This needs assessment was conducted by an instructional design team for Research In Motion (RIM) to evaluate the effectiveness of their new "Babel Blackberry" smartphone in improving English language skills among international users in Mississippi. Surveys, interviews with mobile device retailers, and observations of users were used to collect data on users' experiences with the product and identify reasons for less improvement than expected. The assessment aimed to understand gaps in meeting users' needs and how the product and its applications could be revised to better support English language learning through a mobile device.
The document summarizes Apple's iPhone 7s/7s Plus. It discusses the phone's key features such as its 12-megapixel camera, waterproof design, face recognition capabilities, and pricing between $650-750 depending on storage size and model. It also analyzes the phone's strengths, such as its durability and security, weaknesses like lack of innovation, opportunities in niche target markets, and threats from competition like Samsung.
The document discusses the iPhone and applications that help people with disabilities. It describes how the iPhone combines the functions of a cell phone, iPod, and PDA. It outlines the research and development process undertaken by Apple to create the iPhone, including their collaboration with other companies. It provides examples of accessibility applications for the iPhone that assist people who are visually impaired, autistic, or have other communication disabilities.
This document provides an overview of developing educational content for iPhones and iPads. It discusses apps for viewing and creating documents, presentations, PDFs, audio, and video content. It also addresses issues with displaying Flash content and provides steps for mobile development. Resources for learning objective C programming and creating basic apps are also included. The document aims to educate on creating and delivering course content on mobile devices.
The document discusses the iPhone and its applications for people with disabilities. It describes how the iPhone functions as a phone, music player, internet browser and more. It discusses how developers have created apps to help people speak, sign, learn Braille and more. It provides details on the research and development of the iPhone by Apple and its manufacturers.
The document discusses the iPhone, its development and applications for people with disabilities. It summarizes that the iPhone was developed by Apple as a smartphone with touchscreen capabilities, apps, and integration of functions like a cellphone, media player and internet device. It also discusses how developers have created apps that allow people with disabilities to speak, sign, learn Braille and more with the iPhone.
The document provides a history of the iPhone and details about its hardware, software, and app store. It describes how the first iPhone was introduced in 2007 and its initial functions like camera, music player, internet, and touch screen. It outlines the iPhone's evolution including different models and collaboration with AT&T. It also summarizes the iPhone's operating system called iOS, interface, apps, and the Apple App Store marketplace.
The document provides an overview of the iPhone, including its history, hardware, software, advertising and sales, latest releases, generations, reasons for its popularity, and conclusion. It discusses how the iPhone was introduced by Apple in 2007 and fundamentally changed the smartphone industry. It also summarizes the key features and specifications of each iPhone generation from the original to the iPhone 5.
This needs assessment was conducted by an instructional design team for Research In Motion (RIM) to evaluate the effectiveness of their new "Babel Blackberry" smartphone in improving English language skills among international users in Mississippi. Surveys, interviews with mobile device retailers, and observations of users were used to collect data on users' experiences with the product and identify reasons for less improvement than expected. The assessment aimed to understand gaps in meeting users' needs and how the product and its applications could be revised to better support English language learning through a mobile device.
The document summarizes Apple's iPhone 7s/7s Plus. It discusses the phone's key features such as its 12-megapixel camera, waterproof design, face recognition capabilities, and pricing between $650-750 depending on storage size and model. It also analyzes the phone's strengths, such as its durability and security, weaknesses like lack of innovation, opportunities in niche target markets, and threats from competition like Samsung.
The document discusses the iPhone and applications that help people with disabilities. It describes how the iPhone combines the functions of a cell phone, iPod, and PDA. It outlines the research and development process undertaken by Apple to create the iPhone, including their collaboration with other companies. It provides examples of accessibility applications for the iPhone that assist people who are visually impaired, autistic, or have other communication disabilities.
This document provides an overview of developing educational content for iPhones and iPads. It discusses apps for viewing and creating documents, presentations, PDFs, audio, and video content. It also addresses issues with displaying Flash content and provides steps for mobile development. Resources for learning objective C programming and creating basic apps are also included. The document aims to educate on creating and delivering course content on mobile devices.
The document discusses the iPhone and its applications for people with disabilities. It describes how the iPhone functions as a phone, music player, internet browser and more. It discusses how developers have created apps to help people speak, sign, learn Braille and more. It provides details on the research and development of the iPhone by Apple and its manufacturers.
The document discusses the iPhone, its development and applications for people with disabilities. It summarizes that the iPhone was developed by Apple as a smartphone with touchscreen capabilities, apps, and integration of functions like a cellphone, media player and internet device. It also discusses how developers have created apps that allow people with disabilities to speak, sign, learn Braille and more with the iPhone.
The document provides a history of the iPhone and details about its hardware, software, and app store. It describes how the first iPhone was introduced in 2007 and its initial functions like camera, music player, internet, and touch screen. It outlines the iPhone's evolution including different models and collaboration with AT&T. It also summarizes the iPhone's operating system called iOS, interface, apps, and the Apple App Store marketplace.
The document provides an overview of the iPhone, including its history, hardware, software, advertising and sales, latest releases, generations, reasons for its popularity, and conclusion. It discusses how the iPhone was introduced by Apple in 2007 and fundamentally changed the smartphone industry. It also summarizes the key features and specifications of each iPhone generation from the original to the iPhone 5.
