Writing Fantasy
Jodi McIsaac
Calgary Public Library Writers’ Weekend 2014
www.jodimcisaac.com
What makes a book
“fantasy”?
Fantasy subgenres
Sword and Sorcery

Comic

Urban

Superhero

Paranormal Romance

Juvenile

Contemporary

Mythic

Historical

Dark Fantasy

Fairytale
Alternate History
1. World-building
2. Characters
3. Magic systems
1. World-building
• Religion
• Politics

•

• Gender roles
• Military

•

• Economics

•
•

• Role of

science
Role of
magic
Natural laws
History
Education
1. World-building
• Borrow from existing

mythologies/history
• Use a story bible or spreadsheet
• Don’t info-dump
2. Characters
Give them weaknesses
Avoid stereotypes
Make them easily distinguishable
from each other

Pronounceable names
3. Magic systems
Hard magic (Kingkiller Chronicles,
Superman)

Soft magic (LOTR, GoT)
Sanderson’s First Law of Magic: An
author’s ability to solve conflict with magic is
directly proportional to how well the reader
understands said magic.
3. Magic Systems
“Magic comes with a price, dearie.”

Cost
Limitations
3. Magic Systems
Questions to ask:
•

How do people gain access to the magic?

•

What can the magic do?

•

What are the limitations of the magic?

•

What are the costs for using magic?

•

Can the magic be undone?

•

What do you need to use the magic?

•

How does magic make life worse for your characters?
Questions?
jodi@jodimcisaac.com
www.jodimcisaac.com
Facebook.com/jodimcisaac

Twitter.com/jodimcisaac

How to Write Fantasy

Editor's Notes

  • #2 Introduce self; show 1st two books
  • #7 Especially for epic fantasy, wheBe deep, not wide
  • #8 Just because you know everything on the previous slide, doesn’t mean your readers have to!
  • #10 Hard magic: devlop your rules of magic, share them with your readers, and stick with them. No sudden new abilities to save the day. Magic is like another character. Soft magic: magic is rarely used to solve problems – Galdalf; magic in GoT
  • #11 Heart of any story is conflictit’s the cost of magic that takes the story in a more interesting direction The limitations of our heroes are often more interesting than their powers – keeps them human/relatableSanderson’s second law: Limitations > Powers