological
Dimensions of Making in Fab Lab
Iván Sánchez Milara, Georgi V. Georgiev, Jukka Riekki, Jani Ylioja, Mikko Pyykkönen
14.04.2017
University of Oulu
Center for Ubiquitous Computing (UBICOMP)
13.4.2017 EAD12|2017 Design for NEXT2
University of Oulu
UBICOMP. Research Activities
Sense
Connect
Visualize
Personal Shared Public
University of Oulu
What is a Fab Lab?
13.4.2017EAD12|2017 Design for NEXT4
University of Oulu13.4.2017 EAD12|2017 Design for NEXT5
A Fab Lab (fabrication
laboratory) is a small-scale
workshop offering
(personal) digital
fabrication.
-Equipped with flexible computer-
controlled tools that are suitable for
various materials and object sizes
-GOAL: Make "almost anything“
-Born in MIT in 2000’s
FABLAB
University of Oulu
Fab Lab network
13.4.2017 EAD12|2017 Design for NEXT6
https://www.fablabs.io/labs
University of Oulu
Fab Lab for
university
students and
staff
13.4.2017 EAD12|2017 Design for NEXT7
Principles of digital fabrication
3 meters tall robot
OuluES activities
University of Oulu
Fab Lab for
local schools
13.4.2017 EAD12|2017 Design for NEXT8
Fablab Oulu summer training 2016
MOK weeks: Ritaharju, Myllytulli and Kastelli
http://fablab4school.fi/
http://oulu.fi/fablab
University of Oulu
‒ Digital fabrication -> New but emerging field
‒ Multidisciplinar learning
‒ Learn-by-doing vs instructional learning
‒ Sharing knowledge and collaboration
… “finding the most effective ways
to give the new users the
opportunity to gain a wide range of
skills in various environments and
communities with which they could
to take full advantage of all the tools
in Fab Labs”
Mikhak et al., 2002
University of Oulu
Fab Lab Dimensions
13.4.2017 EAD12|2017 Design for NEXT10
University of Oulu
Human dimensions
13.4.2017 EAD12|2017 Design for NEXT11
Experience and knowledge Confidence
Motivation Fun
University of Oulu
Technical dimensions
13.4.2017 EAD12|2017 Design for NEXT12
Electronics 2D / 3D design
Programming Machines and tools
University of Oulu
Case study
13.4.2017 EAD12|2017 Design for NEXT13
University of Oulu
https://www.youtube.com/watch?v=-sgIAGC0Om0
University of Oulu
‒ 14 High School students (14 – 18)
- 4 groups
‒ Two weeks time (7 h per day)
‒ Problem: create an alarm-robot
- Final presentation
‒ Short lecture (30 min) at the
begining of the day
- Rest of the day self-regulated work
‒ Pre-questionnaire; post
questionnaire; reflection
- Perception of participants of the different
dimensions
13.4.2017 EAD12|2017 Design for NEXT15
https://fablaboulusummertraining.wordpress.com/
University of Oulu
Results
13.4.2017 EAD12|2017 Design for NEXT16
University of Oulu
Dimensions (median)
N = 11
University of Oulu
Variations
Red circles indicate
statistically significant
variations
Wilcoxon signed rank test
University of Oulu
Dimensions (mode)
University of Oulu
‒ ‘Most of our expectations for the training were met. We got to do all
the things we wanted, even if they didn’t work.’
‒ ‘We haven’t had possibilities before to do programming or make
circuit boards in school or anywhere else.’
‒ ‘We’ve learnt how to use different software and gadgets like 3D
printer, laser cutter and milling machine. Also, Arduino coding was
new for the most of us.’
‒ ‘We all agree that we learnt a lot; not just about technology but
also about teamwork and working more independently without the
constant guidance of an adult.’
13.4.2017 EAD12|2017 Design for NEXT20
Feedback
University of Oulu
Experience and knowledge
‒ Increased in all technical aspects but
programming
‒ Specially significant increase in 2D/3D
design
- ‘3D models were hard to use and sometimes it was very
frustrating to edit the models.’