Storyboard i phone scholz_week_7_finalversioncarolscholz
The document discusses the iPhone and applications that help people with disabilities. It describes how Steve Jobs and Apple developed the iPhone after investigating touch screens. It also outlines key iPhone models and their new features. The intended market is anyone looking to access the internet, make video calls, use GPS, and download thousands of accessibility applications all in one device.
Storyboard i phone scholz_week_6_finalupdatedversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how Steve Jobs and Apple developed the iPhone through research into touch screens. It also outlines some of the iPhone's features like apps, cameras, and accessibility options like voice over and zooming. The intended market is anyone looking to access the internet, make calls, and use thousands of available apps on a single device. The iPhone and its apps are still growing in market share and have not reached maturity.
Hewlett Packard drop in stocks and customers- reasons. How HP can revive its industry and CEO mishaps.A brief history of HP to present.Like all my presentations, it has to be downloaded before viewing to appreciate effect of transitions- In its raw state, text and images overlap.
Apple is a US corporation known for personal computers, phones, and software. Their iPhone is a popular smartphone that runs on the iOS operating system. As mobile internet usage grows, developing business applications for phones can help companies attract customers and inform them about products/services. The document provides details on finding and using applications from Apple's App Store.
This document provides an overview of the history of mobile applications. It discusses how mobile applications evolved from simple games and utilities on early mobile phones to more complex applications enabled by new mobile operating systems. The development of proprietary platforms like Palm OS, Blackberry OS, and Symbian OS allowed for more advanced applications but also fragmented the market. No single platform has emerged as dominant, creating challenges for developers who must choose which to support.
iPhone Vs. BlackBerry : Slideshow transcriptRhea Tibrewala
The document summarizes key findings from a study comparing the iPhone and Blackberry smartphones. Interviews revealed that the iPhone was popular for its touchscreen and applications, while Blackberry's strongest feature was its free Blackberry Messenger service. Younger users preferred the iPhone for its camera and music, while older users valued the Blackberry's email accessibility. Both phones gained popularity through word of mouth rather than advertising. The study provided insights into gender and age differences in preferences between the two phones.
The document discusses the rise and fall of Blackberry compared to Apple. It explains that Blackberry was initially popular for its secure email and physical keyboard but failed to adapt to changing consumer tastes. In contrast, Apple succeeded through innovative products like the iPhone that integrated hardware, software and apps to provide a seamless user experience. The document then analyzes Apple's success using Porter's five forces model, noting its high barriers to entry, strong network effects, and ability to differentiate its products in the "blue ocean" of opportunities.
The document discusses the case study of the iPhone. It outlines Apple's history and success in the mobile device industry. It then examines the iPhone's marketing strategies of focusing on touch screen usability, large high-resolution displays, and easy internet access. Technological affordances that contributed to the iPhone's popularity include the iOS operating system, iCloud storage, Touch ID fingerprint security, and mobile payment through Apple Pay. These innovations enhanced the customer experience by supporting business, communication, and entertainment needs on the go.
A computer programming class at Fort Dodge Senior High School teaches students how to design and create iPhone apps. Students work in teams to develop original apps, such as a golf scorecard app and a tip calculator. The apps are published in the iTunes store and have begun generating sales. The teacher aims to give students real-world experience developing products through an active, hands-on approach outside traditional textbooks.
A Case Study on Research In Motion (now BlackBerry).
The case study is published by Amity Business School. Any kind of copyright infringement or plagiarism is strictly prohibited. Please respect the author and the extensive research that has been involved.
The analysis is purely for academic purposes only.
This document discusses guidelines for designing user interfaces for iPhone applications. It covers topics such as choosing an application style, following human interface principles, handling common tasks, and creating custom icons and images. The guidelines emphasize simplicity, focus on the primary task, effective communication, and supporting standard gestures and controls to provide a consistent user experience. Application elements like the status bar, navigation bar, tab bar, and toolbars are described. Standard views, controls, alerts and modal views are also covered.
This is my take on what is going on in the world of mobile technology and how we can use it as Assistive Technology not just for people with disabilities but to makle everyone's life easier.
Storyboard i phone scholz_week_6_finalversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It provides details on the research and development of the iPhone including Steve Jobs investigating touch screens and collaborating with other companies. It also discusses accessibility features of the iPhone like enlarged text, closed captioning, and zooming as well as the intended market and timeline of iPhone releases.
How the evolution of i os has transformed app development?Jatin Sapra
During this phase, a key innovation initiative taken by Apple was to introduce iOS SDK, wherein App Development Company in Los Angeles were given the software development kit to help develop iOS apps.
Using Apple's iBooks platform can provide a more engaging presentation tool for corporate communications compared to traditional slide-based presentations. Key benefits of iBooks include flexibility to cover different types of content, modularity through various interactive widgets, nonlinear storytelling, mobility through downloading to iPads, and ease of use with touch interfaces. Some limitations include needing a Mac to create iBooks, the platform being iPad-centric, and a learning curve for new users. The future of iBooks for corporate use is promising as more organizations seek alternatives to PowerPoint and as Apple and developers expand the platform's capabilities.
Storyboard I Phone Scholz Week 6 Finalversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how the iPhone was developed through collaboration between Apple and other companies. Research into touch screens and accessibility features like voice over, enlarged text, and zooming helped make the iPhone accessible. The intended market is anyone looking for a device that combines a cell phone, internet access, and apps, including those with accessibility needs.
The document discusses the history and architecture of the BlackBerry operating system. It describes how BlackBerry was initially focused on email and messaging and gained popularity in business. It outlines the memory management and multitasking capabilities of the OS. It concludes by discussing RIM's plans to improve the OS with features like faster speeds and updated browsers to better compete with other smartphones.
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how Steve Jobs and Apple developed the iPhone after investigating touch screens. It also outlines key research findings on the different iPhone models released and their features. The intended market is anyone looking to access the internet, make video calls, use GPS, and download thousands of applications in one device.
Storyboard i phone scholz_week_6_finalversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how Steve Jobs and Apple developed the iPhone after investigating touch screens. It also outlines key research findings on the different iPhone models released and their features. The intended market is anyone looking to access the internet, make video calls, use GPS, and download thousands of applications in one device.
El documento habla sobre los diferentes tipos de colores que se pueden usar en el dibujo artístico. Explica que los colores primarios son el rojo, amarillo y azul, los cuales no se pueden obtener al mezclar otros colores. Luego menciona que los colores secundarios, como el verde, púrpura y naranja, son el resultado de mezclar dos colores primarios. Por último, señala que los colores binarios surgen de la combinación de dos colores primarios.
Este documento presenta datos estadísticos de 28 alumnos del Jardín de Niños "Kokomito" del grado 1 grupo A, incluyendo su nombre, género, edad, estatura, peso, brazada, perímetro abdominal e índice de masa corporal. La educadora a cargo es Ma. Cristina Cortes Luna y la docente en formación es Yazmin Amaro Pérez del tercer semestre grupo A.
Storyboard i phone scholz_week_7_finalversioncarolscholz
The document discusses the iPhone and applications that help people with disabilities. It describes how Steve Jobs and Apple developed the iPhone after investigating touch screens. It also outlines key iPhone models and their new features. The intended market is anyone looking to access the internet, make video calls, use GPS, and download thousands of accessibility applications all in one device.
Storyboard i phone scholz_week_6_finalupdatedversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how Steve Jobs and Apple developed the iPhone through research into touch screens. It also outlines some of the iPhone's features like apps, cameras, and accessibility options like voice over and zooming. The intended market is anyone looking to access the internet, make calls, and use thousands of available apps on a single device. The iPhone and its apps are still growing in market share and have not reached maturity.
Hewlett Packard drop in stocks and customers- reasons. How HP can revive its industry and CEO mishaps.A brief history of HP to present.Like all my presentations, it has to be downloaded before viewing to appreciate effect of transitions- In its raw state, text and images overlap.
Apple is a US corporation known for personal computers, phones, and software. Their iPhone is a popular smartphone that runs on the iOS operating system. As mobile internet usage grows, developing business applications for phones can help companies attract customers and inform them about products/services. The document provides details on finding and using applications from Apple's App Store.
This document provides an overview of the history of mobile applications. It discusses how mobile applications evolved from simple games and utilities on early mobile phones to more complex applications enabled by new mobile operating systems. The development of proprietary platforms like Palm OS, Blackberry OS, and Symbian OS allowed for more advanced applications but also fragmented the market. No single platform has emerged as dominant, creating challenges for developers who must choose which to support.
iPhone Vs. BlackBerry : Slideshow transcriptRhea Tibrewala
The document summarizes key findings from a study comparing the iPhone and Blackberry smartphones. Interviews revealed that the iPhone was popular for its touchscreen and applications, while Blackberry's strongest feature was its free Blackberry Messenger service. Younger users preferred the iPhone for its camera and music, while older users valued the Blackberry's email accessibility. Both phones gained popularity through word of mouth rather than advertising. The study provided insights into gender and age differences in preferences between the two phones.
The document discusses the rise and fall of Blackberry compared to Apple. It explains that Blackberry was initially popular for its secure email and physical keyboard but failed to adapt to changing consumer tastes. In contrast, Apple succeeded through innovative products like the iPhone that integrated hardware, software and apps to provide a seamless user experience. The document then analyzes Apple's success using Porter's five forces model, noting its high barriers to entry, strong network effects, and ability to differentiate its products in the "blue ocean" of opportunities.
The document discusses the case study of the iPhone. It outlines Apple's history and success in the mobile device industry. It then examines the iPhone's marketing strategies of focusing on touch screen usability, large high-resolution displays, and easy internet access. Technological affordances that contributed to the iPhone's popularity include the iOS operating system, iCloud storage, Touch ID fingerprint security, and mobile payment through Apple Pay. These innovations enhanced the customer experience by supporting business, communication, and entertainment needs on the go.
A computer programming class at Fort Dodge Senior High School teaches students how to design and create iPhone apps. Students work in teams to develop original apps, such as a golf scorecard app and a tip calculator. The apps are published in the iTunes store and have begun generating sales. The teacher aims to give students real-world experience developing products through an active, hands-on approach outside traditional textbooks.
A Case Study on Research In Motion (now BlackBerry).
The case study is published by Amity Business School. Any kind of copyright infringement or plagiarism is strictly prohibited. Please respect the author and the extensive research that has been involved.
The analysis is purely for academic purposes only.