- Less support from trainers -> Easier self-exploration ->
active learning
13.4.2017 EAD12|2017 Design for NEXT21
‒ Programming more challenging for self-
learning
- Only one group managed to write all the code by
themselves
- Only 1 hour introduction to programming not enough for
children to write their own C code
- We recommend to better start with visual
programming language
University of Oulu
Confidence
‒ Increase in 2D/3D design and utilization
of machines:
- Digital fabrication increases confidence as appealing and
functional prototypes can be built more quickly in
comparison to other methods (Blikstein, 2013; Analytis et
al., 2017)
13.4.2017 EAD12|2017 Design for NEXT22
‒ Although they have increased their
knowledge in electronics confidence has
not changed
- Challenge subject
- While they get new knowledge, they are more aware of
their limitations
- We recommend to better start with very simple
ciruits, with few components
University of Oulu
Perceived difficulty level
13.4.2017 EAD12|2017 Design for NEXT23
University of Oulu
Motivation
‒ High median values in all technical
dimensions (4 or 5)
‒ Non-significant decrease of motivation in
programming
- Need to confirm in future experiments
- They thought they have some skills in programming
- When the participants realized that programming was
more challenging than that they initially expected, the
motivation decreased.
13.4.2017 EAD12|2017 Design for NEXT24
‘But now that we know what
we are able to do here we will
definitively come back.’
University of Oulu
Fun
‒ Most enjoyable technical dimensions:
machines and electronics
- Tangible work vs software design tools
- Tangible interaction has often been linked to an improved
user experience in relevant literature, which in this special
issue is described under the umbrella term of ‘fun’
(Zaman et al., 2016)
- We recommend orienting tangible activities to build
a concrete item quickly, and through successive
iterations,
‒ The qualitative analysis shows that the
difficulty of the tasks should not be
negatively correlated with enjoyment
- ‘3D-modelling was punishing, but fun’
13.4.2017 EAD12|2017 Design for NEXT25
University of Oulu
‒ Two-week summer training period in which pupils
(14 -18) developed their own robot gadget
‒ We propose 4 technological dimensions and 4
human dimensions
- Relations among dimensions should be studied further
- Understanding these relations is an starting point to create a
framework to help instructors to create activities at Fab Lab.
‒ We ordered the technical dimension based on
perceived difficulty by students
- Programming the most difficult while 2D/3D design the easiest
‒ We will develop further studies by scaling up the
courses and participation.
- This will include different modes of delivery, different audiences,
and different time-frames, thereby improving the making activities
based on the feedback and findings of the current study.
13.4.2017 EAD12|2017 Design for NEXT26
Conclusions
University of Oulu
THANKS!!
Grazie!
ivan.sanchez@oulu.fi
13.4.2017EAD12|2017 Design for NEXT27
Human and Technological Dimensions of Making in FabLab

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Human and Technological Dimensions of Making in FabLab

  • 1. Human and Technological Dimensions of Making in Fab Lab Iván Sánchez Milara, Georgi V. Georgiev, Jukka Riekki, Jani Ylioja, Mikko Pyykkönen 14.04.2017
  • 2. University of Oulu Center for Ubiquitous Computing (UBICOMP) 13.4.2017 EAD12|2017 Design for NEXT2
  • 3. University of Oulu UBICOMP. Research Activities Sense Connect Visualize Personal Shared Public
  • 4. University of Oulu What is a Fab Lab? 13.4.2017EAD12|2017 Design for NEXT4
  • 5. University of Oulu13.4.2017 EAD12|2017 Design for NEXT5 A Fab Lab (fabrication laboratory) is a small-scale workshop offering (personal) digital fabrication. -Equipped with flexible computer- controlled tools that are suitable for various materials and object sizes -GOAL: Make "almost anything“ -Born in MIT in 2000’s FABLAB
  • 6. University of Oulu Fab Lab network 13.4.2017 EAD12|2017 Design for NEXT6 https://www.fablabs.io/labs
  • 7. University of Oulu Fab Lab for university students and staff 13.4.2017 EAD12|2017 Design for NEXT7 Principles of digital fabrication 3 meters tall robot OuluES activities
  • 8. University of Oulu Fab Lab for local schools 13.4.2017 EAD12|2017 Design for NEXT8 Fablab Oulu summer training 2016 MOK weeks: Ritaharju, Myllytulli and Kastelli http://fablab4school.fi/ http://oulu.fi/fablab
  • 9. University of Oulu ‒ Digital fabrication -> New but emerging field ‒ Multidisciplinar learning ‒ Learn-by-doing vs instructional learning ‒ Sharing knowledge and collaboration … “finding the most effective ways to give the new users the opportunity to gain a wide range of skills in various environments and communities with which they could to take full advantage of all the tools in Fab Labs” Mikhak et al., 2002