This document discusses guidelines for designing user interfaces for iPhone applications. It covers topics such as choosing an application style, following human interface principles, handling common tasks, and creating custom icons and images. The guidelines emphasize simplicity, focus on the primary task, effective communication, and supporting standard gestures and controls to provide a consistent user experience. Application elements like the status bar, navigation bar, tab bar, and toolbars are described. Standard views, controls, alerts and modal views are also covered.
This is my take on what is going on in the world of mobile technology and how we can use it as Assistive Technology not just for people with disabilities but to makle everyone's life easier.
Storyboard i phone scholz_week_6_finalversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It provides details on the research and development of the iPhone including Steve Jobs investigating touch screens and collaborating with other companies. It also discusses accessibility features of the iPhone like enlarged text, closed captioning, and zooming as well as the intended market and timeline of iPhone releases.
How the evolution of i os has transformed app development?Jatin Sapra
During this phase, a key innovation initiative taken by Apple was to introduce iOS SDK, wherein App Development Company in Los Angeles were given the software development kit to help develop iOS apps.
Using Apple's iBooks platform can provide a more engaging presentation tool for corporate communications compared to traditional slide-based presentations. Key benefits of iBooks include flexibility to cover different types of content, modularity through various interactive widgets, nonlinear storytelling, mobility through downloading to iPads, and ease of use with touch interfaces. Some limitations include needing a Mac to create iBooks, the platform being iPad-centric, and a learning curve for new users. The future of iBooks for corporate use is promising as more organizations seek alternatives to PowerPoint and as Apple and developers expand the platform's capabilities.
Storyboard I Phone Scholz Week 6 Finalversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how the iPhone was developed through collaboration between Apple and other companies. Research into touch screens and accessibility features like voice over, enlarged text, and zooming helped make the iPhone accessible. The intended market is anyone looking for a device that combines a cell phone, internet access, and apps, including those with accessibility needs.
The document discusses the history and architecture of the BlackBerry operating system. It describes how BlackBerry was initially focused on email and messaging and gained popularity in business. It outlines the memory management and multitasking capabilities of the OS. It concludes by discussing RIM's plans to improve the OS with features like faster speeds and updated browsers to better compete with other smartphones.
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how Steve Jobs and Apple developed the iPhone after investigating touch screens. It also outlines key research findings on the different iPhone models released and their features. The intended market is anyone looking to access the internet, make video calls, use GPS, and download thousands of applications in one device.
Storyboard i phone scholz_week_6_finalversioncarolscholz
The document discusses the iPhone and accessibility applications for people with disabilities. It describes how Steve Jobs and Apple developed the iPhone after investigating touch screens. It also outlines key research findings on the different iPhone models released and their features. The intended market is anyone looking to access the internet, make video calls, use GPS, and download thousands of applications in one device.
El documento habla sobre los diferentes tipos de colores que se pueden usar en el dibujo artístico. Explica que los colores primarios son el rojo, amarillo y azul, los cuales no se pueden obtener al mezclar otros colores. Luego menciona que los colores secundarios, como el verde, púrpura y naranja, son el resultado de mezclar dos colores primarios. Por último, señala que los colores binarios surgen de la combinación de dos colores primarios.
Este documento presenta datos estadísticos de 28 alumnos del Jardín de Niños "Kokomito" del grado 1 grupo A, incluyendo su nombre, género, edad, estatura, peso, brazada, perímetro abdominal e índice de masa corporal. La educadora a cargo es Ma. Cristina Cortes Luna y la docente en formación es Yazmin Amaro Pérez del tercer semestre grupo A.
Las tres primeras versiones de Windows - Windows 3.1, Windows 95 y Windows NT - mejoraron la interfaz gráfica de usuario e introdujeron funciones como multitarea y compatibilidad con 32 bits. Windows XP ofreció mayor capacidad de personalización y compatibilidad con dispositivos externos. Windows Vista y 7 añadieron nuevas herramientas y funciones mientras que Windows 8 eliminó el menú Inicio tradicional en favor de una interfaz optimizada para pantallas táctiles.
El documento es una oración dirigida a Dios en la que la persona le agradece por un nuevo día y oportunidades, pide perdón por sus fallas, y le pide a Dios que le dé un corazón nuevo, la ayude a mejorar cada día, le dé paz y esperanza para enfrentar los momentos difíciles, y proteja a sus seres queridos.
El proyecto pretende concientizar a la población de la verdaracatátrofe que eel planeta tierra experimenta debido al cambio climático.
se hace necesario tener en cuenta y poner una serie de acciones para un futuro póximo del planeta tierra
Este documento presenta tres oraciones o menos:
El documento es un manual sobre dinámicas de grupo para jóvenes que incluye información sobre líderes, la vida en común, el proceso grupal, el uso de técnicas grupales y diferentes tipos de técnicas grupales. El manual provee herramientas para fortalecer la vida de grupos juveniles enfocados en el medio ambiente.
El documento describe el Internet, sus características y su uso en la educación. El Internet es una red informática global que conecta a miles de millones de personas y ordenadores a nivel mundial. Permite el acceso libre a una gran variedad de información. En la educación, el Internet puede transformarse en una herramienta pedagógica útil si se usa para facilitar el aprendizaje significativo y desarrollar competencias en los estudiantes.
Este documento proporciona información sobre diferentes días festivos relacionados con la familia en Ecuador y Estados Unidos. Explica que el Día del Padre en Ecuador se celebra el tercer domingo de junio y que la tradición se originó en 1948 cuando una maestra quiso homenajear a los padres de sus alumnas. También resume brevemente que el Día del Padre se estableció oficialmente en Estados Unidos en 1924 y se celebra el tercer domingo de junio. Por último, menciona que el Día del Niño y el Día de la Mad
Los alimentos tienen un valor máximo de consumo después de ser cosechados o elaborados. Existen alimentos perecederos como carnes, pescado y frutas que se deterioran rápidamente debido a su alto contenido de agua, y alimentos no perecederos como conservas y harinas que son más duraderos gracias a tratamientos especiales. El deterioro de los alimentos puede deberse a cambios biológicos, físicos o por la acción de microorganismos.
La lista enumera los nombres de varias personas y sus iniciales, así como sus posibles roles en una organización como CRE (coordinador regional), CAR (coordinador de área) y ASD (asesor de desarrollo).
Los adolescentes experimentan cambios físicos, emocionales y sociales que los hacen sentirse confundidos e inseguros. Los padres deben escuchar activamente, dar consejos útiles pero no invasivos, y ofrecer apoyo y afecto incondicional para ayudar a sus hijos a desarrollarse de manera saludable durante esta etapa de transición.
La invitación invita a los exalumnos de la promoción Andrés Avelino Cáceres de 1984-1986 de una escuela secundaria en Perú a una reunión de coordinación el 5 de abril de 2015 para organizar su segundo reencuentro y discutir la coordinación y propuestas para el evento.
Este documento trata sobre la autoestima y sus efectos. Explica que la autoestima depende de cómo nos vemos a nosotros mismos y que es muy importante tener una autoestima positiva para nuestro bienestar personal, profesional y social. Una baja autoestima puede causar inseguridad, dependencia de la aprobación de los demás, visión distorsionada de uno mismo y dificultad para relacionarse, mientras que una alta autoestima fomenta la confianza, independencia, visión positiva y capacidad para disfrutar
San Marcelino Champagnat nació en 1789 en Francia. Jamás asistió a la escuela de niño debido a los malos tratos de un maestro, por lo que fue educado por su tía monja. Hasta entrar al seminario en 1805, trabajó como pastor. Dejó como enseñanza principal el amor por María y por los demás, practicando la humildad, el respeto y la solidaridad con los demás.
Este documento presenta una lista de valores importantes como la lealtad, responsabilidad, colaboración, cooperación, generosidad y gratitud. Luego define brevemente cada uno de estos valores, describiendo la lealtad como fidelidad sin legalidad, la responsabilidad como responder por los propios actos y decisiones, la colaboración como ayudar a otros en una tarea, y la cooperación y generosidad como trabajar con otros para un objetivo común de manera noble y magnánima, y la gratitud como agradecer atenciones o beneficios.
This document discusses different mobile operating systems including iOS, Android, BlackBerry OS, and WebOS. It provides definitions and summaries of each: iOS powers Apple devices like iPhone, iPad and iPod and recently released version 7; BlackBerry OS is designed for BlackBerry devices and uses push email; Android is an open source software platform used by many smartphone manufacturers; WebOS is a computing research project that interacts through a web browser and does not depend on a local OS. The document also discusses key features of smartphones like apps, messaging, keyboards and operating systems.
The document discusses the iPhone and applications that help people with disabilities. It describes how the iPhone combines the functions of a cell phone, iPod, and personal digital assistant. It outlines the research done in developing accessibility features for the iPhone, including applications that provide functions like voiceovers, enlarged text, and sign language dictionaries. The document argues that the iPhone and its applications have growth potential but have not yet achieved maturity or market saturation.
Oliver Palmer delivers an inspirational presentation on the iPad, it's impact in the Australian market, technical challenges, and opportunities for developers and content creators.
1. Sketching and prototyping are design techniques that can help in creating an interactive system to encourage people to take walks.
2. Sketching aids the creative design process by allowing designers to explore different ideas and get the design right.
3. Prototyping helps test designs and determine the right design by allowing designers to see how a product would look and behave before fully developing it.
4. The document explores how sketching and prototyping techniques can be applied to the process of designing an interactive system intended to motivate walking.
Top listed iPhone app development UK Tools to consider in 2022.pdfJohn William
The document discusses top iPhone app development tools to consider in 2022, including programming languages like Swift and Objective-C, IDEs like Xcode and CodeRunner, and design tools like Flawless. It notes that Apple has a large market share in smartphones and iOS developers have seen increased demand and pay. Key tools highlighted are Swift, Xcode, and design frameworks to create intuitive interfaces that meet Apple's guidelines.
iOS 9 is Apple's newest operating system. It brings a lot of updates for native apps, new features, and more proactivity and intelligence. Thanks to IOS 9, Apple devices are more intuitive and convenient for the users. More, it makes easier the work of developpers thanks to swift 2 and Safari view controller.
This document provides an overview of mobile accessibility for various smartphone platforms. It discusses the current landscape including iOS, Android, Windows Phone/Mobile, Blackberry, Symbian and WebOS. It outlines strategies for developing accessible mobile apps, including considerations for users with disabilities. References for mobile accessibility best practices are also included.
The evolution of the iPad, and the pro's / cons of using it in the enterprise environment... this is my first attempt at this content - comments are appreciated!