  • 10. University of Oulu Fab Lab Dimensions 13.4.2017 EAD12|2017 Design for NEXT10
  • 11. University of Oulu Human dimensions 13.4.2017 EAD12|2017 Design for NEXT11 Experience and knowledge Confidence Motivation Fun
  • 12. University of Oulu Technical dimensions 13.4.2017 EAD12|2017 Design for NEXT12 Electronics 2D / 3D design Programming Machines and tools
  • 13. University of Oulu Case study 13.4.2017 EAD12|2017 Design for NEXT13
  • 15. University of Oulu ‒ 14 High School students (14 – 18) - 4 groups ‒ Two weeks time (7 h per day) ‒ Problem: create an alarm-robot - Final presentation ‒ Short lecture (30 min) at the begining of the day - Rest of the day self-regulated work ‒ Pre-questionnaire; post questionnaire; reflection - Perception of participants of the different dimensions 13.4.2017 EAD12|2017 Design for NEXT15 https://fablaboulusummertraining.wordpress.com/
  • 16. University of Oulu Results 13.4.2017 EAD12|2017 Design for NEXT16
  • 17. University of Oulu Dimensions (median) N = 11
  • 18. University of Oulu Variations Red circles indicate statistically significant variations Wilcoxon signed rank test
  • 20. University of Oulu ‒ ‘Most of our expectations for the training were met. We got to do all the things we wanted, even if they didn’t work.’ ‒ ‘We haven’t had possibilities before to do programming or make circuit boards in school or anywhere else.’ ‒ ‘We’ve learnt how to use different software and gadgets like 3D printer, laser cutter and milling machine. Also, Arduino coding was new for the most of us.’ ‒ ‘We all agree that we learnt a lot; not just about technology but also about teamwork and working more independently without the constant guidance of an adult.’ 13.4.2017 EAD12|2017 Design for NEXT20 Feedback
  • 21. University of Oulu Experience and knowledge ‒ Increased in all technical aspects but programming ‒ Specially significant increase in 2D/3D design - ‘3D models were hard to use and sometimes it was very frustrating to edit the models.’ - Less support from trainers -> Easier self-exploration -> active learning 13.4.2017 EAD12|2017 Design for NEXT21 ‒ Programming more challenging for self- learning - Only one group managed to write all the code by themselves - Only 1 hour introduction to programming not enough for children to write their own C code - We recommend to better start with visual programming language
  • 22. University of Oulu Confidence ‒ Increase in 2D/3D design and utilization of machines: - Digital fabrication increases confidence as appealing and functional prototypes can be built more quickly in comparison to other methods (Blikstein, 2013; Analytis et al., 2017) 13.4.2017 EAD12|2017 Design for NEXT22 ‒ Although they have increased their knowledge in electronics confidence has not changed - Challenge subject - While they get new knowledge, they are more aware of their limitations - We recommend to better start with very simple ciruits, with few components
  • 23. University of Oulu Perceived difficulty level 13.4.2017 EAD12|2017 Design for NEXT23
  • 24. University of Oulu Motivation ‒ High median values in all technical dimensions (4 or 5) ‒ Non-significant decrease of motivation in programming - Need to confirm in future experiments - They thought they have some skills in programming - When the participants realized that programming was more challenging than that they initially expected, the motivation decreased. 13.4.2017 EAD12|2017 Design for NEXT24 ‘But now that we know what we are able to do here we will definitively come back.’
  • 25. University of Oulu Fun ‒ Most enjoyable technical dimensions: machines and electronics - Tangible work vs software design tools - Tangible interaction has often been linked to an improved user experience in relevant literature, which in this special issue is described under the umbrella term of ‘fun’ (Zaman et al., 2016) - We recommend orienting tangible activities to build a concrete item quickly, and through successive iterations, ‒ The qualitative analysis shows that the difficulty of the tasks should not be negatively correlated with enjoyment - ‘3D-modelling was punishing, but fun’ 13.4.2017 EAD12|2017 Design for NEXT25
  • 26. University of Oulu ‒ Two-week summer training period in which pupils (14 -18) developed their own robot gadget ‒ We propose 4 technological dimensions and 4 human dimensions - Relations among dimensions should be studied further - Understanding these relations is an starting point to create a framework to help instructors to create activities at Fab Lab. ‒ We ordered the technical dimension based on perceived difficulty by students - Programming the most difficult while 2D/3D design the easiest ‒ We will develop further studies by scaling up the courses and participation. - This will include different modes of delivery, different audiences, and different time-frames, thereby improving the making activities based on the feedback and findings of the current study. 13.4.2017 EAD12|2017 Design for NEXT26 Conclusions