Wavemaker US team released the takeaways from the annual Apple Worldwide Developers Conference (WWDC), held on June 6-8th. The Don’t Miss from WWDC covers all the major announcements around AR, voice assistance, browsing, consumer tracking and more - and pulls out what is most relevant for marketers to know.
final examination to present about tablet pcEghan Jaya
1. Tablet PCs are portable personal computers with touch screens that are smaller than notebooks but larger than smartphones. The most common type is the slate style without physical keyboards like the iPad and Samsung Galaxy Tab.
2. In 2010, the iPad popularized tablet computers worldwide which fueled growth in the market. Major brands now include Apple, Samsung, Microsoft, and others running operating systems like iOS, Android, and Windows.
3. The iPad and Galaxy Tab are two of the most popular tablet models. They have large screens and can read ebooks and office documents, but differ in design, applications available, camera capabilities, and operating systems.
This document provides an overview of smartphone apps, including:
- Smartphones are increasingly powerful pocket computers that run apps for a variety of tasks. Apps are smaller programs compared to desktop software.
- Popular apps fall under categories like social, lifestyle, games, productivity, news and entertainment. Example apps mentioned include LinkedIn, Kayak, LexisNexis's Get a Case app, and ESPN Scorecenter.
- Designing effective mobile apps requires addressing challenges of limited screen space and gestures like tapping. Guidelines emphasize simplicity, taking advantage of mobile features, and supporting efficient workflows.
Android is an open-source, Linux-based operating system used primarily in smartphones and tablets. It is developed by Google and offers developers significant freedom to build applications and customize the OS. While iOS remains its top competitor, Android dominates the market with flexible hardware options, a massive app library, and features like customization and integration of third-party apps that are more limited on Apple devices.
The document discusses resources for learning the iOS9 programming language. It describes iOS9's new features and the Swift 2 programming language. It then lists 7 free or inexpensive resources for learning iOS9 development, including Apple's documentation, online courses from AppCoda and Eduonix, books from O'Reilly, podcasts, tutorials from Hacking with Swift and Ray Wenderlich. The resources provide documentation, sample codes, tutorials and books to help learn iOS9 development.
Apple in Education - Lee Evans - iansyst Ltdiansyst
The document discusses Apple's latest offerings and commitment to accessibility in education. It summarizes John d'Abbro's presentation on using digital creativity and Apple technology to engage students with behavioral, emotional, and social difficulties. It also provides overviews of various assistive technologies available on Mac devices that can help with organization, planning, reading, writing, and more.
1- This ppt describe about the Apple's IOS. and also here define
short description about the new version IOS 11.2.6 ,its
history and features.
2- also define about its layer n brief intro about IOS.
3-also have some application. Proper ppt for candidate .
The document discusses various topics related to apps, including how to export material to other apps, popular app sites, types of apps, productivity apps, reasons why apps have become important, and apps for making creative presentations. Popular app sites include the Windows Store, Google Play Store, Samsung Apps, Apple App Store, and Blackberry Apps. Types of apps include native apps designed for a specific OS and multi-platform apps that work across various OSs. Popular productivity apps mentioned are OpenOffice, Google Drive, Microsoft Office Online, iCloud, Evernote, Gmail, and Dropbox.
This document provides an overview of the Android operating system. It discusses that Android is an open-source, Linux-based software platform built for mobile devices. The document then reviews Android's history from its founding in 2003 by Andy Rubin to its acquisition by Google in 2005. It also examines the Open Handset Alliance consortium and describes Android's multi-process architecture and key features. The rest of the document outlines the various versions of Android released since 2008 and their new features, as well as advantages and disadvantages of the Android platform.
The document provides an overview of modern mobile development platforms, trends, and specifics. It discusses the history and major players in mobile development, including Java ME, Symbian, BlackBerry, iOS, and Android. It analyzes the advantages and disadvantages of each platform and provides recommendations on platform selection and development strategies. Key trends mentioned include cross-platform development, mobile advertising, and integration with cloud services.
Bridge-Stage Framework for the Smartphone Application Development using HTML5ijsrd.com
Now a days, the Web has become an integral part of our everyday lives. The rapid growth of the smart phone market has brought the Web from our home desks to anywhere we are, and enabled us to access this vast source of information at any time. The mobile operating systems (OS) used by modern smart phones are too diverse such as Google's Android, Apple's iOS, Microsoft's Windows Phone, and so on. Smartphone application development is done using native platform such as iPhone using Objective-C, Android using Java, Windows Mobile using C# and so on. Therefore, a bridge stage framework which supports 'Write once and deploy everywhere' is required to support the development of Smartphone applications. This paper presents the HTML5-based bridge stage framework which uses Phone Gap and Web kit to support the development of Smartphone applications that are written as Web applications. A big problem with developing applications for mobile devices is platform fragmentation [6]. That means that there are many different mobile platforms that are further divided by the different versions available [5][2]. Users with older hardware are left without support and updates as newer devices are put out on the market [9]. This means that the developer has the choice between limiting the solutions and only aim for a minor part of the spectra or to develop for more platforms to reach as many users as possible. To maximize the amount of possible users, the developer has to create an application for each platform and make sure that they are backwards compatible so that users with older devices can use them.
AN INTRODUCTION TO MOBILE APPLICATION DEVELOPMENTGbadeboTEkunola
Mobile application is the life wire of today’s mobile devices,
Every business organizations, institutions and industries depends on mobile phones to execute their daily task from calling their customers sending mails and engaging in online meetings using different applications such as Whatsapp, skype, telegram, Line e.tc. You need the mobile applications to execute some task such as calculating, sending and replying to mails, texting your friends, applying for job online. The question is how did this mobile application came into existence, when they came into
existence how did they evolve.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
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Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
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We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
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Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
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- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
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Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
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Ocean lotus Threat actors project by John Sitima 2024 (1).pptx
Hudl Stands
1. Hudl Stands
It was not previously that the most exciting thing you could potentially so with your new
smartphoneended up being to down load a ring tone. Today, brand new apple iphone or Hudl
Accessories cell phone users face the quandary of which of the large numbers of mobile apps
(applications) they will choose. Apparently everyone from regime organizations to the local bakery
posseses an iphone appavailable. This technology, unsurprisingly has tremendous among school
teachers. Cellular phone learning (often "m-learning") is in itself not new, but brand-new devices
with elevatedcapabilities have substantially increased theawareness level, including among
language trainers. The Ipad and new tablet computer computer system are increasing the portable
application frenzy. In this column we shall explore words mastering applications, the they operate
on, and how they may be progressed.
THE CHANGING Phone ENVIRONMENT
There has been interest in exploring their use in language learning, as long as there have been
portable audio-video and computing devices. As portable cassette players yielded to iPods and other
MP3 players, the brand new capabilities of the hardware led to elevated use of audio-based learning
such as language podcasts with integrated transcripts. As PDA's (personal electric assistants)
becamemore frequentwith of the Palm Pilot as well as successors, language dictionaries, e-book
grammars, and flashcard applications begin to appear. Palm also was the producer of some of the
first smartphones, which integrated PDA functions with brand new capabilities including SMS
messaging, built-in cameras, and voice recording. With a small internal grant, I was able in 2002 to
purchase smartphones for each of the participants in a study abroad program in Austria. The picture
taking, text messaging, and dual-language dictionaries proved to be very useful, but the main point
of having the phones--for the students to write travel diaries--proved to be problematic as the text
input system (T9 keyboard) was too slow and error-prone for writing longer texts efficiently. This
kind of issue was not unusual at the time. Five years ago in LLT, George Chinnery (2006) surveyed
the state of phone language learning. He reported on projects using mobile or portable phones for
vocabulary practice, quiz delivery, live tutoring, and email lesson content delivery, and on other
projects using PDA's for file sharing, video playback and stylus text entry. In many of these
instances, Chinnery reported that technical problems arose due to the limitations inherent in the
devices, in particular small, low-resolution screens (problematic for image/video display or even
good text reading), poor audio quality (both in http://www.tescoplc.com/ phoning and audio
playback), awkward text entry, limited storage/memory and slow Internet connectivity. Many of the
2. language learning projects were seriously hampered by these issues. Moreover, the predominant
operating systems (OS) for phones and PDA's at the time, namely Palm OS, Windows Cell phone, and
Nokia Symbian, offered limited features and expandability. All did allow, however, applications to be
loaded onto devices, but they were few in number and limited in functionality. Web browsing was
constrained and slow; Web navigation using a mini-joystick or a stylus was awkward and error-
prone.
A huge step up in functionality arrived with the Apple iphone 4g in 2007. It is not only the iPhone's
own advanced features which have proven to be a game-changer in the phone area, but also the fact
that its success has led competitors to create other equally capable devices. With the apple company
iphone, Android devices, and Windows Cellphone 7 products, what used to be phones with added-on
computing capabilities have morphed into mini-computers which can also make telephone calls.
These devices go a long ways towards solving the issues arising from early efforts in cell phone
assisted language learning. Screens are considerably larger, with higher resolution and clarity, and
capable--through more powerful processors--of playing back high-resolution video smoothly. Almost
all smartphones today feature a responsive touch screen which makes Web navigation much easier.
Text entry is enhanced through a relatively large virtual keyboard or a full physical mini-keyboard.
Many phones are capable not only of video capture, but of video (and image) editing as well as of
voice recognition. Most of the new generation of smartphones have faster 3G or 4G cellular
connectivity along with even faster Wi-Fi. Built-in storage is greatly enlarged, with flash memory
having in recent years become cheaper, smaller, and higher capacity. Some of the functionality of
current smartphones even surpasses in some ways what is available on laptops, as many include
GPS chips, accelerometers, compasses, high-resolution cameras, and proximity sensors. Most
incorporate Bluetooth and USB connections as well. Clearly having such powerful devices available
anytime, anyplace provides tremendous opportunities for educational use. It is not just--or even
primarily--hardware enhancements of the android generation devices that hold the most promise for
use in language learning, however. Equally important is the software and the new opportunities that
arise from cell phone application development.
Applications ON THE RISE
3. One of the significant software enhancements of the new iphone when first released in 2007 was the
much greater usability of its Web browser, Cellular phone Safari. Coupled with a larger, high-
resolution screen, a more powerful processor, more internal (RAM) memory, and faster Internet
connectivity, Smartphone Safari was able for the first time on a device its size to access and display
the "full" Web. Previous cell phone browsers used either text only browsing, server-based on the fly
re-formatting (Opera Mini), or reliance on WAP (Wireless Application Protocol), a way to rewrite
HTML for display on phones. Web browsing on a cellular phone did not deliver the same Web
experience as desktop browsers. Are displayed as they would appear in a normal Web browser on a
desktop computer, though web pages on the iphone 4, by contrast, are not dumbed down in any way.
The smaller screen size effects the readability of full-page display, but the apple company iphone
introduced touch actions such as double tap and two-finger zoom to allow smaller text to be read.
Other smartphones have similar browsers. In fact, most are based on the WebKit rendering engine
developed by Apple for use in Safari. Apple has made Webkit an open source project. Another
significant development with MOBILE Safari was robust JavaScript support, the language that
supplies much of the interactivity on the Web. Also supported was CSS 2 (cascading style sheets),
which not only is important for formatting Web pages but also plays a key role in structuring the
page's "document object model" (DOM), an essential element in being able to change dynamically
and programmatically elements of a page. At the same time, Apple introduced extensions to HTML
and CSS which enhance the Web display on iPhones. These tags are commonly supported and, in
fact, are making their way into the specifications of HTML 5, the new version of the Web formatting
language, not yet finalized, but already largely supported in many browsers, as WebKit is used now
across smartphone platforms. A major component of current Web publishing is, however, not
supported on iPhones or on other mobile phone Apple devices, Adobe's Flash; Apple believes that
HTML 5 will gradually replace the use of Flash. That remains to be seen.
Given the improved capability of mobile Safari, Apple initially encouraged developers to add
functionality to the new iphone 4 by creating Web applications, that is, HTML-based programs which
used JavaScript and CSS to provide interactivity. Developers, however, were not satisfied with this
approach, which did not provide full access to the capabilities of the new iphone Hudl Stands 4, and
in 2008 Apple announced that it would allow 3rd party native applications for the iphone 4.
Subsequently, a SDK (software development kit) was released for development of blackberry
4. applications, built into Apple's programming environment, XCode. At the same time Apple created a
curated environment for distributing the brand new applications, the Apple App Store, integrated
into the iTunes Store. The Mobile or portable app Store has proven to be wildly successful, with
some 400,000 phone apps to date. In general without the strict scrutiny mobile phone apps
submitted to the Apple store undergo, though other smartphone OS's have implemented similar
systems. Google's Android OS, in particular, has gained significantly in the past year in both users
and number of apps. There are predictions that the number of Android apps will soon surpass those
for Apple devices.
Among these brand new iphone and Android cell phone apps are a good number supporting
language learning. Claire Siskin has provided a nice list of apps for language learning, and others
have listed and reviewed applications for all languages, or for specific languages such as Japanese,
French, and ESL. Many of these phone apps are of similar kind to those available for some time on
phones, including flashcard programs, dual language dictionaries, and phrase books. Not all are of
the highest quality. In some instances, newer hardware and software have allowed for elevated
functionality. Phrase books, for instance, can now hold much more content, including video as well
as audio, and integrate with online sites. Some travel guides such as the Lonely Planet apps feature
advanced features such as drop and drag trip planners, audio phrase books, and even augmented
reality, which uses telephone camera views to overlay local site information. Vocabulary
development programs have become more powerful and sophisticated. One I have been using for
studying Chinese is eStroke. Its primary purpose is to help in learning stroke order for writing
Chinese characters, but it also includes an extensive dual-language dictionary, features excellent
animations, and includes personal library and quizzing functions. Another popular cellular phone
app for Chinese is Pleco, which starts out as a free iphone app, but adds functionality through a
large number of paid add-ons such as specialized dictionaries, elevated handwriting recognition, and
optical character recognition. ChinesePod has a nicely designed iphone app which offers a variety of
tools to work with lesson podcasts and their vocabulary/phrases. The app also automatically syncs
the user's learning status on the application with that on the Web site and allows lesson content to
be downloaded for off-line study, one of the benefits of applications over the live Web. Another nice
feature new smartphones offer Chinese learners, and anyone else using a non-Latin writing system,
is the ease with which one can switch the virtual keyboard's text input system, making it possible on
the brand new iphone, for example, to enter Chinese characters by drawing them with one's finger
or switching to pinyin text entry with then the corresponding character equivalents displayed for
selection.
Flashcard programs have also become more powerful. A popular program of this type is Anki, a
spaced repetition vocabulary study program (discussed in the LLT 14/2 column). The cellular version
5. offers essentially the same powerful functionality as the desktop version, including deck and
individual card editing, audio support, and customizable review options. It also syncs with the Web
and desktop versions. The popular Quizlet flashcard system also offers a mobile or portable app,
which has an interesting auto-define function when adding new items, which allows the user to
see/choose definitions that other Quizlet users have entered for that term. Wordreference.com's
application links to language discussion forums that reference the term searched. Conjugation
Nation offers mobile or portable apps in a variety of languages for drilling verb forms. Linking a
mobile or portable app to Web services or an online database is being used more and more in
language learning cell phone apps, in particular in commercial products such as Rosetta Stone or
Transparent Language's Byki, as well as in online services such as Babbel.com or hello-hello, all of
which have smartphone apps which sync cellphone and desktop versions. Complete language
courses, such as Living Language for French, are now also being offered as applications. An
interesting approach to leveraging the client-server relationship on cellular phone devices is the
Cloudbank project described byPemberton and Winter, and Fallahkhair (2009). It uses
crowdsourcing to build a database of informal English language usage, featuring an Hudl
Accessories mobile or portable app communicating with a database through Web services. It also
uses RSS feeds to keep users informed of brand-new content added.